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00:06 <DerpyBot> New post on Equestria Daily by Sethisto: Discussion: How Do You Introduce Pony to Other People? [ http://tinyurl.com/yyqg63pk ]
00:14 <ADragonDreaming> getting 150k investors is haaard
00:20 <Cepheid> https://twitter.com/LuminousOcean/status/1094753047916376064
00:21 <ADragonDreaming> platformer?
00:21 <Cepheid> Akin to La-Mulana, actually, but yes.
00:22 <Cepheid> For the moment, it's all I have.
00:22 <Cepheid> I have no real art resources to test with, plus the program is basically a testbed of insanity.
00:25 <Cepheid> For each tile on the screen: 1) Check to see if the tile ID is <= 32787 or == 65535. If it is, it's a static tile. Just draw it. 2) Otherwise, fetch some data from a tile ID->animation data mapping using a pair of textures. 3) If no mapping exists, just draw an error tile. 4) Using this data mapping, plus the current world tick, determine which frame of the animation should be shown. 5) Obtain tile data associated
00:25 <Cepheid> with frame of animation. 6) Draw tile.
00:27 <Cepheid> Since all of the work is done in the vertex shader, performance is somewhat wild.
00:27 <Cepheid> My GTX 970 gets ~4900 FPS.
00:27 <Cepheid> And even if the resolution should increase, because of the approach I am using for rendering, performance impact from a higher resolution will be negligible.
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01:06 <DerpyBot> New post on Equestria Daily by Sethisto: Derpy Hooves Get a Shoutout in MLP Puzzle Party [ http://tinyurl.com/yxe47zbb ]
01:06 <Cepheid> Last hour o' the day. Meds are in me. Off I go to explore for a bit.
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01:08 <ADragonDreaming> explore?
01:08 <Cepheid> EON.
01:08 <ADragonDreaming> aha
01:08 <Cepheid> I could hunt too, I guess.
01:08 <Cepheid> But you're in a game, and I'd hate to interrupt that.
01:08 <ADragonDreaming> I'm watching my investor population slowly tick up
01:09 <ADragonDreaming> haha, it's topped out at 2,250 below my goal.
01:09 <Cepheid> Actually, now that I think about it, it may actually just be better to lay down. My face and head are feeling weird, as they've been doing all day.
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01:13 <Cepheid> Or I can be the idiot I usually am and try to solve a problem while feeling like I am half-drunk.
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01:20 <ADragonDreaming> well
01:21 <ADragonDreaming> I beat the primary campaign!
01:21 <ADragonDreaming> now there's just the dozen other sectors
01:21 <ADragonDreaming> maxing out the orbital station
01:21 <ADragonDreaming> the various expansions and sector projects.
01:21 <ADragonDreaming> Buying out all the other corporations...
01:22 <ADragonDreaming> So if you want to do a hunt I'm game
01:27 <ADragonDreaming> Oh right, I forgot I have a Kirin set to get.
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01:28 <Cepheid> Sorry, not tonight, I fear. I'ma go get cleaned up then lay down. Tomorrow night, perhaps.
01:29 <Cepheid> I also need to be in early tomorrow.
01:29 <ADragonDreaming> I will be running at D&D game tomorrow night.
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01:30 <Cepheid> Bah. Ah well.
01:31 <Cepheid> I'll use it to catch up then, I guess. Or perhaps practice more for Tuesday.
01:33 *** Tempo is now known as Tempo-AFK
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02:00 <ADragonDreaming> there hunted a kirin
02:06 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1707 [ http://tinyurl.com/y2n776tn ]
02:09 <Divide|Adagio> Sheogorath is within each one of us.
02:10 * Divide|Adagio checks his journal. "Oh right. Troll fat and daedra heart."
02:10 <ADragonDreaming> for...?
02:12 <Divide|Adagio> The Orcs are asking for one, to provide a sacrifice to Malakath.
02:12 <ADragonDreaming> ah, right
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02:19 <Divide|Adagio> This Yamarz guy is a coward and a half.
02:19 <ADragonDreaming> yes
02:23 <Divide|Adagio> I would have followed him all the way to Fallowstone Cave, but he has no idea where he's going anyway.
02:23 <ADragonDreaming> I've done that before, he does get there
02:24 <Divide|Adagio> Eventually.
02:24 <Divide|Adagio> Eh, I unlocked it while exploring anyway. Fast travel, ho!
02:24 <ADragonDreaming> Yeah, he follows the same path clairvoyance would.
02:24 <ADragonDreaming> first time I did that quest, I did not have it found
02:30 <Divide|Adagio> Ugh, frankly I'd rather collect books for a week than babysit this jerk.
02:32 <Divide|Adagio> Mwehehe.
02:33 <Divide|Adagio> "No, you're supposed to do this." "Fine, you wait here, this won't take long." <STOMP.> <Malakath> Yup, that's the way to do it. Good job.
02:37 *** Tempo-AFK is now known as Tempo
02:39 <Divide|Adagio> I do like Malakath, he's pretty awesome.
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02:52 <ADragonDreaming> it occurs that with the appreciation fest going on, I can hunt Zorah endlessly.
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02:57 <Divide|Adagio> Hmmm. Interesting. o3o
02:58 * Divide|Adagio happens across some moonstone ore veins in an out-of-the-way spot. "Well, I'll take it."
02:58 <Divide|Adagio> Also bedrolls, a pickaxe, and absolutely no indication of what happened to its former inhabitants beyond a lone Frost Troll.
