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00:01 <PinkieShy> heh
00:01 <PinkieShy> I was just Fluttershy with a super mario on her back in VR.
00:02 *** Cyan|Phone is now known as Cyan_Spark
00:04 * Schism takes a cold flaxseed pack out of the freezer. It melts.
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00:09 * Cepheid watches it turn dark as a storm approaches.
00:15 * Filly_Nightmares kneads Cepheid
00:15 * Filly_Nightmares licks Cyan_Spark
00:15 * Cyan_Spark wet-fur
00:16 * Filly_Nightmares purrs and kneads Cyan_Spark
00:16 * Cyan_Spark has a kittypone now :o
00:21 <Schism> Batling!
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00:34 <Cepheid> Aaand we just lost power.
00:35 <Jackie2> How are you typing here?
00:35 <Schism> Yerp.
00:37 <Cepheid> Smartphone.
00:41 <Jackie2> Is it me
00:42 <Jackie2> Or is that the Knife Spear is now hard to craft in CDDA
00:43 <Cepheid> Wouldn't know. Haven't played it in some time.
00:44 <Jackie2> I find it impossible to find a drilling quality tool in the early stages
00:45 * DashedRainbows sniffs Jackie2 and hugs
00:45 <ADragonDreaming> cdda?
00:46 <ADragonDreaming> Hope you get power back soon, Cepheid, it's a bit hot to be without fans or AC.
00:47 * Schism blinks at a writer actually providing a suitable mathematical formula for teleportation ranges, thaumically speaking. "Nice."
00:47 <Cepheid> It is actually average here right now.
00:48 <Cepheid> CDDA is Cataclysm Dark Days Ahead. A survival roguelike set in a zombie apocalypse.
00:49 <Cepheid> I tried to help development of it once. Then the lead developer harassed me for a good hour over getting a flu shot.
00:49 <Schism> That'll sour one on any project, yes.
00:50 <ADragonDreaming> gotcha
00:51 <Cepheid> Yeah. He thought it was a government scam, among other things, and basically berated me and treated me like a gullible idiot for getting it.
00:51 * Schism eyebrows. "They subsidize those shots here. Not many scams tend to be given away for free to anyone who asks."
00:53 <Schism> Literally speaking, at that. You walk into any drugstore in the country, they'll sit you down, poke you, and give you a bandage, the only question being 'are you currently ill?'.
00:54 <Cepheid> Yeah they kind of ignored anything I said. Gullible idiot thing.
00:54 <Cepheid> But yeah, because of that I am hesitant to play the game or work on it.
00:55 <Cepheid> Unfortunate too. Was pretty far up there with some stuff. Almost Dwarf Fortress levels of customization. You could build your own deathbus.
00:56 <Cepheid> Oh well. Their loss.
00:57 <Cepheid> So Adra. Earlier I was engineering. Guess what I found.
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01:08 <Jackie> CDDA is close as open source DF
01:08 <DerpyBot> New post on Equestria Daily by Sethisto: Interesting Interview with Lauren Faust About Getting Into Animation [ http://tinyurl.com/y35y4nlx ]
01:30 <Cepheid> Aaaand power is back.
01:32 <Cepheid> Now if only I could get the server to power on. o3o
01:32 <Cepheid> Or at least, get past POST.
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01:35 <Reiko> Welcome back
01:38 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3038 [ http://tinyurl.com/y6zox6jg ]
01:43 *** Joins: HyperLoop (HyperDash@Pony-obvko9.wa.comcast.net)
01:49 <Cepheid> I wonder why it is that this PC's BIOS takes forever to boot when AHCI mode is enabled.
01:49 <Cepheid> In any case, it's booted now, so let's remote in..
01:51 <Cepheid> Servers are back up.
01:52 * Ali thinks that Cepheid might as well shut down the Terraria one, cause it'll corrupt to unfixable as she's no longer playing it right now.
01:52 <Cepheid> It doesn't run when no one's online.
01:53 <Ali> I think it does, cause that corruption crept closer and closer to the jungle
01:53 <Ali> Its already starting to take it over.
02:06 <PinkieShy> So someone i saw the other day he told me he got rid of his cell phones years ago lol
02:06 <PinkieShy> He only uses landline phones.. Honestly i couldn't see myself going back to no phone at all.. They are kinda important these days..
02:06 * Ali doesn't really use a cell phone
02:07 <Jackie> What about smartphone
02:07 <Ali> What's a smartphone? *shot*
02:08 <ADragonDreaming> a phone that's passed a test.
02:13 <Jackie> I've never experienced Linux 5.x
02:33 * DashedRainbows licks PinkieShy a lot
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03:08 <DerpyBot> New post on Equestria Daily by Makenshi: Fizzlepop Berrytwist Music: StableTwoStallion - Tempest Shadow [Industrial Gothic Metal] [ http://tinyurl.com/y2t84o4z ]
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04:08 <DerpyBot> New post on Equestria Daily by Calpain: Newbie Artist Training Grounds IX: Day 19 [ http://tinyurl.com/y5hfl63m ]
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04:46 * DashedRainbows curls up on Ali with her favorite plushie
04:46 * Ali cuddles DashedRainbows and noses RazorSharpFang
04:52 <RazorSharpFang> Hey heys
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05:10 * PinkieShy climbs on Ali's head and falls to sleep in her mane.
