Log archive of EquestriaDaily for Tuesday, 2019-01-01

00:02 <Cepheid> And ICQ, and AOL Messenger, and MSN Live, etc..

00:04 <Schism> Ah, there we go.  Level 3 with a steel sword, that'll work for Crono for now.

00:05 <DerpyBot> New post on Equestria Daily by Sethisto: My Little Pony Cosplay Compilation #81 [ http://tinyurl.com/yaz2k5km ]

00:06 * Cepheid heads through a door that he opens. Pops out on other side, and just stares for a moment.

00:06 <Cepheid> Nope.

00:07 <Schism> Room boss?

00:08 <Cepheid> Nah.

00:08 <Cepheid> Just a new area.

00:09 <Schism> Heh, tempting to rename Marle to "Nadia"... nah.

00:17 * Schism peers. "Aha. Prize for completing that: a cat."

00:21 *** Joins: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com)

00:25 <Schism> Evidently, one can get numerous cats at the start of Chrono Trigger.

00:36 *** Quits: RedHelper (PinkieP@The.Pony.That.Makes.You.Smile) (Ping timeout: 121 seconds)

00:37 *** Joins: RedHelper (PinkieP@Pony-9h6uvq.i8aa.pmem.0201.2601.IP)

00:38 <Schism> Absurd as it is, it's nice to be overleveled and overgeared for the earliest parts of the game.

00:44 <PinkieShy> aaaah :D

00:45 <PinkieShy> Do you guys mind if I talk about Steven universe in here? the new ep? :3

00:45 <PinkieShy> Or just wait so i don't spoil it for those who hasn't seen it yet

00:45 <Schism> Mebbe, like pony, give it a day.

00:46 <PinkieShy> ok

00:46 * Schism raids Guardia Castle for a smattering of equipment, gil, and health tonic.

00:46 <PinkieShy> Ended with a cliffhanger :(

00:46 <PinkieShy> An epic cliffhanger.. :/ can't see more until Monday since the next ep is then..

00:49 <Cepheid> And so it begins.  I don't know where to go. o3o

00:53 <Schism> Oh right, Lucca starts off with some scanning goggles.  o3o

00:58 *** Ali is now known as Ali|Nap

00:59 *** Quits: Kaworu (Kaworu@Pony-v12.ui3.159.31.IP) (Ping timeout: 121 seconds)

01:04 <Cepheid> Hum, won't say no to Yagoo Street Map.

01:04 <Schism> Shouldn't think so.  That give you markers on the map?

01:05 * DashedRainbows licks PinkieShy a lot

01:05 <DerpyBot> New post on Equestria Daily by Sethisto: Fanfiction: SMILE and Bear It [ http://tinyurl.com/y88cqozy ]

01:07 * PinkieShy licks DashedRainbows

01:07 <Cepheid> Yeah.

01:08 * DashedRainbows tastes immunocompromised

01:10 <Cepheid> Shows a lot of info.

01:16 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)

01:22 <Schism> Heh, I'd forgotten that Yakra does that 'droooo' thing when you attack him with a Tech half the time.  Stupid counter.

01:27 <Schism> It's fun going back around and reading all the post-scene NPC dialogue.  I'd forgotten how enjoyable those simple things are.

01:34 <Schism> Ah yes, this enjoyable trial scene.  X3

01:35 <PinkieShy> I'm serious when i saw. Pinkieshy.exe has stopped responding.. After seeing that episode of Steven Universe.. It was just that epic.

01:35 <PinkieShy> But i think only 15 minutes though to the ep..

01:45 *** Filly_Nightmares is now known as Surreal_Nightmares

01:46 <Schism> Whew.  Glad I didn't spend the 4k gil on that sword now.

01:46 * Schism mutters about what a ripoff Melchior is.

01:47 <Schism> PinkieShy: In this game, there are three sages called Melchior, Gaspar, and Balthazar.  o3o

01:51 <Schism> And they each offer their gifts to the savior of the world.  Gotta say, I'm amazed, simply amazed that got past the censor department at Nintendo of America.

01:53 <Stormspark> at the time yeah...Nintendo doesn't censor anymore

01:53 <Stormspark> they didn't censor Stick of Truth lol

01:53 <Cepheid> Mmm.  Hook Claws.  Just need the feather, now.

01:54 <Cepheid> And a stronger whip.

01:55 <Schism> If you've got the right seal, I seem to recall there's one room in the Roots of Yggdrasil which requires just the claws to get into.

01:55 <Stormspark> honestly, the "how did this get past censors" thing that surprised me the most was back in Mists of Pandaria.  I saw this on the beta, and I was like it's a joke, there's no way that's going to make it to live...and it did, and is stilli in-game today (granted I haven't played WOW for a year now but they never changed it)

01:55 <Stormspark> https://wow.gamepedia.com/Master_Baiter

01:56 <Cepheid> Not sure I get it.

01:56 <Schism> Heh.  Cepheid: You mean the Balthazar, Melchior, and Gaspar bit?

01:57 <Cepheid> Nah, Stormspark's thing.

01:58 <Schism> Oh yeah.  Blizzard have never really been one for the censors.

01:59 <Cepheid> Yeah, but I'm referring to that particular case they linked.

01:59 *** Joins: Thelema5 (Thelema5@Pony-7frgft.east.verizon.net)

02:00 * Schism gets to the third part of act 1 of Chrono Trigger. "Hum... now for one of the more frustrating sections."

02:03 <Schism> "You call this money?"

02:03 * Schism restores HP/MP!

02:04 <Cepheid> http://i.imgur.com/6br4H3b.gifv

02:05 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1666 [ http://tinyurl.com/yb8do4ar ]

02:06 <Schism> Cepheid: Hee.

02:13 <Cepheid> https://i.imgur.com/Cq8B48H.gifv

02:18 <Schism> Heh, since FF6, I'm leery of any rats hanging around in the rafters.

02:24 <Cepheid> ... I... just found an unusual room.

02:24 <Cepheid> https://i.imgur.com/GvqgGLV.png

02:25 <Schism> Huh.  ... minigames?

02:27 <Cepheid> I think it may be all of Nigoro's flash games.  But for the moment, the rooms appear to all be empty.

02:29 <Schism> Hmm.  o3o

02:29 <Schism> Bleh.  Endless numbers of sealed doors.

02:30 <Schism> Game going, "Hey, look at all these SHINY treasure vaults you won't be able to open until the final act!"

02:36 <Cepheid> My kingdom for an axe.

