00:09 <Schism> Cepheid: Puns. http://www.galactanet.com/comic/view.php?strip=460
00:09 <DerpyBot> New post on Equestria Daily by Sethisto: Discussion: Would You Watch G5 if It Had a Modern Earth Setting? [ http://tinyurl.com/y4cam2d6 ]
00:20 <Lumindia> https://i.imgur.com/0r4Wbuu.png ay, two lines
00:21 <Schism> Grats! I'd only gotten one for that one.
00:21 <Schism> And best of all, once you turn it in you can just go and get another.
00:21 <Schism> Gonna grab those six non-combat materia to sell?
00:25 <Ali> Is that a gambling card or something?
00:26 * Ali flops into Schism
00:26 <Schism> Not quite, Ali. Every week the players in FFXIV get a card with a selection of 16 different tasks to do. Complete them, and you get to place up to 9 stickers on the card, at random.
00:28 <Schism> (You can reroll the locations of those stickers, up until 7 are placed, for 'Second Chance' points.)
00:28 <Schism> 1 line is pretty common, 2 lines is fairly uncommon, 3 is extraordinarily rare.
00:29 <Schism> Lumin: So, going for the Wind-Up Khloe, or the 50 phantas?
00:33 * Ali doesn't play these MMOs!
00:42 <Schism> Ali: Meanwhile, there /are/ daily scratch-off tickets in FFXIV. <.< And a weekly lottery draw. So, I mean, sure, there's gambling cards. ^^;
00:42 <Schism> Also, mahjong.
01:12 <ADragonDreaming> it's surprising how entertaining watching Markiplier and friends play uno is.
01:12 <Ali> Mark freaks out so much when his plan gets ruined by a 7 he knows Wade has
01:12 <Ali> Or whatever the card is that swaps hands
01:13 <ADragonDreaming> 7, yes.
01:13 <ADragonDreaming> right now, though, it's a loooooooong Wade freakout about a Barbara.
01:13 <Ali> And then the AI wins
01:13 <ADragonDreaming> yes
01:14 <Ali> Yeah he gets pissed that the AI wins while they all fight each other
01:14 <Ali> Even though the AI forgets to Uno a lot
01:15 <ADragonDreaming> holy crap, Mark resisted a jump in
01:16 <Ali> And 3 seconds later he screams that he missed it
01:17 <Ali> At least from previous uno watching
01:17 <Ali> I haven't watched his latest two
01:17 <Ali> Though I wonder what happned to Jack as he used to team up with those 3
01:18 <ADragonDreaming> Jack's in Ireland.
01:18 <ADragonDreaming> time zone differences.
01:19 <ADragonDreaming> I'm just glad that the youtubers I watch so far haven't been subject to any ... controversies.
01:21 <Ali> *cough* Projared *cough*
01:21 <ADragonDreaming> exactly.
01:21 <Ali> I used to watch him too
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01:47 <ADragonDreaming> turnip water
01:53 * Ali headtilts to ADragonDreaming
01:54 <ADragonDreaming> Turnip soup!
01:54 <Schism> Wheeee... hunt train.
01:54 <Schism> Oven-roasted turnips.
01:55 <ADragonDreaming> Wade needs to buy turnips for his birthday
02:01 <Schism> A-ranks really need to take higher priority when there are, say, 200 people attacking them. It's never good when the mob disappears.
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02:19 <DerpyBot> New post on Equestria Daily by Sethisto: Nightly Discussion #1902 [ http://tinyurl.com/y697shnb ]
02:28 * Ali flops over Schism, blue circuits are in production
02:42 <Ali> Bleh, what can I do with a giant ass supply of Petrol?
02:45 <Schism> You... mean petroleum gas?
02:45 <Ali> Yes
02:46 <Ali> I have 3 oil fields and one is pumping out plastic from the north to base
02:46 <Ali> The other oil was making sulfuric acid to ship out to the uranium mine
02:46 <Ali> and making rocket fuel
02:46 <Ali> But it has no use of petrol once the acid is full
02:46 <Ali> And cause that got full, my heavy oil that makes lubricant ran out.
02:50 <Ali> Hmmm, blue belt factory is running below efficientcy
02:50 * Ali also can't spell
02:51 <Ali> Not enough copper furnaces to meet the demands, how annoying
02:53 <Schism> Er... well. Ali, I guess next is using some of the petroleum for... solid fuel?
02:54 <Ali> Solid fuel has no use other than rocket fuel
02:55 <Schism> Well, I mean, if you still use burners for anything...
02:57 <Ali> Not really, I'm on a nuke plant
02:58 *** Quits: SunsetShimmer (DJPon3IsHer@DJ.Wub.Wub) (Quit: Nini!)
03:05 * Schism briefly imagines a plant growing nukes as flowers.
03:05 <Schism> To harvest them, you'd use daisycutters. o3o
03:09 <DerpyBot> New post on Equestria Daily by Makenshi: NIRIK Music: Cynifree & Zizkil - From Here To Where VIP [Complextro] [ http://tinyurl.com/y6l2fttv ]
03:09 <Ali> Schism, which is better for making green circuits? Speed or Productivity modules?
03:10 <Schism> I was always of the impression that speed was the better bet.
03:10 <Schism> But it's been so long...
03:17 <Ali> Ouch
03:17 <Ali> So here's a problem
03:17 <Ali> Demand for petrol at the blue circuit plant due to spitting half of the output to plastic
03:17 <Ali> 1600 demand, only 360 output
03:21 <Ali> Ick, one speed 2 only improves it to 1.3 speed
03:43 * Schism plies the market for cheap potash and farreach canvas.
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04:09 <DerpyBot> New post on Equestria Daily by Makenshi: Pony Dreams Music: ponycutz - I See Ponies In My Dreams [UK Garage] [ http://tinyurl.com/y6epf9dj ]
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05:03 <Finwe> Good morning, everypony!
05:10 <Schism> rAdm. Finwe.
05:10 * Schism doffs his cassia lumber.
05:11 <Finwe> Mr Schism, Miss Ali.
05:11 * Finwe doffs his hat.
05:35 *** Quits: Ali (Ali@Pony-jihrf6.4nua.5fca.1702.2600.IP) (Quit: Leaving)
05:52 <Schism> Hmm. Retainer brought back a clock.
05:52 * Schism desynths the clock. Acquires an Elixir.
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06:05 <Koopz> due to lack of levels on my crafters i always end up selling most of the stuff mine bring back to NPCs
06:06 <Koopz> my botanist retainer reached lvl 80 yesterday
06:08 <Schism> Nice. o3o Mine are mostly level 80, but two of my retainers are only level 56...
06:10 <Koopz> capped on poetics again... hmm...got the upgraded scaevan and ronka set for GNB already, next set would be Garlond for MCH but i already have it in my glamour dresser, so i only have to buy the weapon
06:10 <Koopz> pretty sure i got the lvl 60 aiming set in there too
06:11 <Koopz> the lvl 70 set is currently being worn by my other retainer
06:11 <Schism> I've been throwing a few poetics towards SB crafting materials, now that they're cheapo. There's some nice glams to be had there.
06:35 <Finwe> Capt Koopz.
06:35 <Finwe> o7
06:39 <Koopz> RAdm. Finwe
06:39 <Koopz> o7
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06:59 *** ChanServ sets mode: +o ConfusionRift
06:59 <ConfusionRift> Hello everypony.
07:04 <Finwe> Lt Cdr ConfusionRift.
07:04 <Finwe> o7
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07:05 <ConfusionRift> RAdm Finwe. (salutes)
07:06 <Tirek> Mornin'.
07:06 <ConfusionRift> Hallo.
07:07 <Tirek> Guy I know is looking for a musician, and assuming his first choice isn't available, I'll be up. He's paying, so I might make a bit of cash soon.
07:07 <ConfusionRift> Nice.
07:08 <Tirek> I also owe music to the guy I like. Two more free songs for that freedom planet maker thing I was sharing screenshots of a long time ago.
07:09 <Tirek> After he's finally done with that beast, he wants to start a commercial project, and I'm naturally his first pick for a soundtrack, so I'll be getting money from him in the near future as well.
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07:11 <Schism> Koopz, NIN potency has been SEVERELY increased.
07:13 <Schism> Looks like ACN/SMN doesn't have to worry about CONSTANTLY maintaining Bio/Miasma, too.
07:17 <ConfusionRift> Tirek: Got some opportunities going I see.
07:20 <Koopz> don't know anything about SMN but aren't those DoTS?
07:23 <Koopz> if yes i'd say playstyle won't change at all, wether Ruin requires both DoTs being applied to do it's full damage or not, can't miss out on the DoT damage
07:24 <Tirek> Yep
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07:31 <ConfusionRift> Still struggling to get some time to work on other things outside of work. Pleh.