03:00 <Divide|Adagio> I like these sorts of areas, where not every single area exists as a riddle to be solved.
03:06 <DerpyBot> New post on Equestria Daily by Makenshi: Compilation Album: noise.horse - Lunar New Year: Trash3D [ http://tinyurl.com/y3wkweq2 ]
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03:29 <Divide|Adagio> Huh. I hadn't found this particular quest before - where one helps out Ilia to kill her mother before she can become a Hagraven.
03:30 <ADragonDreaming> REally?
03:35 <Divide|Adagio> Yeah.
03:35 <Divide|Adagio> Quite the powerful mage, she is.
03:36 <ADragonDreaming> Aye
03:37 <ADragonDreaming> Same class as that Dunmer Priestess of Azurah
03:53 <Divide|Adagio> Hrmmmlhm.
03:53 <Divide|Adagio> Wandering around finding all these keeps held by bandits, you have to wonder.
03:54 <ADragonDreaming> I have found the fifth grimalkyne tribe
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04:11 <Divide|Adagio> Hum. To go after the Horn of Jurgen Windcaller just yet, or no...
04:11 <Divide|Adagio> Or perhaps I'll take a cruise over to Morrowind.
04:13 <ADragonDreaming> do you want Fus Ro Dah now, or later?
04:19 <Divide|Adagio> Heh, well, I already have Fus and Ro.
04:20 <ADragonDreaming> Yes, but you don't have Dah
04:26 <Divide|Adagio> In any case, I still have yet to even hit up half the towns. Admittedly, a part of this is because there are time-sensitive quest chains which start the moment you walk in, like Blood on the Ice.
04:28 <Divide|Adagio> Well, sorta time-sensitive.
04:28 <Divide|Adagio> Really, BotI is so touchy anyway...
04:34 <ADragonDreaming> I only vaguely remember that title
04:35 <ADragonDreaming> oh wait, isn't that the Windhelm murder solve?
04:35 <ADragonDreaming> You can just avoid the graveyard to avoid starting that
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04:36 <DerpyBot> New post on Equestria Daily by Sethisto: BronyCon Opens Artist Alley Applications for This August [ http://tinyurl.com/y36bkzta ]
04:39 <Divide|Adagio> Well, I'll eventually do Windhelm and all...
04:39 <Divide|Adagio> Also, come to think, I should finish up the Companions' questline. Kill the Hagravens, help save Kodlak, gather together all the fragments, you know the drill.
04:40 <Ali> Glitch thru walls
04:40 <Ali> Lose quest items
04:40 <Ali> Mobs not dropping loot
04:40 <Ali> You know, the NORMAL bugthesda things
04:54 <Divide|Adagio> Ali: Well, yes, everything held together with twine and sticky-tack.
04:55 <Ali> Heck today
04:55 <Ali> I was using the cyrolator
04:55 <Ali> And I got MYSELF chilled
04:55 * Ali is still unsure how that happened
04:55 * PinkieShy licks Ali
04:58 *** Joins: luckyspirit (luckyspirit@pony.poni.pony)
04:59 * luckyspirit nuzzles Ali
04:59 * Ali squeaks
05:00 <luckyspirit> Hi Ali
05:00 * Ali wavies
05:01 * luckyspirit waives at Ali, “Evening!”
05:03 * PinkieShy walks up to Ali wearing a blue and white dog fursuit and hugs her.
05:05 * DashedRainbows licks PinkieShy. Hi
05:05 <PinkieShy> Hiya :P
05:06 * PinkieShy hugs DashedRainbows
05:06 * DashedRainbows barks
05:07 * Ali ish worried now and hides under luckyspirit
05:10 * luckyspirit hides the frightened Ali
05:14 <DashedRainbows> How is the PinkieShy?
05:17 <PinkieShy> I'm doing good :3
05:17 <PinkieShy> Back still hurts.. But its easier to ignore..
05:17 <PinkieShy> How are you doing pal :)
05:26 <DashedRainbows> Sick :(
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05:38 *** Quits: luckyspirit (luckyspirit@pony.poni.pony) (Client exited)
05:41 * DashedRainbows chews on Ali's tail
05:41 * Ali squeaks
05:42 <DashedRainbows> This horse is all squeaky
05:42 * Ali can't help it
05:45 * DashedRainbows applies horse brand oil
05:47 *** DashedRainbows is now known as DerbyFloat
05:48 * DerbyFloat falls asleep on a random horsey
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06:23 *** Quits: Fall (Fall@Pony-535.9lm.228.37.IP) (Quit: )
06:27 <Finwe> Mlles Ali and DerbyFloat, Messrs Divide|Adagio, PinkieShy and RazorSharpFang.
06:27 <Finwe> o7
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06:29 * DerbyFloat drools on Finwe
06:29 <Finwe> Oh, and Mr Cepheid.
06:29 * Finwe doffs his hat.
06:31 <RazorSharpFang> Hey heys
06:31 * DerbyFloat plays with Finwe's hooves
06:31 <Finwe> Cepheid: I think that it was the Swiss mathematician Jacob Bernoulli who actually discovered the constant, trying to find the value of lim (1 + 1/n)^n, although it's called Napier's constant after John Napier's work on logarithms, published 1618.
06:32 <Finwe> Bernoulli's work took place in 1683.
06:33 <Finwe> e was originally b, but Leonhard Euler started using e in early 18th century.
06:50 * Ali flops onto RazorSharpFang and Finwe
06:59 * Finwe noms on Ali.
