Log archive of EquestriaDaily for Tuesday, 2018-04-10

00:00 <Cepheid> Yeah, the oil pools never empty.  The quality/yield represents how much you'll get out of it.  The exact amount is..

00:01 <Ali> OVER NINE THOUSANDDDDDD

00:02 <Cepheid> Take the yield, divide it by 10.  Minimum yield is 20%.  So you'll always be guaranteed at least 2 crude/sec.

00:02 <Ali> Dear lord, how is my base still effectively running with only 2 coal mines?

00:02 <Cepheid> Very carefully.

00:02 <Ali> Its not even a drain yet

00:03 <RazorSharpFang> Do you have any solar panels yet?

00:03 <Cepheid> By the by, I'm not sure you two are aware..

00:03 <Cepheid> But you can collect fish.

00:03 <Ali> RazorSharpFang, I have the tech but can't store it well

00:03 <RazorSharpFang> I've collected fish - i didn't have any use for it though.

00:03 <Ali> And fish are good for?

00:03 <RazorSharpFang> Ali, well, solar panels reduce your coal consumption during the day at least.

00:03 <Cepheid> Restoring health.  It is also relevant to an achievement.

00:03 <Cepheid> RazorSharpFang:  It's possible to survive off of solar, and only solar.

00:03 <Cepheid> Requires a lot of accumulators.

00:04 <RazorSharpFang> That's literally my base for the past week.

00:04 <Ali> RazorSharpFang, barely, I have only 2 running

00:04 <RazorSharpFang> But solar panels are still useful without accumulators.

00:04 <Ali> I just don't want boilers right now cause they're killing me in their pollution rate

00:04 <RazorSharpFang> Just not "can run whole base event during night" useful.

00:04 <Cepheid> You need enough accumulators to keep your base running for about 42 seconds or so.

00:04 <ADragonDreaming> it's also possible to reduce accumulator need via circuit-controlled depowering of sections of the base when it gets dark.

00:05 <RazorSharpFang> Ali, Good news though - refining crude oil gives you what you need to craft accumulators (Batteries)

00:05 <Cepheid> So if you use 10MW/sec, you'll need 420MJ of storage.

00:05 <Ali> And its a 15/1 ratio for each steam engine vs solar

00:05 <RazorSharpFang> I have almost 10 GJ of storage, Cepheid

00:05 <ADragonDreaming> Yes.

00:05 <Cepheid> I had a base with 30GJ.

00:05 <RazorSharpFang> Very impressive.

00:05 <ADragonDreaming> One let's play series has a guy creating a rail-world.

00:05 <RazorSharpFang> I want to type a thumbs-up emoji, but it's IRC.

00:06 <Cepheid> It was enough to run something like 60 or so roboports at full load, and another 500+ laser turrets.

00:06 <Cepheid> Not under continuous fire, that is, but yeah.

00:06 <ADragonDreaming> He created blueprints to easily place down modular sections of a four-track system with in-line solar-panels, accumulators, and those big connector things.

00:06 <RazorSharpFang> Continuous fire almost never happens.

00:06 <DerpyBot> New post on Equestria Daily by Sethisto: Poll Results: What Do You Think of Maud's Boyfriend? (And a Call for Poll Ideas!)  [ http://tinyurl.com/y7cw2rns ]

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00:07 <Cepheid> Yeah, so more or less 30GJ was enough to keep the base running perpetually.

00:07 <ADragonDreaming> so when he expanded his base to new areas, so did the power generation and storage expand at the same time.

00:07 <Cepheid> Alas, I lost that base due to carelessness with file handling.

00:07 <Cepheid> ADragonDreaming:  Yeah, sounds about right.

00:09 * Cepheid loads up his Lazy Person run.

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00:09 <Cepheid> Right, I am definitely not generating enough iron plates, so...

00:11 <RazorSharpFang> I'm still running off the copper plates I had stored from my previous mine - haven't started mining the next mine yet, since I don't have to.

00:11 <RazorSharpFang> I'm working on developing a mass-production of all craftable resources.

00:12 <RazorSharpFang> I'm wondering if I should turn on VSync - the tearing is getting annoying.

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00:13 <Cepheid> I need to build 49 mining drills.

00:13 <RazorSharpFang> Electric, presumably.

00:14 <RazorSharpFang> You'd already have a set of assemblers for that for the science right? (Unless you're not that far through the tech-tree) ?

00:15 <Cepheid> Electric, yes.

00:16 <Cepheid> It's not the science I want.

00:16 <Cepheid> It's for mining that iron field.

00:16 <RazorSharpFang> Right, but you could just grab them from the assembler you (presumably) have already built and running.

00:16 <RazorSharpFang> That's what I've been doing at least.

00:18 <Cepheid> I don't have an assembler for them yet.  It's slow-going when you can't hand-craft anything.

00:18 <RazorSharpFang> OH, you're doing that challenge, right?

00:19 <Cepheid> Yeah.

00:19 <Cepheid> I'm at 106/111 crafts, I can't do any more.

00:19 <Cepheid> The rest all has to be done by assemblers.

00:21 <Ali> It cuts you extremely close yes

00:21 <Ali> And you need to get to the automation 2 plant as well

00:22 <Cepheid> I am well ahead of that point.

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00:25 <Ali> Does the plant 3 need to be hand crafted or does it get away with being done in the auto 2?

00:26 <Cepheid> It can be done with Assembler 1 or Assembler 2.

00:26 <Cepheid> Though the materials leading up to it require Assembler 2.

00:26 <RazorSharpFang> I don't even have an assembler 3 yet lmao

00:27 <Ali> Bah, the boiler can't have modules

00:27 <RazorSharpFang> I think only electric things can have modules.

00:27 *** Joins: Pi (saxopi@Pony-dfc.9rs.200.112.IP)

00:28 <Cepheid> Yeah.

00:29 <Ali> Boilers pollute so freaking much though T.T

00:30 * Cepheid automates electric mining drills as running around collecting the materials is boring. Should also add steam engines in there somewhere.

00:31 <RazorSharpFang> Go refine the oil, produce sulfuric acid (requires water + sulfur; sulfur is produced from petroleum gas + water)

00:31 <RazorSharpFang> Sulfuric acid is required to build batteries which is used to build accumulators.

00:33 <RazorSharpFang> Note that some of these are crafte in chemical plants.

00:35 <Ali> I upgraded my only pumpjack with 2x effienct modules

00:35 <Ali> It now needs half the power of the solar panel over there.

00:35 <RazorSharpFang> That's a good idea. I did that too, but I just used large power lines.

00:36 <RazorSharpFang> Nah, just kidding. I just used 30 small power polls.

00:36 <Ali> RazorSharpFang, its not that close so I thought I'd just plop a panel down, some turrets, and leave it be

00:37 <RazorSharpFang> Well, since you're running gun-turrets (No batteries yet right?) you'll likely have to re-arm them with ammo if they're attacked too often enough.

00:38 <Ali> RazorSharpFang, I had an early ammo thing

00:39 <RazorSharpFang> Hopefully with the efficiency modules they won't pollute too much, and won't attrack too much attention

00:39 <Ali> So I'm not hurting on the turrets, they're stocked with about 50 ammo each

00:39 <Ali> There's this ONE nest that's in my pollution range.

00:39 <Ali> They keep attacking and somehow make it to the turrets.

00:41 <RazorSharpFang> You could always craft a bunch of grenades and topple the base. A new base shouldn't generate for at least 30 minutes I think.