02:36 *** Joins: ADragonDreaming (IceChat9@Pony-d6g.e7q.56.172.IP)

02:36 * Schism gets the Jet Bike key. "And now, the completely luck-based race against Johnny."

02:38 <Schism> I know it's not really, but heh.

02:38 <ADragonDreaming> Yeah, it's more about when you use your b boosts.

02:40 * Schism uses the Enertron, and recovers HP/MP.

02:41 <ADragonDreaming> You're still hungry, though.

02:42 <Schism> Yes.  :(

02:43 <Schism> Hmm.  Marle or Lucca... eh, Robo's got cure, I'll bring Lucca.

02:45 <Schism> And of course the first chest I open is a weapon for Marle, heh.

02:51 <Cepheid> Go figure.

02:51 <Cepheid> I spend all that time on a challenge..

02:51 <Cepheid> And it's something for late-game.

02:51 <Cepheid> Which I cannot yet do.

02:52 <Schism> Every time, huh?

02:56 <Cepheid> And with my track record, when I do need this room, I'll have long forgotten about it.

03:02 <Schism> Ah yes, the fight against the R-series.  For some reason I thought that this would be the point I fought the computer, but that's not for a while.

03:03 * Cepheid jumps, tries to double jump, ends up falling a screen down and plants into the ground. "I need that feather."

03:05 <Schism> Heh, that muscle memory.

03:05 <DerpyBot> New post on Equestria Daily by Sethisto: New Nightmarity SFM Model Release  [ http://tinyurl.com/ybvkbmt5 ]

03:06 *** Joins: cabbage (cabbage@Pony-5moaf8.dynamic.fusionbroadband.com)

03:06 <Schism> Aaand there.  Conclusion to Act 1.

03:06 <Cepheid> The traps are deadly as heck in this game, gasses included.

03:08 <Schism> "If you're strong, I look strong.  If you're weak, I look weak."

03:10 <Cepheid> On top of that, invincibility frames have changed a bit.

03:10 <Cepheid> 'Tis possible to get hit by an attack, land on spikes, and get hurt by the spikes, despite invincibility frames.

03:13 <Schism> Gah.  Spekkio is evil.

03:14 * Schism gets that Magic Tab, though.

03:14 * Cepheid enters a screen, sees something. Just stares. He then goes back to what he was doing.

03:15 <Schism> Hmmmm.  To head over to the Prehistoric time early on, or not?

03:18 *** Joins: Golden (uid250033@Pony-sd90bk.tooting.irccloud.com)

03:18 <Golden> Happy new years to you all

03:31 <Schism> H'okay.  Prehistoric era = not worth it as of yet.  Especially since I can't trade items.

03:32 <Cepheid> Hum.  New weapon.  Has good reach.

03:32 <Cepheid> Slow, though.

03:34 <Schism> Adra: Lightning stun all dinosaur!  You know?

03:38 <Cepheid> An ankh jewel to go with an ankh I don't know the location of!

03:38 *** Ali|Nap is now known as Ali

03:42 * Schism sighs, "Darnit, I was hoping to sequence break a little, but nope, while I got the Guardia Forest / Bangor Dome warps, that doesn't let me return to Guardia yet."

03:45 <Schism> I guess I'll have to go through the village of racist monsters.

03:47 *** Quits: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net) (Ping timeout: 121 seconds)

03:50 *** Quits: ADragonDreaming (IceChat9@Pony-d6g.e7q.56.172.IP) (Ping timeout: 121 seconds)

04:01 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)

04:03 <Schism> Oh right.  The purpose of this section is to get the player used to using magic.

04:03 *** Joins: ADragonDreaming (IceChat9@Pony-d6g.e7q.56.172.IP)

04:05 <DerpyBot> New post on Equestria Daily by Sethisto: 5000th Post of the Year! Happy New Year~  [ http://tinyurl.com/ycusmf9d ]

04:11 *** Joins: RazorSharpFang (RazorSharpF@Pony-09e.dcq.221.203.IP)

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04:33 * Ali hugs on RazorSharpFang

04:33 * PinkieShy puts on the final countdown

04:34 * PinkieShy sets the party cannons all 90 and all the cake cannons on a timer.

04:34 <RazorSharpFang> Hey Ali. You feeling better?

04:34 <Ali> Barely RazorSharpFang

04:37 <Ali> See the .17 science changes RazorSharpFang?

04:37 <RazorSharpFang> Yeah, they look pretty neat. I'm looking forward to 0.17.

04:41 *** Joins: Tempo (SamShmuck@Pony-0854uq.fios.verizon.net)

04:42 * Schism seeks the vile fiend, Magus. Also, hmms. "Right, I can switch party members at any time."

04:45 <Schism> For some reason, I always forget to do so except when I'm at a save point or the End of Time.

04:49 <JonTheVGNerd> RIP 2018

04:50 <Schism> Hrmf, that item had better be worth jumping ALL THE WAY BACK.

04:51 * Schism looks at the item collected, the SilverStud, and nods. "50% MP use. That's nice."

04:55 * PinkieShy watches as all the party cannons start going off

04:56 <PinkieShy> wooohooo https://youtu.be/fCc0ruNDBuI?t=2

04:56 *** Quits: FelixIa (Felix@Pony-ih1teb.static.versatel.nl) (Ping timeout: 121 seconds)

05:03 <Thelema5> It's the new year here

05:03 <Thelema5> Yay?

05:03 <Thelema5> I'm alone and sad, so no celebrating for me

05:03 * DashedRainbows licks Thelema5 anyway

05:04 <Thelema5> Thanksie

05:05 <DashedRainbows> You taste like lonely horsey

05:05 <Thelema5> Yah

05:05 * PinkieShy hands Thelema5 a cake from the cake cannon

05:06 * DashedRainbows also licks PinkieShy

05:06 *** Quits: ADragonDreaming (IceChat9@Pony-d6g.e7q.56.172.IP) (Ping timeout: 121 seconds)

05:06 * PinkieShy hugs DashedRainbows

05:07 * DashedRainbows wanted to be home by now

05:08 * Thelema5 goes to pop open some champange

05:08 <DashedRainbows> Anyway, good night horses

05:09 * Schism hugs the folks around. "Happy New Year, as it is."

05:09 <Thelema5> (it's actually prcosecco, but whatevs

05:09 * Thelema5 counterhugs Schism

05:10 <Schism> Nothing wrong with a nice Prosecco.

05:13 * Thelema5 removes the foil, loosens the cage, and pops the cork

05:14 * Thelema5 offers some bubbly to everypony

05:15 <Cepheid> Schism, so my question of the evening is this: If The Mother is deceased, why is the backside of La-Mulana still around?  I was under the impression that it was a dimensional thing.

