00:02 *** Quits: LibrarianofHope (Librarianof@Pony-vrt.ugb.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
00:05 <Schism> Fair night for scrubbing a floor, yeesh.
00:06 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
00:08 * Schism yeeshes. "Very dirty floor, at that. But better now."
00:10 <Cepheid> I'll get mine tomorrow.
00:12 <Schism> Hmm?
00:12 <Schism> In this case, scrubbing linoleum.
00:13 * Schism pours out the dark grey water.
00:14 <Stormspark> I've heard the goose game is fun for about 5 minutes then you realize it's all just memes
00:16 <Schism> Dunno about memes...
00:16 <Stormspark> ugh these Spyro speedways
00:16 <Stormspark> it's literally 90% of the length of the game. Each world takes a couple hours at most, then the speedway of each world takes 6+ hours and hundreds of attempts bare minimum
00:17 <Stormspark> the sequel makes it worse because you not only have to beat it, you have to beat a certain time, and it's not just an optional challenge, it's required to complete the game
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00:40 <lunanightwindphone> Goose game is silly spyro even with the paint job is definitely showing its age
01:01 <DerpyBot> New post on Equestria Daily by Sethisto: Everything Wrong With Canterlot Boutique in 6 Minutes or Less [ http://tinyurl.com/y65euexw ]
01:02 * PinkieShy hugs Schism
01:02 *** Ali|AFK is now known as Ali
01:03 *** ChanServ sets mode: +qo Ali Ali
01:03 <Ali> Lordy IRC, stop dropping.
01:04 * Ali flops over ADragonDreaming and Cepheid to see what they be up to.
01:05 * Schism slides over to Ali and provides a bowl of baked beans!
01:05 * PinkieShy hugs Ali
01:06 <PinkieShy> >_> BRB..
01:15 <ADragonDreaming> I am about.
01:15 <ADragonDreaming> I don't know for Cepheid
01:16 <ADragonDreaming> although
01:16 <ADragonDreaming> I should shower.
01:18 * Ali rolls around instead.
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01:33 <Cepheid> I am awake. Sort of.
01:36 <ADragonDreaming> I might have the wherewithal to move some things on the server.
01:37 <Cepheid> I can offer an hour and a half of time myself.
01:40 <Cepheid> Maybe less because of what I just did.
01:42 <Cepheid> My mother gave me my seroquel to consume, earlier. 50mg. Well, someone left another 50mg on my desk, and before remembering that my mother gave me the dose earlier, I consumed the one on my desk.
01:42 <Cepheid> I just consumed 100mg of seroquel in one evening. That's the maximum dose.
01:42 <ADragonDreaming> whoops
01:43 <Cepheid> Given what 75mg does to me, 100 will knock me out for a good long time.
02:01 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1935 [ http://tinyurl.com/yy9baweo ]
02:29 * DashedRainbows licks PinkieShy till he's dripping
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03:01 <DerpyBot> New post on Equestria Daily by Makenshi: Blossomforth Music: Rarity Advocate - Blossomforth [Chillout/Acoustic] [ http://tinyurl.com/yyktrtwr ]
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03:20 *** Surreal_Nightmares is now known as Filly_Nightmares
03:26 * Schism pats the Filly_Nightmares and provides some tasty ginger rice balls!
03:26 * Filly_Nightmares lickies the rice balls!
03:30 * Cepheid stares off into the distance.
03:32 <Schism> One o' those evenings?
03:33 <Cepheid> Read above.
03:33 <Schism> Ah, right, a little much.
03:33 <Schism> And yet... it's been 2 hours, and you still haven't gone to sleep.
03:36 <Cepheid> Factorio is pretty... yeah.
03:36 * Filly_Nightmares mewls
03:36 <Cepheid> Plus I have experience fighting off sleep.
03:36 <Cepheid> But gods, I barely have the dexterity to use a knife to cut cheese.
03:36 * Schism nods, and provides Filly_Nightmares wif toast.
03:36 <Schism> Oh, didja find any smoked cheese?
03:37 <Schism> Or was it someone else...
03:41 <Cepheid> I'm going to a cheese convention this weekend to look for that, yes.
03:42 <Cepheid> Anyways. I can barely hold myself up. Bed.
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03:51 * Filly_Nightmares rolls onto her back
04:01 <DerpyBot> New post on Equestria Daily by The Illustrious Q: Halls of the Turnip King Kickstarter Includes Original My Little Pony Comic Art Reward Tier! [ http://tinyurl.com/yxjrahxs ]
04:02 * DashedRainbows flops in
04:17 * DashedRainbows makes horse noises and noms on hay
04:31 * Ali brushies the DashedRainbows
04:35 * DashedRainbows noms on Ali's tail
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05:04 * DashedRainbows curls up on Ali to sleep
05:09 * PinkieShy hands DashedRainbows cotton candy flavour bubble gum
05:31 <Schism> !log
05:31 <Unixkitty> https://unixkitty.com/logs/EquestriaDaily/latest.log.html
05:32 * Ali gives Schism a log, its from Blamo
05:33 <Schism> It rolls down stairs, alone or in pairs, and crushes your neighbor's dog...
05:33 <Schism> It's great for a snack, and fits on your back! It's log, log, log!
05:35 <Tirek> Clean one up for the crew, stick it in your brew
05:36 <Tirek> That's apparently something small breweries do. They stick an entire log in their vat.
05:37 * Ali noms on Schism legholes
05:51 <Koopz> just what i needed this morning... a non-working heater forcing me to take a cold shower
05:52 <Schism> Well, it's one way to wake up.
05:54 <Koopz> yeah don't you just love it when you have to hold your breath and tense your muscles to endure this
05:56 <Koopz> texted my landlord, the janitor usually comes wednesdays so he should be able to take a look
05:57 * Ali flops onto Koopz
05:58 * Koopz absorbs the warmth of Ali
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06:25 * Schism makes some grapefruit-acai tisane.
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07:29 *** Joins: ConfusionRift (ConfusionRi@Pony-v9a.6pu.237.104.IP)
07:29 *** ChanServ sets mode: +o ConfusionRift
07:29 <ConfusionRift> Hello everypony.
07:30 <Schism> Mornin'.
07:31 * Schism boops the ConfusionRift with a set of Area Boosters. Rather important for leveling above 60!
07:32 <ConfusionRift> Most definitely. :P
07:32 <Schism> If you don't just want to kill 39,000 Hedgehags. That's a possibility too.
07:33 <ConfusionRift> Nope! No thank you have a good day bye.
07:41 * ConfusionRift might... MIGHT get back to La-Mulana.
07:44 <Schism> How far did you get, anyway?
07:44 <ConfusionRift> I haven't jumped back till now.
07:45 * ConfusionRift points at BL3. "Trying to finish this as well."
07:46 <Koopz> the epic exclusive deal made me completely forget about it's release
07:46 <ConfusionRift> And that's why I went with the console version. :P
07:47 <ConfusionRift> Then again, all the others I got on console. So... pfffttt, to the exclusive.
07:47 <Koopz> heard news about Rockstar Games? apparently they want to roll out a new launcher
07:47 <Koopz> everyone instantly fired their shots "another store?!"
07:48 <ConfusionRift> So.. is it a multi-company platform, or is it gonna be exclusive to Rockstar Games... games.
07:48 <Koopz> afaik they shipped their games with launchers for quite some time now
07:49 <ConfusionRift> Many have.
07:49 <Koopz> or at least i remember you had to login into the Rockstar Games launcher to be able to play GTA IV online
07:51 <Koopz> not sure what their goal will be but if it's just to unite the launcher for all their games into a single one, fine in my book. If they're trying to establish yet another platform to buy games on, they'll probably run against walls
07:51 <Finwe> Good morning, my diminutive pastel-coloured perissodactyls.
07:51 <Koopz> RAdm. Finwe o7
07:51 <Finwe> Lt Cdr ConfusionRift, Capt Koopz.
07:51 <Finwe> o7
07:51 <ConfusionRift> There's really no point, especially when they have their games in another launcher.
07:51 <Finwe> Mr Schism.
07:51 * Finwe doffs his hat.
07:51 <ConfusionRift> RAdm. Finwe. (salutes)
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07:52 <Koopz> i understand the need for the launcher. They use their own infrastructure for the multiplayer, theoretically supporting cross-platform multiplayer
07:53 <ConfusionRift> Like that stupid BL2 launcher. I know it doesn't do anything or affects the game or anything in any way, but it's another layer to go through before launching the actual game.
07:53 <ConfusionRift> That I understand.
07:53 * Finwe noms on Koopz's launcher.
07:53 <Koopz> oh yeah those dumb things that require you to press an extra play button for no apparent reason are indeed silly
07:54 <ConfusionRift> Everything, and I mean EVERYTHING in the launcher is in the game's main menu. The launcher was unnecessary.
07:55 <Koopz> Warframe is silly too, offering the game on Steam but not using their infrastructure to roll out updates, you have to "start" the game and the launcher opens, checking for updates
07:56 <Schism> Yay, Crucifix. Those two-coloured ghosts won't hurt Lemeza in THIS run. But... where the heck is the one to prevent Bats...
07:56 <ConfusionRift> Okay? "We don't want Steam to distribute the updates. We will do that ourselves."
07:56 <Koopz> obviously they're just too lazy to roll out updates through 2 different infrastructures
07:57 * ConfusionRift takes his controller out, then sighs.
07:57 <Koopz> it's pretty silly. You can register an account on their website and download the game from there or automatically register through Steam
07:57 <ConfusionRift> Okay, I shouldn't be this pessimistic about the game, especially when I last stopped I was faffing for an hour.
07:58 <ConfusionRift> See, that makes no sense.
07:58 <Koopz> there's also Gaijin
07:59 <Finwe> Koopz: Indeed.