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00:52 <Cepheid> So far, so good.  Smelting is ramping up.  I just need to add in underneathies to the production line.

00:53 <ADragonDreaming> add in wat

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00:57 <Cepheid> Underground belts.

00:57 * Ali has slight automation of advanced circuts now

00:57 <ADragonDreaming> ah

00:57 <Cepheid> It was a random name I saw them called a while back on the mods page.  Apparently an injoke among the community.

01:01 <Cepheid> Next up.  Fast Inserters.

01:04 <Ali> You know I'm surprised my base is doing so well with only 3 copper mines going

01:05 <ADragonDreaming> Copper has a pretty good return

01:06 <Cepheid> It's not used for much, so yeah.

01:06 <ADragonDreaming> mostly wires

01:06 <ADragonDreaming> which go into circuits

01:06 <ADragonDreaming> batteries step up copper consumption too

01:06 <ADragonDreaming> I think

01:06 <DerpyBot> New post on Equestria Daily by Sethisto: Treehouse in Canada Might be Airing Early Season 8 Episodes Again [ http://tinyurl.com/ycvhzpaz ]

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01:07 <PonyZx> Hi

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01:13 <Cepheid> Need to start turret production, then walls..

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01:20 <Ali> Is there a way to stop pipes from trying to merge?

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01:36 <Cepheid> No, unfortunately.  You have to be careful with pipe placement.

01:38 <Cepheid> C'mooon electric power distribution 1.

01:38 <Cepheid> I need to cut my reliance on wood man.

01:38 <Cepheid> Especially since some robot's coming to blow him up.

01:43 <Cepheid> https://i.imgur.com/elTJKEE.png Progress thus far.

01:43 <Cepheid> Ot

01:43 <Cepheid> It's a horrible mess.

01:44 <Ali> Damn my base is smaller than that

01:44 * Ali squeaks

01:44 <Ali> Sorry just used to no launguage X.x

01:48 <Cepheid> It was a heavily compressed design to get some of the major components producing.

01:49 <Cepheid> I'll be scrapping it later, probably.

01:57 <Cepheid> Time to get steel production going.

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02:06 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1405 [ http://tinyurl.com/ya239vft ]

02:10 * Cepheid mass-produces turrets and walls.

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02:12 <Cepheid> Anyone who's worked with me in the past knows why me mass-producing turrets is a terrifying thing.

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02:13 <Ali> Cause they take a lot of mats?

02:13 <RazorSharpFang> Steel production woo.

02:15 <Cepheid> Ali:  Nah, more because I go overboard.

02:15 <Cepheid> You remember the multiplayer game the other night?

02:17 <RazorSharpFang> Your turret production is only overboard if your base cannot support the drain of the turrets you've deployed.

02:19 <Cepheid> And in the name of defense, I'm not entirely sure "going overboard" is a bad thing.

02:19 <RazorSharpFang> Well, as long as you're not running out of power, it's all good.

02:21 <Cepheid> For the moment it's regular turrets.  Laser's out of my grasp.

02:21 <RazorSharpFang> /s/power/ammunition (Is this right syntax?)

02:25 * Schism provides vanilla apricot yogurt with fruit-and-nut granola, for RSF's breakfast.

02:25 <RazorSharpFang> I actually woke up at 6:30 AM today, which is a normal waking time. :3

02:26 *** Joins: Thelema5 (Thelema5@is.a.curious.pone)

02:26 <Schism> Brunch then!

02:26 <RazorSharpFang> Also what's granola?

02:26 <Thelema5> Hello everypony

02:27 <Schism> https://en.wikipedia.org/wiki/Granola - see also Muesli.

02:27 <Ali> I've seen you overboard Cepheid, like having the ENTIRE wall lined with turrets

02:27 <RazorSharpFang> That sounds reasonable, actually - if there's beheamoths.

02:27 <PinkieShy> I don't know what to do..

02:27 *** Joins: Telofy (Telofy@Pony-dge149.inf.fu-berlin.de)

02:27 <PinkieShy> Either go to bed now.. Or hold off until 11:30..

02:27 <PinkieShy> I woke at 4:20am.. EST.

02:27 <RazorSharpFang> I think that's normal, pinky. Figuring out what the right action is often more important than doing it well.

02:28 <PinkieShy> and i don't have to do that tomorrow so which is good.

02:28 <PinkieShy> Anyways..

02:28 <PinkieShy> Jiffy Lube almost ruined a part of my dad's car.

02:29 <PinkieShy> They didn't put the cabin air filter door back.. They left it under the glove department door.. I figured it out and fixed it..

02:29 <PinkieShy> told my dad don't pay the $60 to get that filter replaced we can do it only like $10 now that we know how to.. :P

02:30 <RazorSharpFang> A penny saved is a penny spurned.

02:30 <Thelema5> I didn't know that cabin air filters are a thing

02:30 <PinkieShy> o_o

02:30 <PinkieShy> most don't Thelema5 lol

02:31 <PinkieShy> My brother didn't until last year.. He replaced it.. It was black as it can be.

02:31 <PinkieShy> and all the pleats had leafs all in it.

02:31 <Thelema5> My yearly car maintenance routine: 1 oil change.  Maybe a car wash in the spring.

02:31 <PinkieShy> Thelema5 what year and make? :P

02:31 <RazorSharpFang> I wonder how much longer the average car would last if all maintenance was done as per the manufacturer's instructions.

02:33 <Thelema5> I don't drive much, PinkieShy but my last car was a 1991 toyota corola and my current one is a 2007 Hyuandai Accent... I got the toyota used in 2000, lasted me a long time with basically no money invested

02:34 <PinkieShy> Thelema5 https://www.youtube.com/watch?v=qVulpxuDUn4

02:34 <PinkieShy> There ya go about the cabin air filter :)

02:34 <Thelema5> Thanks!

02:35 <Thelema5> RazorSharpFang, that's a good question- I've love to see a side by side comparison

02:37 <RazorSharpFang> A better question might be "Does anyone do their maintenance as per the manufacturer's instructions?"

02:38 <Thelema5> My partner does for her Subaru.  She's meticulous about it, has the dealer do all the work- and it costs a fortune

02:39 <RazorSharpFang> But the car probably lasts longer, right? (Well... not necessarily)

02:39 <Thelema5> No indea

02:39 <Thelema5> *idea

02:45 <Thelema5> My guess is that routine maintenance probably helps the car last marginally longer, but not long enough to offset the additional cost

02:46 <RazorSharpFang> Well, more maintenance than a certain theshold at least.

02:47 <RazorSharpFang> Cepheid, any idea if items with a drain pollute even when they're not active in production?

02:53 <Cepheid> I have no idea.

02:54 <Cepheid> I mean, indirectly they *CAN*

02:54 <Cepheid> In that if you're using steam power, they will constantly drain electricity, keeping the engines running.

02:54 <Cepheid> Thus they'll produce pollution indirectly through steam engines.

02:55 <RazorSharpFang> I'm at the point of just solar/accumulators, so that's fine.

02:56 <RazorSharpFang> My current issue is that my demand for the 3 types of oil products are very mismatched.

02:56 <RazorSharpFang> I have way more light oil than I have use for.

02:58 <RazorSharpFang> I'll probably have it divert off into a solid-fuel production plant.

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03:06 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: TCB - Trust Your Heart (feat. Acarcion) [House/Future Bass] [ http://tinyurl.com/ycjh2kwt ]

03:07 <Cepheid> Not a bad idea in the long run, RazorSharpFang.