07:44 <Tirek> Sorry to hear.
07:47 <ConfusionRift> Meh, it's just how things are going. Hopefully I can find something else out there and just move from this job.
07:47 <Tirek> Well good luck.
07:48 * ConfusionRift nods.
07:48 <Tirek> I'm still looking for a real job, music and art commissions isn't stable enough income.
07:49 <Tirek> Especially because I'm terrified of advertising myself yet.
07:50 <Tirek> Anyway, this is a rough draft of a pitch to the other guy. https://clyp.it/pu21cbj4?token=92f3dbb4b40caec41d5260f05f74297e
07:51 <Tirek> Its a song I've probably linked before, but I did a rough orchestration of it to see how he likes it.
07:53 <ConfusionRift> Getting a bit of a Castlevania vibe out of it. :P
07:54 <Tirek> I used a bunch of baroque instruments.
07:54 <ConfusionRift> I don't remember hearing it. Maybe it was posted at a time I wasn't on? (shrugs) Pretty good.
07:54 <Tirek> Ah, hm
07:55 <Tirek> https://clyp.it/rpwoxdmv
07:55 <Tirek> Its 9 months old, so
07:55 <ConfusionRift> Name does sound familiar.
07:56 <ConfusionRift> Oooh... yeah, I may have heard it before.
07:56 <Tirek> If the guy likes it, I rewrite to make it sound more baroque.
07:58 <ConfusionRift> Where have I heard that bass before?
08:02 <ConfusionRift> In any case, this is still good. Does sound a bit empty, but I think it helps it, especially with the style you were trying to go for.
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08:17 *** Filly_Nightmares is now known as Surreal_Nightmares
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08:25 <Tirek> I'm going to go see about going all in with counter-point and baroque ornamentation if he likes the orchestrated sketch
08:26 * ConfusionRift nods.
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08:48 * Filly_Nightmares rolls onto her back and shows her floofy tummy
08:50 * ConfusionRift pets Filly_Nightmares. :P
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09:48 * Filly_Nightmares nomfs ConfusionRift!
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10:17 * Finwe hats on Surreal_Nightmares.
10:18 *** Surreal_Nightmares is now known as Filly_Nightmares
10:18 * Filly_Nightmares gnaws on Finwe
10:29 <OctaveSymphony> In the name of Kane!
10:30 <Finwe> o3o
10:30 <ConfusionRift> Hwa-hoool!!!
10:31 * Filly_Nightmares lickies OctaveSymphony
10:49 * Filly_Nightmares curls up on Finwe and uses ConfusionRift as a blanket and goes sleepies on
10:49 *** Filly_Nightmares is now known as Sleeping_Nightmares
10:49 <Sleeping_Nightmares> Nini!
10:50 <Sleeping_Nightmares> I wuv you forever!
10:50 <ConfusionRift> Have a good one. :P
10:54 * Finwe blankets on Sleeping_Nightmares.
11:19 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1676 [ http://tinyurl.com/y3va44hw ]
11:48 <Cepheid> https://kotaku.com/incredibly-rare-1980s-konami-game-found-uploaded-1837637628
11:52 <ConfusionRift> Huh, interesting. Never heard of this, and probably wasn't meant to.
11:52 <Cepheid> Spitfire! Git off me arm!
11:53 <Cepheid> And yep. Was never released to the public.
11:55 <ConfusionRift> Wait, but it was in their catalog, which means it was supposed to be public at one point.
11:56 <ConfusionRift> This reminds me that some third party developers made games for the NES that required a specific base game in order to be played.
11:56 <ConfusionRift> Like the Game Genie, they had a slot for a cart at the top.
11:58 <Cepheid> Yep.
12:02 <Cepheid> Starting to thing that there might be a viable use of my uncontrollable temper for a change.
12:03 <Cepheid> It is coming to light that a number of big-name individuals in gamedev have been abusing folks. The type of abuse that involves physical harm among other things.
12:04 <ConfusionRift> [RAM - OK - 00H-0] Oooooh, this is a completely different beast.
12:05 <ConfusionRift> Also, people hurting others in gamedev?
12:07 <Cepheid> Abuse claims, claims of other types of incidents I cannot mention here, claims of mental abuse..
12:07 <ConfusionRift> Gonna save this article to check later. This is pretty interesting.
12:08 <ConfusionRift> Hmm, non-good.
12:08 <Cepheid> Apparently once two individuals came forward about one person, a wave of folks reporting others started.
12:08 <ConfusionRift> That's usually how it goes.
12:09 <Cepheid> That said, I would not actively use my temper on the accused individuals. At least, not until they have been charged and convicted anyways.
12:09 <ConfusionRift> They're too afraid to report anything, until someone flips them and decide to actually report them. Then everyone starts filling up complaints.
12:09 <Cepheid> Were I to do anything prior, it would hurt the case against them.
12:10 <Cepheid> Getting mighty tired of these individuals causing *yay*.
12:10 <ConfusionRift> Hmmm.
12:11 <Cepheid> Their very existance causes mine stress, because they contribute to my "I'm white, I'm male, I might as well just kill myself now" thoughts. And yes, I do think thismon a regular basis. My sister has actually made it worse too.
12:12 <ConfusionRift> ...
12:13 <Cepheid> When the most recent shooting incidents occurred in the US, among other things, she happily asked, "Was he white?!" and "Was he male!?"
12:13 <ConfusionRift> I'm glad I wasn't there.
12:14 <Cepheid> Then there was her drunken guilt-trip of me.
12:14 <Cepheid> Among other things she asked if I was an Incel, and actually prayed to some non-specific deity that I wasn't.
12:14 <Cepheid> Then there was my last meltdown.
12:15 <Cepheid> I used a logical explanation as for how racism goes all ways, regardless of skin tone, etc.
12:15 <Cepheid> "It's not possinle to be racist towards white people."
12:15 <Cepheid> Exact words. Minus spelling mistakes.
12:16 <ConfusionRift> She said that?
12:16 <Cepheid> Yep.
12:16 * ConfusionRift thuds his head against the desk, hard.
12:16 <Cepheid> Me and my sister hold conflicting views. The only reason I still talk to her and put up with her at this point is because I have no choice.
12:17 <ConfusionRift> That's just very toxic.
12:17 <Cepheid> She's my sister. I'm not able to debate, so she wins every argument. I'm always wrong, she's always right in every argument.
12:18 <Cepheid> So I hav no grounds to hate her, and I have no choice but to unconditionally love her as a brother.
12:19 <Cepheid> I honestly hate being white, and male. And on top of that, being ao temperamental I can't argue or debate anything, or even pick sides. My mind likes to put all of these things together and, on occassion, assume the best choice is to off myself.
12:20 <Cepheid> Hence why I try to avoid all this stuff. Butmit isn't possible. Plus, you know.
12:21 <Cepheid> If I dont take a side, or don't comment on it, or don't do anything, despite legitimate reasons not to, then I'm a part of the problem, and deserve to be killed, etc.
12:24 <Cepheid> I'll be honest, I'm still quite pissed off at my sister, to a point where I'm debating whether or not I really want to give her my PS4 now.
12:24 <Cepheid> The whole conversation wherein she stated that it wasn't possible to be racist against white people was over the My Little Mermaid controversy. I segued into the topic of whitewashing, and how it's wrong, no matter which direction the concept goes.
12:25 <Cepheid> I expressed how if a Japanese person was casted in a position of a Korean, or how a Chinese person being casted in the position of a Latino individual are basically the same thing as whitewashing. She agreed.
12:26 <Cepheid> When I then expressed "Well, then by that logic, casting a black person in the position of a white person is the same thing, right?" "No no, it's not possible to be racist towards a white person."
12:26 <Cepheid> "What?" She repeated her statement.
12:27 <Cepheid> Then I lost my *YAY* and told her to fuck off, and along with all the rage and such, I basically told her, that, with everything she's said to me in the last month, that I thank her for basically calling me stereotypical "white male garbage" and that I was sorry for being white, and male.
12:28 <Cepheid> It's getting worse because I'm now a white male in gamedev, which it seems, is even worse.
12:28 <Cepheid> So I don't even know why I'm still alive or even trying at this point. Seems like the world would be a better place without me.
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12:28 <Cepheid> At least, that's how some folks seem to act.
12:29 <Cepheid> ...
12:29 <Cepheid> I didn't meant to turn this into a long-winded rant.
12:29 <ConfusionRift> It's alright. I just don't have a response to this.
12:30 <Cepheid> 's like the people coming forward about abuse claims and complaints.