07:12 * Ali squeaks at Finwe
07:23 *** Quits: Reia (Reia_Hope@TheCowPony) (Quit: Bye)
07:28 * Finwe counter-squeaks at Ali.
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08:00 * RazorSharpFang yawns
08:03 * Finwe puts an apple into RazorSharpFang's gaping muzzle.
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08:46 <RazorSharpFang> I've finally set up an auto-farmer for coal essence that auto-crafts into coal and auto-feeds my endoflowers for mana.
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09:14 *** ChanServ sets mode: +o ConfusionRift
09:14 <ConfusionRift> Hello everypony.
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11:06 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1481 [ http://tinyurl.com/yxagob9r ]
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11:43 <Cepheid> おはようございます
11:43 <ConfusionRift> Eeeerm... hola! (waves)
11:50 <Cepheid> Good enough response.
11:51 <Cepheid> I said Good Morning.
11:51 <ConfusionRift> Oh, I see. :P
11:51 <ConfusionRift> I mean, I knew that. (coughs)
11:55 <ConfusionRift> How's it going?
11:56 <Cepheid> Not bad. Going into school despite not having classes today. Need to get away from distractions to do some work.
11:56 * DerbyFloat chews on ConfusionRift's ears
11:56 * ConfusionRift pets DerbyFloat. :P
11:57 * DerbyFloat coughs
11:58 <ConfusionRift> Cepheid: Concentration work I see?
12:00 <ConfusionRift> Well, I'm guessing homework and such.
12:05 <Cepheid> Both, actually.
12:05 <Cepheid> I get distracted easily at home. Not all gaming. I feel compelled to re-arrange my room.
12:07 <Cepheid> Most of my compulsion though is to work on my game project.
12:07 <Cepheid> https://twitter.com/LuminousOcean/status/1094753047916376064?s=19
12:08 <Cepheid> Speaking of.
12:10 <ConfusionRift> Huh, nice. And just noticed the "Flandre is the best" title. :P
12:11 <ConfusionRift> But I'm guessing this is just the clockwork or just a foundation for the project, right? More of seeing if the thing even computes at the moment?
12:12 <ConfusionRift> That La-Mulana screenshot... hmmm.
12:14 * Sleeping_Nightmares snugglies into ConfusionRift and goes sleepies on
12:14 <Sleeping_Nightmares> Nini!
12:14 * Sleeping_Nightmares uses Cepheid as a blanket
12:14 <Sleeping_Nightmares> I wuv you!
12:15 * ConfusionRift patpats Sleeping_Nightmares. "Have a good one!" Then huggles.
12:16 <DerpyBot> New post on Equestria Daily by Calpain: Comic: BoE 7:4 / Rogue 12:15 / Obedience / Crusader 13 / Our Town 1:5 / TWD 1:11 [ http://tinyurl.com/y6apj8m7 ]
12:25 <Cepheid> Mm. Sorry for the silence. Got distracted by ARMA Architecture
12:26 <Cepheid> Yes. It is a foundational element. Practice and experimentation. I plan to turn the codebase into the actual engine.
12:26 <Cepheid> But in this case it was purely experimental on a number of fronts. Primarily I wanted fast 2D tile rendering.
12:29 <ConfusionRift> Oh yeah, what kind of game it was gonna be?
12:30 <Cepheid> Platformer/Puzzle/Metroidvania
12:31 <ConfusionRift> Hmm, I'm guessing you're kinda using La-Mulana for inspiration? :P
12:32 <Cepheid> Yes.
12:32 <Cepheid> I spent a full 7 days playing that game non-stop. It has compelled me to make a clone with my on tricks and story.
12:36 <ConfusionRift> Barely got it, should check it... at some... point... (sighs) I keep saying that.
12:37 <Cepheid> You should. Keep a notebook on hand, or a text editor open.
12:38 <ConfusionRift> Oh right, one of them games. :P
12:38 <Cepheid> The game has an ingame notetaker, sure, but it can only record 20(40 with upgrade) notes.
12:38 <Cepheid> And you will need more than that.
12:41 * Cepheid learns of FIQ. Fast Interrupt Request. Invents a Fast Usermode Request.
12:49 <Cepheid> Anyways that screenshot is about four weekends worth of development of a fast, efficient, tile-animation-capable renderer. It gets something like 4,900 FPS on my PC.
12:50 <Cepheid> Should work on low-end hardware too. Requires OpenGL 3.3 or so.
12:50 * ConfusionRift crashes and explodes.
12:51 <Cepheid> It runs as fast as it does because the renderer is limited to 640x480.
12:52 <Cepheid> No matter the screen size, the underlying rendering engine is just rendering a 640x480 pixel image.
12:52 <RazorSharpFang> But you gotta get that 4K HD graphics!
12:52 <Cepheid> It renders to an off-screen texture, then draws that texture scaled up to the screen size, maintaining the aspect ratio.
12:53 <RazorSharpFang> HD Textures though.
12:53 <ConfusionRift> On 2D rendering...
12:53 <Cepheid> The end-resuot is a perfectly simulated 640x480 screen. Even when 3D polygonal effects are taken into consideration.
12:53 <heftig> reminds me of crosscode; it's also internally limited to some small size
12:54 * ConfusionRift shouldn't say much. That's one of the changes for Factorio 0.17.
12:54 <Cepheid> The effect on polygonal art was key.
12:54 <heftig> but because of the limitations of web™ tech it fails to make that fast
12:54 <Cepheid> It needed to replicate mode7 perfectly for me to accept it.