03:07 <Cepheid> Rocket Fuel uses Solid Fuel.

03:08 <RazorSharpFang> Hmmenings.

03:08 <RazorSharpFang> Mind you, I'm already starting to fill several tanks of the stuff.

03:09 <Cepheid> Would it help at all if I mentioned rocket fuel is used in nuclear fuel, which has the best acceleration and top speed for all vehicles?

03:10 <RazorSharpFang> Must nuclear fuel doesn't stack, which makes it problematic.

03:10 <Ali> WEEEEEEEEEEEEEE *runs over everything*

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03:12 <Cepheid> Oof.  I accidentally crafted an assembler 2.  Fortunately it only poked my usage to 108.

03:12 <Cepheid> Oh, I have an autosave from not too long ago I can abuse.

03:12 <RazorSharpFang> That is uncomfortably close.

03:13 <Cepheid> Back to 106 due to autosave.

03:14 <Ali> But don't you need to handcraft a auto2?

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03:15 <RazorSharpFang> I think ceph means another, and unnecessarily

03:15 <Cepheid> Ali:  No, you don't.

03:15 <Cepheid> Well, actually.

03:15 <Cepheid> You do need to craft an assembler 2, yes.  But just one.

03:15 <Cepheid> After that, the rest can be crafted by the assembler 2.

03:16 * Ali nod nods

03:17 <Cepheid> But that assembler 2 is, based on my best estimates, what puts you at exactly 106 handcrafts.

03:18 * Cepheid dedicates an entire line of 20 furnaces to crafting iron plates for ammo.

03:18 <Cepheid> Not AP, but it'll have to work for the defenses.

03:19 <RazorSharpFang> I find it hilarious how it's "the lazy crafter" but doing it is a lot of work.

03:20 <Cepheid> It is.

03:20 <Cepheid> Ironically it's more work than handcrafting stuff and building it as desired.

03:21 <RazorSharpFang> One of those unintentionally hilarious things.

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03:21 <Cepheid> It's also more work because you have to be consciously aware of "DO NOT CRAFT THE EVERYTHING."

03:23 <RazorSharpFang> Building my current production plant is also a lot of work; I've been working on it for eons now.

03:24 <RazorSharpFang> I've been going through so many splitters and so many underground tracks.

03:24 <RazorSharpFang> But this should permit the continuous production of all items.

03:24 <Cepheid> On the other hand...

03:25 <Cepheid> Because you have to use assemblers for everything, you literally have every single item being crafted at any given time, anywhere.

03:27 <Cepheid> On the *THIRD* hand?  I'm generating so much pollution attacks are constant.

03:27 <Cepheid> Okay then, I need engines.  That's....  Iron Gears, Pipes and Steel.  I guess I can offload a bit of ammo iron to a gear production and pipe production for a massive engine facility.

03:27 <Cepheid> It'd be nice to automate assemblers at some point.

03:28 <Cepheid> Actually I'll do that next

03:28 <RazorSharpFang> Well, you don't need to be generating items all the time at such speed right? Just depends on how impatient you are.

03:31 <Cepheid> Mmhmm.

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03:34 <RazorSharpFang> Which is why I'm now polluting more than british petroleum.

03:36 <Cepheid> Heh.

03:37 <RazorSharpFang> Creating fast production lines of items that require more than 2 items is annoying though.

03:37 <Cepheid> There we go, assembler 2 mass production started.  I'll keep a stack at the ready at all times.  Now then, onto engines.

03:38 <Thelema5> Totally aside from the conversation: more and more of the youtube channels I watch are moving over to 60 FPS... is that a new standard?

03:39 <RazorSharpFang> Might soon be - at least for gaming content.

03:39 <RazorSharpFang> I suspect animation will stick to 24 or 30fps

03:39 <Thelema5> My content has been full on live-video though

03:40 <Thelema5> There's been a noticable shift

03:40 <RazorSharpFang> Well, the source was probably 60fps, and youtube just uses the source fps for the highest quality

03:43 <Thelema5> Yeah, for instance I subscribe to a channel which does 18th century recipes- no real reason they would move to 60 FMP but BAM- there it is.

03:43 <RazorSharpFang> Either that... or youtube's algorithm favours 60fps videos... so everyone uses 60fps.

03:43 <Thelema5> Their older videos are all 30 FPS

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03:44 <RazorSharpFang> The algo-change might have been recent

03:44 <RazorSharpFang> Or, they might have picked up on it recently

03:44 <Thelema5> Huh

03:47 <Cepheid> Horrible setup, this, but it'll do.

03:47 <PinkieShy> Ok..Ok.. I got to get offline now xD

03:47 <PinkieShy> Its almost midnight..

03:48 <PinkieShy> Been up since 4:20am.. Its getting pretty close to been up 24hrs at this point o_o

03:48 <Thelema5> PinkieShy, it is.. just 12 minutes to go

03:48 <Cepheid> Now then, I need to go explore for some oil.

03:49 <PinkieShy> good night

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03:49 <RazorSharpFang> Oil exploration.

03:50 <RazorSharpFang> I'm generating a large amount of pollution from just item crafting alone. that's not happened to me before.

03:51 * DashedRainbows licks Thelema5

03:52 <Cepheid> Nice big stone patch... good for flooring.

03:52 <Cepheid> Oil to my east.  Good to know.

03:52 <Cepheid> And distressingly, more to the south.

03:54 <RazorSharpFang> That was the same for me. A single puddle west of base, a lot more, far north.

03:55 <Cepheid> Sweet geebus!

03:56 <Cepheid> https://i.imgur.com/RNHLHmh.png

03:56 <Thelema5> DashedRainbows, I taste bit of failure today!

03:57 <Cepheid> I'm set for oil.

03:57 <RazorSharpFang> Hmm... my current system has some problems.

03:58 <RazorSharpFang> It's taking more and more underground passes, transport belts and splitters the more and more item-types it's capable of crafting.

03:58 <Cepheid> There is 30 oil wells there.  Minimum 60 oil/sec.

03:58 <RazorSharpFang> The total number of which increases quadratically - the increase per additional item increases linearly.

03:58 * DashedRainbows applies success to Thelema5

04:00 <RazorSharpFang> But... I guess that's fine - it's just making constructing it annoying.

04:01 <RazorSharpFang> Dang, you can't do the inventory filtering thing on chests. That would be useful.

04:01 <Cepheid> Filter what gets inserted.

04:03 <RazorSharpFang> I can't have more than 4 filter inserters into a single chest.

04:04 <Cepheid> Four stack inserters around a single chest, express belt leading to all of them.  Entry point to the express belt is a splitter that has a priority output of the item in question going towards the chest.

04:05 <RazorSharpFang> My current defences wouldn't cope with beheamoths - and my evolution factor's almost 75%

04:05 <Cepheid> Are you using laser turrets?

04:06 <RazorSharpFang> Yes

04:06 <RazorSharpFang> I just don't have that many

04:06 <DerpyBot> New post on Equestria Daily by Sethisto: Fake it Til You Make it - Background Music Compilation  [ http://tinyurl.com/ya6ys25f ]

04:08 <Cepheid> All I hear is the cowardly snivelling of someone afraid of some oversized bugs.  Bugs probably led by Ali.

04:09 <Cepheid> In all seriousness, Behemoth Biters aren't as bad as they look on paper.

04:09 <RazorSharpFang> They have more than a thousand health. That's a lot of health.