12:30 <Cepheid> You never hear of how the vocal minorities that put forward these messages affect certain individuals.
12:31 <Cepheid> Because we're either the assholes, in which case we deserve to be silenced, or...
12:32 <Cepheid> We're the type of individual who can't actively do anything, for one or more legitimate reasons, and thus are being lumped together with the very assholes we wish we could denounce and attack, but can't.
12:32 <Cepheid> Somewhere along the lines, people started equating inaction with being complicit.
12:32 <Cepheid> Without any regard or thought as to why some people may not act.
12:33 <Cepheid> In my case, it has to do with ethics, and my temper.
12:33 <Cepheid> Ethics in that if I pick a side, it's easy to poke my temper, and cause me to invoke one or more ethics... bah, I forget the word.
12:33 <Cepheid> Point is, I'd invoke fallacies, making my side, and myself, look terrible.
12:34 <Cepheid> And this isn't some imagined scenario, either.
12:34 <Cepheid> I have been associated with incidents in the past wherein people have used my temper to attack others, which often reflected poorly on me.
12:35 <Cepheid> I don't want to get involved because people will use me. I know they can, I know they will, and I know what will happen.
12:35 <Cepheid> In the end, I will always lose out, and I will always be worse-off, because I cannot remain calm.
12:36 <Cepheid> I don't know why I cannot remain calm. There's no buildup to it, either.
12:36 <Cepheid> Again, calling back to my sister, I was fine, calm and politely discussing the topic.
12:36 <Cepheid> It wasn't until she said "It's not possible to be racist towards white people." that I went straight from 0% to 100%.
12:37 <Cepheid> After I had calmed down, my sister expressed that she thought I had been exaggerating when I spoke to her via e-mail about my temper. She was shocked to see just how bad it was.
12:37 <Cepheid> 'Course, didn't stop her from apologizing.
12:37 <Cepheid> For anything, for that matter.
12:37 <Cepheid> Not her little guilt-trip, not her little commentary during our discussion.
12:38 <Cepheid> I can't debate. I can't argue. I can't discuss controversy. I can't pick sides. I am literally the worst type of white male to exist, because no matter what happens, I will always appear complicit to the problem.
12:38 <Cepheid> I just exist to take abuse, get mad, and then have my temperamental self be used as an example.
12:39 <Cepheid> I should go take my medication.
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12:41 <Pony|62849> Hey
12:41 <Pony|62849> Anybody on?
12:41 <Cepheid> Yep.
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12:42 <ConfusionRift> Again...
12:42 <ConfusionRift> Jump in, wait less than a minute for a response, then leave.
12:42 <ConfusionRift> Oh well.
12:43 * Cepheid shrugs.
12:47 <ConfusionRift> I honestly got no good response to this, especially since I have been going through a similar dark hole as of recent.
12:47 <Cepheid> Anyhow, sorry to put you through all that. I didn't mean to be an asshole, but my mind... Let it wander, it goes through hell.
12:48 <Cepheid> I'm just glad my sister's gone right now. Unfortunately, the damage has already been done.
12:48 <Cepheid> I've discussed it with my parents, and they just tell me to forget about it, and to remember that my sister was drunk in one of the two cases I had issues with her.
12:48 <Cepheid> Problem is, anyone who knows me will know that my brain likes to hold onto things a bit too hard.
12:48 <ConfusionRift> I would rather you let it out than keep it bottled up.
12:48 <ConfusionRift> Same here.
12:50 <ConfusionRift> It's one of the things that makes it difficult for me to sleep.
12:50 <Cepheid> What makes it worse is that my memory is pretty much eidetic when it comes to negative events or anything I've done wrong.
12:50 <Cepheid> Can be beneficial in some cases, but in others...
12:51 <ConfusionRift> It's burdening, basically. Unfortunately, not an easy thing to let go.
12:52 <ConfusionRift> Some let go off the luggage as soon as they don't need it, other hold on to it and grab another... and another... and another... and... you get the idea.
12:52 <Cepheid> Yep.
12:54 <Cepheid> Hmm.
12:55 <ConfusionRift> I just... tend to try to do something else to help forget the luggage is right next to me.
12:55 <ConfusionRift> And no, I don't mean to avoid a responsibility. More like suffocating a problem that was never meant to be a problem.
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12:59 <Cepheid> Eeeyup. I know that feeling.
13:00 <Cepheid> Meanwhile, I generally try to keep myself busy so as to not let my mind wander in general.
13:00 <ConfusionRift> ^
13:05 <ConfusionRift> Or look for some other stupid thing I can complain about in order to move worry priorities.
13:06 <ConfusionRift> Like how application updates sometimes change their name, making it impossible to find.
13:07 <Cepheid> Heh.
13:08 * Cepheid meanwhile is currently figuring out how to decompress an NDS file.
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13:11 <Cepheid> ... What an arcane format.
13:11 <Cepheid> For the file name table, for each entry, there's a single byte.
13:12 <Cepheid> If the byte is 1 through 127 inclusive, it's a file. If the byte is 128 through 255 inclusive, it's a directory.
13:12 <Cepheid> If it's 1 through 127, that's the length of the filename. If it's 128 through 255 inclusive, subtract 127, and that's the length of the directory name.
13:12 <Cepheid> Er, no. 129 through 255 inclusive, subtract 128.
13:15 <ConfusionRift> The heck is that?
13:16 <ConfusionRift> Wait, is that a DS file system format?
13:21 <Cepheid> Yes.
13:21 <Cepheid> I want to extract the files from EO3, and examine the map files within.
13:21 <Cepheid> I've always been curious, as to whether or not there were hidden areas in the game maps.
13:22 <Cepheid> Since there are large open areas on some floors, which would be the perfect place to hide debug and test areas.
13:23 <Cepheid> By the way...
13:23 <Cepheid> My mother got a picture I've been trying to get for months now.
13:24 <Cepheid> https://i.imgur.com/zrNZQOo.jpg
13:24 <Cepheid> Like I said, he cuddles right up onto me.
13:25 <ConfusionRift> Heh, looks like one of our cats, except ours hates cuddles.
13:26 <Cepheid> Heh.
13:26 <ConfusionRift> but yeah, he's real nestled there. :PO
13:26 <Cepheid> He just like, curls up in my right arm, spreads his right front leg over my belly, and just tucks his head in.
13:26 <Cepheid> 'Cause of the way I sit, it sorta looks more like my belly is some sort of big bed for him.
13:26 *** Joins: Jackie (Jackie@Pony-13k.tl5.105.130.IP)
13:27 *** Joins: Fn (Eogan@Pony-m6gjcv.dip0.t-ipconnect.de)
13:28 <ConfusionRift> Also, can't even find EO3 in The Cutting Room Floor.
13:28 <Cepheid> Heh.
13:28 <Cepheid> It's... kind of a niche game series in the west, though, so..
13:29 <ConfusionRift> But they have articles on the 1, 2, 4, untold, and some others.
13:30 *** Quits: FruitNibbler (Eogan@Pony-8847da.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)
13:30 <Cepheid> Huh.
13:30 <Cepheid> Strangely, in the west, EO3 was kind of... I dunno, not as well-received?
13:31 <Cepheid> Like, the Etrian Odyssey Wiki is extremely incomplete for it.
13:31 <Cepheid> You got information on all the monsters and such, but quest information and a few other bits are empty.
13:31 <Cepheid> Or mostly empty.
13:34 * Jackie pets ConfusionRift
13:34 <ConfusionRift> Huh, okay? Apparently, in EO1, each region had their own keyboard font.
13:35 <ConfusionRift> I understand in the case between English and Japanese. But why use different fonts for both PAL and US versions?
13:37 <Cepheid> We don't use accented characters as much over here.
13:37 <Cepheid> Unless you mean literal font as in, the way the text appears.
13:37 <ADragonHoarding> I am at work.
13:37 <Cepheid> In which case, no idea.
13:37 <ADragonHoarding> I would prefer to be at home playing minecraft or factorio.
13:37 <ADragonHoarding> le sigh.
13:37 <Cepheid> What I do know though is that the save file formats are straightforward.
13:37 <ConfusionRift> I meant fonts, not symbols or accents.
13:37 <Cepheid> I've decoded bits of EO3's save file format in about an hour.
13:38 <Cepheid> The drawn maps are stored as two lists and a binary blob.
13:38 <Cepheid> Each floor contains space for 160 icons, 160 notes, and then 35x30 tiles.
13:38 <ConfusionRift> This is the European version: https://tcrf.net/images/9/91/EO1EUKeyboardLower.png And here's the US version: https://tcrf.net/images/5/51/EO1USAKeyboardLower.png
13:39 <Cepheid> Each tile is a byte, using 4 bits of unknown info, 2 bits for walls, and 2 bits for colour.