05:15 * Ali flops with a sleeping pone on her head on RazorSharpFang, wonders what they've been up to.
05:22 <RazorSharpFang> Work mostly, alongside applying for more jobs cos this one's about to expire.
05:23 * Ali nod nods
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05:27 * Filly_Nightmares licks Ali
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05:45 * Ali boops Filly_Nightmares nosie
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06:15 *** Filly_Nightmares is now known as Surreal_Nightmares
06:15 *** Joins: Changeling_Nightmares (Surreal@Cutest.Floofy.Changeling.Batpone)
06:15 *** Changeling_Nightmares is now known as Filly_Nightmares
06:15 * Filly_Nightmares kneads Ali
06:16 * Ali kneads Filly_Nightmares with mango
06:16 * Filly_Nightmares sneezies and curls up around Ali and snugglies mango!
06:17 * Ali floofs up Filly_Nightmares to keep her warm without blankets and nuzzles her softly
06:17 * Filly_Nightmares purrs at the floofing and kneads Ali cheekies happily!
06:36 *** Joins: ConfusionRift (ConfusionRi@Pony-8vs.5tl.56.45.IP)
06:36 *** ChanServ sets mode: +o ConfusionRift
06:36 <ConfusionRift> Hello everypony.
06:38 * Filly_Nightmares wonders if she should ask for a refund for Starbound!
06:39 <ConfusionRift> I'm guessing you weren't too impressed?
06:39 <Filly_Nightmares> Yis!
06:40 <Filly_Nightmares> I like the multiple worlds thing but it doesn't feel like anything changed with the newest update!
06:40 <Filly_Nightmares> I don't want to install mods to have to have fun in it!
06:42 <ConfusionRift> I think it grants itself more as a builder, really. Yes, there's a story and things to do, but if you have it down to a tee, you can beat the game no problem.
06:42 <ConfusionRift> Unlike some other... unmentionable game at the time.
06:42 * Filly_Nightmares mewls
06:43 <Filly_Nightmares> I don't really like the building in the game
06:43 <Filly_Nightmares> It doesn't feel right :<
06:43 <ConfusionRift> It tries to be kinda realistic, and not realistic.
06:44 * Filly_Nightmares doesn't feel satisfied when she places anything down :<
06:45 <ConfusionRift> I getcha.
06:45 <ConfusionRift> At least it's more stable and balanced.
06:46 <ConfusionRift> It's just they have been making some really odd decisions.
06:48 * Filly_Nightmares lays on ConfusionRift and rolls onto her back
06:48 <Ali> Filly_Nightmares, most people only got Starbound for the loophole for the summer sale
06:48 <ConfusionRift> Actually... I kinda backed it.
06:48 <Ali> Kinda like us with Plantera eh ConfusionRift
06:49 <Ali> Sorry I'm reading up on everything I missed
06:49 * Ali sends Plantera after Filly_Nightmares
06:49 * Filly_Nightmares beats it wif sniper rifle! o4o
06:49 <ConfusionRift> Aah, I see. Also... yeah, didn't want to mention that... situation.
06:50 * Filly_Nightmares got it for soda too and she wanted to try it out too!
06:50 * Filly_Nightmares bounce
06:50 <Ali> Five stupid hours of finding the bulb only to die
06:50 * Filly_Nightmares beat it wif friends!
06:50 * Filly_Nightmares beat it back in 2013! Or 2014!
06:50 * Ali has never beaten Terraria
06:51 <ConfusionRift> Now that I think of it, we DID spend that much. Shesh.
06:51 <ConfusionRift> Filly_Nightmares: In expert mode?
06:51 * Filly_Nightmares bounces excitedly at ConfusionRift!
06:51 <ConfusionRift> Guess that's a yes.
06:51 <Ali> And to think....1.4 is going to make a SUPER expert mode....
06:51 <ConfusionRift> HAH!
06:51 <ConfusionRift> Yeah, no, no thank you, don't need it.
06:52 <ConfusionRift> I'm more intrigued about the new in-game changes.
06:52 <Ali> I'd rather switch to a NORMAL difficulty world
06:52 * ConfusionRift nods.
06:53 <ConfusionRift> Actually, haven't played Starbound in a long time. Might dust it off for a bit.
06:53 * Ali doesn't own starbound, doesn't see any interest in it either.
06:53 * ConfusionRift shrugs. "Okaday."
06:56 * ConfusionRift wonders how Space Engineers is doing.
06:58 <ConfusionRift> Hmm, still very active.
06:58 * Filly_Nightmares eee!
06:59 * ConfusionRift huggles Filly_Nightmares and Ali. :P
06:59 * Ali nuzzles ConfusionRift
07:00 * Filly_Nightmares suckles on Ali nosie
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07:19 * Filly_Nightmares licks uni cheekies!
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07:42 <RazorSharpFang> If I'm electrolysing saline water and burning the resulting gasses in another chamber, is my end product hydrochloric acid?
07:44 <ConfusionRift> Doesn't electrolyzing saline water still produce oxygen and hydrogen?