04:09 <RazorSharpFang> That's almost triple the health of the current biters.

04:10 <Cepheid> What is your current defenses like?  Turrets every few steps?

04:11 <RazorSharpFang> My base is surrounded with forests, so I don't have to worry about invasions there. My mines are surrounded by chunks of 5+ turrets every half-radius of the laser turret.

04:13 <RazorSharpFang> Turrets still get damaged once in a while, so they will die eventually if I don't tend to them with repair.

04:15 <Cepheid> I really wish the game wouldn't just keep doodads around even after paving over them.

04:15 <RazorSharpFang> You mean like grass and whatnot?

04:16 <Cepheid> Yeah.

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04:19 <Cepheid> Apparently I can remove them by being careful and constantly placing the bricks until they disappear.

04:19 <RazorSharpFang> I'm going to need a lot more mining drills.

04:20 <RazorSharpFang> Can't you just untick "show decoratives" in the graphics options menu?

04:20 * Filly_Nightmares pokes Cepheid

04:21 <Cepheid> I can also do that, yes.  Which I just did.

04:21 <RazorSharpFang> Did that do what you hoped it did?

04:21 * Filly_Nightmares grooms Thelema5

04:23 <Cepheid> Aye, but then I lose the rest of the little doodads elsewhere.

04:23 <Cepheid> I prefer to keep them outside of the stone bricks.

04:23 <Cepheid> I have another solution, but it'll just have to wait until robots.

04:24 <RazorSharpFang> Eh... It's just decoratives, aren't they?

04:24 <Cepheid> Yeah, but they add variety to the scenery.

04:25 <Cepheid> Hum, that spot might actually make a good weaponry base.

04:25 <Cepheid> Place for producing AP ammo, uranium ammo, grenades, etc.

04:25 <RazorSharpFang> I've had them off for a while, my machine's not very beefy, so I always try and drop the loading if I can.

04:26 <Cepheid> Anyways, I just noticed the time.

04:26 <Cepheid> I need to get some sleep.

04:26 <RazorSharpFang> Alrighty, good night.

04:26 <Cepheid> G'night.

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04:35 <lydihoofs> Hi

04:36 <lydihoofs> :

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04:46 <RazorSharpFang> "I'm a very efficient person" - I say, wasting all of my time.

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04:52 <Mellowlydi> Can i talk with people lol

04:52 <Mellowlydi> xD

04:55 <Cepheid> Razor.  Beint efficient means being lazy.  Why?  Because you spend one time creating a tool in whatever medium you use, to solve or do the work for you.  Once that is up and running, well...  What else are you gonna do?

04:56 <Cepheid> What you once did is either made easier to do, or automated.  You now have more free time to do other stuff.  Usually we spend this time relaxing because our jobs are hard.

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04:58 <RazorSharpFang> Yeah, but I mean saying "I'm efficient" when I'm just lazy; efficiency requires doing something.

04:59 <Cepheid> Essentially, as software engineers our job is to engineer a solution to our own job.  Thus putting ourselves temporariky out of work until a new software problem that can't be solved by our prvious solution appears.

05:00 <Cepheid> Debatable.  But as you can see i am in no condition to discuss philosophy or efficiency.

05:00 <RazorSharpFang> iirc you said you should be sleeping.

05:00 <RazorSharpFang> ;)

05:01 <RazorSharpFang> Huh. Kmart's website is returning 400. (Access denied) to all requests.

05:02 <Cepheid> I took a shower then got on a phone yes.  I am stupid.  Bed time for meeeeeeee

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05:23 * Filly_Nightmares nests on Nutter

05:23 <Nutter> Hi

05:23 * Filly_Nightmares eeeeees at Nutter

05:23 <Nutter> Wuzzup?

05:24 * Filly_Nightmares grooms

05:24 <Nutter> Do i know you?

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05:32 <Mellowyellow> Goodnight everypony

05:33 <RazorSharpFang> 'night

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06:41 <Cepheid> Bleh.  Can't sleep.  Also annoyed.

06:41 <Cepheid> TAs have once again proven themselves to be useless.  I got an assignment mark back.  The only note? "Didn't work." No other explanation.

06:56 <RazorSharpFang> Only one solution: Make a formal complaint.

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07:07 <Cepheid> Plan to in the morning.

07:08 <RazorSharpFang> Btw, is uranium really that useful? I've got several chests full of the ore, but haven't found any uses yet.

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07:14 <Cepheid> It is used for atomic weaponry and uranium rounds.  It can also be used to generate electricity.  It is a bit tricky to set up though.

07:16 <Cepheid> You process the ore in a centrifuge.  It refines to U-235 with probability of 0.07, and U-238 with probability 0.93.

07:17 <Cepheid> There is a process called the Kovarex Process that consumes a bucketload of U-238 and 40 U-235 to make 41 U-235.

07:18 <Cepheid> U-235 is used in nuclear fuel and fuel cells for nuclear reactors.  U-238 is primarily used in ammo.

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07:21 <Cepheid> For the record, nuclear energy is far more efficient and less polluting than steam engines and boilers.  The steam generated by the heat exchangers can be used in steam turbines or steam engines to generate electricity.  Turbines can either generate 5.4MW of electricity on 500 degree steam, or 1.8MW from 165 degree steam.

07:22 <Cepheid> Steam engines can use 500 degree steam, but will generate their usual amount of electricity.  They just consume the steam much more slowly than with 165 degree steam.

07:24 <Cepheid> If this makes no sense to you, trust me it makes little sense to others as well.  Especially the whole "steam battery" thing

07:26 <Cepheid> You can store steam, 500 or 165 in fluid tanks with no change in temperature over time.  This means you can created high-density accumulators with steam and fluid tanks.  A single tank of 500 degree steam holds about 2.4 gigajoules of power for use later on.

07:26 <RazorSharpFang> huh.

07:27 <RazorSharpFang> Well, it's better than minecraft physics.

07:27 <Cepheid> A tank of 165 is 750MJ.

07:28 <Cepheid> The primary issue is that these sources of energy use a fuel.  And getting a nuclear reactor to work efficiently is a pain.  They have adjacency bonuses.  They generate much more heat, much more quickly if they are adjacent to another fueled reactor.

07:29 <Cepheid> And the reactors don't have circuit signals, so figuring out when one is empty and needs fuel is tricky.  On top of that the fuel burns at a steady rate regardless of usage.

07:31 <Cepheid> Each cell lasts exactly 200 seconds.  Even if there is no electricity usage.  You need to know the logistics system and circuit network to use them well.

07:32 <RazorSharpFang> I think I'd rather just create continents of solar panels and accumulators.

07:33 *** Filly_Nightmares is now known as Floof

07:33 <Cepheid> That's what most do yes.  That said arguably, nuclear energy is the most dense form of energy in the game.  A single cell has 8GJ of energy stored, and stacks up to 50 units.  So...

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07:34 <Cepheid> 50 * 48 * 8 = 19200GJ of storage.

07:34 <Cepheid> In a single steel chest.

07:37 <Cepheid> Truth told I am not sure I would want to stand next to a box with that much energy in it.

07:44 *** Surreal_Nightmares is now known as Filly_Nightmares

07:48 <RazorSharpFang> The ordering of the destructor blueprint is very odd. Rather than aiming for the units that are nearest to you, it seems to do it haphazardly.

07:48 * Ali rolls around Cepheid

07:48 <Cepheid> Yep.

07:48 <Cepheid> I dunno why.  I blame the devs.