07:59 <ConfusionRift> I'm sure there was a game that double-checked for updates. Through Steam, and in their launcher.
07:59 <Schism> It's alright to be pessimistic about La-Mulana, ConfusionRift.
07:59 <ConfusionRift> I shouldn't be. I wasn't like this.
07:59 <Koopz> all the Gaijin Entertainment MMOs are available through Steam and native launcher too
08:00 * Finwe only knows War Thunder.
08:00 <Koopz> Crossout is kinda fun
08:00 <Koopz> it's basically Lego + Mad Max Setting
08:00 <ConfusionRift> The reason why I jumped in the first place was because it reminded me of some of the old adventure games and platformers, like QuackShot.
08:01 <ConfusionRift> Why haven't they remade that one?!
08:01 <ConfusionRift> They remade Castle of Illusion (which sorta bunked at one point). Why not QuackShot?
08:02 <ConfusionRift> Oh, and Duck Tales.
08:02 <Koopz> Duck Tales was available for NES
08:02 <ConfusionRift> They remade that one as well... and they used the original actor for the voiceover.
08:02 <Koopz> World of Illusion is a Sega game
08:03 <ConfusionRift> Eeerm... point?
08:03 <Koopz> i'd say Duck Tales reached a larger audience
08:04 <Koopz> hold on... the Duck Tales remake was a crowdfunding campaign iirc
08:04 <Koopz> i backed that thing
08:04 * ConfusionRift thuds. :P
08:05 * Schism gets a couple of late-game items from the Inferno Cavern.
08:05 <ConfusionRift> Castle of Illusion wasn't, and got remade. https://store.steampowered.com/app/227600/Castle_of_Illusion/
08:06 <Schism> Yay... another uselessish item.
08:06 <ConfusionRift> And I think QuackShot will still do well... then again, my opinonion.
08:07 <Koopz> hmm... can't tell you why Sega didn't remake QuackShot
08:07 * ConfusionRift shrugs.
08:07 <ConfusionRift> Ooooh, I think I knoooow.
08:09 <Koopz> because the studio was closed after the Castle of Illusions release
08:10 <ConfusionRift> QuackShot takes place in actual places around the world. There might be some controversy if the use real world references.
08:10 <ConfusionRift> Aaaaand that too.
08:11 <Schism> Okay, is this game going to give me the hand scanner and glyph reader at any point? Maybe the helmet? That'd be nice.
08:12 * ConfusionRift gives Schism a boot to the head. As in an actual boot that falls from the ceiling and hits his head.
08:13 * Schism dies. Welcome to La-Mulana!
08:16 <ConfusionRift> Where was I... ah yes, The Temple of the Sun... and Moon.
08:17 <ConfusionRift> "Aim and Shoot." | What does that- wait. (shoots this vase through this tiny nook) Are. You. Serious. I'm stupid.
08:18 <Schism> Yeah, that one's a pain to do though.
08:18 <ConfusionRift> Got it easy. It was more of a "why I never thought about that?" situation.
08:25 <ConfusionRift> Is there really an advantage to the knife aside from faster attack rate?
08:25 <Schism> It swings downwards.
08:26 <ConfusionRift> Oh, so you can deal with... lizards and pests...
08:26 * ConfusionRift sighs. "The game expected you to have the knife."
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08:33 <Schism> Sigh. Gonna need more bombs for Ellmac.
08:34 <ConfusionRift> Okay. How do I get this chest in the Gate of Guidance? It's in a pit, and the only way to access it is through a trap door, which makes him fall straight down.
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08:36 <Schism> That one. I hate that one. You usually have to jump right after the screen transition, then hug left after you fall through the trapdoor.
08:37 <ConfusionRift> Got it! That is dumb. :P
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08:41 <Schism> grmbl. Stupid RNG-dependent boss.
08:44 * ConfusionRift is hastily reminded to not touch a thing in the temple of the moonlight.
08:44 <Schism> While the background is blue, do NOT swing your weapon. @_@
08:45 <Schism> Also, heh, you get crushed by the giant face? :P
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08:45 <Schism> Two bosses in the game are heavily RNG-dependent. Those are the bosses of the Temple of the Sun, and of the Spring in the Sky. Neither are fun. ._.
08:45 *** Joins: lunanightwindphone (lunanightwi@Pony-9a81t8.nth7.j4eu.0191.2601.IP)
08:45 <ConfusionRift> Nope. Played the caution card with that one.
08:46 * Schism nodnods. "It's one of those classic traps, tho."
08:46 <ConfusionRift> It was more of a "pain of 1 million amps coursing through my body" sort of reminder.
08:46 <Schism> Yeah, getting zapped like that is never enjoyable. It's hilarious when you get zapped right before a screen transition, and the whole screen turns white for a second or two.
08:47 <ConfusionRift> That zap took half my health.
08:47 <Schism> They never get much less painful.
08:50 <ConfusionRift> I'm stuck.
08:51 <Schism> Oh?
08:52 <Schism> Also, I need a nap. Bleh.
08:53 <ConfusionRift> There's a pit you can fall into and have no way to get up.
08:53 <Schism> Oh, that. Got the Grail yet?
08:54 <ConfusionRift> Yes, but that means I have to go through the temple of the sun... again.
08:55 <Schism> Yea. There's a FEW items in the temple...
08:59 <Schism> Okay. I KNOW most of what I need is sealed behind Ellmac. But at the moment, I'm just going to nap. ._.
09:00 *** Quits: cabbage (cabbage@Pony-8q0glj.dynamic.sonic.net) (Connection closed)
09:00 <Schism> There is one item hidden in the Temple of Moonlight which would be useful for your purposes. :P In my case, it turned out to be the map reader.
09:01 <ConfusionRift> The grapple claw?
09:01 <Schism> Nope! Though that's useful.
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09:08 <ConfusionRift> Okay, is that a glitch or a feature? Even when I check and save on the save point in the temple of moonlight, I can't teleport back to it.
09:08 <Schism> That's a feature. You need a specific piece of software to access that grail point.
09:09 * ConfusionRift thuds hard. "Of COURSE!"
09:12 <Schism> Places you can get to... hum. Spring, Inferno, obviously Sun/Moon, Guidance (duh), Endless Corridor, the first part of the Twin Labyrinths (but you already have the Helmet)...
09:13 <ConfusionRift> That's where you get it. I never really explored that area further. I can get to the Inferno and BURN to a crisp. The other section of the labyrinth I guess is accessible through the moonlight section.
09:14 <ConfusionRift> And Eden is partially accessible.
09:14 <Schism> Oh, yeah, definitely want to return to the grail point and save after you beat Buer, so that when you burn to a cinder a bit later, you won't have that far to go to get back.
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09:15 * ConfusionRift nods.
09:15 <Schism> Definitely explore the Inferno Cavern.
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09:15 <ConfusionRift> Also, Cepheid wants me to kinda go on my own as I can, so maybe we should keep things a bit more... cryptic. :P
09:16 * ConfusionRift goes to burn himself anyways.
09:16 * Schism zips lips. "I don't even remember what's in the Cavern anyway, besides one specific item which is useful specifically for the Cavern."
09:17 <ConfusionRift> Probably the Varia Suit. Wait... wrong game.
09:18 <Schism> Hah. That's all the Inferno Cavern would need -- zoomers.
09:19 <Schism> The downside to doing randomizers is that I know what items are needed to get -through- an area, just not what the area -contains-. X3;
09:21 * Schism is bereft of helmet, and also bereft of several other useful items. "More chakrams might be of some use against Ellmac. MIGHT. The sucker has a ton of HP."
09:26 <ConfusionRift> Oh, the labyrinth has a third entrance...
09:27 * Finwe hats on Schism.
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09:40 <ConfusionRift> Wow, this place is obnoxious.
09:42 <Finwe> Feel free to leave, then.
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09:42 <ConfusionRift> o_0
09:42 <ConfusionRift> I was referring to the game.
09:43 <Finwe> :3
09:43 <Finwe> Miss Changeling_Nightmares.
09:43 * Finwe doffs his hat.
09:48 * ConfusionRift finds the save point, then starts crying while in a fetal position.
09:50 <Finwe> Schism: Chakrams?
09:50 <Finwe> Schism the Warrior Princess o3o
09:51 <ConfusionRift> yes, the cape!
10:02 <ConfusionRift> Nice one, game. Paths outside the map.
10:02 * ConfusionRift has seen it in other games as well. Not sure why it bothers him now. :P
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10:25 * ConfusionRift has a block puzzle. "Hmmmm."
10:26 *** Quits: Changeling_Nightmares (Surreal@Cutest.Floofy.Changeling.Batpone) (Ping timeout: 121 seconds)
10:27 <Finwe> ConfusionRift: Use balanced imperfect block design.
10:27 <ConfusionRift> ...heh?
10:27 <Finwe> Sorry, incomplete, not imperfect.
10:28 <Finwe> https://en.wikipedia.org/wiki/Block_design
10:29 <ConfusionRift> AaaAAAaaaah.
10:30 * Finwe patpats ConfusionRift.
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10:40 *** Surreal_Nightmares is now known as Filly_Nightmares
10:40 * Filly_Nightmares sneezies
10:41 <Finwe> o3o
10:41 * Finwe hugs a Filly_Nightmares.
10:48 <ConfusionRift> ...oh...that $150 piece of software is what I need.
10:50 * Filly_Nightmares noms Finwe floof
10:53 * Finwe tastes of Emmental cheese.
11:01 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1709 [ http://tinyurl.com/y6x9ondq ]
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11:04 * ConfusionRift stops for a bit. Needs food.
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11:41 <Cepheid> How was the Inferno Cavern?
11:42 <ConfusionRift> They were greeeeeaaaat. I always wanted to burn to a crisp! Also love the boulders that just show up randomly just to make their way towards your face and explode into pieces that also hurt.