07:44 <RazorSharpFang> Chlorine will be produced in preference to oxygen because it takes less energy
07:47 * ConfusionRift shrugs.
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07:53 *** Changeling_Nightmares is now known as Filly_Nightmares
07:53 * Filly_Nightmares licks ConfusionRift and kneads RazorSharpFang
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09:38 *** Surreal_Nightmares is now known as Filly_Nightmares
09:38 * Filly_Nightmares mewls at Schism
09:56 <Finwe> o3o
09:56 * Finwe hats on Schism.
10:44 * Lumindia hugs Schism TIGHT
10:44 <Lumindia> :D
10:46 * Schism flops into the channel. Then is strangled.
10:47 <Schism> Finwe: So, did you have the opportunity to attend the official Heavy Metal World Knitting Championships?
10:48 <Lumindia> I cleared Titania EX last night!
10:48 <Lumindia> :D
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10:57 <Schism> Lumin: Grats!
11:08 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1630 [ http://tinyurl.com/y3qt44ym ]
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12:08 <DerpyBot> New post on Equestria Daily by Sethisto: Ponies: The Anthology 7: BronyCon 2019 Teaser [ http://tinyurl.com/yymjl3nw ]
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12:47 * Cepheid awakens.
12:51 <Schism> "Oh, crud." "What? What is it?" "Slightly different thaumic background fields. Different angles of approach. Our three is not your three." "Are you having a stroke?" "We are going to have a LOT of fun incorporating our methods. Bring the scholars, the journalists, the editors, and a ton of willow bark."
12:55 * Schism rolls over to Cepheid and offers a slice of lemon scone.
12:55 * Cepheid noms.
12:56 <Schism> Cepheid: Headcanon, you might like this one. Imagine if the first object-oriented programming languages were written, not in Germanic, but in Japanese.
12:57 <Schism> Or any tonal language, come to think.
12:57 <Cepheid> Heh.
12:57 <Schism> Now here's the fun part. If magic in Equestria is different from that on Earth, not in form, but in function...
13:07 <Schism> I'm surprised Finwe hasn't answered yet.
13:08 <Schism> Anyway, Cepheid: Different programming techniques we haven't thought of yet -- and the idea of magical wards and ideas implemented into binary programming - are rarely, if ever, explored.
13:08 <Cepheid> There's one anime that explored the concept of a programming language being used for spells.
13:09 <Schism> Undoubtedly more than one, but yea. I like the idea.
13:10 <Schism> If spells are simply a manipulation of energies in such a way that they flow in a consistent fashion, then the next obvious step would be algorithms. However... the question is whether OUR algorithms would be consistent with someone else's.
13:12 *** Quits: RyuImperator (RyuImperato@Pony-fmtu90.dip0.t-ipconnect.de) (Quit: Leaving.)
13:13 <Schism> Now here's the trick. Is it plausible that our own understanding of language informs our algorithms, and that someone else's understanding of algorithms could have some gaps that ours could fill, and vice versa?
13:15 <Schism> Our perception of reality, too.
13:19 <Cepheid> It's more than plausible, I'm pretty sure it's the case.
13:20 <Schism> Hm. Then it behooves us to poke a hole in the fabric of the universe at our earliest convenience.
13:21 <Schism> And if that creates a major issue, A. it's likely that such an issue has already arisen, and B. a collected understanding of the multiverse could only help us solve it.
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13:31 <Cepheid> https://www.reddit.com/r/AnimalTextGifs/comments/ccavrn/quantum_meow/?st=jy2zyenj&sh=c43e17a6
13:36 <Cepheid> https://www.reddit.com/r/AnimalTextGifs/comments/cbxl5u/the_potoo_coffee_in_the_break_room_was_empty_oc/?st=jy30566b&sh=fd07b440
13:37 <Schism> Roughly how I feel: https://www.reddit.com/r/cats/comments/ccxinl/my_6_week_old_kitten_taking_a_nap/
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13:48 *** Jouva_ is now known as Jouva
13:48 <Cepheid> https://www.reddit.com/r/AnimalTextGifs/comments/ca693p/meal_time/?st=jy30l9df&sh=86a5ec3f
13:50 <Cepheid> Dogs, they ain't too bright.
13:54 <Schism> You do recall that image of the three cats eating out of the wrong bowls?
13:55 <Schism> Cats ain't too bright, either. http://www.infinitecat.com/archive19/cute19/three-cats-eating.jpg
13:56 <Cepheid> Heh.
13:56 <Cepheid> Hum..
13:56 <Cepheid> For my game, do I want Asteroids-type movement, or do I want EVE/Action RPG-style movement?
13:57 <Cepheid> In other words, do I want A) I press "UP", and my ship moves in the direction I'm facing, or B) I click somewhere, and the ship does it's best to go there.
13:57 <Cepheid> Both approaches work, but I feel like approach A would actually be problematic.
13:58 <Cepheid> The main problem I have with approach A is distances.
13:58 <Cepheid> In order to see far away, you'd have to zoom out to a point where you can't see yourself anymore.
13:59 <Cepheid> Meanwhile, EVE's system utilizes a click-to-move system, and for combat, utilizes targeting and then setting weapons to fire in that direction.