05:16 *** Joins: FelixIa (Felix@Pony-ih1teb.static.versatel.nl)

05:16 <Schism> Good question.  I can't say I know for sure, but it may be that both sides existed in reality, just that they were sealed off from one another.

05:21 <Cepheid> Hmm.  Of course, there are other issues to consider.  Like the non-euclidean nature of the entire ruins.  One of these days I should draw out the ruins maps connected as best as possible, with gates identified on both maps, and see if the gates match up.

05:21 <Schism> Ah... well.  Remember that with the right path, you can keep going downwards and downwards when logically you should've hit the bottom long ago.

05:23 <Cepheid> Just go to the path of the hell temple for that.

05:23 <Cepheid> 20 screens of lava to sink in.  And then loop.

05:24 <Schism> Yea.  Though even before that, you can see the looping room in the Chamber of Birth.

05:24 <Schism> I meant from area to area, on a larger scale.

05:24 <Cepheid> Fun note, while I sank, I didn't read the guide.  My health was getting low.  I check the guide, and realize what I have to do.  By the time I found the door, and got in, I had 3 health left.

05:25 <Cepheid> Right, and on top of that there is an area that goes on forever horizontally as well.

05:27 <Cepheid> There is also a screen you cannot legitimately gain access to as far as I know with the progress I have on the hell temple.

05:29 <Cepheid> Really spitfire?  At this time of night?  While we are in bed?  You're gonna do this?

05:30 <Cepheid> Hasn't my right arm suffered enough?

05:31 <Schism> Oh nice.  Heading through the Hunting Grounds in the Prehistoric period, before fighting Azula, lets you see a niiiice big red star in the sky.

05:34 <Schism> This becomes a minor plot point.

05:46 *** Joins: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)

05:51 <Schism> I swear, this stupid forest maze...

05:53 <ADragonDreaming> Fight the Nu!

05:53 <ADragonDreaming> get lots of reward!

05:53 <Schism> I'm nowhere near 12,000 BC yet.  X3

05:54 <Schism> I am, however, making a point of checking in on Spekkio here and there.

05:58 <ADragonDreaming> There are Nu's in that primeval forest

05:58 *** Quits: Stormspark (stormspark@Pony-25m.dcd.98.172.IP) (Quit: Leaving)

05:58 <Schism> Hmm, the first time one goes there?

06:00 *** Quits: FelixIa (Felix@Pony-ih1teb.static.versatel.nl) (Quit: *woosh*)

06:04 <ADragonDreaming> Possibly. not sure.

06:04 <ADragonDreaming> oh, btw.

06:04 <ADragonDreaming> Happy New Year an hour or so ago

06:12 <Schism> Ah yes indeed.  Happy 2019.

06:18 *** Quits: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com) (Quit: Leaving)

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06:28 *** Parts: irish_creme (irish_crem@Pony-rdq3ne.click-network.com) ()

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06:59 <Schism> Heh, Magus' Castle is a frightfully good locale for grinding.

07:01 <Schism> And anyone who doesn't take Glenn over to see Spekkio ahead of time deserves the headache they'll have.

07:03 <PinkieShy> heh

07:03 <PinkieShy> Bought my sim a talking toilet..

07:03 <PinkieShy> He got scared of it instantly.

07:03 <PinkieShy> Then became friends with it..

07:15 * Schism gets a ridiculous amount of Mid-Ethers.

07:19 <Schism> Also, Sims are weiiiird.

07:21 <Schism> Normally wouldn't grind like this, but I really want Robo's Heal Beam, and Glenn's Slurp Cut.

07:24 *** Quits: DashedRainbows (uid13850@is.a.pretty.pony) (Quit: Connection closed for inactivity)

07:24 <Schism> Er, Leap Slash.  Heh.

07:28 *** Joins: Thelema5 (Thelema5@Pony-7frgft.east.verizon.net)

07:40 * Schism takes down Ozzie, Flea, and Slash.

07:44 <ADragonDreaming> It took me a very long time to realize those were music artist references.

07:44 <ADragonDreaming> Mostly because I didn't have the reference pool to get it.

07:45 <Schism> Heh, it beats the Ketchup, Mustard and Mayo trio that they were originally named.

07:45 <Schism> And yeah, there are so many fantastic references.

07:47 *** Joins: R0adkill (R0adkill@Pony-gs7.uj2.16.184.IP)

07:49 <Schism> Wow.  Ice Water is... such a broken dual tech.

07:50 <R0adkill> Huh?

07:51 <R0adkill> The Pokemon typings?

07:51 <Schism> Nah, it being the new year, I'm playing Chrono Trigger again.

07:51 <R0adkill> Ooooooh.

07:53 <Schism> That having been said, for purposes of Magus' barrier, I should undoubtedly have Chrono, Glenn and Lucca there.

07:54 <Schism> er, Crono.  Heh.

08:00 *** Quits: Tempo (SamShmuck@Pony-0854uq.fios.verizon.net) (Quit: Leaving)

08:01 *** Quits: Thelema5 (Thelema5@is.a.curious.pone) (Ping timeout: 121 seconds)

08:16 *** Quits: JonTheVGNerd (JonTheVGNer@Pony-48j.p7d.45.70.IP) (Quit: Leaving)

08:17 <Schism> Sheesh, freakin' Spekkio.

08:18 * Schism uses a Magic Tab on... Robo.

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08:35 <Schism> Adra: Aha, a Nu.

08:36 * Schism obtains 30 Tech Points, lots of materials, and a Third Eye. Double evasion, eh...?

08:41 *** Joins: Thelema5 (Thelema5@is.a.curious.pone)

08:43 <ADragonDreaming> yeh

08:52 *** Quits: Thelema5 (Thelema5@is.a.curious.pone) (Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet)

09:01 *** Joins: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com)

09:01 *** ChanServ sets mode: +o ConfusionRift

09:01 <ConfusionRift> Hello everypony, and happy new year!

09:03 <Schism> Hoihoi, Rifty.

09:03 * Schism equips Robo with the next Meso Mail he gets. "I don't think fire's going to be too much of a deal..."

09:08 * PinkieShy hands schism his own personal chibi robo

09:09 * ConfusionRift sees his water bottle move on its own. "Hmmmmmm."

09:13 <Schism> 18 tech points is a lot for an easy fight like this.  Hrmm.

09:21 <ConfusionRift> You... you're kidding... right?

09:21 * ConfusionRift is playing RDR2, and he ran into a goose, which somehow killed it.

09:21 <ConfusionRift> I did nothing!