13:39 <Cepheid> If I had to guess Rifty?
13:39 <Cepheid> It looks like the PAL version came later.
13:40 <Cepheid> And was adjusted/added onto based on complaints of the US version.
13:40 <Cepheid> The PAL font looks cleaner and more readable. Look at the number '5' for example.
13:40 <Cepheid> And on top of that, the PAL version supports symbols.
13:40 <ConfusionRift> Well, it does mention that the sequel used the PAL font for both versions.
13:40 <Cepheid> Yeah.
13:41 <Cepheid> Anyhow, what I'm looking for is if there's anything hidden in the large, open, unused areas of the floors. Or, ye know, hidden floors altogether. For EO3, it should be...
13:41 <Cepheid> Interesting, to see if there's anything.
13:42 <Cepheid> Because EO3 is different in one aspect to the entire rest of the series(Outside of the Mystery Dungeon games)
13:43 <Cepheid> A common convention in each game that has had a single, long dungeon, has been that it was always 30 floors.
13:43 <Cepheid> In segments of 5.
13:43 <Cepheid> Though, 4 and Nexus changed this around.
13:44 <Cepheid> 4 and Nexus split up the dungeon into sub-dungeons, usually 3 floors in length, with many side-dungeons. In fact, this is one of the shocking aspects of Nexus, that they went back to 4 for inspiration there.
13:45 <Cepheid> But, if they wanted to combine the best features of each game..
13:45 <Cepheid> Anyways, in EO1, EO2, Untold 1, Untold 2, and EO5..
13:46 <Cepheid> The dungeon is 30 floors, six stratums of 5 floors each. In Etrian Odyssey 3, it was 25 floors, split into 6 stratums, the first five having 4 floors, the last one having five.
13:46 <ConfusionRift> Oh, another Touhou- (looks at the video) -game. (sighs)
13:46 <Cepheid> Normally, I'd assume that this has something to do with packing too much into one cartridge.
13:46 <Cepheid> But given that the cartridge for it is 64MiB, and the resulting rip can be trimmed down to 31MiB..
13:47 <Cepheid> I'm not sure it was a packing issue. Unless Nintendo like, charged for the bit used.
13:47 *** Quits: RedHelper (PinkieP@The.Pony.That.Makes.You.Smile) (Ping timeout: 121 seconds)
13:48 <ConfusionRift> Yep, this is a resprited Super Mario RPG.
13:48 <Cepheid> In any case, with a bit of help from a pre-existing decompilation of all the NDS file information, I've figured out the FNT format, so I can now get a directory layout.
13:49 <ADragonHoarding> Touhou is one of those things that is now too big for me to try.
13:50 <Cepheid> Luckily, you generally don't need a full understanding of the series when it comes to fanbase games.
13:50 <Cepheid> It helps, but it's not required.
13:50 <ConfusionRift> Not really big, and more that everyone just grabbing the franchise name and putting it on everything.
13:50 <ADragonHoarding> Eeeeeh.
13:52 *** Joins: RedHelper (PinkieP@Pony-073vbl.i8aa.pmem.0201.2601.IP)
13:52 <ConfusionRift> But yeah, it's a series that you don't really need to follow through to play.
13:53 <ConfusionRift> There are like 20+ games following up the series story, discounting fan games.
13:54 <ConfusionRift> If not interested in the scrolling shooter genre, there's Luna Nights, which is more of a Metroidvania game.
13:54 * Cepheid hmms.
13:55 <ConfusionRift> And then there are the mess of RPGs, RTSs, shooters, 3d exploration, and platforming games.
13:56 <ConfusionRift> I should point out that consoles have their assortment as well.
13:57 <ADragonHoarding> It's more that I will, inevitably and always, feel like I'm missing something or some kind of context.
13:57 <ADragonHoarding> It's more a quirk of my own personality.
13:59 <ConfusionRift> The first one was released on PC-980x series systems in 1996.
14:01 <ConfusionRift> The more accessible ones are on the 6th installment and later.
14:05 <ConfusionRift> I know there's a site that had all of them available, but don't remember. Otherwise, some are on steam, but good luck. Their titles are in Japanese, and you'll need to search for an English patch for them.
14:07 <ConfusionRift> Urgh, sleep time.
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14:10 <Cepheid> Right, today, time to do some coding.
14:11 <Cepheid> After I get something in me to bring my core temp down. My body feels like it's boiling aliiiive. o3o3
14:12 <Cepheid> Right, much better.
14:13 <Cepheid> Now to figure out what to work on. I've got two pre-existing projects, and now, my brain wants to work on a third one. o3o
14:14 <Cepheid> Well, technically third, fourth, and fifth. The third project's being broken up into three sub-projects for the sake of focusing on and implementing three separate features that are part of a single whole, that can later be combined.
14:22 * Cepheid decides to at least write down the idea details into a specs document for later perusal.
14:25 * Cepheid decides to set some limits. Even the sane limits would result in a maximum image size of 591 terabytes. o3o;;
14:26 <Cepheid> Well, I say "sane," but I mean in relation to "rather than just use the absolute maximum of an unsigned integer."
14:32 <Cepheid> Interesting note, Etrian Odyssey's drawn map file format is interesting.
14:33 <Cepheid> Each byte contains two bits for the walls, and at least one bit for the cell itself.
14:33 <Cepheid> In EO3's case, 2 bits for the walls, 2 bits for the colour. The first wall bit indicates whether or not the southern wall is "drawn." The second wall bit indicates whether or not the eastern wall is "drawn."
14:34 <Cepheid> Then there's 2 bits to indicate tile colour.
14:34 <Cepheid> As there are 4 possible colours. The unfilled colour, the filled colour, the yellow filled colour, and the red filled colour.
14:35 <Cepheid> This leaves 4 bits unused, as far as I can tell.
14:40 <Cepheid> You know, ADragonHoarding. I hate some players. I am designing an arbitrary map file format.
14:41 <Cepheid> I have to take into account the idiocy of players who have something to prove, and want to wander indefinitely in one direction to reach the "edge" of the world.
14:43 *** Quits: Jackie (Jackie@Pony-13k.tl5.105.130.IP) (Quit: qicr for android: faster and better)
14:46 *** Quits: Dakota (dakotawolf@always.broken.sometimes.patched.never.fixed) (Quit: WeeChat 1.9.1)
14:48 <Cepheid> I think a 64-bit value for X and Y coordinates of the player will be sufficient. o3o;
14:49 <Cepheid> At approximately 1 second per step, traveling from 0 to 2^64 in one axis, would take longer than the current estimated age of the universe.
14:49 <DerpyBot> New post on Equestria Daily by Sethisto: Writers for the Final Episodes of the Season [ http://tinyurl.com/yygn3c86 ]
14:51 <Cepheid> Even better. If I express dimensions of the world as two pairs, a section X/Y location, using 64-bit integers for X and Y, and each section is 64x64 tiles in size... Travelling from 0 to the end along one axis would take... 37.4 trillion years, at 1 step a second.
14:52 <Cepheid> I don't even want to know if a computer would be able to hold that map.
14:55 <Cepheid> A single floor map will be split up into triples of individual files. One file is the wall/filled data. One file is a list of icons. One file is a list of player-written notes. Each triplet represents a 64x64 segment of the whole floor map. This keeps things from becoming prohibitively large, and prohibitive in terms of computation.
14:57 <Cepheid> Hey ADragonHoarding. You're filling in tiles on a map to indicate that you have traversed that single grid cell. Would you prefer either a selection of say, 16 or 64 colours to choose from, or would you prefer being able to choose your own colour by specifying an RGB triplet(That is, you select 127, 0, 255 for a violet tile.)?
14:57 <Cepheid> Assume that, like many paint tools, previously chosen colours are kept in palette with say, 16 or 64 entries.
14:59 *** Joins: Ali (Ali@Pony-397ee3.4nua.5fca.1702.2600.IP)
14:59 *** ChanServ sets mode: +qo Ali Ali
14:59 <Ali> Hey Cepheid, got a few questions for you about Factorio
15:00 <Cepheid> I'll answer them as best I can.
15:00 <Ali> I made a plastic line, but the oil converting rate and production don't match up
15:01 <Ali> So do I use speed modules on the oil to speed that up?
15:01 <Ali> And can plastic be given a production module?
15:01 <Cepheid> Intermediate products can all be given a production module to occasionally get a free item, yes. Plastic is an intermediate.
15:02 <Cepheid> As for oil converting rate, do you mean that the oil amount is lower than needed to match the chemical lab production speed?