12:55 <Cepheid> It isn't using mode7 or replicating the SNES exactly, but it sure will look like it.
12:55 <ConfusionRift> Nice.
12:55 <Cepheid> To replicate the SNES, I'd have to implement 5-6-5 color mode. And palettes and palette swapping.
12:56 <Cepheid> And also figure out how its translucency works.
12:56 <Cepheid> As it isnt RGBA. Closer to RGB and a flag that sets how much of a colour bleeds through a layer.
12:57 <Cepheid> Which isn't actually that tricky to implement.
12:58 <ConfusionRift> Aaaah, Gamma Bleeding.
12:58 <heftig> Cepheid: i think you only have addition, averaging and subtraction of a layer
13:02 <Cepheid> Right. Even that is simple.
13:02 <Cepheid> Specify a mode, and one variable. Fragment shader does the rest.
13:02 <ConfusionRift> I only know of this because of this. https://img.fireden.net/v/image/1537/48/1537480570995.png
13:03 <Cepheid> Right now the shader only does all-or-none. That is, it either fills in the entire tile cell with solid colour, or it doesnt draw anything for that tile at all.
13:04 <Cepheid> Basically, if the specified tile being drawn has a particular tile ID, the shader just stops. No fetching of texels or anything.
13:04 <heftig> ConfusionRift: the SNES has true transparency, though, not simply bleeding columns due to the analog signal
13:04 * ConfusionRift nods.
13:05 <Cepheid> I'd prefer not to invoke the shaders at all for empty tiles, but that would involve some tricky work.
13:05 <Cepheid> And overall isn't worth the effort.
13:06 <Cepheid> 3D APIs make 2D graphics a pain.
13:07 <Cepheid> We need a comeback for 2D accelerators.
13:08 <ConfusionRift> I think there's a 2D engine out there. And no, no RPG Maker or Game Maker. I just don't remember.
13:09 <Cepheid> There are 2D engines, yes.
13:10 <ADragonDreaming> A quick search brings up... Defold?
13:10 <Cepheid> When I talk of 2D accelerators though, I am speaking of something that accelerates 2D work. Makes it easy to use, too.
13:10 <heftig> Direct2D?
13:10 <ADragonDreaming> Anyway. Off to work work
13:14 *** Quits: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net) (Ping timeout: 121 seconds)
13:14 <Cepheid> heftig: Last I recall, Direct2D is just 2D atop Direct3D.
13:15 <Cepheid> It'd be better if we could pull off 2D on 3D hardware using a native or near-native API, preferably a common API.
13:17 <heftig> Cepheid: isn't both direct3d and direct2d an interface to DXGI?
13:17 <Cepheid> Ill brb. Gonna move to a better spot. The wifi in this area is bafflingly useless.
13:17 <Cepheid> If I was smart, I'd have brought my wired ethernet dongle so that I did not have to deal with this stupid wifi bull****.
13:17 <Cepheid> I don't know. I have never really played with DirectX at all. Not my cup of tea.
13:18 <heftig> yeah, me neither
13:18 <heftig> I just brought it up because it was the only recent 2D API I could think of
13:18 <ConfusionRift> I should go to sleep. Feeling real tired. See ya laters!
13:18 *** Quits: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com) (Quit: Recharging the batteries. Laters! *shutdown*)
13:31 <Cepheid> Back, and hopefully with better wifi. Anyways..
13:32 <Cepheid> Direct2D and SDL's 2D rendering subsystem are based on 3D APIs.
13:33 <Cepheid> Direct2D is designed atop Direct3D 10.1
13:33 <Cepheid> SDL's 2D subsystem is designed atop OpenGL.
13:33 <Cepheid> Both approaches are.... okay. But they have limitations.
13:33 <Cepheid> All 3D graphics hardware is designed to be fast, and what's the fastest type of element(s) one can render easily on a display?
13:34 <Cepheid> Especially 3D elements.
13:34 <Cepheid> In this case, lines, and polygons.
13:35 <Cepheid> These are the fastest, simplest elements to render in 3D space. So GPUs and their APIs are designed around this fact.
13:35 <Cepheid> Which presents a problem when we want to, say, render elements that are not comprised of triangles or lines. And even then, lines are limited to just straight sections.
13:36 <Cepheid> If you wanted to render a pure, smooth-as-possible-on-raster-device circle, it's not possible to do so quickly with OpenGL, Direct3D, Vulkan and the like.
13:37 <Cepheid> You can, however, approximate it with triangles.
13:37 <Cepheid> The keyword there though is that word "approximate"
13:40 <Cepheid> It's approximate, that means you'll still see flat edges. Of course, you can work around this through a bit of mathematics. You can create a circle with N triangles, where N is a such a high number that each segment is less than one pixel in width at the base(The base being the edge at the edge of the triangle that lies at the edge of the circle.)
13:40 <Cepheid> That'll result in the GL pretty much replicating the circle as it'd appear using a standard 2D rendering API.
13:45 <Cepheid> 'Course, the number of triangles increases as the size of the circle increases.
13:46 <Cepheid> No, what I'd prefer is being able to accelerate these other primitive shapes.
13:47 <Cepheid> Utilizing the paralell nature of a GPU to render a circle, or other complex shape.
13:52 <heftig> Cepheid: i've been following webrender a bit
13:52 <heftig> i think it solves a lot of those problems, but it still lacks a renderer for curves (text included)
13:53 <heftig> pathfinder should be that renderer; i'm not sure what technique it uses, exactly
13:53 <heftig> i think it's neither tesselation nor signed distance fields
13:56 <Cepheid> Mm.