09:22 * PinkieShy plays a brother bear scene and instead of becoming the bear.. ConfusionRift becomes the goose.

09:23 *** ConfusionRift is now known as ConfusiedGoose

09:23 *** ConfusiedGoose is now known as ConfusedGoose

09:23 * ConfusedGoose honks.

09:25 * Schism obliterates the Black Tyrano, huzzah. "Not too hard a fight once Azala's out of the way."

09:31 *** Quits: R0adkill (R0adkill@Pony-gs7.uj2.16.184.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

09:38 <Schism> ConfusionRift: All life begins with Nu and ends with Nu.

09:40 <Schism> I should probably use these Speed tabs on the slower characters, but I kinda want to get Crono up to 16.

09:43 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Connection closed)

09:51 * ConfusedGoose thinks of Darius. Oh wait, wrong thing.

10:11 * Schism grumbles as Dalton cheats and captures him, and after he put in so much effort to destroy the Golem.

10:13 *** Surreal_Nightmares is now known as Filly_Nightmares

10:13 * Filly_Nightmares murr

10:28 <Schism> Oh yes.  Now for a bit of that ol' time traveling crazy.

10:29 * Schism pokes a sealed box with the pendant. Something inside reacts! So he leaves it there for 400 years. 400 years later, he comes back and gets the now stronger item. This is followed by him going back 400 years and getting the original item, too.

10:39 <Schism> Sadly, I can only get 3/4 as of yet.  Alas!

10:40 *** Quits: Reia (Reia_Hope@TheCowPony) (Quit: Bye)

10:53 *** Quits: roflin (dennis@Pony-q5puo5.kassala.de) (Quit: WeeChat 2.3)

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11:08 *** Quits: Golden (uid250033@Pony-sd90bk.tooting.irccloud.com) (Quit: Connection closed for inactivity)

11:25 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1442 [ http://tinyurl.com/y9rzx75v ]

11:41 * Filly_Nightmares curls up on Schism and goes sleepies!

11:41 <Filly_Nightmares> Nini!

11:41 *** Filly_Nightmares is now known as Sleeping_Nightmares

11:43 *** ConfusedGoose is now known as ConfusionRift

11:49 * ConfusionRift offers Schism a piece of apple pie.

11:50 * Schism happily accepts, and also applies a scoop of vanilla ice cream to both his and Rifty's.

11:50 <ConfusionRift> :P

11:57 *** Joins: Divide|Adagio (NA@Pony-juacr3.dsl.bell.ca)

11:59 *** Quits: Schism|Adagio (NA@royalkitchen.canterlot.equ) (Ping timeout: 121 seconds)

12:05 <DerpyBot> New post on Equestria Daily by Sethisto: Comics: Sources / MarbleXMac / Luna Comic / Autumn Williams / Tease Party [ http://tinyurl.com/ybswq8bd ]

12:13 * ConfusionRift has a song stuck in his head, and doesn't know where it's from.

12:14 *** Joins: Jouva_ (jouva@Pony-7hugks.fios.verizon.net)

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12:51 <Schism> Mmm.  Luminaire + Gold Hairpin = easy mode.

12:51 *** Joins: DashedRainbows (uid13850@is.a.pretty.pony)

12:52 * DashedRainbows licks ConfusionRift a lot

12:53 * ConfusionRift pets DashedRainbows. :P

12:55 * DashedRainbows barks and gnaws on his hooves

12:55 * ConfusionRift watches Linus... 4 NVidia Quadros. "You madman!"

12:56 * ConfusionRift boops DashedRainbows. :P

12:57 * DashedRainbows curls up on her bed

12:58 <ConfusionRift> How's everything?

13:01 * Schism huzzahs, beats the GolemTwins. "Blasted things. Gotta avoid using the same element twice in a row, and they WILL immediately copy Physical if you use it on them."

13:06 *** Joins: danwellby (Daniel_well@when.hell.freezes.over)

13:09 <Schism> Goodbye, Crono.  o3o

13:11 *** Quits: Mpon (Mpon@Pony-ukh.gld.8.79.IP) (Client exited)

13:43 *** Quits: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com) (Quit: Recharging the batteries. Laters! *shutdown*)

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15:17 <DashedRainbows> Hi uni

15:17 <uni> heyo~

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15:23 * Schism carries on with the abuse of time travel mechanics.

15:32 <Schism> I like how, after the Black Omen's just been kind of hanging there for thousands of years, everyone remarks on how beautifully it sparkles in the sun.

15:44 *** Joins: Thelema5 (Thelema5@is.a.curious.pone)

16:05 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Mane In Green - Petit Papillon [Orchestral] [ http://tinyurl.com/y88ym6f5 ]

16:11 <Thelema5> Hello everypony. Happy New Year

16:39 *** Joins: FreezeFrame (dani_vulpin@Pony-hrgleb.fios.verizon.net)

17:05 <DerpyBot> New post on Equestria Daily by Sethisto: Fanfiction: Quenchless Fire [ http://tinyurl.com/yb8rp87b ]

17:16 <Schism> Rust Tyrano... how much HP does this abomination HAVE?  Surely more than Lavos.  Yeesh.

17:26 <Cepheid> Maybe you're a bit rusty?

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17:31 *** Quits: DashedRainbows (uid13850@is.a.pretty.pony) (Quit: Connection closed for inactivity)

17:34 <Schism> Heh, probably.

17:35 <Schism> Hum.  Do I want the dress (best female armor for one character), or the helms (3x, MagDef+, Perfect Status Resist)...

17:36 <Schism> Eh, I'll get the helms for now.  I think I might not be taking Marle or Lucca in for the Lavos fight this time.

17:37 <ADragonDreaming> are you taking Ayla?

17:37 <ADragonDreaming> I wound up going with Ayla/Marle/Crono after a couple of false starts the first time I beat Lavos

17:37 <Schism> Hmm, maybe.  Problem with that arrangement is a lack of party heals.

17:38 <Schism> I might do Ayla / Glenn / Crono.

17:38 <Schism> Mmm.  Rainbow sword.

17:39 <Schism> I know I'm forgetting something, just forget what-- oh!  Atropos.

17:40 <Schism> Bleh.  Also forgot to charm the extra mail off Yakra.

17:41 <ADragonDreaming> Eh, party heals wound up not being a problem.

17:41 <ADragonDreaming> Marle hasted up and then functioned to keep everyone alive.

17:41 <Schism> I take it you gave her a bunch of the speed tabs, though.

17:41 <ADragonDreaming> Nah.

17:42 <Schism> Eh?  Well.

