Log archive of EquestriaDaily for Thursday, 2020-07-30

00:09 <DerpyBot> New post on Equestria Daily by Sethisto: More Pony Life Episodes Revealed - Ponies of the Moment / One Click Wonder / Zound Off/ Unboxing Day [ http://tinyurl.com/y3ag9kca ]

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00:36 <Schism> Now this is very interesting.  Evidently the free upgrade path from 8.1 to 10 hasn't been completely sealed off.

00:38 <Alice> Huh.

00:41 <Schism> Not going to poke around it tonight. Later, perhaps.

00:52 <Nedemai> ooooh let me know

00:52 <Nedemai> I knew the accessibility update for win10 was still available for a long time

00:54 * Alice applies drugs to self.

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01:30 <Schism> Yup.  https://pbs.twimg.com/media/EHa2UuFUcAAgnpC?format=jpg&name=large

01:36 <Nedemai> oh wow, okay they drew the whole thing

01:36 <Nedemai> https://twitter.com/SymbianL/status/1286889588758216710/photo/1

01:36 <Schism> Za?

01:37 <Schism> Impressive...!

01:41 <Nedemai> no kidding, I thought they had pasted overtop some ghibli offical work

01:43 * Schism stuffs some various paraphernalia in her old coat pockets, because that way, she knows where it is.

01:43 <Schism> Keys, wallet, et al.

01:44 <Schism> Don't wear it anymore, but it'd go nice with the Shadowrunner aesthetic if I ever decide I wanna swing that way.

01:52 * Ali grabs Schism and huggles tightly

02:01 * Schism squeaks! as she's grabbed, and boops the Ali with a slice of pepperoni pizza!

02:01 * Ali makes grabbyhooves at the pizza

02:02 * Schism provides, then four other slices from her pocket!

02:03 * Ali eees and nom noms nom dem all

02:04 * Schism hehes. "What did you know is that this pizza was already pineapple!" But no, that's not something she'd do to Ali.

02:04 <Ali> eh, pineapple is fine

02:04 <Schism> True, true.  Least isn't hot peppers.

02:09 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #2235 [ http://tinyurl.com/yx8lavqg ]

02:09 <DerpyBot> New post on Equestria Daily by Sethisto: Transformers: Friendship in Disguise Issue #1 - 3 Page Preview Revealed!  [ http://tinyurl.com/y3jcvp2k ]

02:19 <Nedemai> hey guys, please follow me :2

02:19 <Nedemai> https://twitter.com/nedemai

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02:22 <Schism> Alice: It is perhaps odd that I'm finally going to be watching Chaos;Head and the results...

02:42 <Schism> I really want this hoodie now.  https://pbs.twimg.com/media/EHa2UuFUcAAgnpC?format=jpg&name=large

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05:06 * PrincessRainbows boops Ali with her snoot and giggles like a silly filly

05:17 * Ali hugs the PrincessRainbows quite tightly.

05:23 * PrincessRainbows whinnies and gives Ali a twilight plushie

05:23 * Ali takes the plushie and hugs it tight too

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07:36 *** ChanServ sets mode: +o ConfusionRift

07:36 <ConfusionRift> Hello everypony.

07:40 <Tirek> Mornin'

07:43 * ConfusionRift waves.

07:47 <Golden> Bodi boop

07:47 <ConfusionRift> ...que?

07:48 * PrincessRainbows clutches her favorite plushie and sits on ConfusionRift

07:49 * ConfusionRift patpats PrincessRainbows.

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08:43 * PrincessRainbows hugs ConfusionRift and yays. Go horsey go

08:44 * ConfusionRift runs around.

08:52 * PrincessRainbows claps her hooves and curls up under ConfusionRift with her pacifier and plushie for sleepies. Nini

08:53 * ConfusionRift patpats. "Have a good one."

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11:09 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #2008 [ http://tinyurl.com/y6j9xema ]

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12:09 <DerpyBot> New post on Equestria Daily by Sethisto: Poll Results:  How Are You Liking Pony Life? [ http://tinyurl.com/y255kv6b ]

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13:07 * Alice awakens.

13:07 <Alice> Can't say I know what Chaos;Head is, Schism.

13:07 <ConfusionRift> Halloooo.

13:11 <Alice> How goes it?

13:11 <ConfusionRift> Doing okay, just playing Control.

13:12 <Alice> I'll prolly get back to that this weekend.

13:12 <Alice> My mother's gonna be a bit incapacitated, so we can spend time together this weekend.

13:12 <ConfusionRift> Finding more stuff at Dead Letters... and just had to trip on the conspiracy crazies letters.