11:43 <ConfusionRift> Let's not forget the small skeletons that look straight out of Castlevania, which leave pits of fire in the worst of spots. :P
11:44 <ConfusionRift> At least the cape wasn't too hard to get.
11:44 <Cepheid> Heh. And the save spot that makes you go "Finalllyyyyy!"
11:44 <ConfusionRift> Yep!
11:44 <ConfusionRift> All that hell for a cape and a flare.
11:45 <ConfusionRift> I know there's something missing in the temples of the sun and moonlight, but can't figure out how to get to them.
11:45 *** Joins: RazorSharpFang (RazorSharpF@Pony-k9ffpu.tpgi.com.au)
11:45 <ConfusionRift> Oh, and the knife was a durh moment of my part.
11:46 <Cepheid> Heh.
11:48 <Cepheid> Don't even have to aim all that well for it.
11:48 <ConfusionRift> It wasn't a hard get, just a slightly annoying one.
11:49 <Cepheid> Above the wall with the opening is a ceiling. Just jump, then when your head hits the ceiling, throw a shuriken.
11:49 <Cepheid> Guarantees a perfect shot.
11:49 <ConfusionRift> I... never did that. Then again, peak jumping also worked.
11:50 <ConfusionRift> Just need another 80 gold to get the software, and try to figure out where the jewel for the dual temples is.
11:51 <ConfusionRift> Probably in the most obvious of areas.
11:51 *** Moongoodgirl is now known as Moongoodboy
11:51 <Cepheid> Heh. Anyway, back in a bit. Shower, then I need to run out to the bus.
11:55 * ConfusionRift goes back to it.
12:12 *** Quits: Jackie (Jackie@Pony-p9l.pue.9.61.IP) (Ping timeout: 121 seconds)
12:12 <Cepheid> So that 100mg of seroquel is still hitting me from last night. I am walking around like a zombie. Unable to completely focus my vision on anything.
12:13 * ConfusionRift will not disclose how long he has been without the Temple of the Sun map.
12:16 <ConfusionRift> Also, that's a problem, that dizziness.
12:16 <Lumindia_> c h o m n k
12:20 *** Quits: Vulpor (Vulpor@Pony-aj8q6s.67-212-36-net.sccoast.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
12:21 <DerpyBot> New post on Equestria Daily by Sethisto: Dance of the Batponies #3 - The Invitation to the Ball - Animatic [ http://tinyurl.com/y3tmlk8u ]
12:22 *** Quits: Golden (uid250033@Pony-360sli.charlton.irccloud.com) (Quit: Connection closed for inactivity)
12:22 <Cepheid> I don't have a choice, alas. I called a group meeting today. o3o *drools*
12:22 <Cepheid> Also, in regards to the map Rifty... Hahahahahaha
12:22 <ConfusionRift> Blarg.
12:22 * ConfusionRift checks the other side... same problem.
12:23 <ConfusionRift> Are you... kidding me...
12:23 <Cepheid> Wait until you figure out the jewel puzzle.
12:23 <ConfusionRift> A stupid... switch... on the floor.
12:23 <Cepheid> Yeah thats common.
12:24 <Cepheid> Worst part is, later on I believe the game abuses your unwillingness to touch floor plates later on.
12:24 <ConfusionRift> Wait... I have been here before. It doesn't change anything!
12:24 <ConfusionRift> Of course. -_-
12:26 <Cepheid> Need a hint?
12:27 <ConfusionRift> ...stand still.
12:28 <Cepheid> Figured out the jewel puzzle?
12:29 <ConfusionRift> I thought that hint was for another room. Not this one. Also, I'm sure that's the Eye of Ra, not Wadjet.
12:31 <ConfusionRift> "Wadjet was closely associated in ancient Egyptian religion with the Eye of Ra, a powerful protective deity."
12:31 <ConfusionRift> Shot my own leg, never mind.
12:31 <Cepheid> The eye of Ra and Wadjet look similar.
12:31 <Cepheid> https://en.m.wikipedia.org/wiki/Eye_of_Horus
12:32 <Cepheid> Eye of Horus, or Wadjet.
12:32 <Cepheid> It says in the first paragraph that the Eye of Ra is similar to the Eye of Wadjet.
12:33 <ConfusionRift> So yeah, confused to say the least. Also... not exactly a happy camper right now. :)
12:33 <Cepheid> So part of the confusion has to do with assuming that symbol is explicitly associated with Ra.
12:34 <ConfusionRift> Look, I felt that researching like that might be cheating. Was expecting some reference to it in game. So... yeah. I guess there was a bit of assumption and confusion.
12:35 <Cepheid> But yeah that one took me for a loop too. Also, never assumr a riddle or puzzle solution is associated directly with the room it is found in.
12:35 <Cepheid> Researching the eye of wadjet is not cheating. Researching the solution to the puzzle is.
12:36 <Cepheid> If the game mentions something you know is related to a history, research it.
12:36 * ConfusionRift uses the tablet on the eye... quadruple anger.
12:36 <ConfusionRift> It was... right... there....
12:36 <Cepheid> Heh. Check the map too. What is the name of the room?
12:36 <ConfusionRift> Remember I didn't have the map.
12:36 <Cepheid> Room names sometime contain hints themselves.
12:36 <Cepheid> Right right.
12:37 <ConfusionRift> IN ANY CASE, now we're going to progress I hope probably maybe.
12:37 *** Joins: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long)
12:37 <Cepheid> Heh.
12:38 <Cepheid> Despite the anger and frustration, somehow that game is fun and sticks to you. I dunno why.
12:38 <Cepheid> Probably because unlike many other games of it's ilk, the riddles and puzzles are actually that.
12:38 <ConfusionRift> Pfft, right. (is still playing) ...what? :P
12:39 <Cepheid> No going into a room, seeing the corpse of a dead guy wbo couldn't aolve a simple icon matching puzzle with direct, explicit instructions on how to solve it. </Skyrim>
12:40 <ConfusionRift> Like that first lever puzzle?
12:42 <Cepheid> Yes. The one with the rotating pedastels.
12:42 <ConfusionRift> "Hmm, it seems we need a code. But where could it be?" | (looks up) Seriously? | "One of them is worn out. We'll never find the solution to this." | (looks behind him) Oh shut up. It's right there.
12:42 <ConfusionRift> I believe if you take too long, the game starts to basically spell it out for you.
12:42 <Cepheid> Gamedevs create simple puzzles for the largest of audiences.
12:43 <Cepheid> But the puzzles are often so stupidly simple that they are insulting to your intelligence.
12:43 <Cepheid> Even the Resident Evil series is not exempt from this.
12:43 <Cepheid> Or Silent Hill.
12:44 <Cepheid> Though that one does pull instant death failure on you.
12:44 <ConfusionRift> And then, it became Gunstar Heroes.
12:45 *** Quits: Surreal_Nightmares (Surreal@Cutest.Floofy.Changeling.Batpone) (Connection closed)
12:45 <Cepheid> I don't mind the increase action mind, and better movement controls. But yeah, when they became action oriented, the puzzles suffered.
12:45 <Cepheid> La-Mulana is basically the opposite. Action is there. And the puzzles treat you harshly.
12:45 <ConfusionRift> Note to self, do NOT stand right under the snake thing. That's OHKO.
12:46 <Cepheid> Heh.
12:46 <Cepheid> But yeah. That game is what inspired me for one of my current game projects. So I'll be the malicious DM this time.
12:48 <ConfusionRift> But... but... Nintendoooo!
12:48 <Cepheid> ... If I can ever get ahead on my schoolwork by not falling asleep all the time that is.
12:48 <Finwe> o3o
12:51 <Cepheid> This guy in front of me is doing an assignment last minute. On the bus.
12:52 <Cepheid> Don't recognize the language though. Looks like a bastardized version of SQL.
12:52 * Finwe noms on x where x like Cepheid.
12:53 <Cepheid> ... No. It is a functional language his "functions" start with the word "lemma". *Looks at Finwe.*
12:53 <Cepheid> Morning by the way.
12:53 <Finwe> That should be mathematics.
12:53 <ConfusionRift> Okay. This is just rampant.
12:54 <Cepheid> Finwe, there are languages based on mathematical concepts.
12:54 <Cepheid> Rifty, the boss?
12:54 <Finwe> Haskell and whatnot.
12:54 <ConfusionRift> Yep.
12:54 <Finwe> Fortran as well.
12:55 <Finwe> Time to go. See you later.
12:55 * Finwe gallops away.
12:55 <Cepheid> I just remember abusing shuriken, mostly.
12:56 <Cepheid> Trying to fight bosses without subweapons is a risky endeavour.
12:56 <Cepheid> Can be done though.
12:56 <Cepheid> Even if some of them seem outright impossible to do without subweapons.
12:58 * ConfusionRift sighs.
12:59 <Cepheid> Maybe time to take a break and get some food and drink?
13:02 *** Joins: ADragonHoarding (Mibbit@Pony-krk.qod.41.69.IP)
13:02 <ConfusionRift> That's a picky hitbox... again.
13:05 <ConfusionRift> Okay... done... wait... A COUNTDOWN?!
13:07 <Cepheid> Congratulations.
13:07 <Cepheid> You can escape the countdown by leaving the screen.
13:08 <Cepheid> Oh my gods the person next to me smelle like three ashtrays.
13:08 * Sleeping_Nightmares lays on ConfusionRift and snugglies into and uses Lumindia_ as a blankie and goes sleepies on!
13:08 * Lumindia_ pet
13:08 * Sleeping_Nightmares purrs
13:08 * Sleeping_Nightmares sleepies!
13:09 <Cepheid> https://mods.factorio.com/mod/dangOreus interesting concept.