13:59 <Cepheid> Which makes it easier to handle extreme ranges for weapons, utility devices, and such.
13:59 <Cepheid> Of course, you lose some control.
14:00 <Cepheid> On the other hand, it does have some extra benefits. It basically allows for strategy control of multiple ships, if you so desire.
14:00 <Cepheid> There's actually a third approach that just came to mind.
14:01 <Cepheid> It's an extension of approach A. You use arrow keys to turn, thrust forward, brake/thrust backwards, but..
14:01 <Cepheid> To handle the larger distances, the camera can be detached from the player's ship and panned around.
14:02 <Cepheid> When the camera becomes detached, a small view appears in the corner, showing a slightly zoomed out view of your ship and it's surroundings. Close enough to see which way it is facing, far enough to see immediate surroundings and avoid colliding with stuff.
14:03 <Cepheid> Which seems like a good compromise.
14:04 <Cepheid> It allows you to pan around, look at stop, aim large distances, while at the same time allowing control of your ship.
14:04 <Cepheid> Er, look at stuff*
14:05 <Cepheid> Schism, ADragonDreaming, thoughts?
14:07 <Cepheid> I think I'll go with this approach, because I just came up with an interesting idea for a later date that might be worth investigating.
14:07 <Schism> It's a good compromise, IMO.
14:07 <Cepheid> Lately, monitors have gotten really... weird.
14:07 <Cepheid> Thanks to curved displays, we now have these monstrously-wide displays.
14:07 <Cepheid> 21:9 and other weird aspect ratios.
14:08 <Schism> I don't know if you'd want to use that as a baseline. 4:3, while antiquated, seems to be a good basis.
14:08 <Cepheid> Basically, an alternative to using 3 monitors side-by-side, with two angled.
14:08 <Cepheid> No, no.
14:08 <Cepheid> I'm bringing this up for a different reason.
14:09 <Cepheid> The concept is akin to using 3 monitors side-by-side, three complete, FHD monitors.
14:09 <Cepheid> That little corner display I mentioned.
14:10 <Cepheid> I could split these large monitors into 3 sections. Primary main display, and two separate displays of different camera views.
14:10 <Cepheid> So the center contains the main view, which is of the player ship at all times.
14:10 <Cepheid> The left or right display could be the panned view, showing a distant location.
14:11 <Schism> Ah, I see what you mean then... hmm.
14:11 <Cepheid> Of course, when they're inactive, they'll just be an extension of the main view.
14:11 <Schism> Way back when, this was standard practice for playing Quake 3 or Tribes.
14:11 <Cepheid> There's actually a game I'm aware of that does this in a sense, uses a separate display for something else.
14:12 <Cepheid> Guh, the name escapes me.
14:12 <Cepheid> But basically, the game used a separate display for showing the map.
14:12 <Cepheid> An RTS game, where a secondary display is used to show the minimap in a much more zoomed appearance.
14:12 <Schism> Final Fantasy Crystal something.
14:12 <Cepheid> No, not that one.
14:12 <Cepheid> It's a PC game.
14:13 <Schism> Oh, an RTS. Either way, the idea has been used a few times.
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14:13 <Cepheid> Yeah.
14:13 * Schism boops Cepehid. "And, of course, there's Keep Talking And Nobody Explodes."
14:13 <Cepheid> There's also other uses for multi displays.
14:13 <Schism> That's kind of an odd duck, but it fits the bill.
14:13 <Cepheid> In flight and space simulators, the other displays can sometimes be used for side or top views.
14:14 <Cepheid> I think Elite Dangerous does this.
14:14 <Cepheid> Same for the X series.
14:14 <Cepheid> Too bad that the X series is basically falling apart, though. It's the kind of game I like to play, but.. yeah.
14:14 <Schism> AH! Now I know what I was thinking of! Artemis: Spaceship Bridge Simulator.
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14:14 <Cepheid> Heh.
14:15 <Schism> Oh, come on, that was an obvious one. :P There haven't been enough games in that genre.
14:17 <Cepheid> Lot of genres that don't have enough games.
14:17 <Cepheid> The type I'm making here, not a lot of games in it. The only worthwhile ones I'm aware of are Avorion, EVE and the X series.
14:17 <Cepheid> And Avorion is good, but it needs work.
14:20 * Cepheid also needs to investigate creating an editor for ships and stations. Will use a block editor like most games, but is gonna take inspiration from Avorion with the way it does things.
14:20 <Cepheid> See, Avorion is block-based, like most voxel games, but it does something that I've yet to see any other voxel game do.
14:21 <Cepheid> You can scale the individual axes of the block.
14:21 <Cepheid> So, you have your typical perfect right-angle triangular block, right?
14:22 <Cepheid> Well, you can scale it such that it becomes elongated. Place enough of them, and with appropriate scaling, and you can, well.. Give me a moment.
14:23 <Cepheid> https://steamuserimages-a.akamaihd.net/ugc/785232809048317362/497B446FEFB377418B7BF0D974FE92F2B1529487/
14:23 <Cepheid> You can create some pretty impressive curves.
14:26 <Cepheid> Like that game, though, I'm going to keep things relatively simple.