13:12 <ConfusionRift> Oh, what happened?

13:14 * Schism wurps. "Wait, you've never... you don't know what is, Alice? How peculiar. I'd have thought it to be right up your alley."

13:14 * Lumindia boops Schism

13:14 <Lumindia> o vo

13:14 <Alice> Can't say I am familiar with it.

13:15 <Schism> Chaos;Head is the opening of the Steins;Gate series, and a much more psychological horror than the rest of the series.  It stars your Average High School Student who just so happens to witness a supernatural murder in an alleyway, and then events conspire to make him question every single aspect of his life.

13:15 <Alice> ConfusionRift:  Nothing serious.  My mother has chronic pain, which involves needles.  Problem is, the needles themselves cause pain initially for a day or two.

13:15 <Alice> Ah, Steins;Gate series, okay.  That explains the name.

13:15 <Alice> And yeah, I need to look into that series.

13:15 <Alice> Especially the games.

13:16 <Finwe> Good afternoon, my perissodactyls of minute stature.

13:16 <Finwe> Lt Cdr ConfusionRift.

13:16 <Finwe> Capt Koopz.

13:16 <Finwe> o7

13:16 * Alice coughs up a lung covered in green slime.

13:16 <ConfusionRift> RAdm. Finwe. (salutes)

13:17 <Schism> Been watching Chaos;Head with a friend, and she has been reveling in my reactions.  (she might be subtitling it.)

13:17 <ConfusionRift> Alice: I see. Hope it gets better.

13:17 * Schism peers at that lung, then pokes it with a stick. Which dissolves.

13:18 <Schism> Also, last night I learned that Parsec can connect to a server and actually perform with sufficiently low latency that I can play a CAVE shmup on a friend's PS4.

13:19 <Alice> Yeah, game streaming's really advanced lately.

13:20 * Schism chuckles. "Not all of it, but Parsec's pretty nice."

13:20 <Schism> Leave it to an independent developer to put Google to shame.

13:20 <Alice> The various companies that tried to make the technology for streaming services and such have advanced the tech a bit.  It's not perfect, but it works, and for non-service gaming..

13:21 <Koopz> RAdm. Finwe o7

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13:28 <ConfusionRift> Wait... aren't those two different streaming mediums?

13:28 <Schism> This friend of mine is something of a hacker.  <<

13:30 <Alice> Makes me look pitiful, programming-wise, then.

13:30 <Schism> Well, this is a matter of just conjoining a chain of inputs and outputs.  Nothing much.

13:31 <Schism> Parsec is functionally a remote desktop program with controller support anyway.

13:31 <Alice> Mmhmm.

13:32 <ConfusionRift> What I mean is that in the example, you friend was playing a game that requires very low latency using a server that connects to a gaming system. User > Server > System. Google's garbage is supposed to be a direct stream from cloud. Then again... where am I going with this? It's far better. Then again, anything is, even Steam's remote play.

13:33 <Alice> Even streaming from the cloud requires something to run the actual game.

13:33 <ConfusionRift> Yes, but it's supposed to be the same system, hence the issues with it.

13:33 <Alice> It's basically User > Server > System.  Just the server picks a given system to run the game on.

13:33 <Schism> I should also note that was full screen 1080p and nary a hiccup.

13:35 <Schism> So, remarkably good service, s'all.

13:35 <ConfusionRift> It is still really good, yes. :P

13:36 * Alice is not taking the propranolol anymore. Decided against it, as the cons outweigh the pros way too much.

13:36 <Alice> No headaches, sure.  But I spend my entire day either asleep or half-asleep and in bed.

13:36 <Schism> "Warning, multiplayer is untested."  Awr.  No Rabi-Ribi MP.

13:36 <Schism> Alice: Oh, yeah...

13:36 * Schism offers the Alice a very strong cup of black tea.

13:37 * Alice has a very strong cup of coffee.

13:37 * Alice picks up the cup. It's actually missing the bottom. It looks kinda like acid ate away at it.

13:37 <ConfusionRift> I can kinda see how an image can be streamed through a remote service. What gets me is the controller inputs. That means they found a way to send a bluetooth signal to- never mind, I see it now.

13:38 <Schism> Oh.  Perhaps there is multiplayer.  https://www.youtube.com/watch?v=GOzQkifzrQA

13:38 <Schism> ConfusionRift, hehe.

13:38 * Schism also peers at Alice. "Ah. That sort of coffee. I approve."

13:38 <Alice> You don't send bluetooth over the net or anything like that.  No, you just send the input events/controller state.