13:58 <Cepheid> I'm kind of surprised, to be honest.
13:58 *** Quits: AppleDash (appled@Gladiolus.Rocks) (Ping timeout: 121 seconds)
13:58 <Cepheid> 2D still has uses, and as displays get larger and larger, resolutions increase, it'll become harder and harder to render flat displays efficiently.
13:59 <Cepheid> Not just for video games, either.
13:59 <Cepheid> I'm talking straight up desktops.
13:59 <Cepheid> This need to fallback onto the CPU for cases a GPU can't handle well, or easily, is not good.
13:59 <Cepheid> Once you fall back to the CPU, performance drops significantly.
14:00 <Cepheid> The approach utilized by Webrender is not a bad idea, but it too has it's own problems.
14:00 <heftig> that problem already exists (phones and laptops with low-power GPUs and high-density displays)
14:00 <Cepheid> Yeah, I know.
14:00 <Cepheid> My desktop crawls when it runs at a native 4K resolution.
14:01 <Cepheid> And I'm using a GTX 970.
14:01 <Cepheid> It's nice that nVidia and AMD keep aiming for top graphics performance in 3D, but..
14:01 <heftig> huh, really?
14:01 <Cepheid> Yeah.
14:01 <Cepheid> I can run the display at 4k@60Hz, but I find the UI is...
14:01 <Cepheid> Slow.
14:02 <Cepheid> Mouse moves fine, but everything else is sluggish. Dragging windows around, resizing windows, and the like.
14:02 <Cepheid> This is under all OSes.
14:02 <Cepheid> Games render just fine.
14:02 <Cepheid> But anything 2D runs as if it's being bogged down.
14:02 <Cepheid> Feels like it's running at like, 15-20 FPS.
14:02 <heftig> ah, yeah, resizing a window is noticeably smoother on a low-dpi display, here
14:03 <Cepheid> Scrolling windows also does the same.
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14:03 *** ChanServ sets mode: +o SunsetShimmer
14:03 <Cepheid> Hence my desire to see an accelerated 2D API that works on a lower level than D3D or OpenGL.
14:04 <Cepheid> I'm not saying it has to be done because I'm a fanatic of 2D games. I mean, that's part of it.
14:04 <Cepheid> But UIs are *NOT* 3D.
14:04 <Cepheid> They can only be accelerated by 3D APIs so far, before the UI starts to get all slow and chunky because of requiring functionality that these GPUs either don't have, or their drivers don't supply.
14:04 <Cepheid> When we hit 8k resolutions(Already happening, as such displays exist), it's only going to get worse.
14:05 <Cepheid> And because of the constant quadrupling of resolution every few years now, it won't be long before 16k pops out.
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14:09 <heftig> Cepheid: don't the current 2D-with-3D APIs implement all the primitives we want?
14:13 *** Joins: ADragonHoarding (ADragonHoar@Pony-krk.qod.41.69.IP)
14:14 <ADragonHoarding> BTW Cepheid
14:14 <Cepheid> Not really.
14:14 <Cepheid> Many of them fall back to CPU, heftig.
14:14 <ADragonHoarding> D&D game is post-poned to tomorrow
14:14 <Cepheid> Oh, okay.
14:15 <ADragonHoarding> Also I made Zorah's armor.
14:15 <Cepheid> What happened?
14:15 <ADragonHoarding> One of the players wouldn't have been able to make it today
14:16 <Tirek> How do you plan on killing your players
14:17 <Tirek> This gross insolence shouldn't go unpunished.
14:18 <Cepheid> heftig: Basically, right now, what happens is that for most simple primitives, it's acceptable to use 3D. Simple in this case being lines, triangles and rectangles.
14:18 <Cepheid> And the occasional polygonal shape.
14:18 <Cepheid> But when you start doing stuff like intersecting polygons, polygons with holes, or smooth curves, things break down.
14:18 <ADragonHoarding> Tirek: Well, they are level 1, and the module does include an Adult Blue Dragon
14:18 <Cepheid> Again, OpenGL and D3D only support basic primitives: lines and triangles. And they aren't curved lines, or triangles with curved eges.
14:19 <Cepheid> edges*
14:19 <Cepheid> To do curved lines with those simple primitives, you have to approximate them.
14:19 <ADragonHoarding> Cepheid: due to the Appreciation Fest, the Zorah quest is available constantly as an Event quest at the moment.
14:19 <Cepheid> Oh, nice.
14:20 <heftig> Cepheid: which is why I mentioned pathfinder
14:21 <Cepheid> How do you suppose that API works?
14:26 <Cepheid> I'd have to look at the code myself, but it either uses approximation, or it utilizes a CPU-generated texture atlas.
14:30 <Cepheid> There are ways around the problem of rendering elements quickly. Most of them involve using the CPU to generate the elements once in a texture, then render the texture.
14:30 <Cepheid> That's why when you leave a window alone in Aero at say, 4k or higher, performance seems alright.
14:31 <Cepheid> But the moment you move or manipulate that window, things chug. Why?
14:31 <Cepheid> Because when you resize an element, or use some sort of funky window effects when moving and such..
14:31 <Cepheid> Those textures have to be cleared, the element redrawn, and displayed.
14:31 <Cepheid> Now imagine doing that several times a second, because the UI decides that keeping the window visible and updating dyanmically is a good idea.