14:27 <Cepheid> Basically, rotation is limited to 90 degrees and flipping vertically or horizontally.
14:27 <Cepheid> Hmm. Actually... *Thinks*
14:27 <Cepheid> No. I can do sub-90 rotations.
14:28 <Cepheid> I can just use math to do some calculations to simplify stuff.
14:29 <Cepheid> *A lightbulb turns on above Cepheid's head*
14:29 <Cepheid> Ow.
14:35 <Cepheid> Anyhow, ship composition and construction's for later. Right now I still need to do the UI. I also need to re-structure the code.
14:35 <Cepheid> I've decided, after seeing it used in a number of modern games, to separate the game into a client-server model, even for single-player.
15:00 <Cepheid> Hmm.
15:05 <Cepheid> Neptune is ~30 AU out. The Edgeworth-Kuiper Belt extends from Neptune to ~50 AU. But a quick perusal of research implies that the average solar system has 1.6 planets, with orbits ranging from 0.5 to 10 AU. Either we can't see planets further out in solar systems, or ours is an exceptional case.
15:06 <Cepheid> I'm just wondering what the upper limit should be, right now.
15:07 <Cepheid> Actually, I guess I could just deal with the potential for the Kraken.
15:08 <DerpyBot> New post on Equestria Daily by Calpain: "Equestria Girls: Accountibilibuddies" Pick Your Ending Shorts Now On Dailymotion [ http://tinyurl.com/y3fp6bk9 ]
15:09 <Cepheid> With a double-precision floating point value, the maximum possible distance from point (0,0), assuming meters being the unit of measurement, is approximately 15,052 AU.
15:10 <Cepheid> If we reduce that to centimeters, we get 150.52 AU.
15:10 <Cepheid> But centimeters seems a bit much.
15:10 <Cepheid> ... Wait, it's 53 bits.
15:11 <Cepheid> So it's 60,209.41 AU.
15:11 <Cepheid> If I reduce it to centimeters, we get 602.09 AU.
15:12 <Cepheid> And that's just radius. Diameter is twice that, so 1,204.18 AU from edge to edge.
15:13 <Cepheid> Also, I'm not considering exponent values. I'm just considering what can be stored without losing accuracy.
15:13 <Cepheid> Which basically expands it to much, much greater distances. But then I get Kraken issues.
15:13 <Cepheid> So set an upper limit of, hmm... 500.00 AU from the center. Anything beyond that just kills you.
15:17 * Cepheid decides to make the reason for destruction a reference to Zork.
15:17 <Cepheid> "You're approaching the edge of the solar system. A space grue is likely to eat you."
15:17 * Cepheid passes 500 AU. Is destroyed. "A space grue has eaten you."
15:31 <Cepheid> Hmm.
15:33 <Cepheid> Accuracy of 1cm, a quad tree covering the full 1000AU sector size down to meter resolution would have a depth of... 51. Down to 1km, a depth of 41. With exception to asteroid belts, it's doubtful that a large number of objects will be within 1km of each other. That is, more than 100 or so. Ships and stations might go over this, but even then..
15:33 <Cepheid> Iterating over 100 or so items is still trivial.
15:34 <Cepheid> What would it take to achieve a maximum depth of 32..?
15:34 <Cepheid> 1 Megameter would have a maximum depth of 31.
15:34 <Cepheid> (1000 kilometers)
15:41 <ADragonDreaming> working on your space trucker world?
15:42 <Cepheid> Yes.
15:42 <Cepheid> I'm defining the structure and layout, both internally and visibly.
15:42 <ADragonDreaming> cool
15:43 <Cepheid> I'll be using centimeter-level accuracy. Though, I do wonder.
15:43 <Cepheid> I know that the US still uses imperial measurements, and is more familiar with them. Should I support the ability to switch to them on the display?
15:43 <Cepheid> It's a simple implementation detail.
15:43 <Cepheid> Internally everything uses metric, the display just needs to do a translation.
15:44 <ADragonDreaming> I'd say allow for both to be displayed.
15:44 <ADragonDreaming> but don't allow for only imperial.
15:44 <ADragonDreaming> unless that's more of a hassle
15:44 <Cepheid> Nah, I can allow for both.
15:44 <Cepheid> I can allow switching between either, or simply showing both.
15:45 <Cepheid> It'll probably be done in the form of <metric>(<imperial>), so for example, "1000km (0.621 miles)"
15:45 <Cepheid> And allow swapping the two.
15:46 <Cepheid> Actually, I should probably show it in yards at that point.
15:46 <Cepheid> If the current measurement < 1.0 <unit>, it should show the next lowest unit instead.
15:47 <Cepheid> So for example, 0.5km = 500m, and 0.621 miles = 1093.61 yards.
15:47 <ADragonDreaming> If showing CM, translate to inches. If showing meters, translate to either feet or yards.
15:48 <ADragonDreaming> If showing KM, translate to miles.
15:48 <Cepheid> Mmm.
15:49 <Cepheid> And beyond that, probably switch to a metric-like system.
15:49 <Cepheid> So 1000 miles is 1 megamile, 1000 megamiles and so on.
15:49 <Cepheid> Up until finally AU.