13:39 <Alice> 1 byte per input axis, 1 bit per button.

13:40 <ConfusionRift> You send the input instructions, which are received by the server and then sent through bluetooth (or even USB probably) to the PS4/

13:40 <Alice> More or less.

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13:42 <Alice> Fake the presense of a PS4 controller with a bluetooth dongle of some sort.  Software receives commands from remote source, then broadcasts appropriate commands over said faked PS4 controller bluetooth dongle.

13:43 <Schism> The response even at 70ms was something to behold.  (I may or may not have dodged bullets like Keanu Reeves somehow.)

13:43 <Alice> 70ms would be, mm...

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13:43 <Schism> A tad sluggish, but for a bullet hell game, one can compensate.

13:43 <ConfusionRift> Alice: That was my exact thought.

13:43 <Alice> Approximately 5 frames delay.

13:43 <Schism> Mind you, I wouldn't want to do that in a frame-perfect fighting game.

13:44 <Alice> There are algorithms though to compensate.

13:44 <LibrarianofHope> good of the mornings

13:44 <Schism> Truuue...

13:44 <ConfusionRift> Hallo.

13:44 * Schism groans. Wants to get her butt back to sleep.

13:45 <Alice> Tired?

13:45 <ConfusionRift> Oh... seems the rubber ducky IS gonna be an issue.

13:46 <Alice> Heh.

13:46 * Alice hasn't made it past mmm... Returning to Executive, after recovering [REDACTED] from the Panopticon.

13:47 <ConfusionRift> Oh yeah, dealt with the fridge. :P

13:47 <Schism> This sounds just goofy enough to be a Deus Ex game, so it must be Control.

13:47 <ConfusionRift> That was... interesting.

13:47 <Alice> I actually had trouble with it, because I'd been going back and forth on games, and forgot I could DODGE.

13:47 <ConfusionRift> I kept falling into pits.

13:47 <Alice> I had no issues with that, myself.

13:47 <Alice> I was just getting hit all the time.

13:48 <Alice> Because again, DODGING!

13:48 <ConfusionRift> I kept dodging near or into a pit, so... yeah.

13:48 <ConfusionRift> Overall, not hard at all. I just had a bad time.

13:48 <ConfusionRift> Then again, it's been like that for a while.

13:48 <Schism> ConfusionRift, playing DRG?

13:49 <Alice> Still, interesting critter.

13:49 <ConfusionRift> With everything...

13:49 * Alice holds a traffic light in front of ConfusionRift.

13:49 <ConfusionRift> DRG?

13:49 <Alice> Dragoon, FF14 class that jumps.

13:49 <Schism> Dragoon!  A class which leaps, and jumps, and falls off the edge of Titan's fight.

13:49 <Alice> And jumps in other games.

13:49 <Alice> Heh.

13:50 <Alice> ((For explanation:  Titan's fight in FF14 takes place on a raised platform.  You can fall off, and you're gone for good in the battle.))

13:51 * ConfusionRift shrugs. "I don't play FFXIV, and have been behind on the rest of the series."

13:51 <ConfusionRift> Aah. Yeah, basically that.

13:52 <Schism> Another fight on which you can wipe by falling off is of course Leviathan, which takes place on a series of boats.  This would not be a problem!  Except Levi removes the railings and then rocks the boat.

13:52 <LibrarianofHope> i need brush soap

13:52 <LibrarianofHope> i found brush soap

13:52 <LibrarianofHope> its too far

13:52 * LibrarianofHope brushes Confusionrift

13:53 <Alice> With respect to Control, the fridge..

13:53 <ConfusionRift> You fall, you die, you lose some constructs, spawn on the last control point, use the speaker, hear the guy die, go after [-], deal with [-] no problems, fall into a pit, die again, wait for the game to load, respawn, repeat.

13:53 * ConfusionRift patpats LibrarianofHope and thankies. :P

13:54 <Alice> Basically, [-] has a basic strike attack that, when it hits the arena floor, pierces a hole through the floor.

13:54 * LibrarianofHope dances chumkie

13:54 <Alice> If you fall through the hole, you die instantly.

13:54 <Alice> So, apparently, if I'm just chatting, and doing nothing else..

13:55 <ConfusionRift> And yes, the pits are clearly marked, they are small, and they are easy to avoid. I just have the (bleep)ing luck that I kept dodging into them.

13:55 <Alice> Even at 69% battery power, the power management of this laptop is so good it's estimated to last 10 hours.

13:56 <ConfusionRift> Oh yeah, and she kept grabbing debris instead of the balls of energy and doom.