13:10 <Cepheid> Surprised no one has implemented Mystcraft in Factorio yet.
13:11 * ConfusionRift saves before having an attack, and decides that maybe he should put the game down for a while.
13:11 <ConfusionRift> That is an interesting ore generation.
13:11 <Cepheid> What happened rifty?
13:14 <ConfusionRift> I honestly panicked and took me a while to get to the grail. Nothing really happened, just that I was not looking forward to fighting that boss again.
13:15 <Cepheid> No that is understandable. People panic at that point yeah.
13:17 <ADragonHoarding> Mystcraft, in terms of going to other worlds and such?
13:17 <ADragonHoarding> check out Warptorio.
13:17 <Cepheid> Yeah. Customized, other worlds. I know it can be done.
13:17 <ADragonHoarding> Also Space Exploration.
13:18 <Cepheid> Yeah.
13:18 <Cepheid> That's the closest we got. No control over what kind of world we get though.
13:18 <Cepheid> And I haven't checked Space Exploration yet.
13:19 <ADragonHoarding> Given Factorio's tech-based vs. Magic-based style, RFTools Dimensions would probably fit more.
13:25 <Cepheid> Heh. I should investigate it.
13:25 <Cepheid> It could definitely be done.
13:26 <Cepheid> Man. Could do without the fishlense effect in my vision.
13:26 <Cepheid> Don't think I'll be taking my sedative tonight.
13:27 <Cepheid> But yeah. Despite the limitations of the modding API, it is possible to implement a lot of fun features.
13:27 <ADragonHoarding> aye. incorporate alien biomes assets
13:27 <Cepheid> Like modular turrets that use multiple components to determine stuff like projectile size, speed, damage and fire rate.
13:28 <Cepheid> Custom worlds, more worlds, etc.
13:28 <ADragonHoarding> factorissimo certainly verifies that you can do the whole "other map" thing
13:28 <Cepheid> Someone even implemented a mod that allows moving items and players between servers.
13:28 <ADragonHoarding> I've been tooling around a bit with AAI vehicles in a singleplayer world
13:28 <Cepheid> Uses a mod plus an external tool, but it works. Clusterio or something like that.
13:28 <ADragonHoarding> those are a fun change to the static building style of factorio
13:29 <Cepheid> Mmhmm.
13:29 <Cepheid> Someone found a way to pull off bridges over rails, too. I'd have implemented it a bit differently, graphically, though.
13:29 * ConfusionRift flops. "That would be great."
13:30 <Cepheid> I'd use like a mound instead of an odd looking bridge. But then, thats less work because the mound would require new train graphics.
13:32 <Cepheid> But yeah. All the common, even some obscure, ideas have already been done. And there is nothing for me to do.
13:33 <Cepheid> Aside from creating a tool that creates a tree view of required items to create one particular item.
13:34 <ConfusionRift> ...alchemy and transmutation?
13:34 <Cepheid> The whole construction chain thing is done by two mods already. Though I find them lacking.
13:35 *** Joins: LibrarianofHope (Librarianof@Pony-vrt.ugb.207.187.IP)
13:35 <Cepheid> The tree view would be nice. Especially up front instead of having to add each and every relevant item to a list.
13:36 <Cepheid> Plus the tools don't combine like items into the equation and tell you how many assemblers you'd need total.
13:36 <ConfusionRift> Uuuummm... defense bots! No, already done. Hmm, larger armored vehicles for behemoths! No, also done. The battle trai- done, got it on the list. A... uummm... dunno, man. They have don'e a lot of things, even those that would be cool to have implemented in-game.
13:37 <Cepheid> With FP, I still have to calculate the number of assemblers I would need when multiple items in the production chain are the same. Like plates, for example.
13:37 <ConfusionRift> Hah! How about... an electric train? Oh, and a steam train!
13:38 <Cepheid> It'd be nice to have two screen elements. A table showing how many assemblers I'd need total, and then the graph of production.
13:38 <Cepheid> Already done Rifty.
13:38 <ConfusionRift> Oh.
13:38 <LibrarianofHope> morning
13:39 <ConfusionRift> Including a rolling power cell?
13:39 <Cepheid> Rolling power cell? Care to explain?
13:40 <ConfusionRift> Like I mentioned... yesterday I think. Basically wagon specifically for storing energy. Then again, mostl likely implemented with the electric train mod.
13:41 <Cepheid> Not really.
13:41 <Cepheid> You fuel electric trains directly with batteries.
13:41 <Cepheid> But yes, a coal wagon for fuel, or gas wagon and such, would be an interesting change of pace.
13:42 <Cepheid> In fact... Trains could use something of an overhaul. Their current simple design leaves them overpowered.
13:42 <ConfusionRift> Ooooh! I was more thinking on a train that one can send to a station to recharge, rather than feeding it a bunch of AA batteries. :P
13:43 <Cepheid> Same with bots, actually. I would prefer to see bots crash (and possibly damage buildings) when they run out of energy. Or at least require solar panels, to explain how they fly indefinitely.
13:43 <ConfusionRift> Since one can unlock steam really fast, maybe make a weaker and slower brass (or copper) train for steam.
13:44 <ConfusionRift> Or at least flop on the ground. Making you pick them up from the ground.
13:44 <Cepheid> Aye. Soft landing shutdown.
13:44 <Cepheid> Which seems the most reasonable approach really.
13:45 <Cepheid> Anyways, back in a bit. I have to run to class.
13:45 <ConfusionRift> I honestly think it would be nice to have defense drones that aren't a temporary capsule.
13:45 <ConfusionRift> Okayday.
13:45 * Finwe hats on Lumindia_.
13:58 <Cepheid> Apparently I'm not the only person having issues with the assignment.
13:58 <Cepheid> Students were being docked marks for using too many vertices.
13:58 <Cepheid> Mind, mine was "0/11 because it didn't run."
14:00 <ConfusionRift> Oh, wonderful.
14:00 <Cepheid> Apparently the prof insists on temporary "0" marks.
14:00 <ConfusionRift> "Temporary".
14:01 <Cepheid> Basically, you get a zero, but you're given a chance to go talk to the TA directly to show the assignment works.
14:01 <Cepheid> And then figure out what went wrong.
14:02 * Cepheid graghs. Finally, after an energy drink, the grogginess is going away. Still feels weird, but he's a bit more alert now.
14:02 <Cepheid> Anyhow, as for permanent combat bots..
14:02 <Finwe> Or permanent combat boots.
14:03 <Cepheid> It's hard to tell if that'd work. The combat ones are timed. The regular ones aren't, but usually only ever pop out when they have something to do.
14:04 *** Quits: lunanightwindphone (lunanightwi@Pony-9a81t8.nth7.j4eu.0191.2601.IP) (Ping timeout: 121 seconds)
14:05 <Cepheid> I know for a fact that unit movement is possible.
14:05 <Cepheid> You can do pathfinding and so on.
14:05 *** Joins: lunanightwindphone (lunanightwi@Pony-tvj.383.61.73.IP)
14:05 <ConfusionRift> They kinda demonstrated that on one of the changelogs.
14:05 <Cepheid> Yeah.
14:06 <ConfusionRift> So it could be possible to turn Factorio into an RTS like Starcraft.
14:06 <Cepheid> What you could potentially do is spawn an entity on the player force, associated with a player, and then simply have those entities path around, and along to, the player.
14:06 <lunanightwindphone> Yay my microphone should be here in the next 30 minutes
14:06 <Cepheid> And attack when anything gets close.
14:07 <ConfusionRift> Hmmm.
14:07 <Cepheid> It'd certainly be a better replacement idea to say, PSD.
14:07 <Cepheid> Which is overpowered as hell.
14:08 <Cepheid> That said, to balance it out, it'd be nice to limit the number somehow with relation to the number of roboports the player has.
14:08 <Cepheid> Like say, a single combat bot would take up 5 slots.
14:08 <ConfusionRift> Was also thinking on a larger capacity vehicle. I know, the train is basically that. But maybe I wanna send the shipment myself, darn it!
14:09 <Cepheid> Hmm.
14:09 <Cepheid> You can definitely do fun things with capsules.
14:09 <Cepheid> There's an event, "on_player_used_capsule"
14:09 * Finwe noms on lunanightwindphone's microphone.
14:09 <ConfusionRift> Oooh boy.
14:09 <Cepheid> It lets you register a delegate which receives the capsule used, the location, and which player used it.
14:09 *** Quits: RazorSharpFang (RazorSharpF@Pony-k9ffpu.tpgi.com.au) (Connection closed)
14:10 <Cepheid> So you can create a capsule bot with permanent lifespan.
14:10 *** Quits: lunanightwindphone (lunanightwi@Pony-tvj.383.61.73.IP) (Ping timeout: 121 seconds)
14:11 *** Joins: lunanightwindphone (lunanightwi@Pony-udvr2n.u5c1.m0d9.1000.2600.IP)
14:11 <Cepheid> Basically, the capsule event is thrown, then you spawn the appropriate associated bot item at the spawn point.
14:11 <Cepheid> Which then associates itself with the player it was created by.
14:11 <Cepheid> And follows it around like a floating unit.
14:11 <lunanightwindphone> Hi finwe
14:11 <ConfusionRift> See that would be nice.
14:11 <Cepheid> Permanent combat bots though would either need recharging via roboport, which would be a pain..
14:11 <Cepheid> Or require solar panels in order to explain it's constant flight and energy.
14:12 <Cepheid> I can make something in like an hour or two, when I get home.
14:13 <Cepheid> ... Huh.
14:13 <Cepheid> Cliff Explosives are capsules.
14:13 <ConfusionRift> Maybe they run on their own charge, with their own recharging station. Just like the other bots, they would drain the charge, with each time they attack increasing the energy cost. If it runs out, the player would have to pick the bot up and recharge it at its own station.