14:32 <Cepheid> My CPU fan literally kicks into overdrive whenever I do any of these kinds of things, under Aero or any other WM out there.
14:33 <Cepheid> Splines use calculus, and approximating them smoothly and nicely is a pretty tricky thing. Even moreso if anti-aliasing is used to make it smoother.
14:33 <Cepheid> Because if you use anti-aliasing, which almost every spline algorithm out there does, you need to fall back to the CPU to render it to a texture first.
14:33 <Cepheid> It's a mess. All of it.
14:34 <Cepheid> Used to be we had accelerated framebuffer devices for rendering 2D stuff. That was back in the 80s and 90s. Then 3D hardware became commonplace for games, and 2D stuff fell to the wayside.
14:34 <Cepheid> It worked for a time, but now it's reaching it's limits.
14:34 <Cepheid> The larger the buffer we draw into, the more memory that is used, and the more time the CPU has to spend on rendering.
14:35 <Cepheid> And when you consider that the jump from 1080p to 2160p is 4x the workload..
14:35 <Cepheid> Then the jump from 1080p to 4320p is going to be 16x the workload. And so on.
14:36 <Cepheid> "But what about movie players?" They have specialized chips for decoding the video data and passing it over to the display quickly. They're especially good at applying gamma manipulation and stuff to the final image if needed.
14:38 <Cepheid> From the looks of things right now, current hardware can manage 1080p. Exceeding that introduces greater and greater performance impacts.
14:40 <Cepheid> And the reason it's getting worse is because the UIs want to have all these fancy features for their window decorations or WM. And then there are the applications that circumvent the conventional style, and use their own widget set. *COUGHS* VALVE *COUGHS*
14:48 * Cepheid is working on schoolwork right now, for thos concerned about his focus on this topic. He's just busy getting stuff set up and fixing a huge mistake he made: He forgot to bring the work he had created with him.
14:49 * Cepheid will also BRB.
14:56 <Cepheid> Right now, the closest thing to the API I want, would be OpenVG, I think.
15:00 <Cepheid> I think this would make a good thesis topic, actually.
15:00 <Cepheid> Current limitations of 2D rendering, their impact om modern computing, and a solution to it all.
15:07 <ADragonHoarding> probably
15:13 <Cepheid> If I ever go for a masters, or if I need to do a thesis for my Undergraduates degree, I'll consider it. It's in an area I like, and it seems like it's gonna be a problem in the future with current display sizes.
15:20 <Cepheid> !link https://www.youtube.com/watch?v=EqqPYySZnVY
15:20 <DerpyBot> I need to ask Twilight about that one.
15:24 <DerpyBot> Twilight told me this video is about KAMELOT - Forever (Live)
15:44 *** Quits: ADragonHoarding (ADragonHoar@Pony-krk.qod.41.69.IP) (Connection closed)
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15:48 *** Joins: Vulpor (Vulpor@Pony-lkvpl9.254-net.sccoast.net)
15:49 <Vulpor> Hey everyone
15:52 *** Joins: ADragonHoarding (ADragonHoar@Pony-krk.qod.41.69.IP)
15:53 <Vulpor> So during the Superbowl we had many ads
15:53 <Vulpor> For me this one made me squeel like a girl
15:54 <Vulpor> !link https://www.youtube.com/watch?v=fZsWrusH41I
15:54 <DerpyBot> I need to ask Twilight about that one.
15:54 <DerpyBot> Twilight told me this video is about YouTube
15:54 <Vulpor> Good don't spoil it
16:01 * DerbyFloat barks at Quill-Swirl and licks Vulpor
16:02 * Quill-Swirl gives many hugs
16:06 <DerpyBot> New post on Equestria Daily by Makenshi: Spooky Belle Music: Toby Macarony - Drifting off to Sleep [Electronic] [ http://tinyurl.com/yyooynae ]
16:08 <Cepheid> What's everyone up to today?
16:11 <ADragonHoarding> Getting annoyed at level 2/3 for ignoring 50% of a request.
16:12 <ADragonHoarding> "I appreciate the explanation of the cause of the issue. However, he needs to delete the record and he can't, why are we ignoring the request for back-end deletion?"
16:13 <Cepheid> FUn, fun.
16:15 <Cepheid> I should go pick up some lunch.
16:16 <Cepheid> My stomach is churning and I don't feel too great.
16:20 *** Quits: RazorSharpFang (RazorSharpF@Pony-sq2v4f.tpgi.com.au) (Connection closed)
16:21 *** Joins: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP)
16:22 <LibrarianofHope> hoi
16:22 <LibrarianofHope> i spent the weekend trying to beat a wargroove mission
16:22 <LibrarianofHope> havent had such a challenge in ages
16:31 *** Quits: Vulpor (Vulpor@Pony-lkvpl9.254-net.sccoast.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
16:37 <Cepheid> Heh.
16:37 <Cepheid> Great feeling to beat a challenge, ne?
16:40 <Cepheid> This dish... I am not sure what it is. I asked the cook. She said pork and noodles. But this... This looks like tofu. Not pork.
16:40 <Cepheid> Not complaining. I don't mind meat-flavoured or even plain-flavoured tofu.
16:41 <Cepheid> Nope. Meat. Looked like tofu due to how it was cut, I guess.
16:43 <Cepheid> !link https://youtu.be/Lb17Vaph3DI
16:43 <DerpyBot> I need to ask Twilight about that one.