15:50 <Cepheid> AU is weird regardless of system used.
15:50 <Cepheid> It's the rough average distance between the Sun and Earth.
15:50 <ADragonDreaming> well, there's also light-seconds, light-minutes, and light-years.
15:50 <Cepheid> And is approximately 149,597,870,700 meters.
15:50 <Cepheid> True.
15:50 <Cepheid> However, those are considered to be unofficial measurements.
15:50 <ADragonDreaming> ah
15:51 <Cepheid> Oh, light-year is a standard unit.
15:51 <Cepheid> However, it's excessive.
15:52 <Cepheid> The maximum distance from center to edge of solar system is 500 AU. A light-year is 63,241 AU.
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15:52 <Cepheid> Alongside the parsec, it's used for distances between solar systems.
15:52 <ADragonDreaming> and if you eventually have extra-system travel...
15:52 <Cepheid> Yeah, I've decided I'm going with the Gate approach.
15:53 <Cepheid> So gates will connect various systems.
15:53 <ADragonDreaming> indeed
15:53 <ADragonDreaming> but you can still include a distance measurement
15:53 <Cepheid> True.
15:53 <Cepheid> At that point though I won't be concerned about the conversion of centimeters to light-years.
15:54 <Cepheid> I'll just use approximations.
15:54 <ADragonDreaming> aye
15:54 <Cepheid> Like on a map view, a single pixel might represent a single AU.
15:54 <Cepheid> Or some multiple of it.
15:54 <Cepheid> I plan to abuse multithreading, for the record.
15:55 <Cepheid> When you enter a system, any systems directly connected to that system via gates will be loaded in the background.
15:55 <Cepheid> So when you then travel to that system, it feels instantaneous.
15:56 <Cepheid> Though technically they will all be loaded to begin with. Just their assets, resources won't be loaded.
15:56 <ADragonDreaming> aye
15:57 <Cepheid> Well, not all loaded.
15:57 <Cepheid> That'd kill memory, if I go with say, galaxy-sized "game worlds"
15:57 <Cepheid> Though I think that might be overkill.
15:58 <Cepheid> If I want to have some sort of goal to go towards, besides just space trucking, it might be worthwhile to keep the number of systems limited so that the player can actually traverse reasonable distances across the game world.
15:58 <Cepheid> Idea.
15:59 <Cepheid> All the systems generated are "populatable" systems. That is, a system with a planet that can handle life. Thus, they are spread out considerably, and that's why gates connect only to those systems.
16:00 <Cepheid> Meanwhile, the player can construct gates that go out to stars on the map, and when such a gate is constructed, a system is generated for that star, and it's either empty aside from the star, or contains dead planets or asteroid belts, etc.
16:00 <Cepheid> Or use a warp drive to get to those stars.
16:01 <ADragonDreaming> I was going to suggest something of the sort, with generating systems for those who want to do a thing of that nature.
16:02 <Cepheid> Yeah, that works.
16:02 <Cepheid> It's easy to generate millions of points for stars.
16:02 <Cepheid> It's hard to generate systems for all those millions of points ahead of time.
16:02 <Cepheid> Just create a point, set a star size and colour, and associate a seed number with it.
16:03 <Cepheid> When the player warps to it, the underlying world generation system generates a system on the fly.
16:03 <Cepheid> Thanks for letting me bounce ideas off of you by the way, ADragonDreaming.
16:03 <ADragonDreaming> You're welcome!
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16:05 <Cepheid> Not sure if I want to do planetary surface stuff, though.
16:05 <Cepheid> I do want to make planets relevant, though.
16:06 <Cepheid> The main issue with planetary surface stuff is the immense scales I'm looking at.
16:07 <Cepheid> Hmm..
16:08 <Cepheid> Mining platforms. You place one in orbit, and then you get a configurable interface, which shows a scaled-down view of the planet, along with a scan of all the resources patches on the planet. You specify the patch to poke, and the mining platform mines from that patch.
16:08 <DerpyBot> New post on Equestria Daily by Makenshi: Golden Oak Music: Aelipse - The Old and the New [Orchestral] [ http://tinyurl.com/y3rgdb7c ]
16:09 <ADragonDreaming> you certainly don't want to run into the Spore problem.
16:09 <Cepheid> Yeah.
16:10 <ADragonDreaming> I'd say, yeah, that idea works
16:10 <Cepheid> I mean, it can be done, it's just... there's not much that's worth doing, other than a surface base.
16:12 <Cepheid> I'll put it in the backburner list of ideas, maybe it'll happen one day when I can figure out how to do it right.
16:12 <ADragonDreaming> aye
16:12 <ADragonDreaming> focus on core gameplay first.
16:12 <Cepheid> Mmhmm.
16:13 <Cepheid> The systems are straightforward and simple to implement. They're just trees. The root of the tree is the center of the system. Everything is relative to that in some manner. Planets are positioned relative to the root. Then moons are positioned relative to the planets, and so on. Stations, that's dependent.
16:14 <Cepheid> I'm thinking...
16:15 <Cepheid> If the effect of gravity on a station relative to any massive objects with a gravitational field is lower than 0.001 units, it'll be relative to the solar system.