14:14 <ConfusionRift> Excuse me?
14:14 <ConfusionRift> They are capsule... well, that would explain how they work.
14:14 * Cepheid greps through the code to find out what kinds of action types there are.
14:14 <Cepheid> Cliff Explosives are capsules. Their action is "destroy-cliffs"
14:15 <ConfusionRift> What else...
14:16 <ConfusionRift> I know this is a bit out there and probably redundant... but the player arsenal is lacking.
14:16 <Cepheid> It is, yes.
14:16 <Cepheid> It needs a wider variety of weapons, clips, etc.
14:16 <ConfusionRift> then again, it's Factorio. Automation is the name of the game... almost literally.
14:16 <Cepheid> Yeah.
14:16 <Cepheid> But currently..
14:17 <Cepheid> We have no melee weapons aside from the pickaxe(You can use it as a weapon, yes.), one pistol which accepts the same ammo as the SMG, which I assume fills the void of semi-automatics(Not sure, I'm not a gun person.) no automatics..
14:17 *** Quits: lunanightwindphone (lunanightwi@Pony-udvr2n.u5c1.m0d9.1000.2600.IP) (Connection closed)
14:17 <Cepheid> We have grenades as our explosives, rockets, then nukes, etc.
14:17 *** Joins: lunanightwindphone (lunanightwi@Pony-udvr2n.u5c1.m0d9.1000.2600.IP)
14:17 <Cepheid> ConfusionRift, you know guns.
14:18 <Cepheid> I know of the basic pistol, which is pull-trigger-fire-one-bullet. No idea what that classification is. But what's the difference between that, semi-automatics, and full-automatics?
14:19 <ConfusionRift> Semi-automatic means that firearms fires once per trigger pull. Full automatic means the firearm continues to fire while the trigger is held.
14:20 <Cepheid> Why is semi-automatic once per trigger pull?
14:20 <Cepheid> That's not really automatic in any way.
14:20 <Cepheid> Unless it refers to how chambering another round is automatic.
14:21 <ConfusionRift> ^
14:21 <ConfusionRift> That's basically it.
14:21 <Cepheid> Since the only other firearm type I'm familiar with is in regards to musket shot guns and such.
14:21 <Cepheid> Where you have to manually reload the round.
14:21 <Cepheid> The classifications are weird. Becuase by that definition, a revolver is a semi-automatic.
14:23 *** Quits: lunanightwindphone (lunanightwi@Pony-udvr2n.u5c1.m0d9.1000.2600.IP) (Quit: Quit)
14:23 <ConfusionRift> It isn't, because technically the cylinder is also the chamber. So it's kinda like having the round already chambered at all times. Unlike a semi-auto, which cycles through the empty cases and new rounds.
14:23 <Cepheid> throw, equipment-remote, destroy-cliffs, artillery-remote, and use-on-self. These are the acceptable actions for capsules.
14:23 <Cepheid> Mmm.
14:23 <Cepheid> So in terms of weapons in Factorio..
14:24 <ConfusionRift> But I admit, classifications are weird, confusing, and sometimes nonsensical.
14:24 <Cepheid> Both the handgun and SMG are automatics.
14:24 <Cepheid> Since they fire so long as you're holding down the fire button.
14:24 <Cepheid> As far as behaviour, that's automatic.
14:24 <ConfusionRift> Technically, yes.
14:24 <Cepheid> The character itself could potentially be pulling the trigger once, etc.
14:24 <Cepheid> But as far as gameplay functionality, it feels like an automatic.
14:24 <Cepheid> I'm not even sure if that can be changed.
14:25 <ConfusionRift> The closest to semi-auto would be the shotgun and rocket launcher.
14:25 <Cepheid> Even those will auto-fire if held.
14:26 <Cepheid> Hell, after enough upgrades, they're pretty fast at firing.
14:26 <ConfusionRift> Hmmm, right. Forgot.
14:26 <Cepheid> Shotgun can get to 2 rounds/sec.
14:26 <Cepheid> Combat shotgun 4 rounds/sec, in IR, at least.
14:26 <Cepheid> I know you can add new bindings for using things.
14:27 <Cepheid> But, programmatically firing a weapon? Not sure if that can be done.
14:27 <ConfusionRift> Hmmmmm.
14:27 <Cepheid> Well, if bindings can be made.
14:27 <Cepheid> Then by logic, a binding to a lua function should be possible.
14:28 <Cepheid> Which can then be used to determine if the player has released the button since the last trigger, to do semi-automatic.
14:28 <ConfusionRift> There's a chance the functions for firing and how fire rate is involved would have to be reworked.
14:29 <Cepheid> Yeah, but it doesn't need to be.
14:29 <Cepheid> That said, the API docs don't cover how to implement bindings.
14:29 *** Joins: Pony|92487 (Pony92487@Pony-aj8q6s.67-212-36-net.sccoast.net)
14:29 <Cepheid> So I'd have to look at a pre-existing mod.
14:29 *** Quits: Pony|92487 (Pony92487@Pony-aj8q6s.67-212-36-net.sccoast.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
14:29 <ConfusionRift> Yarp.
14:30 <Cepheid> Ah. LuaCustomInput class.
14:30 <Cepheid> Well, LuaCustomInputPrototype.
14:30 <Cepheid> So that means the binding is loaded during initial game load.
14:31 <Cepheid> Well, simplest way to figure it out would be to look at a mod that I know has custom bindings, really.
14:32 <Cepheid> "script-only" consuming type..
14:32 <ConfusionRift> But yeah, would be nice to have other things aside from the current arsenal. I know the current covers the basics, but maybe you want to upgrade from that peashooter, and don't have the materials for an SMG or shotgun yet.
14:33 <Cepheid> Ah.
14:33 <Cepheid> "on_event" receives an event with the key name specified.
14:34 <Cepheid> And it's registered, etc.
14:34 <Cepheid> So when the key is pressed, an event is sent, and the handler receives it, and processes is.
14:34 <Cepheid> Er, it*
14:34 <ConfusionRift> Hehehe. It would be funny to start you off with a black powder pistol, instead of a semi-auto. :P
14:35 <Cepheid> Thus, in theory, I can listen for the "fire weapon" event, and consume it, and prevent it from being passed on.
14:35 <Cepheid> By doing that, the standard weapon firing algorithm stops functioning.
14:36 <Cepheid> Could use this to create two modes of firing, too.
14:36 <Cepheid> Precision firing, which uses the standard firing method, where you start walking at a slower speed. To indicate that you're taking your time to aim, etc..
14:36 <Cepheid> Or what many games called "hip firing"
14:36 <Cepheid> Where you run along and just spray gunfire.
14:36 <Cepheid> And pray.
14:37 <Cepheid> Which would keep your movement speed normal, etc.
14:37 <Cepheid> At the cost of accuracy.
14:37 * ConfusionRift nods.
14:37 <Cepheid> Of course, precision firing with movement makes no sense with semiautomatics, so..
14:37 <ADragonHoarding> FYI, Cepheid
14:37 <Cepheid> 'Cause you'd have to hit the button repeatedly to fire.
14:38 <ADragonHoarding> AAI programmable vehicles
14:38 <Cepheid> I haven't tried them. I want to, though.
14:38 <ADragonHoarding> leverages biter AI for vehicle movement, so a bit derpy
14:38 <Cepheid> Yeah.
14:38 <Cepheid> It leverages biter pathfinding, rather.
14:38 <Cepheid> I could do an implementation of A* in Factorio, though. Get better pathfinding, at a cost of performance hits.
14:38 <ADragonHoarding> Aye
14:38 <Cepheid> Anything implemented in LUA will perform worse than in C, C++.
14:39 <Cepheid> So it'd have to trigger like, once every half second, or every second. Preferably spread out with entities.
14:39 <Cepheid> Not all entities at the same time in one swoop.
14:39 <ADragonHoarding> For example, because AAI programmable vehicles use biter pathfinding, the miners try to path around trees.
14:40 <ADragonHoarding> But the miners cut trees down and put the wood in their inventory, so they should just ignore trees and go right through instead
14:40 <Cepheid> Mmhmm.
14:40 <ADragonHoarding> but better pathfinding would be quite the endeavor
14:40 <Cepheid> Really, everything is already there for pathfinding as is.
14:40 <Cepheid> It's just making it efficient that's the issue.
14:40 <ADragonHoarding> I think.
14:40 <Cepheid> Yes and no.
14:41 <Cepheid> A* is actually a pretty efficient algorithm, to begin with.
14:41 <Cepheid> And the algorithm is called A-Star, for the record.
14:41 <Cepheid> So "A-Star"
14:41 <Cepheid> ...
14:41 <Cepheid> Damnit, ADragonHoarding.
14:42 <Cepheid> I want to implement an A* pathfinding algorithm in the game now.
14:42 <Cepheid> As a library.
14:42 <ADragonHoarding> I wonder if the Pavement Driving assist already functions with programmable vehicles pathfinding...
14:42 <Cepheid> Assuming it doesn't already exist. There's a library called stdlib for generic functionality.
14:44 <Cepheid> Doesn't look like ith as pathfinding.
14:44 <Cepheid> Has a lot that can contribute to ease of it, though.
14:45 <ADragonHoarding> I volunteer to help set up obstacle courses and testing scenarios.
14:45 <ConfusionRift> :P
14:45 <Cepheid> Heh.
14:45 <Cepheid> Feel free to do so. If you do, though, I'll need explicit details.
14:46 <Cepheid> Those obstacle courses and testing scenarios would become part of the testing framework. That is, stuff like the exact path taken, would have to be calculated, written down, and verified each time the library is modified and built.
14:47 <Cepheid> So for example, you'd have to give me a list of squares the unit passes through, that I can compare against, along with starting and ending position.