17:44 <ADragonDreaming> Haste was sufficient

17:44 <ADragonDreaming> Ayla and Crono served to pound very hard on Lavos with Falcon hit

17:44 <ADragonDreaming> and in a pinch, max-speed Crono would pull out a healing item.

17:46 <Schism> Marle also has the benefit of Life 2, I suppose.

17:46 <Schism> Juuuust in case.

17:47 <Schism> Gluh.  Should also grind Magus up a bit, shouldn't I?

17:54 <Cepheid> Apparently, despite having a reported time of 64 hours on the save file, I played La-Mulana for a grand total of 96 hours.

17:54 <Cepheid> Which means 32 hours of lost progress.

17:55 <Cepheid> Though I'm not sure that's accurate, as La-Mulana 2 reports 11 hours, while Steam says 6 hours.

18:03 <Schism> Hmmm.

18:05 <DerpyBot> New post on Equestria Daily by Sethisto: 3D Pony Art Gallery #57 [ http://tinyurl.com/ydghonv5 ]

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18:13 <Schism> Ah, here we go.  Black vest to absorb shadow, I'm definitely bringing Ayla into this fight.

18:13 * Schism wants to steal the blue mail from Mother Brain.

18:14 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)

18:18 <Schism> Aaaand there's the lot.

18:18 <Schism> "One of you is close to someone who needs help.  Find this person ... fast."  Yeah, yeah.  Already done.

18:22 <ADragonDreaming> oh yeah, isn't that the bugged message that never properly registers completion?

18:24 <Schism> Not bugged, just a poor translation.

18:26 *** Joins: Quill-Swirl (Nyah@Pony-jaks4r.res.rr.com)

18:27 <Cepheid> I feel compelled to work on something other than a game today.

18:31 <ADragonDreaming> oh?

18:31 <ADragonDreaming> Schism: I thought it was intended to point to Lucca's mom?

18:38 <Cepheid> Basically, I want to make a 2D side-scroller engine.

18:43 <Schism> Ah, I feel better.

18:43 <Schism> Also, no - the Lucca's Mom thing is a sideline to the sunken forest.

18:48 * Schism obtains some more Speed Tabs. "Right. I'm throwing these on Marle and Lucca so that when I do a New Game +, I don't have to wait for them for /forever./

18:50 *** Joins: cabbage (cabbage@Pony-5moaf8.dynamic.fusionbroadband.com)

18:51 <Cepheid> Hum, it's nice to mimic old systems and all, but I think for benefits of ease, I'll just straight up implement 32-bit colour rendering.  Too bad mode-7 rendering is such a pain in the rear to implement in a graphically accurate manner, if I opt for pixel graphics, etc.

18:52 <Cepheid> .. Or, is it?

18:53 <Cepheid> If I rendered everything to a texture of accurate pixel dimensions, then scaled that up accordingly to the resolution of the display, it'd look accurate.

18:55 <Cepheid> Silly way to do things, but it'd work.

18:55 <Cepheid> ... And arguably be easier than the alternative.

18:55 <Cepheid> So that's what I'll do I guess.

18:56 <ADragonDreaming> Go for it!

18:58 <Schism> Oh wow.  These enemies charm for more Gold Studs.  WANT.

18:59 *** Quits: FelixIa (Felix@Pony-ih1teb.static.versatel.nl) (Connection closed)

18:59 <Cepheid> Next on the docket then I guess is tile size.  Unless I should somehow allow that to be configurable through external files.

19:00 <ADragonDreaming> really? which ones?

19:00 <ADragonDreaming> I seem to remember that, actually, but...

19:00 <ADragonDreaming> oh, right, you can charm prism dresses from Zeal, I think.

19:01 <Schism> Ah yes.

19:02 <Schism> Huh.  Ruminators.  I seem to recall that these things... charm for Megalixers.  Nice.

19:03 <Schism> They are also evil and if I can't beat Lavos with 5 megalixers I should turn in my hat.

19:04 <Cepheid> La-Mulana's(Original) tile sizes were... looks like 8x8 tiles.  Grouped into 2x2 blocks to create 16x16 tile blocks.

19:05 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Rewind - Brony 2018 [ http://tinyurl.com/y8a2r4lp ]

19:05 <Cepheid> Meanwhile, the remake is..

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19:07 <Cepheid> 20x20.

19:07 <Cepheid> Grouped into 2x2 blocks of 40x40.

19:07 <Cepheid> Apparently this caused issue with the Gate of Time.

19:09 <Cepheid> As the original game's graphics were 8x8, and 20 / 8 = 2 remainder 4, simply scaling them up wouldn't work.

19:09 <Cepheid> Which is why you see a slight bit of extra detail in the Gate of Time compared to the original game.

19:14 <Cepheid> Funny thing, the reason La-Mulana's original doesn't work on Windows 10 is because the game uses 8-bit graphics, which while Windows 10 supports, it does so poorly, so poorly in fact it's a pain in the rear for it.

19:15 <Cepheid> Schism: Is it just me, or does Tiamat's theme from La-Mulana Remake sound like it'd come out of a Megaman X game?

19:16 <Schism> You're asking the wrong person, I'm afraid; I was never big into the X series.

19:16 <Schism> Ah, TEC list almost complete.  Lucca just needs Flare.

19:16 <Cepheid> Fair enough.

19:17 <Cepheid> It definitely draws from something, though.

19:17 <Cepheid> As the style is familiar.

19:17 <Cepheid> Viy's theme, meanwhile is simple.  But somehow glorious sounding.

19:18 <Schism> So, 16 elixirs, 23 hyperethers, 10 megalixers.  I think I should be fine.

19:18 * Cepheid shows Viy the items that Schism has collected, by raising Viy's eyelid.

19:19 <Cepheid> A loud *FOOM* is heard.

19:19 * Schism sobs!

19:21 * Cepheid also ceases to exist, because he was holding up the eyelid.

19:21 <Cepheid> I like how that happens.  Viy is cold-blooded.

19:21 <Cepheid> They even try to escape, knowing what's possibly coming.

19:22 <Schism> I like to think that, despite their devilish demeanor, they're actually trying to help Lemeza.

19:23 <Cepheid> Heh.

19:23 <Cepheid> There's something strange about the monster graphics, by the way.

19:23 <Cepheid> Remember the worm boss in the Dimensional Corridor?

19:23 <Schism> Which one?  The giant worm, or the many small ones?

19:23 <Cepheid> Giant one.

19:23 <Schism> Yes, then.

19:23 <Cepheid> There's two variations of it's sprites.