13:56 <Alice> Yeah, my advice?

13:56 <Alice> Shoot them instead.

13:56 <ConfusionRift> Too late. [-] is done. :P

13:56 <Alice> While grabbing projectiles is fine and dandy, sometimes it's better to shoot them.

13:57 <Alice> I primarily shot them repeatedly until [-] stopped firing them for a bit, and that's when I fired back.

13:57 <Alice> ... Man, "[-]" sounds like it'd be a good name for a boss in a game, now.

13:57 <ConfusionRift> But... returning to sender did 1/6 of its health bar!

13:58 <Schism> So, that's a refrigerator.  Do you then get to fight me?  And by me, I mean me, a toaster.

13:58 <Alice> It wouldn't surprise me.

13:58 <ConfusionRift> Launch is stupid powerful for what it is. :P

13:59 <Alice> Also, Rifty, off-topic for a moment. https://disgaea.fandom.com/wiki/List_of_Disgaea_4_Classes Pick a class(Or classes, if you pick a locked class, meaning you need a lower-ranked one).  Look at the bottom of the page for the unlock requirements.  Anything under special classes is not allowed.

13:59 * ConfusionRift puts a large anchor near Schism and bolts.

14:00 <Alice> I suspect Launch was meant to be a primary weapon, once obtained.  The rest of the weapons being special use cases.  Like when you run out of launch energy.

14:00 <Alice> In particular, for Disgaea 4, I at the least, need a green mage.

14:00 <Alice> I want one of Wind, Fire and Ice so that at a later date, I can create a Galaxy Mage for myself.

14:01 * Schism thought she was an ice mage.

14:01 * ConfusionRift wants to be Preinair. :P

14:01 <Alice> You are, Schism.

14:01 <Schism> Ah, excellent.

14:02 <Alice> I'm fire, you're ice, and I just need a Wind.

14:02 <ConfusionRift> Just kidding, gimme a sec...

14:02 <Alice> The mage classes are weird.

14:02 <Alice> Unlike the other classes, they actually have an unlock tree.

14:02 <Schism> Of course, it's Disgaea, I guess we'll probably all be galaxy mages eventually.

14:02 <ConfusionRift> Better than the first game. Basically slap fights for a while.

14:03 <Alice> To get a Galaxy Mage, I need a level 450 Prism Mage.  Which requires a level 150 Star Mage.  Which requires a level 50 R, G and B mage.

14:03 <Schism> Slap fights?!  Against the great Lord Vy-- "Mid-Boss." STOP THAT!

14:03 <ConfusionRift> :P

14:03 <Alice> All other classes usually just need the prior tier leveled to a certain point.

14:04 <Alice> Skull and Mage, meanwhile, need at least three characters of different colors to get past the first tier.

14:04 <Alice> That said, Galaxy Mage is, obviously, quite a ways off.

14:04 <Alice> Though, they can be "replicated" in a manner with earlier tiers.

14:05 <Schism> Well, mages are how one traditionally learns the mentor system.

14:05 <Alice> At least, in the later games anyways.

14:05 <Alice> The mentor system is pretty much what allows it, yeah.

14:05 <Alice> You create one mage, then create two mages of the other colors as mentors.

14:05 <Alice> Stand the parent next to the children, they can use the spells of the children.  Get at least one level in the spell, the parent then learns that spell permanently.

14:05 <ConfusionRift> Of course... (sighs) ...everyone's gonna say I'm gonna choose the Gunner. Well, guess what? NOT TODAY! I shall look carefully and- Rifle Demon?! Hold on! The heck is this?! This is new. Hmm. Hold on.

14:06 <Alice> Only catch with the monster classes?  Need to kill one of the monster to use it.  Feasible with the Item World early on, but yeah.

14:06 * ConfusionRift shudders. "Item God."

14:06 <Alice> Fortunately, every class can reincarnate to every other class.

14:06 <Alice> And yeah, Item God.  I've killed them.

14:07 <ConfusionRift> Got Heavy Knight?

14:07 <Alice> I haven't actually started yet, so no.  That's why I said to look at the unlock data, as well as pick any classes for use until unlocking.

14:08 <Alice> Though I don't see it in the unlock info, so...

14:08 <Alice> Unless they misnamed it "Armor Knight" down below.

14:08 <ConfusionRift> "Unlocked by: Lv 20 warrior."

14:09 <Alice> It says... Level 20 warrior to unl-  Yeah.

14:09 <Alice> That's not hard to do.  I can make you the Warrior in the interim.

14:09 <ConfusionRift> :P

14:09 <Alice> Amazingly, I am not taking any of the feline classes.