16:45 <Cepheid> o/' OOOOOoohh broke my heart at the funplex, yes you did, yes you did~ o/'
16:47 <DerpyBot> Twilight told me this video is about The B-52s - Funplex
16:51 *** Joins: Fall (Fall@Pony-535.9lm.228.37.IP)
16:55 *** Joins: RyuImperator (RyuImperato@Pony-eqfc6g.dip0.t-ipconnect.de)
17:06 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Plushie Compilation #310 [ http://tinyurl.com/y2l2gxdb ]
17:23 *** Quits: Colgate (rabbit@brushie.horse) (Connection closed)
17:28 <LibrarianofHope> hoi fall
17:28 *** Joins: Colgate (rabbit@brushie.horse)
17:28 * LibrarianofHope gives fall the fall of the week award
17:28 <Fall> Evening
17:28 <LibrarianofHope> big boss colgate!
17:28 * LibrarianofHope salutes
17:30 <LibrarianofHope> i just began design works on a symbiote charcter and system for my charcters
17:30 <LibrarianofHope> i do like venom
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18:01 *** Joins: Mr`Ed (coco@Pony-ap8dnm.res.rr.com)
18:13 <Cepheid> Well it would've been, could've been worse than you'd ever know~
18:15 <LibrarianofHope> cepheid broke, please restart your cepheid
18:19 <Cepheid> !link https://www.youtube.com/watch?v=penvn9VL32Y
18:19 <DerpyBot> Twilight told me this video is about Modest Mouse - Dashboard
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18:24 <LibrarianofHope> im having a hard time focusing
18:24 <LibrarianofHope> im guessing lack of glucose on the brain, i reduced my sugar intakr a lot
18:29 <Mr`Ed> Hello
18:35 <Fall> Hellew
18:42 * DerbyFloat drools on LibrarianofHope
18:44 <Fall> Eww...
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18:58 <LibrarianofHope> dont drool on books
18:58 <LibrarianofHope> drool on fall, im not sure what he is
19:04 <Cepheid> Right, I'm headed on home. I'm not feeling too great.
19:05 <Cepheid> I blame the environment.
19:06 *** Quits: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP) (Ping timeout: 121 seconds)
19:06 <DerpyBot> New post on Equestria Daily by Makenshi: "Pony Inside" Music: Rusty Thorsell - Fields of Phall (For Gears) [Indie Pop] [ http://tinyurl.com/y6zuo5gu ]
19:08 *** Joins: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP)
19:11 <ADragonDreaming> blame it on the rain
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19:12 *** Joins: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP)
19:12 <LibrarianofHope> global warming is affecting our cepheids
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19:18 <Cepheid> It isn't raining and it is sunny and clear out. No. The problem lies with indoor environment.
19:19 <Cepheid> There is a musty smell all around the campus. And students lack of general cleanliness means smells aplenty.
19:19 *** Quits: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net) (Connection closed)
19:20 <Cepheid> Don't think the water from the water fountain is helping either. Smelled okay. Looked cloudy.
19:20 <ADragonDreaming> Blame it on Rio/Me/The Rain/The Weather/Politics/George Foreman/The Economy
19:20 *** Joins: HyperDash (HyperDash@Pony-obvko9.wa.comcast.net)
19:20 <LibrarianofHope> i blame it on the lack of puppies per capita
19:20 *** Joins: Felixia (Felix@Pony-mtbb9h.static.versatel.nl)
19:20 <ADragonDreaming> also Nergigante.
19:21 <LibrarianofHope> he resigned, the whole shaggy affair stressed him too much
19:21 <ADragonDreaming> Before Shaggy, it was Chuck Norris. Before Chuck, it was Bruce Lee. Before Bruce Lee, I dunno, but it was somebody.
19:24 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
19:25 <ADragonDreaming> "This chicken has so much oil the US tried to invade it."
19:26 <LibrarianofHope> the shaggy thing is amusing to me
19:26 <LibrarianofHope> mostly a silly joke
19:27 *** Sleeping_Nightmares is now known as Filly_Nightmares
19:27 *** Quits: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
19:28 *** Joins: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP)
19:29 <ADragonDreaming> Cepheid: it looks like D&D is back on for tonight
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19:39 <LibrarianofHope> you have a sesion?
19:39 *** Quits: ADragonDreaming (IceChat9@Pony-fgc.eoa.56.172.IP) (Ping timeout: 121 seconds)
19:39 <LibrarianofHope> i have always wanted to play owo
19:47 <SunsetShimmer> Had it not been Shaggy, it would have been Mr X
19:51 <ADragonHoarding> I'm running it for a specific group, yeah.
19:54 *** Quits: Jouva (jouva@Pony-7hugks.fios.verizon.net) (Connection closed)
20:00 * Filly_Nightmares kneads LibrarianofHope
20:01 *** Quits: OctaveSymphony (OctaveSymph@Octave.fluffy.pegasi.mare) (Connection closed)
20:05 <LibrarianofHope> nah, mr x lacks the dumb appeal
20:06 <LibrarianofHope> shaggy works becuase the coward perception and the mental dissonance
20:06 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2889 [ http://tinyurl.com/y2q3mr7a ]
20:07 * Schism hums, shakes his head. Looks around, then offers folks a slice or two of bananana bread.
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20:14 <LibrarianofHope> memes evolved too fast
20:14 <LibrarianofHope> i was still in last leg of college when the troll face era started
20:15 *** Joins: Ali (Ali@Pony-vt1a06.4nua.5fca.1702.2600.IP)
20:15 *** ChanServ sets mode: +qo Ali Ali
20:16 * LibrarianofHope jumpscares ali
20:16 <LibrarianofHope> boooo
20:16 * Ali is throughly lodged in the ceiling by her horn. flailing commences
20:16 *** Quits: LibrarianofHope (Librarianof@Pony-5v8.8lh.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
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20:25 <LibrarianofHope> we need a ladder.