16:15 <Cepheid> Otherwise, if there's one or more planets with a gravitational effect on the station equal to or greater than 0.001Gs, it'll be relative to whichever celestial object has the greater gravitational effect.
16:15 <Cepheid> And thus orbit that object.
16:17 <Cepheid> Orbits are all circular.
16:17 <Cepheid> I'm not dealing with trying to calculate orbits that won't decay and cause planets to crash into each other.
16:18 <Cepheid> Plus, k-body mechanics is apparently hard.
16:18 <ADragonDreaming> yes.
16:18 <Cepheid> That level of realism would be nice, but no. Not doing it.
16:18 <Cepheid> Plus, it solves an interesting problem.
16:19 <Cepheid> Assuming a constant tick counter for the server, if a player leaves a system for several hours or days, then returns, I can just calculate what the position of the planet would be based on it's origin position, orbit speed, and time.
16:21 <Cepheid> I will include a ship editor, but no partial destruction of ships.
16:22 <ADragonDreaming> keeps things simple, yeah
16:22 <Cepheid> The "destruction" will basically just be all the parts of the ship separating and drifting, their speed set by the force of explosions as the ship explodes.
16:23 <Cepheid> Regarding collisions, they will be based on the shape of the ship.
16:23 <Cepheid> It's relatively simple to implement the idea.
16:23 <Cepheid> Start with using a circle or ellipse that encloses the entire ship, as the first stage of testing a collision(Also useful for "shields") If the collision test passes here..
16:24 <Cepheid> Then we use bounding boxes, aligned with the ship's forward facing, to determine which part the collision occurs with. If none of these parts pass a test, then it was a false collision test. Otherwise..
16:24 <Cepheid> If any of them pass, we then check against the actual, exact shape of the part.
16:25 <Cepheid> If those pass, then damage is applied. Otherwise, it's not.
16:25 <Cepheid> This only applies in non-warp intrasystem travel though.
16:26 <Cepheid> Warp travel, because of the insane speeds involved, will not deal with collisions at all.
16:26 <Cepheid> Though I'll put that on the backburner list as well, to consider it.
16:27 <Cepheid> It'd look a little weird to be warping through a planet or star.
16:27 <Cepheid> Maybe have warp drives affected by the gravitational field of planets.
16:28 <Cepheid> That is, get too close to celestial objects, the drives shut down.
16:28 <Cepheid> Actually, thinking about it, it's all relatively straightforward.
16:29 <Cepheid> Since the speed is so excessive, I don't need to deal with the tunneling issue. I just need to cast a ray from the previous ship location, to the new location, and check see if anything intersects it.
16:30 <Cepheid> Calculating the point of intersection isn't really necessary. We're probably talking like, sub-meter resolution changes from the previous point to the point of intersection for the other object.
16:31 <ADragonDreaming> I would suggest checking for intersection, then halting travel at the outskirts of the body intersected.
16:31 <Cepheid> Mmm, that'd work actually.
16:31 <Cepheid> It could be described as a safety system.
16:32 <ADragonDreaming> yep
16:32 <Cepheid> Of course, the distance at which the drive stops is probably gonna be dependent on the object.
16:33 <Cepheid> For example, a ship will want to stop much further away from a star to avoid heat damage, than say, a space station, where the only risk is collision damage.
16:34 <Cepheid> So probably like, 10-15 kilometers from a station. Maybe a quarter of an AU from a star.
16:34 <Cepheid> Other ships, I'm not even sure if I want to handle ship-ship cases.
16:35 <Cepheid> Ships are small in comparison to stations, and the likelihood of impacting one at warp speed would be so incredibly low.
16:54 <Cepheid> Hmm.
16:57 <Cepheid> I'm just gonna go with checking against stations or larger.
16:57 <Cepheid> Asteroid belts are exempted.
16:57 <Cepheid> Asteroid belts are actually going to be a special case overall.
16:57 <Cepheid> They encircle the system, and I'll be dead honest, I'm not going to track several trillion small rocks.
16:58 <Cepheid> Er, encircle the star*
16:58 <Cepheid> Or planets(rings)
16:58 <ADragonDreaming> Aye
16:58 <Cepheid> The solution to this problem is to create PoIs on demand.
16:58 <ADragonDreaming> they also aren't particularly crowded.
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17:02 <Cepheid> The implementation of belts will be slightly tricky.
17:14 <Cepheid> In fact, it may be one of the most complex systems I have to implement. o3o;
17:15 <Cepheid> Because it involves RNG seeding, noise generators, combining of meshes, intersections tests..
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17:15 *** ChanServ sets mode: +qo Ali Ali
17:16 <Cepheid> Careful consideration of data for writing and reading to/from disk to ensure that performance and simulation isn't impacted..
17:16 * Ali adds magnet to experiment
17:16 * Cepheid watches things explode.
17:17 <Cepheid> I'll put this as a "roadmap" item. In the interim, I'll use the Eve approach.
17:18 <Cepheid> Small spots that you can warp to directly, which contains a set of like, 40-50 rocks.