14:10 <Alice> It's too bad Disgaea 4's latest version isn't available on PC yet, though.  I'd have gone for that version for one reason.

14:10 <ConfusionRift> I was also gonna say Dragon, but I know they can be a real pain, so no.

14:11 <Alice> The sole reason I'd go with the PC games is simply because then I could give you the special classes.

14:11 <ConfusionRift> 4k@144FPS, super ultra RTX ohmagah power omega?

14:11 <Alice> Nah.

14:11 <Alice> Save/memory hacking.

14:11 <Alice> I can then assign any class I want to any character.

14:12 <Alice> Granted, all the classes do is basically define growth charts.

14:12 <Alice> And maybe skills?  I'm not sure?

14:15 *** Joins: Angeline (Scootaloo@I.Will.Fly.Higher)

14:15 <ConfusionRift> Skills have changed so much, I don't know anymore.

14:16 <Alice> No, brain, stop thinking about that.

14:16 <Alice> I have enough projects I'm ignoring.

14:16 * Schism throws a Prinny into a geo tile.

14:17 <Alice> Honestly, I'm thinking maybe I should take a smaller project at this point in time.  Put my exploration game on hold until I learn some stuff.

14:17 <Alice> In the meantime, create a game less... real-time.

14:17 <Alice> A game in the gameplay vein of Etrian Odyssey, SMT, Wizardry, and so on.

14:18 <Alice> Or a game like Disgaea.  Or even a Mystery Dungeon game.

14:18 <Alice> Mystery Dungeons in particular are easy to do because they use a more Rogue-like(As in, literal Rogue, the original) floor generator.

14:19 <Alice> Generate a bunch of non-intersecting squares for the rooms, then generate connecting hallways.

14:19 <Alice> The rogue algorithm is actually even more simple than that.

14:20 <Schism> Perhaps a bit closer to Nethack's algorithm?

14:20 <Alice> The rogue algorithm creates a 3x3 grid.  Each cell is specified as "nothing", "hallway" or "room".

14:20 <Alice> Though I think "nothing" is actually not used.

14:20 <Alice> Each cell is either just hallway or room.

14:21 <Alice> If a cell is a room, a room of random size is generated in that cell.  If it's hallway, then connecting halls are made to each adjacent cell, etc.

14:21 <Alice> But yeah, probably closer to Nethack, Schism.

14:21 <Alice> Though, there is one Mystery Dungeon game I'm aware of that changed that.

14:21 <Alice> Made, interestingly, by NIS, the makers of Disgaea.

14:22 <Alice> Well, a few games, actually.

14:22 <Alice> Okay, someone's texting me on my phone.  BRB.

14:23 <Alice> My mother.  For some reason she thought I was upset at her last night as I didn't want to talk.  I was bloody exhausted as hell.  If I'm upset at anything, it's the propranolol.

14:24 <Alice> But yeah, anyways...

14:24 <Alice> Awakened Fate series.  Z.H.P. Unlosing Ranger VS Darkdeath Evilman.  A few other games from NIS.

14:25 <Alice> They are all Mystery Dungeon style games, using Disgaea/Makai Kingdom style graphics.

14:25 <Alice> But their dungeons are... different from the conventional Mystery Dungeon games.

14:28 <Alice> They *start off* as Mystery Dungeon-style dungeons.  Rooms connected with tunnels.  But later dungeons mix things up.  Add height.  Remove tunnels(Awakened Fate did this, you used jump panels to get around).  Moving platforms.

14:28 <Alice> Oh.  My sister got herself tested for COVID.

14:28 <Alice> She came back negative.

14:32 <Alice> Anyhoo, yeah.  Disgaea/Makai Kingdom/NIS Mystery Dungeon-likes are straightforward.  They're entirely turn-based, which simplifies the game logic considerably.

14:33 <Alice> The maps themselves are just low-resolution height maps, with associated models.

14:36 <Alice> Though they are slightly complicated in that while I say they are low-resolution height maps, that's not 100% true.  A height map, usually each cell is connected.  Not so, here.  Otherwise, you wouldn't have steep drops.

14:36 <Alice> It's closer to a set of 5 integers per cell.  One for the center, four for the corners.  Central one can either be specified manually, or calculated based on the four corners.

14:39 <Alice> Even then, though..

14:40 <Alice> There's three things per map.  The model, that defines the scenery.  The height map for visual purposes(That is, the grid you see), that's a set of 5 floating point values, not integers.  Floats work better.  Then you have the integer height map, which is legitimately just a grid of integers, representing the height for purposes of moving around.