15:02 <Ali> Cause the rate as petrol is made vs use is 5:1
15:02 <Ali> Terribly low
15:02 <Ali> Like 360:1600 bad
15:02 <Cepheid> You can apply speed modules to oil pumps, and then use beacons to further apply speed module effects to oil wells.
15:02 <Ali> The wells I'm not having problems with
15:03 <Ali> Its the oil conversions
15:03 <Cepheid> If it's not your pumps that are the problem, the refineries and chemical labs involved in producing the required oil product, then yes, speed modules will help those.
15:03 <Ali> I don't want to mess with light and heavy oil over there
15:03 <Ali> So speed the refieries and production the labs
15:04 <Ali> Is there a limit to the speed increase?
15:04 <Ali> I know effient can only drop to about 60% right?
15:04 <Cepheid> It drops to 20%, unless they changed it.
15:05 <Cepheid> Oh, wait, speed limits.
15:05 <Cepheid> Sorry, I misread.
15:05 <Ali> I might of made that more confusing than it was ment to be
15:05 <Cepheid> "I know efficient can only drop to about 60%", you mean efficiency modules and their power adjustments?
15:06 <Cepheid> I think the limit is 30% for efficiency modules. Can't go any lower than that.
15:06 <Cepheid> Speed, there's no upper limit.
15:06 <Cepheid> I confirmed this personally.
15:06 <Cepheid> I had a single assembler with over 1,000% speed increase.
15:06 <Ali> Didn't you have an assembler 3 going at 4 crafting speed?
15:06 <Cepheid> Yeah.
15:07 <Finwe> Miss Ali, Mr Cepheid.
15:07 * Finwe doffs his hat.
15:07 <Ali> Well I've got my blues going now, but copper plates is unable to keep up
15:07 * Finwe noms on Ali's copper ore.
15:07 <Ali> So its running at around 45% overall
15:07 <Cepheid> In any case, if the limit for efficiency isn't 30, you'll find out when you slam as many into an assembler with 4 slots.
15:07 <Cepheid> It'll stop at some percentage. That's the limit.
15:08 <Ali> I usually haven't had to deal with the low end of the efficiency
15:08 <Ali> I know when you slap 3 of them into a miner you don't get their full effect
15:08 <Cepheid> Yeah.
15:09 <Cepheid> I just don't remember the number off-hand is all.
15:09 <Ali> Its fine, don't expect you to remember everything about the game
15:09 <Cepheid> Ah.
15:09 <Cepheid> Wiki says 20%.
15:09 <Ali> Especially since you haven't played since .17.35
15:09 <Cepheid> So, to handle that..
15:10 <Cepheid> 2 Efficiency 2. 1 Efficiency 3, 1 efficiency 1.
15:10 <Cepheid> Those will result in exactly 80%.
15:10 <Ali> If I can slow down plastic and speed up oil processing
15:11 <Cepheid> To slow down plastic, remove one or more chemical plants from production. Otherwise..
15:11 <Ali> I don't want to remove them :P
15:11 <Cepheid> Change the production of one of the components such that you feed it only a certain amount of that component per minute, to control the speed.
15:11 <Cepheid> Alternatively..
15:11 <Cepheid> Find a way to control electricity.
15:11 <Ali> Well I can slap speed modules into the refineries
15:11 <Cepheid> Since speed is proportional to how much energy the building is receiving.
15:11 <Ali> Right now its hard to make anything past a 2
15:11 <Ali> Power isn't a problem right now
15:12 <Cepheid> So, feed it 50% of it's total electricity consumption, it'll run at 50% speed.
15:12 <Ali> Yes yes I know :P
15:12 <Cepheid> You mentioned slowing things down. Just advising ways to do it. :P
15:12 <Cepheid> That said, that kind of transformer would be a nice addition.
15:12 <Ali> Hard to slow things down with a nuke plant running
15:12 <Cepheid> Or some sort of electrical regulation method.
15:13 <Cepheid> I'm no electrician though, I'm not sure any such sort of thing exists.
15:13 <Ali> Really my options are to speed up processing and slow down production
15:13 <Cepheid> Speeding things up is usually easier, yes.
15:13 <Ali> But Speed 2's only jump their speed by 30%
15:13 <Cepheid> Yep.
15:13 <Ali> They can have a total of 2, so 60%
15:14 * Cepheid does some math..
15:14 <Cepheid> Not for you. Just for something I'm designing. :P
15:14 <Ali> :P
15:15 <Cepheid> Hum, if I use 2^38 as the maximum dimension, then at 1 second per step..
15:15 <Cepheid> It'd take 8,716 years to traverse from one side of the map to the other.
15:15 <Ali> Lets see....360 multiplied by 1.6.... to simplify this, just use 10% each time.. So 36 times 6 is.....
15:15 <Ali> 126 increase...blech
15:16 <Ali> err no
15:16 <Cepheid> And a 2^38 by 2^38 map would not even fit on a modern computer.
15:16 <Cepheid> It'd take 67,108,864 petabytes.
15:16 <Ali> 216.. derp stupid math is hard
15:16 <Ali> 576:1600 is still not a good rate
15:17 <Cepheid> Yep.
15:17 <Cepheid> What's the well percentage?
15:17 <Ali> Wells are doing fine I believe
15:17 <Ali> The problem is the horrible conversion rate of oil:Petrol
15:18 <Ali> 200 oil for 45 petrol and it takes 5 seconds to process
15:18 <Cepheid> I know, I'm just trying to figure out how many refineries you'd need to fully handle the wells, both at their current percentage and at their minimum ammount.
15:18 <Ali> While plastic eats 20 every second
15:18 <Cepheid> Oil Processing is 100 per 45.
15:18 <Cepheid> Not 200 per 45.
15:18 <Cepheid> The refineries hold enough for two cycles.
15:18 <Ali> Oy, stupid tanks
15:19 <Finwe> Especially T-34-85.
15:19 <Cepheid> But yeah, that long processing time is... actually kind of a blessing in disguise.
15:19 <Ali> But either way, I'm kinda glad how the layout turned out. Just figured my guess was going to be wrong on the copper side of things
15:20 <Cepheid> Because if a well is reduced to 20%, it becomes 1:1 wells to refineries.
15:20 <Ali> There's 13 wells
15:20 <Cepheid> Of course.
15:20 <Cepheid> Actually, wait.
15:20 <Cepheid> 20% means 2/sec
15:20 <Cepheid> Sorry, my math is wrong.
15:20 <Cepheid> At 20%, you'd need 10 wells per refinery.
15:21 <Cepheid> So in the worst case, your 13 wells can handle 1 refinery when they are exhausted.
15:21 <Ali> Ouch
15:21 <Ali> So speed modules
15:21 <Ali> Err Production ones I mean
15:21 <Cepheid> That's usually why coal liquifaction and speed modules are good.
15:21 <Cepheid> Actually, for the wells, I'd do speed.
15:21 <Ali> They're all -15% speed
15:22 <Ali> So the most I can slow down labs is 30%
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15:22 <Ali> So 160 times 3 is...480
15:22 * LibrarianofHope surprise glomp ali
15:23 * Ali squeakus
15:23 <Finwe> Mr LibrarianofHope.
15:23 * Finwe doffs his hat.
15:23 <LibrarianofHope> mista finwe
15:23 <Cepheid> Funny thing, I can make some particularly large worlds using 32-bit integers by using multiple layering.
15:23 * LibrarianofHope doffs squaky ali
15:23 <Cepheid> Making it possible to have a particularly massive world, even on 32-bit computers.
15:23 <Ali> So the final possible rate in its current build is 576:1120
15:25 <Ali> Is the 32 bit architecture still being used in PCs?
15:25 <Finwe> Nope.
15:25 <Cepheid> In PCs, no.
15:25 <Cepheid> In portable, embedded and real-time cases, yes.
15:25 <Finwe> Yup.
15:25 <Cepheid> But even then, it's slowly being phased out.
15:25 <Cepheid> Even phones have gone to 64-bit now.
15:26 <Ali> Also what is this pop up I got that said flash is being phased out by 2020?
15:26 <Ali> Welp, calulated wrong
15:26 <Cepheid> It's being decommissioned.
15:26 <Ali> Labs have 3 slots for modules
15:27 <Cepheid> As in, Adobe is stopping support altogether.
15:27 <Cepheid> And development.
15:27 * Finwe noms on Ali's tail.
15:27 <Ali> So all the old flash stuff dies in 2020
15:27 <Cepheid> Not quite.
15:27 <Cepheid> Because of the announcement, developers are working on replacements.
15:27 <Cepheid> If Adobe was smart, they'd open-source the file format, and all the relevant details.
15:27 <Cepheid> Let people implement their own full-support replacements.