19:24 <Cepheid> One for the Dimensional Corridor, and another set for somewhere else.  If I had to guess, based on the rest of the enemies in the sheet..

19:24 <Cepheid> It appears in the Hell Temple.

19:27 <Cepheid> Also, apparently, if you get the swimsuit, Mulbruk shows up in it during the ending.

19:28 <Cepheid> And despite what Elder Xelpud says, he does *NOT* have a special sprite with it on.

19:28 <Schism> No, he's not even wearing it in the Steam Trading Card.

19:29 <Cepheid> Disappointing, really.

19:29 <Cepheid> .. Oh, hey, the PC Shop owner really does have the creepy demonic look in the game.

19:29 <Cepheid> Her eyes turn red.

19:32 <Cepheid> Geezus, they actually attempted to cram kanji into 8x8 pixels in the original version.

19:32 <Cepheid> That takes skill.

19:35 <Cepheid> Meanwhile, I'm going to use the same tile/sprite size as La-Mulana's remake, 10x10 pixels, 32-bit colour.  Font, I'll implement the same way.  Apparently, the devs used a tool to scan over each script, figure out which glyphs were needed, then did glyph packing into a set of images.

19:36 <Cepheid> Audio was a mix of .wav for sound effects and .ogg for music, with a separate file used to indicate the repeat points for music.

19:40 * Schism gets another two speed tabs, bringing his total to six. "...Huh. So they were all hiding inside the Black Omen."

19:40 <Finwe> o3o

19:40 * Finwe noms on Schism's tail.

19:43 <Schism> o3o;

19:43 <Cepheid> La-Mulanese has no differentiation between upper case and lower case.

19:43 * Schism considers giving all these speed tabs to Lucca.

19:43 <Cepheid> But it does have an effin' ton of unused characters in English.

19:44 <Cepheid> The unused characters appear to have an Egyptian styling to them.

19:47 * Finwe hats on Cepheid.

19:48 <Cepheid> Morning Finwe.

19:48 <Finwe> Good evening.

19:48 <Schism> Theeeere, every single tech learned, no need to worry about party switching for those Rubble or Boss Eyes.

19:55 <Cepheid> Hmm.

19:56 <Cepheid> For each area/field of the world, do I want to store each screen in it's own, independent file, or do I want to place the entire world/field into a single file?  There's up and downsides to both approaches.

19:57 <Cepheid> Individual files, ensures that I don't over- or under-draw each screen, but I lose the ability to easily line up elements from screen to screen.

19:58 <Cepheid> A single large file is faster to load and stuff into memory, but there's a chance, depending on the editor I use, that I may end up mis-aligning the screens.  On the other hand, lining things up becomes much easier.

19:58 *** Joins: RyuImperator (RyuImperato@Pony-cf7hg4.dip0.t-ipconnect.de)

19:59 <Cepheid> Of course, I could just make my own editor, which shows grid lines for each screen.

20:01 <Cepheid> Screw it, I'll make my own editor for it.  'Sides, I'll need some special features that most existing editors can't provide anyways.

20:02 <Cepheid> I talk a lot.

20:02 <Cepheid> !stats

20:02 <Unixkitty> https://unixkitty.com/stats/EquestriaDaily/

20:02 <Schism> As do we all.  o3o;

20:04 <Schism> ... Act of cruelty, game.

20:04 <Schism> Throwing four Panels at me and none of them have a Speed Tab.  *shakes fist*

20:05 <ADragonDreaming> hahaha

20:05 <DerpyBot> New post on Equestria Daily by Sethisto: Everything Wrong With Tanks for the Memories in 4 Minutes or Less [ http://tinyurl.com/y7yhdt4q ]

20:06 <Schism> Oh well, next run I'll definitely get enough speed tabs to deal.

20:06 <ADragonDreaming> Hm. I'm here twice.

20:06 <Cepheid> 640x480 resolution by default.  That means 64x48 tiles.  What was your thoughts on the screens, Schism?  Too packed?  Too empty?  Or just right amount of stuff going on?  I found it was somewhere around "Just right amount"

20:07 <Schism> Yeah, I felt that it wasn't too terribly busy for the most part, just about right.

20:07 <Schism> Whooo... should I use to fight Zeal?  Ayla, of course.

20:07 <Schism> Eh, Crono, Ayla and Marle aren't a bad selection.

20:07 <Cepheid> Hmm.  Ayla, Marle, Lucca.  The princesses shall rise above the queen!

20:08 <Schism> Also a possibility, as I've gotten Antipode 3.  o3o

20:10 *** Quits: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net) (Ping timeout: 121 seconds)

20:10 <Cepheid> Hmm, single large file for maps, but a sparse file.  It'll only store screens that have data associated with them, using an index at the top of the file to specify where each screen should go in the grand layout of the field.

20:10 <Cepheid> ... A small part of me wants to use such a file for the whole world.

20:10 <Cepheid> Rather than individual fields.  That way, in the editor, I can keep the layout internally consistent.

20:11 <Cepheid> None of this "That door's slightly off slightly by one block." or "These don't line up between the fields" stuff.

20:11 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)

20:12 <Cepheid> If I allow a world size of 100x100 screens, that's 6400x4800 tile for 10,000 screens.

20:13 <Cepheid> Assuming absolutely packed, using 32-bit integers for each tile..

20:13 <Cepheid> 117 megabytes.

20:13 <Cepheid> No, wait.

20:14 <Cepheid> No, that's right.

20:14 <Cepheid> Miniscule amount, by today's standards.  And since it'll be sparse, it's be even smaller, so..  *Shrugs*  it works.

20:16 * Cepheid hmms some more.

20:20 <Schism> I knew upon stealing from the Lavos Spawn's shell that it would counter with pain.  But I had to get that safe helm, I guess.

20:20 <ADragonDreaming> hahaha

20:21 *** Quits: Double (double@Pony-40o5q9.adsl-surfen.hetnet.nl) (Quit: Nettalk6 - www.ntalk.de)

20:23 <Schism> Gonna let me steal from THESE ones, game...?  YES!

20:23 * Schism obtains more speed tabs. o3o

20:25 <Schism> Theeeeere.

20:25 <Cepheid> Hmm.

20:26 <Cepheid> !link https://www.youtube.com/watch?v=TnLAC5AJPuM

20:26 <DerpyBot> I need to ask Twilight about that one.

20:26 <DerpyBot> Twilight told me this video is about Track 01 - THUNDER FORCE IV『Lightning Strikes Again - Metal Squad』

20:27 <Cepheid> Hum, music associated with room, or region?