14:41 <Alice> ... Oh gods, dad.

14:41 <Alice> My dad sent a picture of some cups with soap, olive oil, and another type of oil.

14:41 <Alice> To my sister.

14:41 <Alice> She needs the stuff because the hotel can't cook worth beans.

14:41 * Schism considers types of oil.

14:41 <Alice> Anyways, my sister responded:  "Are they in pee cups?" because of the color.  My dad?  "Yeah, used ones."

14:42 * Schism facepalms.

14:42 <Alice> Gods, man, that's gross.

14:42 <Alice> Of course my sister took it in stride.  "Mmm, flavoring."

14:42 <Alice> I hate this family some times.

14:43 * Schism facepalms again. Double facepalm. "You have to admit, though, that sort of sick joke *is* better when everyone joins in..."

14:43 <Schism> You should respond with, "Well, that's an interesting meal, to be sure, but what do you call it?"

14:44 <Alice> My family is...

14:44 <Alice> Let's just say, R-18 doesn't even begin to describe it, when it comes to jokes, language and commentary.

14:44 <Alice> And we've been doing this since I was like, 13 years old and my sister was 18.

14:45 <Alice> Mostly because I figured out the birds and the bees on my own at like, 10 years of age thanks to the wonders of the Internet.

14:45 <Schism> Alice: Hehe.  Seriously, respond with that line.  If they don't bite, I'll bake a tortilla hat and eat it.

14:45 <Alice> I can't.  It was my dad's conversation and it ended anyways, so..  Meh.

14:45 <Schism> Pff.  Oh well.

14:46 <Schism> You are of course entirely familiar with the joke.

14:46 <Alice> Actually no.

14:47 <Alice> Or at least, don't remember it.

14:47 <Schism> A family walks into a talent agency...

14:47 * Schism cuts off the rest of the joke lest she be permabanned.

14:47 <Schism> But it involves [redacted], [redacted], and [for the love of ALL THAT IS HOLY, REDACTED].

14:49 <Alice> Our family is...

14:50 <Alice> Our jokes are the type that would make other families look at us like we're dysfunctional or possibly dangerous.

14:50 <Schism> Alice: And yet you've never heard the joke?

14:50 <Alice> We also refer to one another in what others would consider insulting, rude, or utterly inappropriate.

14:50 <Alice> Nope.

14:51 <Alice> Like, on rare occasion, I make mention to my sister's half-sister relation to me.  Or "accident" jokes.  My dad, I call him "Old man" or other various names that aren't very respecting.  My mother, sometimes I refer to her as [EXPLETIVE REDACTED] in an endearing tone when she takes pot shots at me.

14:52 <Schism> ... Well, that's family for you.

14:54 <Alice> My sister has actually done the "You're not my real dad!" skit.

14:54 <Lumindia> unironically?

14:55 <Alice> As a joke, yes.

14:55 <Schism> That's ironically.  :P

14:55 <Lumindia> '-'

14:55 <Alice> Ah.

14:55 <Alice> Sorry.

14:55 * Lumindia boops everyone

14:55 <Schism> Hehe.

14:55 * Alice isn't sure about the terms unironically and ironically.

14:55 <Alice> For some reason they have nebulous meaning in my head.

14:55 * Schism boops Lumin back!

14:56 <Alice> She's never done it unironically, no.  Too mean.

14:56 <Alice> 'Sides, why would she?  Her original father ran off.

14:56 <Schism> Irony means a few things, but the standard example is the presentation of something as something it's clearly not.  In a play, irony is when a situation is presented in a fashion which the audience knows to be false.

14:56 <Alice> At least this one stayed and took care of her as if she was related by blood.  In fact..

14:57 * Schism nods. :S

14:57 <Alice> There are people in the Dionne family who maintain a family tree diagram.

14:57 <Alice> There's a special exception for my sister.

14:57 <Schism> She gets your dad, and devil take the hindmost if anyone says otherwise?

14:57 <Alice> Yep.

14:57 * Schism nods approvingly.

14:58 <Alice> She's listed as offspring of my dad, despite not being related to him by blood.

14:58 <Alice> Funny thing, the only reason I know any of this?

14:58 <Alice> My sister did something that brought it to the forefront.

14:58 *** Quits: ConfusionRift (ConfusionRi@Pony-3s6.irn.56.193.IP) (Quit: Recharging the batteries. Laters! *shutdown*)

14:59 <Alice> She went and tried to find her biological father, and, surprise surprise, she succeeded.

14:59 <Alice> My parents weren't happy about this, especially since at the time, said biological father was happily married.  With children.