20:25 <LibrarianofHope> cant you just magic yourself out?
20:25 <LibrarianofHope> make a small hole around the horn, ill get a cushion
20:26 <Fall> Better make it fast, because those three pinatas hanging around you have a date with my baseball bat in six minutes
20:27 * Ali cries and flails
20:27 * Schism sets a pillow under Ali.
20:27 <LibrarianofHope> So much for overpowered magic
20:27 * Fall selects his preferred blindfold
20:28 * LibrarianofHope gets out the bazooka
20:28 <Ali> You guys are all monsters hurting a poor defenseleses unicorn lodged in the ceiling
20:28 * PinkieShy Meows
20:29 <Fall> I haven't technically hurt anypony yet! You still have... four and a half minutes! And I'm not sure I appreciate what you're insinuating about my aim
20:29 <LibrarianofHope> im not a monster, im a slightly mutated human in book form with a heavy gun
20:29 * LibrarianofHope fires
20:31 <LibrarianofHope> either she got dislodgged or we need a new big mod
20:31 <LibrarianofHope> either way i owe da boss a ceiling
20:32 <Fall> And you owe the International Pinata Association an explanation for what I'm pretty sure counts as cheating
20:33 <LibrarianofHope> im mexican, i win by default
20:36 <LibrarianofHope> imagine an animation of this whole thing
20:36 <LibrarianofHope> all da views
20:47 <PinkieShy> I think I might regret it.. But I'm tempted.. To finally do what most people have done..
20:47 <PinkieShy> Give FortNite a try..
20:48 <Fall> Ah the benefits of not being a gamer
20:49 <PinkieShy> I mean i know i would suck.. horribly but.. the thing about sucking is probably will get better :P
20:50 <LibrarianofHope> it would take timee
20:51 <LibrarianofHope> its amusing to watch certain streamers, reminds me of my halo 2 days way back
20:52 <LibrarianofHope> i could try again that impossible mission in wargroove or design my new character for my novel
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20:54 <PinkieShy> system requirement labs so i meet the recommended specs..
20:56 <Cepheid> Lately, the water at the university has been... weird.
20:56 <Cepheid> In some places, outright dirty. In other places, cloudy. In the remainder, it's reasonably clean/clear looking.
20:58 <LibrarianofHope> its a water demon
20:58 <LibrarianofHope> or faulty pipes
20:58 <LibrarianofHope> either way, an italian plumber might assit
20:59 <Cepheid> SunsetShimmer: Apparently, there's a way to glitch a second Mr. X into RE2 Remake.
21:00 <Schism> Can you have them kill each other like Pyramid Head?
21:01 <Schism> (I jest, of course.)
21:01 <Cepheid> Nah.
21:02 <Cepheid> Apparently it requires glitching in the first place, so it's unlikely to happen.
21:02 <Cepheid> Basically, you have to get him to show up in the first place. Then trigger another spot where he's supposed to show up.
21:03 <Schism> Huh, FFVIII is 20 years old.
21:03 <Schism> Also, aha.
21:05 <Cepheid> Thing is, the two spots he's known to show up are disconnected in such a way that you can't trigger them naturally one after the other.
21:05 <Cepheid> Though, in a 2nd run game, it might be possible.
21:05 <SunsetShimmer> FFIX is better. ;D
21:06 <Schism> Oh, Cepheid. The touch typing bullet hell shooter now has a demo available.
21:06 <Cepheid> heh.
21:10 <ADragonHoarding> FYI Cepheid, not sure if saw earlier: D&D session is back on for tonight
21:11 <Cepheid> I saw.
21:32 *** Quits: RyuImperator (RyuImperato@Pony-eqfc6g.dip0.t-ipconnect.de) (Connection closed)
21:33 * Cepheid covers up in five blankets, shivering so much his teeth are chattering. "So... cold.."
21:42 *** Joins: Lumindia (Lumindia@is.a.miner.pony)
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21:48 *** Quits: Lord_Greener (The_Greene@Pony-kape5f.bb.dnainternet.fi) (Quit: )
22:24 <Schism> Oh, it's only -8-- oh. It's going to get to -19 tonight.
22:41 <LibrarianofHope> coldest i been was either london or michigan
22:41 <LibrarianofHope> my area is mercifully mild
22:42 <LibrarianofHope> worse cold can be fought with a jacket or fluffy blankets
23:06 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend - Equestria Girls / Anthro MLP Art Gallery #84 [ http://tinyurl.com/y2jpwet8 ]
23:07 <ADragonHoarding> I am in Michigan.
23:07 *** Quits: ADragonHoarding (ADragonHoar@Pony-krk.qod.41.69.IP) (Connection closed)
23:21 <Ali> No, now he's dc'd *shot*
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23:47 *** Joins: Pony|28556 (Pony28556@Pony-i454b4.cable.virginm.net)
23:48 <LibrarianofHope> cleaned up mail a bit to let my mind wander
23:50 *** Joins: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)
23:50 <ADragonDreaming> Cepheid: if you wanted, I have some time before session. Can play until it gets to around 8 pm
23:55 <Cepheid> Alas, sorry, I cannot.
23:55 <ADragonDreaming> okee
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