14:47 <Cepheid> Time is less of a concern, because it's hard to test against, and more something I'd set up myself, since I'd expect the algorithm to pass certain time constraints for finding a path.
14:47 <Cepheid> The only problem with creating such tests is that the algorithm has to be run "by hand" so to speak.
14:48 <ADragonHoarding> Aye. Though, what would this be pathfinding for? I'm guessing standard car and tank?
14:48 <Cepheid> Can be anything that moves, really. Biters, cars, tanks, bots, player characters, etc.
14:49 <Cepheid> Player characters are technically a unit, so you can actually spawn more of them and move them around via scripts.
14:49 <Cepheid> That said, they're a special kind of unit.
14:49 <Cepheid> Since they're the only unit you can attach a player to.
14:50 <Cepheid> The A* pathfinding algorithm itself..
14:50 <Cepheid> Well, I'd set it up with two types of pathfinders.
14:50 <Cepheid> One for trains. One for units/vehicles/biters/bots/etc.
14:51 <Cepheid> It'd have more functionality too, like whether to ignore solid objects in the way(for flyers), or trees(vehicles that destroy trees without damage, or minimal damage), or specific buildings in general.
14:51 <Cepheid> OR other entities.
14:51 <ConfusionRift> Hmm, another thing that comes to mind. Do you remember the ol' alien research? I know it was removed, but it's probably still in the game somewhere. Would have been nice to use that for actual alien research, like making tech that is used to manipulate biter behavior or to make biters more friendly.
14:52 <Cepheid> Officially, alien science packs are gone from the game.
14:52 <Cepheid> But the ability for destroyed(killed, building destroyed, etc) entities to drop stuff is still there.
14:52 <ConfusionRift> Hmmm.
14:52 <Cepheid> You have "on_entity_died" and other similar events.
14:52 <Cepheid> You can listen for certain types of entities who die, then place items at their death spot
14:53 <ConfusionRift> Then again, probably the same event used for when the player dies and drops their inventory.
14:53 <Cepheid> Entities being biters, bots, players, buildings, trees, vehicles, anything that is "placed" and exists as a physical thing you can interact with.
14:53 * ConfusionRift nods.
14:54 <Cepheid> For basic terminology: Entity - Anything that can be placed, damaged, removed, manipulated in some way, or interacts with the player as an "object" in the game world.
14:54 <Cepheid> Tile - A small square the player walks on, this includes unwalkable tiles, like water.
14:55 <Cepheid> Surface - One of many worlds. Nauvis, the planet we play on, is a single surface. It always exists.
14:55 <Cepheid> Up to 4 billion surfaces can exist. o3o
14:55 <ConfusionRift> Hmmmm!
14:55 <Cepheid> Of course, if you had that many, there'd be problems
14:55 <Cepheid> You'd need a lot of memory.
14:56 <ConfusionRift> Yep, space travel should eb a thing.
14:56 <ConfusionRift> *be
14:56 <Cepheid> I'm sure my PC, for example, can handle 4 billion surfaces.
14:56 <Cepheid> As I have 32 GB of RAM in it.
14:56 <ConfusionRift> Same as I. :P
14:56 <Cepheid> That gives me...
14:56 <Cepheid> 8 bytes per surface. Okay, so maybe less than 4 billion.
14:56 <Cepheid> But it can definitely handle a few hundred million.
14:57 <ADragonHoarding> There are mods that put alien artifacts back in and use them for stuff
14:57 <ADragonHoarding> Krastorio, for example
14:57 <Cepheid> Yeah, there's those.
14:57 <Cepheid> Bobs also has alien artifacts as well.
14:57 <ADragonHoarding> and ConfusionRift for space travel, check out space exploration.
14:57 <ADragonHoarding> or warptorio
14:59 <Cepheid> For the record, in testing A*, I don't even need an entity that moves along the path.
14:59 <Cepheid> Usually before the entity moves, the path is calculated and stored, often associated with the entity so it can use the data as it moves.
15:00 <Cepheid> So all I need is a pre-computed path to test against.
15:00 <ADragonHoarding> I think what I'll do is set up some wall mazes
15:00 <ADragonHoarding> set up some possible factory layouts
15:00 <ADragonHoarding> that sort of thing
15:00 <ADragonHoarding> send you the maps/scenarios
15:01 <Cepheid> Right, right.
15:01 <Cepheid> That'd help.
15:01 * ConfusionRift liking what he sees with Krastorio.
15:01 <Cepheid> Yeah, I might run a Krastorio server in the future, after we've "won" IR.
15:01 <ADragonHoarding> note Krastorio has built-in support/integration for Industrial Revolution.
15:01 <Cepheid> In the meantime, you're free to join us on the IR server.
15:02 <ADragonHoarding> though our schedules tend to be opposite, heh
15:02 <ConfusionRift> IR? o_0
15:02 <Cepheid> Industrial Revolution.
15:02 <ConfusionRift> Aaaah.
15:02 <Cepheid> Massive total-conversion mod that replaces standard progression with ages of production.
15:02 <Cepheid> Copper->Bronze->Iron->Steel->Chrome->???
15:03 <Cepheid> We're currently in the nebulous Iron-Steel phase.
15:03 <Cepheid> Slightly before Chrome.
15:03 <ConfusionRift> All of it would be a learning experience once I jump in, if I jump in. :P
15:04 <Cepheid> It is, yeah.
15:04 <Cepheid> It's a lot to take in.
15:04 <Cepheid> Because it expands basic products and intermediates a lot, to account for the way Factorio scales it's resources.
15:05 <Cepheid> Basically, to get anything done fast, you need massive production and processing facilities.
15:07 <ConfusionRift> Hmmm, will check it out at some point.
15:08 <ConfusionRift> Unfortunately, as ADragonHoarding mentioned, we got opposing schedules... and I should be asleep. Will let you guys if anything. See ya laters! :P
15:08 *** Quits: ConfusionRift (ConfusionRi@Pony-v9a.6pu.237.104.IP) (Quit: Recharging the batteries. Laters! *shutdown*)
15:10 <Cepheid> Still.
15:13 <Cepheid> Ah yes, assignment 2 is due this week.
15:13 <Cepheid> Anyways, I need to move around. Back soon.
15:18 <LunaNightwind> soorry about the join spam earlier i was on a walk and forgot to log out\
15:28 *** Joins: lunanightwindphone (lunanightwi@Pony-9a81t8.nth7.j4eu.0191.2601.IP)
15:28 *** Joins: Ali (Ali@Pony-cvibue.iplsin.sbcglobal.net)
15:28 *** ChanServ sets mode: +qo Ali Ali
15:29 * Ali sits on LunaNightwind
15:29 <lunanightwindphone> Hi ali
15:29 * Ali wavies and yawnsies
15:29 <lunanightwindphone> I got my new microphone and i sound wonderful on it
15:30 <lunanightwindphone> Now im just waiting for my chair tomorrow
15:40 *** Joins: FruitNibbler (Eogan@Pony-g8pkjn.dip0.t-ipconnect.de)
15:43 * Ali licks lunanightwindphone nosie
15:43 <lunanightwindphone> Hehe how ya doing
15:46 <Ali> Eh I'm doing at some times
15:46 <lunanightwindphone> I feel ya
15:53 *** Quits: Lumindia_ (quassel@Pony-45lvcs.pbg.ptd.net) (Ping timeout: 121 seconds)
15:57 *** Joins: Lumindia (quassel@Pony-45lvcs.pbg.ptd.net)
16:01 <DerpyBot> New post on Equestria Daily by Makenshi: Neighhem Fest 2 Will Soon Be Underway! [ http://tinyurl.com/y247tcwf ]
16:16 *** Quits: WildSoft (WildSoft@Pony-jq05bt.bredband.comhem.se) (Quit: Toodle-loo! Au revoir! Auf wiedersehen! Ciao! Ting tao tay!)
16:35 *** Joins: WildSoft (WildSoft@Pony-jq05bt.bredband.comhem.se)
17:01 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Plushie Compilation #350 [ http://tinyurl.com/y3tv7vo8 ]
17:04 <Cepheid> These are third-year gamedev students. How and why are they unable to figure out how to generate vertices for a cylinder? Why do theh use pre-existing torus generating code?
17:05 <Cepheid> Why do I feel like I am babysitting them? They don't even have any idea what they are supposed to do for the project. I had to spell it out it explicit terms for them.
17:06 <Cepheid> I don't even want to be team lead for the project. I was forced into the position due to experience with software and gamedev. And unlike these two, I'm not in the gamedev program.
17:06 <Ali> This is why I hate team projects
17:07 <Cepheid> I repeat, I am not a gamedev student. They are. They have no idea what they are doing. They put a general purpose programmer into a position for a project in a program of study I am not a part of.
17:07 <Ali> Cepheid, and this is why we have AAA games that are buggy messes
17:07 <Cepheid> At this point I may as well be carrying them.
17:08 <Cepheid> Unfortunately the AAA messes are a side effect of other problems.
17:08 <Cepheid> The biggest one being assigning new graduates to AAA projects. The other being that theh assign graduates because experienced developers come and go
17:09 <Cepheid> Apparently the turn-around is relatively high in software dev overall.
17:09 <Cepheid> Not uncommon to hear of developers working on one game for five years, then leaving the company to work at another company, and repeat the process.
17:11 <Cepheid> Case in point. One of the main devs of starbound left after a few years. Went to make his own game. Staxel.
17:28 <Cepheid> Hum. An A* implementation shouldn't be too difficult in lua. Would need a data structure that doesn't exist in lua by default though. Fortunately the implementation of that algorithm is simple.
17:31 <Cepheid> Hum. Heap trees. Been a while.