17:18 <DerpyBot> New post on Equestria Daily by Calpain: Fanfiction: Dragon Lord Ember Skips Work for an Hour [ http://tinyurl.com/y59sxhvv ]
17:22 <Cepheid> ADragonDreaming, which movement approach would you prefer? Click-to-move or Up/Down/Left/Right turning and thrusting?
17:26 <ADragonDreaming> occupied w/ a nephrw, moment
17:27 <Cepheid> Take yer time.
17:30 <ADragonDreaming> the former, to me, is preferable when you have a slow-paced game with preset-locations to move to. Turn-based tile maps, for example. Or if selecting a specific waypoint to then have something go to automatically.
17:31 <ADragonDreaming> For quicker-paced precise navigation, hard pass.
17:31 <ADragonDreaming> It also doesn't play well with laptops and touchpads or button-mouses.
17:31 <ADragonDreaming> If we're involved quicker-paced precise navigation, keyboard controls are superior.
17:34 <ADragonDreaming> so, if plotting an auto-pilot course on a larger map? mouse
17:34 <Cepheid> Yeah, that's what I was thinking.
17:34 <ADragonDreaming> direct ship control? keyboard.
17:34 <Cepheid> Yep.
17:34 <Cepheid> Technically I can do everything pure-keyboard.
17:34 <ADragonDreaming> true
17:34 <ADragonDreaming> and that's fine, but it can get tedious if you're moving a cursor across a map with button controls.
17:35 <Cepheid> You open a map, it's split into a 16x16 grid of squares. You select a square, it zooms in, a 16x16 grid again. Repeat until you're down to a certain point, then when you select a precise point, and can warp to it using an autopilot system.
17:35 <Cepheid> But yeah.
17:35 <Cepheid> Mouse is better. I will however keep that keyboard setup in mind.
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17:48 <DerpyBot> New post on Equestria Daily by Calpain: "Equestria Girls: Accountibilibuddies" Pick Your Ending Shorts Now On Dailymotion [ http://tinyurl.com/y3fp6bk9 ]
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17:54 * DashedRainbows sniffs Ali and wags her tail
17:55 * Ali hugs the DashedRainbows
17:55 * DashedRainbows barks
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18:03 <Cepheid> Right, that's enough design for now.
18:03 <Cepheid> Also, ADragonDreaming, I found cobalt on the planet, finally.
18:08 <DerpyBot> New post on Equestria Daily by Calpain: Comic: That's What She Said / TwiVPC 29 / Sapphic Story 1:3 / BoE 7:17 [ http://tinyurl.com/yxte3uev ]
18:09 <ADragonDreaming> Aha
18:35 <ADragonDreaming> babies are exhausting
19:08 <DerpyBot> New post on Equestria Daily by Sethisto: Chinese Brony Convention Documentary - China Brony's Smile Journey [ http://tinyurl.com/y2e6rcaz ]
19:16 <Cepheid> Hmm.
19:29 <DashedRainbows> Poni poni yawn
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19:42 <Schism> Hmmmm. Sometimes, the bus under which you're being thrown is a promotion. https://www.schlockmercenary.com/2019-07-11
19:50 * DashedRainbows licks Ali till she's dripping
19:50 * Ali squeaks loudly
19:52 <DashedRainbows> Ali plushies for sale! 200 bits
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20:08 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3039 [ http://tinyurl.com/y6gvstte ]
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20:45 * Schism throws a slice of tomato pie towards SunsetShimmer. That is to say, it's a quiche with sliced roma tomatoes throughout.
20:49 <Cepheid> I almost reclaimed my buggy. But then I accidentally shut power off on the planetary ship I made, and crashed.
20:58 <Schism> I've found it! I've found the one tweet where I can't tell if the writer's being sarcastic or not. https://twitter.com/AndrewYang/status/1149815420628688896
20:59 <ADragonDreaming> whoops
21:28 * Cepheid researches CES.
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21:49 <Cepheid> Oh gods, this is complicated.
21:49 <Cepheid> But the end-result is an amazing system.
21:53 <Cepheid> ...
21:53 <Cepheid> I recognize this.
21:53 <Cepheid> Alongside being utilized in Unity3D, it is a more complete and complex version of systems I usually use.
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22:08 <DerpyBot> New post on Equestria Daily by Makenshi: Arcade Game Ponification Music: Koron Korak - City Sky Lines [Soundtrack] [ http://tinyurl.com/y52mz325 ]
22:14 <Cepheid> Off to work.
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22:17 <Schism> Now, remember, folks. Birds aren't real. They used to be, but they were replaced in the 1970s by Richard Nixon, as a governmental program to switch them out for spycams. This was one of the few programs to be universally adopted, even by China and Russia, during the most tense years of the cold war.
22:18 <Schism> ( https://birdsarentreal.com/pages/the-history )
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22:40 <Schism> So. Franky Zapata interrupted the Bastille Day celebrations, by flying around on a hoverboard.
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22:51 <ADragonDreaming> hmm... let's see if I can remember enough to continue shenzhen I/O
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22:53 <ADragonDreaming> like, uh ... how do I move the screen...
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23:08 <DerpyBot> New post on Equestria Daily by Sethisto: Discussion: What Kind of "Creature" Would You Want to be In Ponyland? [ http://tinyurl.com/y6b2sjxn ]
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