14:59 <Schism> Ah.  o.o;

15:00 <Alice> Loooottta screaming and yelling that day.

15:00 <Alice> Then my dad had to drag me aside and explain what was going on.

15:00 <Schism> I'm imagining Grand Guignol.

15:00 <Alice> I would have figured it out sooner or later, though.  What with the detail that my sister was five years old when my parents met.  At the time I just didn't understand it, because I had never considered it.  Child and all.

15:00 <Schism> Mmm.

15:01 * Schism has a half-brother. ...over in St. Catharine's.

15:01 <LibrarianofHope> you have activated an unauthorized boop

15:01 * Schism coughs, looking in Nedemai's direction.

15:01 <Finwe> o3o

15:01 * LibrarianofHope initiates self destruct

15:01 * Finwe noms on Nedemai.

15:01 <Nedemai> o.O

15:02 <Schism> The world isn't quite *that* peculiar that you'd know him.

15:02 <Alice> For Disgaea 4, for Finwe...  I'd make him a Professor, although the issue there is that the Professor is a female class.  Ah well.

15:02 <Schism> Nedemai: And if it *is* that peculiar, I'm throwing in the towel and declaring myself a Mary (#$*ing Sue.

15:03 <Nedemai> Schism, well I would need a name first lol, but im not that concerned?

15:03 <Finwe> Do as you like, Mr Alice.

15:03 <Alice> :P

15:03 <Schism> Nah.  He's named Chris.

15:03 <Nedemai> Chris wat?

15:03 <Schism> Chris Nunyabusiness.

15:04 <Nedemai> yea, see, my brothers name is chris, I know a chris punter, there was some guy names chris... ugh, forget his last name, I knew him cause I talked with him a few times..

15:04 <Nedemai> he was like SJW with the st catharines standard on facebook though

15:04 <Schism> I guess it is a ridiculously common name.

15:04 <Schism> And ew.

15:05 <Alice> I actually wonder how many people here might know my family.

15:05 <Alice> Like, the Dionne family, not my family explicitly.

15:05 <Nedemai> if you know my brother at all, you likely know him as skoodat

15:05 <Alice> Apparently, we're spread all over North America and parts of Europe.

15:05 *** Quits: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP) (Quit: http://www.furaffinity.net/user/mircea/)

15:05 <Schism> Both of my families are all over the place.

15:05 <Alice> That someone's maintained a tree of the family spread out like that is... yeah.

15:05 <Schism> Impressive, aye.

15:06 <Alice> I also know like, less than 1% of it.

15:06 <Alice> My dad has never introduced me to any of the family tree.

15:06 <Nedemai> also, meant to say morning to Finwe

15:06 <Alice> The only people in the tree I know are my dad, his sister, and my uncle.

15:06 *** Joins: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP)

15:06 <Nedemai> so, morning!

15:06 <Alice> I don't even know the great-grandparents, cousins, etc.

15:07 <Finwe> Good evening, Nedemai.

15:07 * Schism noddles, "Mornin'."

15:08 <Finwe> I had the honour of meeting my mother's grandfather; older relatives than that I've never seen alive.

15:08 * Alice starts a design doc for rendering an isometric strategy-rpg grid.

15:09 <Alice> My dad's not big on talking about his family.  No particular reason.  Just doesn't see it as an interesting topic to discuss.

15:09 <Alice> Anything I get out of him, it's usually because I explicitly asked.

15:09 <Schism> Alice: Just for fun, make it a hex grid.

15:09 <Alice> Hex grids actually aren't that difficult to implement.

15:10 <Schism> I know!  I just prefer them to square grids.

15:10 <Alice> Heh.

15:10 <Alice> Hex grids are nothing more than 2D square grids internally.  The difference is entirely in rendering.

15:11 <Alice> And movement.

15:11 <Alice> Since moving in a cardinal direction on a grid results in a movement of two spaces in a 2D grid.

15:11 <Alice> Er, on a hex grid*

15:14 <Schism> Well, some cardinal directions.  And of course some ordinal directions are always just one (or 1.41) spaces.

15:14 <Schism> s/some//

15:14 <Schism> Er.  ... gr.  Brain, tired.

15:14 * Schism boops the Lumindia. "Skidoosh."

15:15 <Alice> Let me rephrase the term.

15:15 <Alice> Orthogonal.

15:15 <Alice> But yeah.

15:15 <Alice> Alternatively, I can also just do the Makai engine.

15:16 <Alice> Which is free movement, no directional constraints.

15:16 <Alice> Your move stat determines how large the circle is.