20:29 <Cepheid> Hum, field definition will contain the default song.  Room definition will have a bitflag variable.  If a given bit is set, it will imply that a song specification header follows the room header, specifying a different song to use.

20:29 <Schism> So far so good, with Crono, Ayla and Marle.  o5o

20:30 <Cepheid> Huzzah.

20:30 <ADragonDreaming> If you're associating by room, you'll need to set it up so that changing rooms won't necessarily restart playback, when rooms share the same music.

20:30 <Cepheid> That's not hard to do.

20:30 <ADragonDreaming> Schism: yeah, crono and ayla's dual-tech is perfect for hitting all of Lavos in a single strike.

20:30 <Schism> Oh, I'm still on Zeal.

20:30 <Cepheid> But a default song for the field(group of rooms), while special cases for individual rooms would be a better way to handle it.

20:30 <Cepheid> That said, it does raise a question for special case handling.

20:30 <Schism> Well, on the Mammon Machine now.

20:31 <ADragonDreaming> Ah.

20:31 <Cepheid> If the player enters a room that has a special case, and then leaves that room, should the default song start over from the beginning, or continue from where it left off?

20:32 <Schism> Adra: Though the Mammon Machine is a very silly 'fight'.

20:32 <Cepheid> !link https://www.youtube.com/watch?v=5CBOU-42eJE Schism, for you.

20:32 <DerpyBot> I need to ask Twilight about that one.

20:34 <Schism> Cepheid: Noice.  o3o

20:34 <Cepheid> Hum, four bits for indicating that there are different connections in one of the four cardinal directions.  To allow non-euclidean setups like the Chamber of Birth infinite pit.

20:36 <DerpyBot> Twilight told me this video is about Tor (Iji) - GaMetal Remix

20:39 <Cepheid> Hum, is 32-bit integers really "right" for tiles?  That's a possible 4 billion tile choices.

20:40 <Cepheid> Which is excessive, since I doubt I'll have every single tileset loaded at once.  Though I could do that with modern graphics memory capacities.  16-bit gives me 65536 - 1 tiles to choose from.  0 is reserved as "empty space"

20:43 <Cepheid> But since I'll be using chunks of 2x2 tiles for most blocks, that means 4 indices are taken up per block, giving me access to a total of 16,383 blocks.  ... Yeah, 16-bit will do for tile index.  I'll keep it 32-bit per tile location, using the remaining 16 bits for extras.

20:43 <Schism> Whew.  Hallation is the best use for Megalixers.

20:45 <Cepheid> To represent 360 degrees at 1 degree of accuracy minimum, I'll need...  9 bits.

20:45 <Cepheid> At 9 bits, I get 0.703125 degrees of accuracy.  I'll utilize those 9 bits for hue shifting of tiles.

20:55 <Cepheid> Now for the hardest detail.

20:56 <Cepheid> Puzzle scripts.

20:56 <Cepheid> And any sort of "I can read this"

20:56 *** Quits: Stormspark (stormspark@Pony-25m.dcd.98.172.IP) (Quit: Leaving)

21:00 <Schism> Alright.  The Crono/Ayla/Marle team works well.  o3o;

21:00 <Cepheid> Usually does.

21:05 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Community Soapbox #124 - Season 10 Goes Online, Pony Waifus are Weird, Too Much Flimflam [ http://tinyurl.com/yau46qg5 ]

21:12 <Cepheid> We're all busy doing stuff, it seems.  o3o

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21:19 <Cepheid> Have to say, I much prefer the Sakit battle from the original La-Mulana than the new one.  New one looks weird when moving about.

21:19 <Schism> Aaaand there it goes.  o3o  Lavos down.  Took me long enough, to be sure.

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21:20 <Cepheid> You seriously completed Chrono Trigger in what, 2 days?

21:20 <Cepheid> I remember that game being longer.

21:20 <Schism> Well, I knew most of what I had to do.

21:20 <Schism> And no, under a day.

21:20 <Cepheid> Ah.

21:21 <Cepheid> I wonder how fast I could complete La-Mulana now.

21:21 * DashedRainbows licks Cepheid

21:21 <Schism> Well, par time is 10 hours.

21:21 <Cepheid> Yeah, I noticed.

21:21 <Cepheid> And speedrunning is not unknown to me.  I finished Torchlight in 4 hours, 56 minutes.

21:22 <Cepheid> Just 4 minutes under the time for the 5-hour achievement.

21:23 <Cepheid> I also speed-ran Tales of Graces f.

21:23 <Cepheid> With the full story and cutscenes observed, that game lasts about 70 hours.

21:24 <Cepheid> Speed-run it, cutting out all cutscenes, and using 10x EXP and 10x damage?  6 hours.

21:24 <Cepheid> The 10x damage makes things dicey though.  Sure, you kill stuff rapidly, but it can also do the same to you.  Some attacks are also instant-death as a result.

21:25 <Cepheid> Nothing like seeing a multi-hit attack that does ~150 damage per hit suddenly do 1,500 per hit.

21:28 *** Quits: RyuImperator (RyuImperato@Pony-cf7hg4.dip0.t-ipconnect.de) (Quit: Leaving.)

21:35 <Cepheid> Hum.

21:35 <Cepheid> This medication is definitely doing something useful for me.

21:36 <Cepheid> I'm still getting distracted every now and then, like my mind wandering off track to think or discuss random tidbits unrelated to the work, but..

21:36 <Cepheid> There's something missing when I *AM* working on something.

21:36 <Cepheid> A sensation that I normally feel.  It's not there.

21:37 <Cepheid> The only sensation I can think of that appears to be missing is that of hesitation or anxiety.

21:37 <Cepheid> The feeling of "Can I do it?"

21:38 <Cepheid> It's not there.  Like I am either not giving it any concern or thought, or I'm just assuming that regardless of whether or not that I can, that I'll do it anyways.

21:40 <ADragonDreaming> Yeah, that sounds like a low-grade anxiety.

21:43 <Cepheid> It's like a voice or sound in my head has been completely silenced.  My head feels empty because of it.

21:43 <Cepheid> Feels weird.

21:44 <ADragonDreaming> good weird?

21:44 <ADragonDreaming> you said useful earlier

21:45 <Cepheid> Yeah, good weird.

21:46 * Cepheid creates a quick diagram with the general "associations" of various structures.

21:53 *** Joins: Razzaroo (Razzaroo@Pony-hgh6ai.irvnca.sbcglobal.net)

21:53 <Razzaroo> Hi

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21:57 <Schism> "Rarity wanted to secure a cutting of a leather tree."  Oh, no.  X3

21:57 <Cepheid> Heh, I'm missing a bit of information.  I forgot to specify how to determine if a given tile is solid or not.