15:28 <Finwe> Time to go. See you later, everypony!
15:28 * Finwe trots away.
15:28 <Ali> Hmm so with prod 1 and speed two
15:28 <Ali> the rate drops down to 576:880
15:30 * Cepheid tries to figure out how an infinite maze could be generated, since it's a tricky endeavour.
15:30 <Ali> So if I could get speed 3's into those oil refineries
15:31 <Ali> They would double production
15:32 <Ali> So it would become a 720:880
15:32 * Ali flops over Cepheid and Finwe, numbercrunching is draining
15:32 <Cepheid> Doing any sort of processing or work is draining.
15:33 <Cepheid> Hell, Factorio is draining in itself because of all it requires.
15:33 <Ali> I don't know, I feel like this is the longest I've stayed on a solo world
15:34 <Ali> My train lines aren't buttfugly
15:34 <Cepheid> Probably because your goal is learning, and not a rocket launch, directly
15:34 <Ali> Yeah
15:34 <Ali> Right now I don't rush to rocket launch
15:35 <Ali> Cause there's just so much setting up for that
15:35 <Ali> Hell I don't even have a military bottle line anymore right now
15:36 <Ali> Though I know its easier to launch a rocket in .17
15:36 <Cepheid> It's nice that the goal is a rocket launch, sure.
15:36 <Ali> But still don't see how people can do it in eight hours
15:37 <Cepheid> But sometimes, changing the goal to learning and/or optimizing.
15:37 <Ali> And making blueprints
15:37 <Ali> Those things are lifesavers to layouts and testing things
15:37 <Ali> And mass tree removal without spamming grenades
15:37 <Cepheid> Yep.
15:39 <Ali> I have some construct bots on me now just so laying down the stuff doesn't get so mind numbing
15:39 <Cepheid> Yeah, that's usually how I work.
15:39 <Cepheid> Keep a deconstruction planner on my bar at all times to deconstruct stuff.
15:39 <Cepheid> Then use the blueprint to reproduce.
15:40 <Ali> You don't have to do that Cepheid now
15:40 <Ali> Unless you want to whitelist something
15:42 <LibrarianofHope> im rather curios if all this factoroing could have a real life application
15:42 <Cepheid> Yeah.
15:43 <Cepheid> If you're the type who does the math to optimize things, well, you're learning math.
15:43 <Cepheid> And, well, let's be honest, that's a good thing, especially here in Ontario, where apparently..
15:43 <Ali> Nobody knows math?
15:43 <Cepheid> 54% of Grade 6 students are passing math. While 50% of Grade 7 students are passing their math classes.
15:43 *** Joins: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP)
15:44 <Cepheid> Back in 2009, it was 70% for both.
15:44 <Ali> How...
15:44 <Cepheid> Cuts.
15:44 <Ali> basic math isn't even that hard
15:44 <Cepheid> They keep increasing classroom size, and cutting teacher's salaries.
15:44 <Cepheid> Or funding, rather.
15:44 <Ali> Why is education so hard to maintain...or the first to get cut
15:44 <Cepheid> So that means more work for teachers, for less pay and/or funding.
15:45 <Cepheid> Dunno, kinda strange, given that we keep hearing "kids are our future."
15:45 *** Quits: LibrarianofHope (Librarianof@Pony-vrt.ugb.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
15:45 <Cepheid> I'm the only one who uses math at work, by the by. At least, from what I've seen.
15:45 <Ali> I mean I love math
15:45 <Cepheid> Everyone just uses the "+" button followed by a number from 1 through 9 to add to a total.
15:45 <Cepheid> Me? I go "Oh, hey, I see a pack of 12, and there's 4 packs, so that's 48."
15:46 <Ali> And they're like HOW DID YOU DO THAT
15:46 <Cepheid> Nah.
15:46 <Cepheid> As a result of this though, I blaze through canned sections quickly.
15:47 *** Joins: danwellby-1 (danwellby@The.lone.griffon)
15:47 <Cepheid> One time, I went through an entire aisle of canned goods in 15 minutes.
15:47 *** Quits: ChaosMageX-HTPC (CMXHTPC@Pony-nc32n2.tx.comcast.net) (Quit: )
15:47 <Cepheid> By myself.
15:47 *** Quits: danwellby (danwellby@The.lone.griffon) (Ping timeout: 121 seconds)
15:48 <Ali> What are you? Doing inventory? :P
15:48 *** Joins: Tirek1 (Tirek@Pony-74gguf.hzl2.ptd.net)
15:48 *** Quits: Tirek (Tirek@Pony-74gguf.hzl2.ptd.net) (Killed (NickServ (GHOST command used by Tirek1)))
15:48 *** Tirek1 is now known as Tirek
15:48 <Cepheid> Yes.
15:48 <Cepheid> At least, that's WHAT I did.
15:48 <Cepheid> I'm not employed anymore.
15:49 <Ali> Well inventory work is sometimes temporary
15:49 <Ali> Since you can only inventory places so many times before running out of places to inventory
15:49 <Cepheid> Nah, it was temporary for me because I'm going back to school next week.
15:49 <Cepheid> Also, they kind of want to be rid of me.
15:49 <Ali> Boo
15:49 <Cepheid> They discouraged me from reducing my hours to 8 hours a week, etc.
15:49 <Cepheid> And encouraged becoming a tutor.
15:50 <Ali> Why are places so mean to people...
15:51 <Cepheid> Not so much they were being mean. I think they just prefered not having to handle an awkward availability.
15:52 <Cepheid> Plus, as Winter approaches, there's less and less work.
15:52 <Cepheid> Usually around Christmas time, stores are less and less likely to request inventory.
15:53 <Cepheid> Because more people fill the stores, making it less and less convenient to do the work, and rechecks by store crew that follows.
15:53 <Cepheid> Plus, inventory decreases much more rapidly.
15:53 <Cepheid> Thus, the numbers wouldn't be valid.
15:53 <Ali> Eeyup
15:53 <Ali> Most invo's are done in the first quarter by most places
16:02 <Ali> Well Cepheid I just hit the gold mine in Copper and Iron
16:02 <Ali> 10,11,3.7M copper nodes
16:03 <Ali> 5.5 and 16M iron
16:05 <Schism> That should last you a day or two.
16:05 <Cepheid> Very nice.
16:05 * Schism flops in.
16:07 <Schism> Cepheid: <Player> So, with about 30 more skill speed I should hit another breakpoint, letting me focus on critical hit for-- <Construct 8> What's 2 + 3? <Player> What the BUCK?!
16:09 <Cepheid> Hmm?
16:11 <Ali> Well this feels odd having a train full of blue circuits
16:15 <Cepheid> 256x192..
16:16 * Cepheid tries to figure out a decent "cell size" for drawing a 2D grid map.
16:16 * Ali wants to do a Perfect Cell joke here but doesn't know the best line other than "You called"
16:17 <Cepheid> Heh. :P
16:17 <Cepheid> The zoomed out map used 1 pixel separators between each map cell, so that means at least 33 pixels have to be subtracted from the width, and 28 pixels from the height..
16:18 <Ali> Also I love this in a way
16:18 <Ali> There's a bug base thats in my stink zone, but they're trapped on an island
16:19 <Cepheid> That leaves us with 223x164 pixels. 164 / 30 = 5.46, so 5x5 pixels maximum.
16:19 <Ali> The one thing that sucks about this map is the lack of uranium ore
16:20 <Cepheid> 175x150 pixels for the grid. Which leaves... 81 pixels for the left and right, and 42 pixels for top and bottom.
16:20 <Ali> But apperently 1.5M is more than enough to now go into an endless cycle
16:20 <Cepheid> No, wait. Forgot to add the lines.
16:20 <Ali> And the tangent of the cosine of the radii of the circumfrance
16:21 <Cepheid> 208x178, leaving... 48 for the left and right, 14 for the top and bottom.
16:21 *** Quits: RazorSharpFang (RazorSharpF@Pony-2s2dhc.tpgi.com.au) (Connection closed)
16:22 <Cepheid> I guess I could have done this in an easier manner, though.
16:22 <Cepheid> Take a screenshot of EO3's map and just use measurement tools.
16:24 *** Joins: ChaosMageX-HTPC (CMXHTPC@Pony-nc32n2.tx.comcast.net)
16:25 <Cepheid> ... Huh.
16:25 <Cepheid> I calculated it exactly.
16:29 <Cepheid> Not a simple case of scaling up, for zoomed in. The cell sizes increase by a factor of 3(15x15 pixels), but lines only double in width. o3o
16:29 <Cepheid> In any case, I know what to work with as a starting set of numbers.
16:30 <Cepheid> Gods dangit.