17:41 * LibrarianofHope glomps ali for aaa development points
17:41 * Ali squeaks
17:45 * Cepheid throws everyone into a heap. Then sorts them according to importance.
17:47 <LibrarianofHope> i thought you meant ali and me for a sec owo
18:01 <DerpyBot> New post on Equestria Daily by Sethisto: Pinkie Pie Day in 7 Days ! [ http://tinyurl.com/y3rf8jo5 ]
18:24 <LibrarianofHope> ayaya ayaya
18:25 * Ali flops over the LibrarianofHope
18:27 <Cepheid> Gonna do my Japanese work. Then some programming. Then some modding and finally some gaming.
18:32 <Cepheid> Apparently Grim Dawn is on sale for 75% off.
18:32 * Ali snugs on Cepheid softly with a big yawn.
18:33 <LibrarianofHope> im watching jojo while writing
18:33 <LibrarianofHope> youtube got boring
19:01 <DerpyBot> New post on Equestria Daily by Sethisto: Open Art Event - Under-Appreciated Background Ponies - The Art! [ http://tinyurl.com/y2h2487t ]
19:40 * DashedRainbows boops Ali's horn till it magics.
19:40 * Ali poofs DashedRainbows under her
19:40 * LibrarianofHope toats a marshmellow with magic
19:40 <DashedRainbows> yay
20:10 <lunanightwindphone> Hello
20:12 * Ali flops over lunanightwindphone again
20:13 * lunanightwindphone is flopped on
20:13 <lunanightwindphone> Whats up
20:13 <Ali> Not much to be honest.
20:13 * Ali yawns loudly.
20:14 <lunanightwindphone> Im waiting for blazing to finish homework so i can stream mario 64 randomizer
20:14 <lunanightwindphone> Not well mind you but meh
20:17 <Ali> I don't see how Mario 64 can be rando'd
20:18 <lunanightwindphone> Randomize level spawns enemy placement star placement its a weird one tbh
20:18 <lunanightwindphone> If you want ill drop a link when i go live ali so you can see what its like
20:19 <Ali> I'm doing solo Factorio while listening to old 64 tunes to keep sanity right now X.x
20:27 <LunaNightwind> well if you wanna see im live at twitch.tv/lunanightwind
20:35 * Sleeping_Nightmares noms LunaNightwind
20:36 * Schism places a small plate of chikkin nuggets on Surry's head.
20:49 <Ali> Pausa
20:51 *** Sleeping_Nightmares is now known as Filly_Nightmares
20:51 * Filly_Nightmares mewls and kneads Schism
20:53 * Ali boops LunaNightwind, pause screens makes for bad watching
20:55 * Filly_Nightmares chews on Ali
20:56 * Ali beeps Filly_Nightmares
20:59 <LunaNightwind> yeah sorry had to do something
21:00 <LunaNightwind> unpausing now
21:00 * Filly_Nightmares sneezies at Ali
21:01 <DerpyBot> New post on Equestria Daily by Makenshi: EQG Concept Music: Dizzy Inmotion - The Duel (feat. ForeverFreest) [Hip Hop] [ http://tinyurl.com/y4sy69vm ]
21:05 <Cepheid> ... It's a sad, sad world when, due to motherboard manufacturers, you have to sanity-test the hardware random number generator of a CPU.
21:06 *** Joins: Bubbles (EvaSh@Pony-1t0s0g.cable.virginm.net)
21:09 <Ali> Cepheid, talking about bitcoin fishing?
21:11 <Cepheid> No.
21:12 <Cepheid> There's a bug with some motherboards with respect to the Ryzen 3000 series CPUs. Apparently in a rush to get the motherboards out ASAP, the manufacturers of the motherboards did a sloppy job on the firmware. As a result, issuing an RDRAND instruction to the CPU doesn't return the expected randomness.
21:13 <Cepheid> Apparently it has to do with how the motherboards handle suspend and resume.
21:13 <Cepheid> Basically, it looks like the CPUs have a bug, but they don't. It's in the motherboards.
21:14 <Cepheid> However, not all motherboard manufacturers are providing fixes. And as a result, the Linux kernel has to do a sanity check to determine if it should use the RDRAND instruction or not.
21:16 <Cepheid> Anyhow, I'm gonna go lay down now. Did my homework, did my programming. Not enough energy to do much else though. So maybe lay down, get a short nap or something. Stupid medicines..
21:16 * Cepheid isn't taking the sedative tonight. Already grogged down by last night's still.
21:17 <Ali> LunaNightwind, I will say so far those red coin spawn locations are dumb.
21:19 <LunaNightwind> everything is dumb
21:21 <Ali> Letsa go, Yah wah WHOHOO DOH
21:30 <Ali> Over a pit in a stage with no wing cap, that's bs
21:42 <Cepheid> https://i.redd.it/wqdz4qaj9ep31.png
21:44 <ADragonHoarding> what's with all the hite?
21:44 <ADragonHoarding> *white
21:44 <ADragonHoarding> also, I see they have Angel's mods installed.
21:44 *** Joins: Pony|92887 (Pony92887@Pony-i454b4.cable.virginm.net)
21:45 <ADragonHoarding> is it a snow world?
21:46 *** Quits: lunanightwindphone (lunanightwi@Pony-9a81t8.nth7.j4eu.0191.2601.IP) (Ping timeout: 121 seconds)
21:46 *** Joins: lunanightwindphone (lunanightwi@Pony-j1r.383.61.73.IP)
21:47 * Ali snugs on ADragonHoarding and Cepheid
21:48 <LibrarianofHope> uuh a luna
21:48 * LibrarianofHope glomos luna
21:50 * ADragonHoarding is das snugged
21:50 *** Quits: lunanightwindphone (lunanightwi@Pony-j1r.383.61.73.IP) (Ping timeout: 121 seconds)
21:51 *** Joins: lunanightwindphone (lunanightwi@Pony-3jilca.1jdl.quec.1000.2600.IP)
21:53 <Cepheid> According to the reddit header..
21:53 <Cepheid> Bob's, Angel's and Pyanodon. That said I'd say alien biomes are probably on.
21:54 <ADragonHoarding> ah, yes.
21:54 <ADragonHoarding> There's a mod that combines all three.
21:54 <ADragonHoarding> Py something touched by an angel.
21:54 <ADragonHoarding> For those who absolutely must have the maximum complexity.
21:55 <ADragonHoarding> https://mods.factorio.com/mod/PyCoalTBaA
21:55 <ADragonHoarding> that one
22:01 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Pumpkin Event 2019 Submissions Now Open! [ http://tinyurl.com/yylov4mu ]
22:04 <Cepheid> !link https://youtu.be/dY2nxVNBHQs
22:04 <DerpyBot> I need to ask Twilight about that one.
22:04 <DerpyBot> Twilight told me this video is about Factorio Timelapse - Bob's Angel's MadClown's Pyanodon's Momo's +(30)Science Packs Mods (8K)
22:05 *** Quits: ADragonHoarding (Mibbit@Pony-krk.qod.41.69.IP) (Quit: http://www.mibbit.com ajax IRC Client)
22:07 <Cepheid> !link https://youtu.be/nhQdIwVbcdg Meanwhile this looks glorious for combat. It would require a combat mod though.
22:07 <DerpyBot> I need to ask Twilight about that one.
22:07 <DerpyBot> Twilight told me this video is about Factorio Timelapse - Spiral Megabase (8K Ultra HD)
22:10 <Schism> That's some profoundly quick base-clearing.
22:13 <Finwe> Good evening, my perissodactyls of minute stature.
22:14 <Finwe> Mlles Ali, DashedRainbows and Filly_Nightmares; Messrs LibrarianofHope, Cepheid and Schism.
22:14 * Finwe doffs his hat.
22:14 <Finwe> Oh, and Ms LunaNightwind.
22:14 * Finwe redoffs his hat.
22:15 * Filly_Nightmares chews on Finwe hat
22:16 <Finwe> D:
22:16 <Finwe> !hat
22:16 <DerpyBot> May I take your hat, sir?
22:16 <DerpyBot> May I take your hat?
22:16 <Finwe> Yes!
22:16 * Finwe hoofs his hat to DerpyBot for safekeeping.
22:17 *** Quits: lunanightwindphone (lunanightwi@Pony-3jilca.1jdl.quec.1000.2600.IP) (Ping timeout: 121 seconds)
22:18 *** Joins: lunanightwindphone (lunanightwi@Pony-9a81t8.nth7.j4eu.0191.2601.IP)
22:22 * Filly_Nightmares hats on Finwe
22:22 <Finwe> o3o
22:22 * Finwe doffs his Filly_Nightmares.
22:24 * Filly_Nightmares floofs up!
22:24 <Ali> Oh Cepheid I did manage to figure out a way to shrink the ore washing footprint
22:24 * Finwe noms on Ali's hoof.
22:26 <Lumindia> I just went to an emotional wedding. Even the cake was in tiers.
22:29 <Schism> At pony weddings, they call the male spouse the groom, because he starts with currying favor.
22:30 * Schism dangles 50 Tomestones of Philosophy at Lumindia.
22:30 <Lumindia> get those stupid things out of my face
22:30 <Lumindia> :V
22:30 <Lumindia> i didn't like the event back then, I don't like it now
22:31 <Schism> Eh. It's harmless, you just do a bit of PvP and a daily MSQ Roulette/Alliance Roulette, and that'll get you enough for whatever.
22:33 <Schism> Mainly, I want those three 1.0 themes. o3o
22:34 * Schism also plays 'Civilizations'. "La hee~"
22:34 * Filly_Nightmares gnaws on Schism
22:35 * Schism provides Filly_Nightmares wif some grilled cheese sammich instead.
22:36 <Schism> Lumindia: Themes like this! https://www.youtube.com/watch?v=nwYhTKKjlfA
22:47 <LibrarianofHope> heck me im exhausted
22:55 <Schism> Time for more tea?