21:58 <Cepheid> I'm thinking...

21:59 <Cepheid> Well, in the case of solidity, a boolean flag is sufficient, so a single bit will suffice in that 16-bit value associated with each tile.

21:59 <Cepheid> There's also the detail of foreground and background bits.

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22:00 *** ChanServ sets mode: +qo Ali Ali

22:03 <Cepheid> Might be best to separate the foreground and background into painters method lists of tile grids.  0 being the lowest layer, 1 the next layer up, and so on.  No upper limit of layers.  If a person wants to add 82 layers, they bloody well can.

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22:05 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2848 [ http://tinyurl.com/y9hswq89 ]

22:07 <Cepheid> Or, for simplification, just a single list of layers.  Each one is layered atop the previous layers.  A given layer N is specified as the entity layer, and when the (N-1)th layer is drawn, the entities are drawn, then the remaining layers.

22:08 <Cepheid> Allows an arbitrary number of layers as a result.

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22:14 <Cepheid> I got enough here to make a basic engine that uses square block collision detection only.

22:17 <Cepheid> With capability for extension to allow more complex shapes.

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22:28 *** Jouva_ is now known as Jouva

22:37 * Schism makes a quick snack before napping.

22:38 * Thelema5 waves hello

22:45 <PinkieShy> I didn't sleep at all hardly last night..

22:45 <PinkieShy> I got to sleep at 6am and woke at 11am..

22:46 <PinkieShy> So hopefully waking up at 11am will help me get to sleep tonight >.>

22:47 <Thelema5> That's me most nights

22:47 <Thelema5> I usually get 4 hours

22:47 <Thelema5> 4-5

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22:50 * Cepheid just makes a simple solid-colour sphere with a face for temporary player placeholder.

22:53 <Cepheid> I can't art worth beans, but at least I can still do placeholders.

22:53 <Cepheid> Schism:  Huh.  Viy is based on an actual story.

22:54 <Schism> Most of La*Mulana's stuff is.

22:54 <Cepheid> True.

22:55 <Cepheid> The bosses, not so much, I don't think.

22:55 <Cepheid> Though they do have elements taken from stories.

22:55 <Schism> https://en.wikipedia.org/wiki/Amphisbaena

22:56 <Cepheid> ... Okay then. o3o

22:57 <Schism> And surely I needn't link any particular references to Baphomet.

22:57 *** Joins: Reia (Reia_Hope@TheCowPony)

22:58 <Cepheid> https://en.wikipedia.org/wiki/Double-headed_serpent Probably more this than the above link, though.

22:58 <Cepheid> And yeah, Baphomet's obvious.

22:58 <Schism> Mm, considering that it's an Azteca-themed area, the Gate of Guidance, that one is closer to the boss itself, yes.

22:58 <Cepheid> All of the bosses seem to be involved in either historic lore, or conspiracy theories.  Like Palenque, for example.

22:59 <Schism> Most of the enemies, too.

23:00 <Schism> Catball is known as Cait Sith.  o3o

23:00 <Cepheid> Yeah, I know.

23:01 <Cepheid> Viy is basically a combination of the Russian folklore tale The Viy, and the Cyclops.  In the folklore tale, he's about human-sized, and his eyelids droop to the floor.  Meanwhile, the Viy in LM is depicted as a giant with one eye.

23:01 <Cepheid> But otherwise, both use demons to help with the eyelids.

23:01 <Cepheid> The demons thus, are under Viy's control, not helping the player.  They're there to serve their master, however short their servitude may be due to Viy's well...  lack of compassion for the demons.

23:02 <Schism> Worst thing is, that means those tentacles that kept smacking us down were in fact his eyelid hairs.

23:02 <Cepheid> Ah, it's Ukranian actually, not Russian.

23:02 <Cepheid> Pretty much yeah, Schism.

23:02 <Schism> Thankfully, there's no ancient cultural myth about spinning blue hedgehogs.

23:03 <Cepheid> Gods, what was UP with those?

23:03 <Cepheid> A reference to Sonic the Hedgehog?

23:03 <Schism> I'm just going to put it down to a protracted Sonic reference and leave it be.

23:03 <Cepheid> Yeah, sounds about right.

23:05 <Schism> I'm surprised some folks don't get that the screaming baby-like plants are mandrakes.

23:05 <Schism> Also, heh.  Cepheid, what'd you think of the first punchline in Hell Temple?

23:05 <Cepheid> I knew what they were.

23:06 <Cepheid> I was wondering what the hell they were all about, as they seemed so random.

23:06 <Cepheid> I don't recall the punchline.

23:06 <Schism> Ah - how far've you gotten?

23:06 <PinkieShy> Thelema5 did you see Steven Universe ep last night or the rerun of it this morning?

23:07 <Thelema5> No PinkieShy... missed it

23:07 <Thelema5> Sucks

23:07 <PinkieShy> oof :(

23:08 <PinkieShy> It was a great episode

23:08 <PinkieShy> Leaving everyone on another cliffhanger until next week :/

23:08 <Thelema5> I want to see it, but time doesn't allow it

23:08 <PinkieShy> There is links i could get you if you want :3

23:09 <PinkieShy> Found a dailymotion one that is the full ep :3

23:09 <Thelema5> Sure, although I am pretty drunk at this point and prolly wont remember it

23:09 <PinkieShy> https://www.dailymotion.com/video/x6zt8rw

23:10 <Thelema5> Thanks!

23:10 * Thelema5 goes to watch

23:11 <Cepheid> Schism:  Room with the pillars that descend, and two daises each on a different pillar.

23:12 <Schism> Oh, that one.

23:12 <Schism> I don't know if I'd seen something like the solution to that one before, or if it was just my weird intuition, but /that/ one clicked.  Meanwhile, I spent at least three sacks of bombs trying to get through that one puzzle with the Lamp.

23:13 <Cepheid> Heh.

23:13 <Cepheid> That one clicked with me relatively quickly.

23:18 *** Sleeping_Nightmares is now known as Surreal_Nightmares

23:18 *** Joins: Changeling_Nightmares (Surreal@Cutest.Floofy.Changeling.Batpone)

23:19 *** Changeling_Nightmares is now known as Filly_Nightmares

23:22 *** Quits: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net) (Connection closed)

23:22 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)

23:25 *** Quits: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com) (Quit: Leaving)

23:31 * PinkieShy licks Thelema5

23:39 *** Quits: DashedRainbows (uid13850@is.a.pretty.pony) (Quit: Connection closed for inactivity)

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