07:49 <Cepheid> How goes it Ali?  And bleh.  I really should try to sleep.  Maybe change the order my pillows are in...

07:50 <Ali> Its going

07:50 <Ali> I wish I could show you my layout Cepheid but since its not linked to steam right now that's kinda hard.

07:54 <Cepheid> Ali:  input the command "/screenshot" in the chat console (~/` key).  I don't know where it saves the screenshot though.  I would assume somewhere in the game folder.  Upload it to imgur or whatever you prefer.

07:59 <RazorSharpFang> Does printscreen not work?

07:59 <Ali> You'll have to save it in paint or something?  I don't know

08:01 <Cepheid> Hmm.  Let me look and see.

08:01 <RazorSharpFang> Well, on imgur specifically since it utilises the clipboard, you can ctrl+v once you printscreen on the upload page.

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08:05 <Cepheid> Ah.  It saves the screenshot to the "script-output" subdirectory wherever the game is installed(Or, if using the steam version or, configured to use it, the %APPDATA% location.)

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08:07 <TwilightSparkle> Wee, cycling all the nicks today

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08:10 <Cepheid> I swear the "Extra Low" resolution for sprites was made as a joke.  It looks like The Sims nudity filter was applied to everything except the GUI.

08:12 <Cepheid> https://i.imgur.com/OnwnDpH.png Extra-Low Resolution Sprites.

08:13 <Cepheid> Were the edges of the pixels a bit blurrier, it'd look like an average day without glasses.

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08:13 <RazorSharpFang> Just looks messy lol

08:14 * TwilightSparkle beeps Cepheid. "THought you were busy on your project to play Factorio"

08:14 <TwilightSparkle> It looks like Minecraft

08:15 <Cepheid> I gave myself some downtime today.  On top of that, I was also checking something for Ali.

08:15 <Cepheid> Just use the /screenshot command in the chat box ingame.  It'll save the screenshot to the "script-output" folder, apparently.

08:15 * TwilightSparkle sits on Cepheid. "If only nicks didn't cycle you know."

08:17 <Cepheid> I wasn't paying attention.

08:17 <Cepheid> Plus apparently my client has disconnected and reconnected at least three times now.

08:17 <Cepheid> Make that four times.

08:17 <Cepheid> In any case, I'ma try to get some sleep now before one of the adult units wakes up and gives me sass.

08:18 * Cepheid gives Ali the name "Alligator." It sounds vicious. Just like her 'Nids.

08:20 <TwilightSparkle> Now if we can only get back to server Factorio.  Hopefully I can show off the things I've learned?

08:21 <Cepheid> Tomorrow.  Server is offline so I can sleep for the evening.  Turns out it keeps me awake.  and my pillow order matters.

08:22 <TwilightSparkle> Well I have Board Game Night tomorrow

08:22 <RazorSharpFang> If it's in the same room, yeah, that makes sense.

08:23 <Cepheid> Anyways, night.

08:23 <TwilightSparkle> Night

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11:06 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1178 [ http://tinyurl.com/ybm4a9bx ]

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12:06 <DerpyBot> New post on Equestria Daily by Sethisto: Comics: Tissues / Real Storm / Glimmer and Sugar Belle / What Have.. #3 / Better Tomorrow #9  [ http://tinyurl.com/ydzalz7c ]

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14:56 <Razzaroo> Hello

14:57 <Razzaroo> 😊

14:57 <RazorSharpFang> yo

14:57 <Razzaroo> Hi lol

14:59 <Razzaroo> Hmm

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15:03 <Schism> 100% chance of precipitation on Thursday.  Don't think I've ever seen that.

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15:03 <RazorSharpFang> It's happening.

15:03 <RazorSharpFang> It's the beginning times. (You know, instead of the end times)

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15:29 * Cepheid awakens. Groans.

15:34 *** Razor is now known as RazorSharpFang

15:34 <RazorSharpFang> Heyas

15:37 <Cepheid> How goes it?

15:38 <RazorSharpFang> My "every-item" maker is almost done.

15:39 <RazorSharpFang> It's longer than my entire base now.

15:40 <Cepheid> Heh.

15:41 <Cepheid> Players like to implement something called a "shopping mall".  Where they have a set of chests lined up and filled with exactly one stack of each buildable item.

15:42 <RazorSharpFang> Its biggest problem is that is unevenly distributes the components of the items.

15:42 <RazorSharpFang> But, given enough time to fill, will produce items that you take from it at the rate you take items from it.

15:44 <RazorSharpFang> Well, up to the limit of the belt-speed/construction-speed.

15:44 <Cepheid> Yeah.  That kind of system is what I am using for my lazy person run.  None of the facility is fully loaded because I need things to build the base in the first place.

15:45 <RazorSharpFang> Here, let me show you a screenshot.

15:46 <RazorSharpFang> https://i.imgur.com/HvVzWmv.jpg - this is the current edge of it, you can see the belts of almost every component item.

15:48 <Cepheid> That is called a bus.

15:48 <RazorSharpFang> Is that the name for the whole structure?

15:49 <Cepheid> More or less.  It is called that because the multiple lines look like the data lines of a PC bus.

15:49 <RazorSharpFang> I've gotten myself some speed-3 modules, and now I'm REALLY polluting.

15:49 <Cepheid> Its a common design.

15:50 <RazorSharpFang> It took me a while to work out good ways of separating the un-needed lines from the needed lines for each new item to be cooked up.

15:51 <Cepheid> Heh.  Lots of underground belts, etc.

15:51 <RazorSharpFang> Also, lots of splitters too, since you need the items to branch off.

15:52 <RazorSharpFang> I didn't equalise them, so the ones closer to the input fill up first.

15:52 <RazorSharpFang> The order's mostly irrelevent though.

15:54 <Cepheid> More or less.

15:56 <RazorSharpFang> I think productivity modules produce more pollution than the speed modules of equivalent ranking.

16:01 <RazorSharpFang> I'm cracking light-oil into petroleum gas with 3 chemical plants and I still have too much light oil.

16:01 <Cepheid> As far as I understand, productivity modules are meant to be used where resources are scarce.  It occasionally boosts output.

16:02 <Cepheid> And yeah, oil is a hard beast to figure out.

16:02 <Cepheid> Usually when I start dealing with oil, I do math.

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16:04 <RazorSharpFang> So far my approach is: If there's uneven loading, stick a bunch of tanks on all outputs. Which one fills up first? You've got too much of that one. If it can be cracked into another, do that. If not, increase its use into solid fuel or something. Add more containers.

16:04 <Cepheid> That works, yes.

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16:05 <RazorSharpFang> Haphazard iterative solution that keeps guessing and improving.

16:05 <Cepheid> I like to calculate things like how much crude I produce.

16:05 <Cepheid> And how much I use.

16:06 <RazorSharpFang> The game outright tells you though. I'm going through 1.1k crude oil per minute so far.

16:06 <Cepheid> For that map of mine, 5,484% means...

16:06 <Cepheid> 548.4 oil/second.

16:06 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Faulty - D.Vee [Progressive House] [ http://tinyurl.com/yctro52w ]

16:07 <Cepheid> SO it can handle...

16:07 <Cepheid> 28 refineries.

16:08 <Cepheid> Well, 27.

16:08 <Cepheid> It'll completely flood the pipes at 27.  28 will result in 100% oil usage.

16:09 <RazorSharpFang> Well, the oil level drops over time, so that'll be true only for a while.