16:31 <Cepheid> I lost about 45 minutes of work because I didn't save.
16:32 <Ali> Remember kids to save ofte*shot*
16:33 <Cepheid> Heh.
16:33 <Cepheid> Fortunately all relevant details are in my head.
16:37 * Schism stops over in Balmung briefly to check the markets, and then departs just as rapidly to avoid all the madness.
16:39 <Cepheid> Unzoomed, I need a backing image of 383x383 pixels for a single map section. Zoomed, 1086x1086, using the above dimensions.
16:39 <Cepheid> Fortunately, this is all just for map drawing. It's relatively simple to implement.
16:40 <Cepheid> The maze generation's going to be a ****.
16:41 <Cepheid> Primarily because I plan to allow for insanely large maps, but I'm not gonna generate them ahead of time.
16:42 <Cepheid> The map size can be 2^38 by 2^38. That'd fill up a computer right fast if I generated it. And it'd also take forever.
16:42 <Cepheid> And that's just for one floor. I'm building a 3D maze.
16:43 <Cepheid> Too bad I can't just generate the floors using multiple cores.
16:43 <Cepheid> Needs to be deterministic, so the user can set a seed for the RNG, and have the exact same maze layout be generated.
16:44 <Cepheid> And determinism doesn't work well with multithreading.
16:45 <Cepheid> Hum...
16:45 * Cepheid comes up with an idea.
16:47 <Cepheid> Or, at least, I would if Tizzy would leave me be.
16:49 <Cepheid> ...
16:49 <Cepheid> I gotta be in a coma
16:49 <Cepheid> https://www.cnbc.com/2019/08/29/apple-to-provide-independent-repair-shops-with-iphone-parts.html
16:50 *** Joins: RyuImperator (RyuImperato@Pony-m3smpf.dip0.t-ipconnect.de)
16:54 <Cepheid> Right, Tizzy's happy enough now.
16:55 * Ali summons the other cat!
16:55 <Cepheid> He already had his time with me.
16:55 <Cepheid> https://i.imgur.com/zrNZQOo.jpg
16:55 <Schism> And that's likely to stop him?
16:55 <Ali> Such a big baby
16:56 <Cepheid> Hum. I know how to generate a 3D maze, using multithreading, now.
16:57 <Ali> You know it sucks when you watch games pass you by cause they're all DLC heavy
16:57 * Cepheid stops for a bit, and investigates to see if the kendo club has set it's hours yet.
16:57 <Cepheid> Bah, nope.
16:57 <Cepheid> What game, Ali?
16:57 <Ali> I'm no longer able to keep up with Skylines, and now I think I'm three expansions behind
16:58 <Ali> Cities:Skylines
16:58 <Cepheid> Ah, that, yeah.
16:58 <Ali> I think I'm two expansions behind now
16:59 <Ali> Mass DLC is one reason I don't bother with Stellaris anymore
17:07 <Cepheid> Now, for the trickiest detail. Rendering the maze.
17:09 <Cepheid> Guess I can just use a brute-force solution for the moment.
17:09 <DerpyBot> New post on Equestria Daily by Sethisto: My Little Pony Comic Dub Compilation #43 [ http://tinyurl.com/y4zvj4be ]
17:11 * DashedRainbows sniffs Ali
17:11 * Ali licks DashedRainbows till she's drippin
17:12 * DashedRainbows licks back a little
17:21 <Schism> Getting cobalt isn't a big deal. Getting 500 cobalt...
17:23 * Cepheid works on designing battle engine.
17:27 *** Joins: ADragonDreaming (IceChat9@Pony-bh2.rme.58.172.IP)
17:35 <Cepheid> Hum. How to handle untyped damage, in regards to defense? It's a thing in the EO series. It's an "attribute" applied to some attack skills that basically means that the damage resulting cannot be resisted in any way.
17:36 <Cepheid> But it still has to be defined as physical or magical.
17:36 <Cepheid> But then, if it's physical, it probably falls under slash, pierce or smash damage anyways. So perhaps it should be treated as magical damage, and thus is mitigated by magical defense.
17:44 <Cepheid> ...
17:44 <Cepheid> It's almost 2 PM?
17:44 <Cepheid> That means I've been working on stuff for... six hours now?
17:44 <Cepheid> I think I should stop.
17:47 * Cepheid makes some tea.
17:48 * Cepheid does so in the most inhumane way to annoy Schism. By boiling the water to as hot as it can get, throwing some teabags in a cup, and pouring that boiling water in, presumably burning the leaves and whatever's in them.
17:49 * Schism hums. "Nope, that's pretty much how you make black tea."
17:49 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (Quit: sparks only last so long)
17:49 <Schism> For green tea, you let it cool down a bit before you pour, ideally to 191F.
17:50 <Cepheid> Ah.
17:50 <Cepheid> My parents complain about the approach when it comes to coffee.
17:50 <Cepheid> Say that what I make smells all burnt.
17:50 <Schism> Coffee is a different matter entirely, that DOES burn it.
17:50 <Cepheid> But, to me, it smells pleasant. At least, better than the stuff made when the temperature is lower.
17:51 <Cepheid> So, apparently, DARPA is looking for a large, complex underground facility to make use of, and is demanding quick turnaround, and won't say what it's for.
17:54 *** Quits: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP) (Quit: ZNC 1.7.4 - https://znc.in)
17:54 *** Joins: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP)
18:00 <Cepheid> Schism, you get any storms today? Weather's looking kinda dark up here for 2 PM.
18:02 <Schism> No, clear all day, looks like. Chilly, though.
18:03 <Cepheid> Hum, that's nice. It's warm up here, that or I'm just overheating from wearing headphones. Anyways, looks like storms are later tonight and tomorrow. o3o
18:04 <Cepheid> https://www.reddit.com/r/dndmemes/comments/cx09ol/can_we_at_least_kill_the_guy_after_getting_paid/?st=jzwzzbvx&sh=490a508e My character in AC: Odyssey.
18:09 <DerpyBot> New post on Equestria Daily by Calpain: Comic: Pasta Perfect / Lullaby 21 / Trivia Trot AU / AHNM 2:6 [ http://tinyurl.com/yyvkjyef ]
18:17 *** Quits: ADragonDreaming (IceChat9@Pony-bh2.rme.58.172.IP) (Ping timeout: 121 seconds)
18:22 *** Quits: Pinmane (Pinmane@Pony-vdcche.elisa-laajakaista.fi) (Quit: Leaving)
18:22 *** Joins: Pinmane (Pinmane@Pony-vdcche.elisa-laajakaista.fi)
18:26 * Cepheid goes to play Stabbing The Game.
18:31 <Cepheid> Awe c'mon chainsaw guy, yer killing my vibe.
18:31 * Schism makes submarine parts.
18:34 <Cepheid> I'm betting they're all yellow.
18:36 <Schism> Not yet they're not.
18:42 <Cepheid> Heh.
18:42 <Cepheid> Hum, time to go find and kill the guy that tried to have me killed.
18:45 <Cepheid> In any case, yeah, last night, the King/Leader of Phokis decided to hide in a facility I had already cleared of all defenders.
18:45 <Cepheid> And before I got to him, laid down in bed.
18:45 <Cepheid> Long story short, the leader's got a hole in his neck now.
18:46 <Cepheid> Geezus hells what makes snake bones THAT large?
18:46 <Cepheid> Was there ever a large snake in Greek Mythology?
18:47 <Cepheid> Hmm. Python, a huge serpent killed by Apollo.
18:50 *** Quits: coppertiger (coppertiger@Pony-u7oomq.md.comcast.net) (Quit: Leaving)
18:56 <Cepheid> Deimos.. Deimos. Bah, my knowledge of greek mythology has fallen since I last studied it.
18:56 <Cepheid> Ah, personification of terror.
18:57 <Cepheid> Anyhow, it's clear this game's not gonna have any sense of realism with respect to the real world, like the previous games did. To a degree, anyway.
18:59 <Schism> Hm, fans of racing games, DiRT Rally is free on the Humble Store.
19:00 <Cepheid> Heh.
19:00 <Cepheid> Hum, where are these ingame pictures stored..?
19:00 <Cepheid> I want to show this one off.
19:00 *** Joins: coppertiger (coppertiger@Pony-u7oomq.md.comcast.net)
19:01 <Cepheid> Oh, there they are.
19:01 <Cepheid> https://i.imgur.com/8y2BIJC.jpg Say what you will of Ubisoft and it's practices, and occasional hiccups with PC support, but damn if their developers aren't talented.
19:02 <Cepheid> It's a sad day though when Ubisoft and EA are more trustworthy and better than Epic Games.