22:56 <Finwe> o3o
22:56 <Finwe> Bedtiem, I'd say.
22:56 <Finwe> !hug
22:56 <DerpyBot> Hugtiem? :3
22:56 * DerpyBot wraps her front hooves around Finwe in a tight embrace
22:56 <Finwe> After hughtiem, of course. :3
22:56 <Finwe> !lullaby
22:56 * DerpyBot carries Finwe off to bed
22:56 * DerpyBot tucks Finwe in and hums a lullaby
22:57 <Finwe> !sunshine
22:57 <DerpyBot> I'm walking on sunshine!
22:57 <DerpyBot> I'm walking on sunshine!
22:57 <DerpyBot> and don't it feel good!
22:57 <Finwe> It indeed does.
22:58 * Filly_Nightmares curls up wif Finwe
23:00 <Finwe> Good night, everypony!
23:01 *** Quits: Bubbles (EvaSh@Pony-1t0s0g.cable.virginm.net) (Connection closed)
23:01 <DashedRainbows> glhf
23:01 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
23:01 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3117 [ http://tinyurl.com/y5rx8roa ]
23:01 <PinkieShy> hihi :)
23:02 <PinkieShy> I watched Detective Pikachu finally :D
23:03 <Schism> How is it? I know that Into the Spider-Verse remains a favourite.
23:04 <PinkieShy> It was awesome :D
23:04 <PinkieShy> The way it ended.. I feel like there could be a sequel to it..
23:05 <Schism> I'd not be surprised.
23:06 <PinkieShy> I could do a little spoiler if you want.. but i don't think that would be a good idea.
23:13 *** Joins: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)
23:15 * LibrarianofHope polishes ali, then lays on her cause im very tired
23:15 <LibrarianofHope> i wants to see joker
23:15 <ADragonDreaming> !log
23:15 <Unixkitty> https://unixkitty.com/logs/EquestriaDaily/latest.log.html
23:16 <LibrarianofHope> all the provoking violence talk is rhe wrong question
23:17 <LibrarianofHope> if someone tried to help those that feel that level of despair instead of just branding them as mosnter, we would be in a better way
23:18 <LibrarianofHope> too tied to make the point correctl bleh
23:19 <LunaNightwind> hey Ali was the microphone and the sound on my stream Ok? it seemed like you were watching...i know the gameplay was trash but thats cuz im bad at vidoe games
23:22 *** Joins: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com)
23:22 *** Quits: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com) (Connection closed)
23:23 *** Joins: Cobalt_Blitz (Cobalt@Pony-39pn3u.res.rr.com)
23:26 <DashedRainbows> I used to watch random dudes play games before
23:26 <DashedRainbows> it wwas fun sorta
23:26 <Schism> This is good to know. Desmos is finally taking off amongst educators, which means that before long, folks might not have to spend $100 on a graphing calculator which hasn't changed for since 1991.
23:26 <Schism> form*
23:27 <Schism> (Okay, okay, not THAT long, but the TI-84 is from 2004. And ... it's not exactly a great piece of equipment.)
23:27 <Schism> 24kb RAM, a 96x64 pixel screen, and it runs on 4 AAA batteries! All for $150 USD.
23:29 <Schism> Some impressive stuff here: https://thehustle.co/graphing-calculators-expensive/
23:35 <LibrarianofHope> what are those for anyway?
23:36 <Schism> In the US and Canada, the vast majority of algebra classes -- algebra 2 and above, anyway -- require a graphing calculator. Same goes for many of the math courses in colleges and universities.
23:36 * PinkieShy hands DashedRainbows a real life Pikachu that looks and acts like the one from the movies.
23:36 *** Quits: danwellby (danwellby@The.lone.griffon) (Connection closed)
23:37 <Schism> While a graphing calculator application would be a perfectly reasonable choice for many educators, the industry, led by TI (which, for all intents and purposes, IS the industry), have lobbied for a long time to keep the status quo the way it is, so they can sell a calculator which is less powerful than a Gameboy Colour.
23:39 *** Joins: ADragonDreaming_ (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)
23:39 *** Quits: ADragonDreaming_ (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net) (Quit: East bound and down, loaded up and truckin')
23:39 * LibrarianofHope hands ali a plush ali that says "im very cute" every time it hears a sound
23:40 <Ali> LunaNightwind, I couldn't make out anything you were saying
23:40 <LunaNightwind> ahhhh guess i gotta turn up the mic then, Thank you
23:41 <Ali> I heard stuff, but I couldn't make it out other than the occasional swear :P
23:41 <LunaNightwind> LOL im a potty mouth
23:41 * Ali boops Schism, she did Algebra 2 without a calculator
23:42 <LunaNightwind> just a little too low? or was i mumbly
23:42 <Schism> Ali: Aye, but I'll bet they were still trying to get you to -buy- one.
23:42 <Ali> Nope
23:42 <Ali> It wasn't until trig/precal that I had to have a graphing one
23:42 * Schism is shocked. Then again, he did Algebra 2 in Texas.
23:42 <DashedRainbows> algebra 2 needs one?
23:42 <Ali> Then again I graduated in 02 :P
23:42 <Schism> It depends on the curriculum.
23:42 * Ali old ponies about
23:42 <DashedRainbows> it seems too simple
23:43 * Ali boops LunaNightwind was too long ago now, she can't remember everything about it.
23:43 <DashedRainbows> I graduated in '12
23:43 <LunaNightwind> lol ok
23:43 <LunaNightwind> im old i graduated in like 08
23:43 <DashedRainbows> Yet my body refuttes that
23:43 <Ali> YUNGINS
23:43 <PinkieShy> I graduated high school in 2013.
23:43 * Ali sits in her rocker and shakes a cane at ponies
23:43 <LibrarianofHope> 2009 i think
23:43 <LunaNightwind> Ali arent me and you around the same age?
23:43 <LibrarianofHope> i dont remember
23:44 <PinkieShy> Wait.. What's cirriculum. o_o
23:44 * DashedRainbows plays on Ali's lawn
23:44 <ADragonDreaming> I graduated '05.
23:44 <Ali> I graduated in 02 LunaNightwind, so I've got a few years on yah
23:44 <LunaNightwind> I also graduated a year late because well i was lazy and skipped class all the time
23:44 <LunaNightwind> also i dropped out for a year
23:44 <LibrarianofHope> i cheated my way out
23:44 <ADragonDreaming> I also did a bunch of graphing without a calculator to do it.
23:44 <LunaNightwind> like im intelligent but im lazy as the dickens
23:45 <DashedRainbows> nah
23:45 <Ali> I'm intelligent, but autism gets in the way~
23:45 <DashedRainbows> graphing calcs are useless for me
23:45 <LunaNightwind> once i turned 18 i was literally writing notes to leave school for myself every day
23:45 <LibrarianofHope> im a monomatiac sort of genius in my path, everything else is meh
23:46 <LunaNightwind> Same honestly LibrarianofHope
23:46 <LibrarianofHope> im kinda notcing im rewatching a cute girl in a video, im feeling cabin fever owo
23:46 <LibrarianofHope> i dont care for much but my work, i only paint to not get sick by burnout
23:46 <DashedRainbows> what is your path tho
23:47 <LibrarianofHope> writer
23:47 <DashedRainbows> I mean LunaNightwind
23:47 * Ali pulls ADragonDreaming and Cepheid to the server?
23:47 <LibrarianofHope> best girl
23:47 *** Joins: Golden (uid250033@Pony-360sli.charlton.irccloud.com)
23:47 <DashedRainbows> eh
23:48 <LibrarianofHope> im trying to be encouranging, but im too tired owo
23:48 <DashedRainbows> I object to superlatives
23:48 <LunaNightwind> before i got messed up mentally my path was Video production
23:48 <DashedRainbows> ah
23:48 <LunaNightwind> went to school for it and everything
23:49 <LunaNightwind> but mental scars run deep
23:49 <LibrarianofHope> why cant you keep at it?
23:49 <LibrarianofHope> ahh
23:49 <DashedRainbows> and I get you being nice is tiring
23:49 <LunaNightwind> LibrarianofHope, i told you all my mental disorders the other day, like the passion i once had is gone for everything because of such reasons
23:50 <LibrarianofHope> i understand
23:50 <LibrarianofHope> i dont get tired of being nice
23:50 <LibrarianofHope> im just general tire
23:50 <LibrarianofHope> tired
23:50 <DashedRainbows> meh my words
23:50 <DashedRainbows> I mean it's hard when tired
23:51 <LibrarianofHope> yeah
23:51 <Schism> LibrarianofHope, this probably seems rather familiar. https://www.baldwinpage.com/spacetrawler/2019/10/01/100119-interim-week-plot/
23:51 <DashedRainbows> time to go check on my tea
23:51 * Schism also offers hugs all around. :<
23:52 <LibrarianofHope> i think my subconscious really wants a cute girlfriend to hug and cuddle
23:52 <LunaNightwind> like even now i cant find the ambition to like do youtube videos which would be a good use of my video schooling
23:53 <LibrarianofHope> youll get it eventually
23:53 <DashedRainbows> almost ready
23:54 <DashedRainbows> tea is life
23:54 <LibrarianofHope> imma sleep
23:54 <LibrarianofHope> and pizza
23:54 <LibrarianofHope> see ya
23:54 <LibrarianofHope> !moo
23:54 <DerpyBot> Who are you calling a cow?!
23:54 *** LibrarianofHope was kicked by DerpyBot (To the MOO!)
23:54 <DashedRainbows> is it just me or does caffeine help to like focus
23:55 * Schism considers. "A moot, stuffed with alligators? This sounds like a terrible, but possibly delicious, sort of dish."
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