16:11 <Cepheid> 162 heavy oil/sec, 162 light oil/sec, 216 petroleum gas/sec.

16:11 <Cepheid> But yeah.

16:11 <Cepheid> With that much oil, I can afford to simply let the oil flood fewer refineries.

16:11 <Cepheid> And then store the rest.

16:11 <RazorSharpFang> Well, would you be doing advanced oil or basic oil?

16:11 <Cepheid> The above was basic oil with 27 refineries.

16:12 <Cepheid> 54 heavy, 243 light, 297 with advanced at 27 refineries.

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16:14 <Cepheid> Basically, there's so much crude I can use any ratio I want.

16:14 <Cepheid> Right now, when it comes to oil, I'm more concerned about plastic and sulfuric acid

16:14 <RazorSharpFang> Sounds like you'd want to use advanced oil, and then crack the light oil into more gas.

16:15 <RazorSharpFang> That's actually what I'm doing, and I still have more light oil than I know what to do with.

16:16 <Cepheid> I'll need to use basic for a bit.

16:16 <RazorSharpFang> Can't craft plastic by hand.

16:16 <Cepheid> I'm stuck in red/green.

16:16 <RazorSharpFang> What do you mean red/green ?

16:16 *** Quits: Pony|4924 (Pony4924@Pony-lvphq8.irvnca.sbcglobal.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

16:16 *** Quits: Bubble-Berry (uid109338@Pony-dif3jc.brockwell.irccloud.com) (Quit: Connection closed for inactivity)

16:16 <Cepheid> Science packs.

16:16 <RazorSharpFang> Oh tech tree right

16:17 <Cepheid> Advanced oil processing requires science pack 3.

16:17 <Cepheid> Which itself requires plastic.

16:17 <RazorSharpFang> For multiplayer, are techs unlocked for all players?

16:20 <Cepheid> Yeah.

16:20 *** Joins: Th3Ph0b1aP0n3 (Ph0b1a@Pony-onv6si.mfjf.2con.098a.2601.IP)

16:20 <Cepheid> Everyone on the same force gets access to the stuff unlocked by research.  That said, there is a PvP mode.

16:21 <Cepheid> Though it's tricky to set up, apparently.

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16:22 *** Joins: Ali (Ali@Pony-lqjg3k.4nua.5fca.1702.2600.IP)

16:22 *** ChanServ sets mode: +qo Ali Ali

16:23 <Cepheid> Basicall, it involves duplicating the starting area multiple times, placing the duplicates around the map.  Then multiple forces are created, and then players assigned to them.

16:23 * Ali spots a Cepheid! Proceeds to flop onto!

16:23 * Cepheid applies a pillow to where he was sitting.

16:23 * Ali splats onto pillow

16:24 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (Quit: Sparks only last so long)

16:25 <RyuImperator> hello

16:26 <Cepheid> Morning.

16:26 <Ali> Hmm, Factorio or Fallout >.<

16:26 <RazorSharpFang> Fallout factorio :3

16:27 <Ali> I can't nuke the world yet!

16:27 <Cepheid> Closest you can get to that is firing nukes everywhere with a rocket launcher.

16:27 <Cepheid> And even then it doesn't irradiate the world.

16:28 <Ali> I really need to learn about the next two major things in Factorio

16:28 <Ali> Rails and bots

16:28 <Cepheid> You ever play Transport Tycoon Deluxe?

16:28 <Ali> Nope!

16:29 <RazorSharpFang> The rail system is a lot more straightforward than I thought it would be. The trains are smart.

16:29 <Ali> Till one runs you over!

16:29 <RazorSharpFang> Just gotta get used to the rail planner, and then you're basically done.

16:31 <Cepheid> Yeah, the rail planner helps a lot.

16:35 <Cepheid> Ali:  Basically, the simplest train is just a line of rails going from point A to point B, with a train station at the very ends of the rail, on the appropriate side.

16:36 <Cepheid> You then place a locomotive on the rails, followed by whatever wagons attached to it.

16:36 * Ali nod nods to Cepheid

16:36 <Ali> Hopefully we can do server Factorio again so it might be easier to learn this stuff >.>

16:36 <Cepheid> Then you click on the locomotive, you have a weird looking GUI with two lists.  Top list is a list of destinations in order.  Bottom list is the conditions the train waits for before moving onto the next destination.

16:37 <Cepheid> One of the buttons on the top list allows you to select a destination.  You just pick it from the list.  The bottom list will fill out automatically with a default configuration.

16:37 <Cepheid> In order to get a complete cycle, you need two destinations.

16:37 <Cepheid> Then you load it up with fuel and blammo, off it goes.  Running into anything that happens to get into it's way.

16:38 <RazorSharpFang> It's on the minimap, which is good.

16:38 <Cepheid> Yeah.

16:38 <Cepheid> You can also use the circuit network to create safe passages.

16:38 <Cepheid> It gets more complicated when you start branching off the rails to add new stations.

16:39 <Cepheid> The system resembles Transport Tycoon Deluxe's system considerably.

16:39 <Cepheid> With the exception of height differences.  So no tunnels or bridges.

16:39 <Cepheid> But much of the principles from that game work in this one.

16:40 <Cepheid> Signals are an arcane thing to learn, so if you try to tackle them, don't be upset if you can't figure them out.  They're tricky to figure out initially.

16:40 *** Tempo-Sleep is now known as Tempo-AFK

16:41 <RazorSharpFang> I'm not up to signals yet. Until my bus is fully operational with the outputs actually used, even just one train is too many

16:44 <Cepheid> I'm intimately familiar with signals.  What I'm not so intimate with just yet is the loading/unloading spots.

16:44 <Ali> Bus?

16:44 <Cepheid> Ali:  It's...  Okay, you remember the server the other night?

16:44 <Ali> A little?

16:44 * Ali has slept since then

16:44 <Cepheid> You know how I had those sets of belts that were really, really long, each carrying one item, and I branched off of it on occasion?

16:45 <Ali> Kay

16:45 <Cepheid> That's called a bus.  Because it resembles the data lines of a computer bus.

16:45 * Ali still never figured out how Cepheid did that

16:45 <Cepheid> It takes practice.

16:45 *** Quits: Pi (saxopi@Pony-dfc.9rs.200.112.IP) (Ping timeout: 121 seconds)

16:45 <Cepheid> Next time we play, which will probably be Thursday evening at the earliest, I'll try to show you how to do it.

16:46 <Cepheid> For the moment, I need to learn about pthreads and use them to implement a scheduler and work queue.

16:46 <Cepheid> ((Queue "Wat?" from numerous people.))

16:47 <RazorSharpFang> Are you writing a kernel?

16:48 <Cepheid> Nah.  Kernel feature.

16:48 <Cepheid> POSIX Asynchronous I/O for MINIX 3.

16:48 <Cepheid> Or at least, as much of it as possible before the end of the semester, anyways.  The point is to show that I can do OS development.

16:48 <RazorSharpFang> I'm surprised that's not a feature for it already.

16:49 <Cepheid> It isn't probably because of laziness on the part of the devs.

16:49 *** Joins: ADragonDreaming (IceChat9@Pony-smh.e7q.56.172.IP)

16:49 *** ChanServ sets mode: +o ADragonDreaming

16:49 <Cepheid> They did an import of NetBSD code, which included the AIO headers, and the POSIX support headers from NetBSD.  But none of the implementation details.

16:49 <Cepheid> So according to the headers, AIO is supported, but it's not implemented.