19:03 *** Joins: Bubbles (EvaSh@Pony-1t0s0g.cable.virginm.net)
19:03 <Cepheid> Oh, Schism.
19:03 <Cepheid> Oh wait, I already told you about the CC2 thing.
19:03 <Schism> Aye? Ohyea.
19:04 * Ali pops Bubbles
19:04 <Cepheid> Wonder how it'll go. I'm not really a 3D person, but I can still do development in 3D.
19:06 <Cepheid> Be a hell of a start of a career, too.
19:07 *** Quits: WildSoft (WildSoft@Pony-jq05bt.bredband.comhem.se) (Ping timeout: 121 seconds)
19:08 * Schism nodnods.
19:09 <DerpyBot> New post on Equestria Daily by Sethisto: "Draw Your Favorite Pony!" - Open Art Event Submissions [ http://tinyurl.com/y5gqcd6n ]
19:09 <Cepheid> Hum. Statue of Prometheus. Could identify it a mile away.
19:09 <Cepheid> ... Or not.
19:11 <Cepheid> Ah. That's why, there's two entities who had their livers eaten by birds.
19:12 <Schism> I forget, did they both try to steal fire?
19:12 <Schism> "In the myths, the mortals generally tend to get away with it." "Until they die, and discover why the gods can afford to be patient."
19:13 <Cepheid> No idea. Prometheus was the one who stole fire. This one is Tityos, who was apparently sentenced for...
19:13 <Cepheid> Hum. I can't really say it here.
19:14 <Schism> Ah, tried to take the goddess of motherhood.
19:15 <Schism> And not Hera, but the other one.
19:15 <Schism> Heh, Hera never looks good by today's standards.
19:15 <Cepheid> Geezus, Kassandra. Did you have to stab the guy in the crotch before snapping his neck?
19:16 *** Joins: LibrarianofHope (Librarianof@Pony-vrt.ugb.207.187.IP)
19:17 <LibrarianofHope> i forgot i had to accompnay my dad for an endoscopy
19:17 <LibrarianofHope> just came back
19:19 <Cepheid> I wonder if those riding lawnmowers would still be as loud if they were using electric engines instead.
19:21 <Cepheid> Okay, this is just bloody ridiculous.
19:21 <Cepheid> He's riding the mower on the pavement, and revving it as loud as possible.
19:22 <LibrarianofHope> i always thought of riding lawnmowers as a dad toy
19:22 <LibrarianofHope> a hand one must be more efficnet, but not as amusing
19:34 * Schism finishes producing a bunch of expensive leather in FFXIV. "Blast it, not QUITE enough..."
19:34 * LibrarianofHope is getting day off soom
19:35 <LibrarianofHope> mexican independance day soon, yay
19:52 <Cepheid> https://www.nj.com/news/2019/08/search-on-for-woman-who-wont-stop-leaving-kittens-at-whole-foods.html ...
19:53 <Cepheid> Oooh.
19:53 <Cepheid> ADragonHoarding, Zinogre's being added in Iceborne.
20:08 <Schism> Hmm. Need to get more coke for the crafting. Blah.
20:09 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend - Equestria Girls / Anthro MLP Art Gallery #134 [ http://tinyurl.com/y5l4ffoh ]
20:09 <Cepheid> Hum. That's a lot of guards..
20:13 *** Quits: matttheshadowman (mattthesha@the.shadowy.corners) (Quit: I will return to the shadows)
20:14 *** Joins: matttheshadowman (mattthesha@the.shadowy.corners)
20:18 *** Joins: Renard (Renard@Pony-n3uia0.abo.bbox.fr)
20:26 *** Quits: RyuImperator (RyuImperato@Pony-m3smpf.dip0.t-ipconnect.de) (Connection closed)
20:30 <Cepheid> Well, the entire fort's dead. o3o
20:30 <Cepheid> Including the guard who tried to call for help and got asploded for his efforts.
20:32 <Cepheid> "What is WRONG with you?" "I like stacking dead bodies in hilarious ways."
20:45 <Schism> Hmm. Damnit, self, stop getting distracted by everything.
21:06 <Schism> (Tons of rose gold...)
21:09 <DerpyBot> New post on Equestria Daily by Makenshi: Show Song Remix: Daniel Ingram - I'll Fly (JoinedTheHerd Remix feat. Cadet) [House] [ http://tinyurl.com/y59arupr ]
21:22 *** Quits: Night_Blitz (NightBlitz@Of.The.New.Lunar.Republic) (Ping timeout: 121 seconds)
21:35 <ADragonHoarding> Cepheid: nice!
21:46 * Ali flops over
21:47 * Schism crafts 120 cobalt joint plates.
21:48 *** Joins: Night_Blitz (NightBlitz@Of.The.New.Lunar.Republic)
21:48 *** ChanServ sets mode: +h Night_Blitz
21:49 * LibrarianofHope decorates the room with hatsune miku birthday stuff
21:49 <LibrarianofHope> mom said its my turn on the decorations
21:51 *** Joins: Golden (uid250033@Pony-360sli.charlton.irccloud.com)
21:51 <LibrarianofHope> or ali in this case, the closest rank equivalent here
21:51 <LibrarianofHope> no bribing was involved
21:54 *** Joins: Jackie (Jackie@Pony-13k.tl5.105.130.IP)
21:54 <LibrarianofHope> jackie is a witness in this case
21:55 * LibrarianofHope puts jackie in the stand
21:55 <LibrarianofHope> where were you the night of the first of september 2018?
21:55 *** danwellby-1 is now known as danwellby
21:56 <Cepheid> "They say you can't walk this battlefield without getting blood on your toes." *Immediately stabs an athenian soldier in the neck.*
22:07 *** Quits: ADragonHoarding (Mibbit@Pony-krk.qod.41.69.IP) (Quit: http://www.mibbit.com ajax IRC Client)
22:09 *** Quits: Night_Blitz (NightBlitz@Of.The.New.Lunar.Republic) (Ping timeout: 121 seconds)
22:10 *** Quits: Renard (Renard@Pony-n3uia0.abo.bbox.fr) (Connection closed)
22:16 * Ali flops over, so boring today. X.x
22:17 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
22:17 *** Joins: Night_Blitz (NightBlitz@Of.The.New.Lunar.Republic)
22:17 *** ChanServ sets mode: +h Night_Blitz
22:19 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3083 [ http://tinyurl.com/yxplx9nn ]
22:34 *** Quits: Jackie (Jackie@Pony-13k.tl5.105.130.IP) (Quit: qicr for android: faster and better)
22:37 <Finwe> Good evening, my smallish pastel-coloured equines.
22:38 <Finwe> Miss Ali, Mr LibrarianofHope.
22:38 <Cepheid> Oooh, that large 26-pound cat found a home.
22:38 * Finwe doffs his helmet.
22:38 <Cepheid> Not a maine coon, but not fat, either.
22:38 <Cepheid> Just... large.
22:38 <Finwe> Mr Cepheid.
22:38 <Cepheid> Like, really large.
22:38 * Finwe re-doffs his helmet.
22:38 <Cepheid> https://www.mnn.com/family/pets/stories/big-cat-mr-b-big-boned-finds-home Some of it's fat, but the rest.. I mean, look at that body.
22:39 <Cepheid> That's just a large cat period. Large skeleton, lots of meat on it.
22:40 * Finwe noms on Ali's tail.
22:40 * Lumindia noms on Ali's mane gently
22:40 * Ali squeaks
22:40 <Lumindia> you're being eaten!
22:43 <Cepheid> Hum. I feel like I should be playing an earlier game first.
22:43 * PinkieShy hands Ali a bowl of doritos nacho cheese and a 16oz bottle of mtn dew
22:43 * Ali eews, that's not Cool Ranch and not Diet Pepsi, she passes
22:44 * Lumindia dispenses tacos
22:46 *** Joins: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)
22:46 <Schism> Gods, I hate the (#$*ing Feast.
22:59 <Cepheid> "Take things one step at a time. Observe, then act. Or kill everyone and search their pockets for answers. You decide." - Character in AC: Odyssey. I like this man's thinking.
22:59 * Cepheid is taking the "Kill everyone and search their pockets" route.
23:02 *** Sleeping_Nightmares is now known as Surreal_Nightmares
23:03 *** Joins: Changeling_Nightmares (Surreal@Cutest.Floofy.Changeling.Batpone)
23:05 *** Changeling_Nightmares is now known as Filly_Nightmares
23:05 * Filly_Nightmares kneads Cepheid\
23:07 *** Quits: danwellby (danwellby@The.lone.griffon) (Connection closed)
23:35 *** Quits: Bubbles (EvaSh@Pony-1t0s0g.cable.virginm.net) (Connection closed)
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