16:50 <Cepheid> Anyone looking at the headers probably thinks "Oh, it says here it's implemented, so I might as well work on something else."

16:50 <Cepheid> I wish I was kidding about this, too.

16:53 <RazorSharpFang> The rest of the game-world really didn't used to be this cluttered with bases... they've really taken hold of everything.

16:53 <Cepheid> Well, it *IS* their planet, and we're polluting it.

16:53 <Cepheid> But yeah, they're basically tyranids in a different skin.

16:54 <RazorSharpFang> I don't know what those are.

16:56 <Cepheid> They're aliens from Warhammer 40k.  They basically approach worlds, invade them with innumerable numbers, devour all the biological material on the planet, and leave it a barren husk, moving on.

16:56 <RazorSharpFang> How close are they permitted to set up new bases to my structures? They get pretty close.

16:56 <Cepheid> During the process, the reproduce uncontrollably.

16:56 <Cepheid> I don't know.  I've never seen them set up right next to walls, though, so you're not at risk of that.

16:57 <ADragonDreaming> There's some kind of debug overlay you can call up in the map that tells you where spawners can grow

16:58 <Cepheid> There's that, yeah.

16:58 <ADragonDreaming> it gets based on player structures ... but note that a power pole is insufficient.

16:58 <Cepheid> But yeah, if you want to know more about the tyranids, ask Ali.  She loves them like they were children, based on observations.

16:59 <Ali> NIDS

16:59 * Ali nom noms Cepheid ankles

16:59 <RazorSharpFang> How do they leave the atmosphere?

16:59 <Ali> Nids?  Bioships

17:00 <RazorSharpFang> Oh, so they're smart enough to create spaceships?

17:00 <Cepheid> They're a hive mind, so presumably yeah.

17:01 <Cepheid> They're what the Zerg were based off of.

17:01 <Cepheid> In fact, Starcraft was meant to be a Warhammer 40k RTS.

17:01 <Cepheid> Or so I heard, anyways.

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17:02 <Ali> Everything about the Tyranids is alive

17:02 <Ali> The Bioships, while crude and slow, can carry millions of Tyranids

17:02 <Ali> If not more

17:03 <Cepheid> They basically harvest all biological life on planets, drop them into pools that biodegrade life, and turn it into new tyranids.

17:03 <Cepheid> Their means of combat basically involves "swarm it until it dies."

17:03 <Cepheid> Anything that dies in the process is merely reprocessed.

17:04 <Cepheid> Basically, the only way to even remotely slow them down is to destroy the bodies outright.

17:04 *** Quits: CMX|HTPC (CMXHTPC@Pony-fsu.75o.201.98.IP) (Connection closed)

17:04 <Cepheid> "Nuke the site from orbit.  It's the only way to be sure."

17:04 <Cepheid> Only in this case?

17:05 <Cepheid> "Nuke the entire planet from orbit.  It's the only way to be sure."

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17:06 <Cepheid> That said, while the bugs of Factorio resemble the Tyranids, many feel they aren't Tyranid-like enough.

17:06 <Cepheid> There's a mod, called Rampant.  It basically turns them into creatures the Tyranids would be proud of.

17:06 <Cepheid> Aggressive as all hell, they combine forces, and use ranged combat tactics that do a LOT of damage.

17:06 <DerpyBot> New post on Equestria Daily by Sethisto: Comics: Scar of Solar / Discord's Pic  / Powerful  [ http://tinyurl.com/ydywj38n ]

17:07 <Cepheid> They also gain new weapons over time, like lightning bolts, napalm spit, and freaking NUCLEAR SPIT.

17:08 <Cepheid> Playing a game with Rampant on is like playing the game on Super Hard mode.

17:09 <Cepheid> I've only managed a handful of bases past the initial points of the game.

17:09 <RazorSharpFang> I'll have to give that a try on a map after I've launched a rocket or two.

17:11 <RazorSharpFang> The soundtrack is still pretty spooky.

17:12 <Cepheid> I'm not a fan of it.  I tend to go with silence or external music.  Lately I've been listening to lots of Touhou remixes.

17:12 <Cepheid> Hum.  TA says my assignment didn't produce the desired output.

17:12 <RazorSharpFang> For me, it's right up my alley. Gives it a feel of uneasy dread.

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17:14 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

17:18 * Cepheid looks at output from assignment TA says is not outputting the right info.

17:18 <Razzaroo> ?

17:20 *** Parts: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net) ()

17:20 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

17:20 *** Joins: Bubble-Berry (uid109338@Pony-dif3jc.brockwell.irccloud.com)

17:21 <Cepheid> According to the TA, I'm supposed to display the time of day in seconds and microseconds, which I do.

17:22 <Cepheid> Well, according to the assignment.

17:22 <Cepheid> But the TA says my code doesn't do so.

17:22 <Razzaroo> Oh ok

17:22 <Cepheid> Knowing my luck, it's an unspecified requirement that it be expressed as LOCAL TIME.

17:22 <Razzaroo> Also hi Bubble-Berry

17:23 <Bubble-Berry> henlo uwu

17:23 <Razzaroo> 🐙

17:28 <Razzaroo> :p

17:28 <Cepheid> And he's arguing with me.

17:28 <Cepheid> Gods I hate TAs.

17:29 <RazorSharpFang> Might as well escalate?

17:29 <Cepheid> I'll give it one more response, then I'm escalating.

17:29 <Razzaroo> :P

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17:32 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

17:33 <Cepheid> I'm debating becoming a TA for one of the first-semester courses so that students can have a chance at getting fairly graded.

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17:42 <Cepheid> Marks fixed.

17:44 <RazorSharpFang> So why did they keep saying it didn't work?

17:45 <Cepheid> Heeeeelll if I know.

17:45 <Cepheid> If you want my personal opinion?  Ineptitude.

17:46 <Cepheid> Non-personal opinion?  They were assuming localtime, not UTC time.

17:47 <RazorSharpFang> Well, they should've been specific. *shrug*

17:47 <Cepheid> Mmhmm.

17:47 <Cepheid> The assignment made no specific references to it.  Just "Get the time of day."  Uh, okay.

17:49 <RazorSharpFang> But which time of which day on which planet in which solar system under which dimension under which realm of existence?

17:50 <Cepheid> Exactly.

17:50 *** Ali is now known as Ali|AFK

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17:51 *** ChanServ sets mode: +o Mike_Coltfield

18:03 <Cepheid> Another half-hour of work then I'm taking a break.  Been at this for an hour and a half now.

18:06 <DerpyBot> New post on Equestria Daily by Sethisto: Australia Fixes it's MLP Movie DVD Typo  [ http://tinyurl.com/y7nqyau2 ]

18:08 <Cepheid> I think it might be possible to implement volcanos in Factorio.

18:09 <Cepheid> "Why?" - Geothermal energy.  With a risk.  Near the volcanos will be geothermal vents that you can build special steam engines atop.  Provide the engine with water, and it'll generate electricity from steam.

18:10 <Cepheid> Though I am not entirely sure that's 100% accurate either.

18:11 <Cepheid> But then, we can use nuclear energy without risk of meltdown.  Nuclear reactors can max out their temperature with no threat of damage.

18:14 <RazorSharpFang> Well, that could change in future updates, maybe.

18:18 <Cepheid> As it is, it is insanely OP in storage terms, so yeah.

18:18 <Cepheid> There are also mods to uh... balance it out.  By splitting the reactor into two components:  Control rod/Heating system and the cooling tower.

18:19 *** Joins: PonyZx (PonyZx@Pony-dn0.isq.147.189.IP)

18:19 <PonyZx> hi

18:19 <Cepheid> You're required to supply cold water to manage the temperature, it also incorporates a bunch of circuitry stuff.

18:25 *** Joins: PinkieShy (Brony@Pony-7elts9.159-117-185-net.sccoast.net)

18:29 <PonyZx> Hi PinkieShy

18:30 <PinkieShy> Hiya

18:30 <RyuImperator> hi PonyZx, PinkieShy

18:31 <Cepheid> Right, breaktime.

18:31 <Cepheid> Let's see, I was working on getting oil set up.  Right.

18:43 * SunsetShimmer goes to play overwatch - 13GB event patch....well, okay then. o.o

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18:54 <Cepheid> Thirty freakin' oil wells.

18:54 <Cepheid> This is gonna pollute like mad.

18:55 *** Quits: SunsetShimmer (DJPon3IsHer@DJ.Wub.Wub) (Ping timeout: 121 seconds)

18:58 <Cepheid> I'll need hmm... 74 turrets.

19:06 <DerpyBot> New post on Equestria Daily by Sethisto: A Bunch of People Around the Fandom Review: The Maud Couple [ http://tinyurl.com/y9z94lgm ]

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19:09 <Razzaroo>

19:10 <PonyZx> hi Razzaroo

19:10 <RyuImperator> hi Razzaroo

19:10 <Razzaroo> Hi :3

19:10 <PonyZx> how are you

19:10 <Razzaroo> Im happy cause i got food xD

19:13 <PonyZx> yay ouo

19:13 <Razzaroo> how are you guys :p

19:14 <PonyZx> im well, seeing a wip of comiss

19:15 <Razzaroo> Hmm what are you working on or looking at

19:15 <DashedRainbows> good afternoon horses

19:15 * DashedRainbows licks PinkieShy

19:15 <Razzaroo> Hi dash xD also lol

19:16 <DashedRainbows> hello Razzaroo

19:16 <Cepheid> Oh, hey.  That's a pleasant surprise.

19:16 <PonyZx> I was not looking, but I'm seeing how a commission goes that I asked a friend

19:16 <Cepheid> I thought this got lost in the mail system.

19:16 <Razzaroo> Oh ok

19:18 <Razzaroo> I bet know one knows what gen im named after

19:18 <RyuImperator> I have a question, what is that word "comiss" mean?

19:19 <Cepheid> Probably "commission"

19:19 <Cepheid> Given the context.

19:19 <RyuImperator> thanks

19:20 *** Tempo-AFK is now known as Tempo

19:22 <Razzaroo> Hi Tempo

19:22 <Tempo> Yo

19:22 <RyuImperator> hello Tempo

19:22 <Tempo> Yo

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19:25 *** Joins: Fn (Eogan@Pony-sgdsuh.dip0.t-ipconnect.de)

19:26 <PonyZx> Welcome to the chat FN

19:28 <Razzaroo> I wonder what you had comissioned xp

19:32 <PonyZx> I commission my friend a drawing of the antro version of a character of mine

19:33 <Razzaroo> Oh ok

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19:35 <Razzaroo> : any news

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19:43 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

19:44 <PonyZx> oco

19:44 <DashedRainbows> how is everypony?

19:44 <Cepheid> https://i.imgur.com/kYbdXtq.png RazorSharpFang:  Too much?  Or not enough?

19:45 <Razzaroo> :p im back bleh

19:47 <RazorSharpFang> That's pretty good. Those are gun-turrets right?

19:47 <Cepheid> Yeah.

19:48 <RazorSharpFang> You should grab yourself a car and explore the surroundings before the enemies reproduce and coat the landscape.

19:50 <Ali|AFK> Cepheid, is that an oil field?

19:50 <RazorSharpFang> I've made myself a flamethrower.

19:51 <RazorSharpFang> ♪♫ Burn baby burn! ♪♫

19:53 *** Joins: Pony|7301 (Pony7301@Pony-amdmbd.ga.comcast.net)

19:54 <Cepheid> Yes.

19:54 <Cepheid> An incredibly large oil field.

19:54 <Cepheid> Largest I've ever seen.

19:54 <RazorSharpFang> What's the yield?

19:54 <Cepheid> 5,483%

19:55 <Cepheid> You can be 100% certain that I will be polluting the airspace around it for decades to come.

19:55 <Cepheid> Even at minimum yield it's got..

19:55 <Cepheid> 60 oil/sec.

19:55 <RazorSharpFang> Largest I got is 4100%

19:55 <Cepheid> Or 120/sec if I fit them all with speed modules.

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19:56 <RazorSharpFang> Speed3 tho

19:56 <Cepheid> Enough to run 5 refineries at full load even when the yield is minimum.

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20:03 <Razzaroo> The words on the street and its on the news

20:03 <Razzaroo> I'm not gonna teach him how to dance with you

20:04 <PonyZx> o.o?

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20:04 <PonyZx> Hi double T c:

20:04 <Razzaroo> its a song

20:05 <Double> Hi there

20:05 <Razzaroo> xD

20:05 <TwilightTwinkle> oops

20:05 <TwilightTwinkle> didnt mean to send that

20:06 <Razzaroo> ポニ ponys

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20:06 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Osoch - Pleasant Chill [New Age/Chill] [ http://tinyurl.com/y8dr6445 ]

20:08 <Razzaroo> ~.~

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20:14 <Cepheid> Hmm?  Japanese?

20:14 <Cepheid> Looks it.

20:25 <RyuImperator> good night everypony :D

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20:49 <PonyZx> Hi Starwatcher

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21:06 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Community Soapbox #88 - Commie Glimmer, Social Commentary, and Taking MLP too Seriosuly  [ http://tinyurl.com/ycucykwo ]

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21:12 <Cepheid> Bah.  It appears I either got a defective disc, or something was wrong with the master.  First song on the disc is corrupted.

21:38 <Cepheid> Also I'm starting to feel extremely tired.

21:54 <Starwatcher-> hqi

21:54 <Starwatcher-> hai

21:57 * DashedRainbows licks Starwatcher-

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22:06 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2587 [ http://tinyurl.com/y9uumjd8 ]

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22:22 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

22:23 <Razzaroo> https://thepasteb.in/p/zmh8B5g8wPXHZ

22:23 <Razzaroo> Hippogriffs

22:26 <Razzaroo> https://regularshowfan13.deviantart.com/art/Princess-Sky-Star-739804091

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22:34 *** Joins: Mellowlydi (Mellowlydi@Pony-5s4ci4.pools.spcsdns.net)

22:34 <Mellowlydi> Hi

22:38 *** Parts: Mellowlydi (Mellowlydi@Pony-5s4ci4.pools.spcsdns.net) ()

22:52 *** Joins: fillylilly (fillylilly@Pony-hgh6ai.irvnca.sbcglobal.net)

22:52 <fillylilly> Hi :3

22:52 <fillylilly> Its razzaroo just cant change my name back

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22:59 <fillylilly> Aww : 3

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23:00 <Starlight_Glimmer> /nick <nickname>

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23:03 <fillylilly> I tried that starlight

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23:08 *** Parts: fillylilly (fillylilly@Pony-hgh6ai.irvnca.sbcglobal.net) ()

23:18 <Cepheid> Physicists, a projectile impacting a surface, does this work against the compression strength or tensile strength of the material being impacted?

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