15:16 <Alice> That said, implementing it would be trickier.

15:16 <Schism> Trickier to work with balance, too.

15:16 <Schism> Oh dear.  Both BNA and Beastars are on Netflix...

15:17 <Alice> Interestingly, the complexity for me is in rendering the movement area.

15:17 <Alice> It's easy enough on a flat plane.

15:17 <Alice> It's simply a circle.

15:17 <Alice> But when you start introducing obstacles, the shape changes.

15:18 * Schism boops Alice. "And slopes." But that's enough teasing about that.

15:18 <Alice> Slopes are usually not considered in affecting movement range.  Slopes the character can't climb are basically treated as solid walls.

15:18 <Alice> Which are the obstacles in mind.

15:19 <Alice> That said, I just figured out how it could be done.

15:19 <Schism> Oddly, slopes are probably much easier to implement in a system like that.  Just take vertical movement as a part of the character's movement radius.

15:19 <Alice> A flood fill algorithm could work.

15:19 <Alice> In this case, slopes are not considered.  It's like as if the entire world is flat, and that sloped sections that can't be climbed are simply binary on-off "can't enter" state.

15:19 <Schism> Though of course, jumping ... well, unlike in FFT, characters probably won't be jumping five tiles.  Unless you want.

15:20 <Schism> Aha.

15:20 <Alice> Slopes don't factor into movement other than to determine if the character can move up or down them.

15:20 <Alice> Otherwise, the upwards movement doesn't detract from the movement stat.

15:20 <Alice> This is done for simplicity.

15:21 <Alice> No, the limiting factor with slopes is a stat called "Jm" in all NIS strategy RPG games that implement height.

15:21 <Alice> Which indicates the maximum change in height a unit can traverse without being blocked.

15:21 <Schism> Jm, e.g. Jump.

15:22 <Alice> Yep.

15:22 <Schism> Course, you can always throw them onto the top of a mountain.

15:22 <Alice> Though, in a Makai engine, I would imagine there's also an "angle" stat somewhere that I just don't recall.

15:22 <Alice> Which indicates the maximum angle of a sloped region that can be climbed.

15:22 <Schism> Hm, a stat for traversing slopes.  That would make sense.

15:22 <Alice> Alternatively, they could just assign Jm values different angles.

15:24 <Alice> But yeah, a simple, naive approach to drawing the traversible range would be to use a flood fill algorithm to generate a bitmap, and then use that bitmap with colouring and maybe a shader to render the traversible area.

15:24 <Alice> Or rather, reachable area.

15:24 <Alice> That said, a Makai engine is easier to implement in terms of the actual playing area, itself.

15:25 <Alice> ... Actually no, it's about as difficult.

15:27 <Alice> The complexity there comes from the whole "You can go from a floor height of 0 to a floor height of 100 in one step.

15:27 <Alice> A heightmap approach would not render that correctly.

15:28 <Alice> Hmm...

15:31 <Alice> It's a nice idea, but I'd rather go with the 2D grid variant.  Keep to simplicity.

15:31 <Alice> When I learn more, then yeah, maybe implement the other engine type.

15:32 <Alice> First though, laundry.

15:36 *** Joins: Dakota (dwhitevalle@always.broken.sometimes.patched.never.fixed)

15:39 <Alice> Basic engine design is straightforward.  Got your model, and your playable area overlay.  Originally I also had an integer heightmap, but I can just use the playable area overlay to calculate the integer heights of each cell, by looking at the central vertex of each cell, and rounding up or down.

15:39 <Alice> Empty cells can just be specified by NaN values.

15:40 <Alice> That said, I'd have to use a fixed-point type.  It's not safe to simply pack and unpack IEEE-754 floats directly into a buffer.

15:41 <Alice> It'll work for the host machine building and testing, but if any other CPU type uses a floating point type other than IEEE-754, it'll break.

15:42 <Alice> And open-source projects, or, indeed, games moving to platforms other than x86/x86_64...

15:42 <Alice> I really, really hope that the ARM CPUs that Apple has decided to make use of, makes use of an identical floating-point implementation as x86/x86_64.

15:43 <Alice> Unfortunately, details in that area are scarce.

15:45 <Alice> Hum.  Using negative Z values seems pointless.  Assume 0 is the minimum, assume 255 is the maximum..

15:50 <Alice> ... Ah hell with it.  Simplest approach is best.  If I need to do conversions because of architectural stuff, I'll do exactly that, a conversion.

15:50 <Alice> It only needs to be converted at load-time, anyways.

15:53 <Alice> I should look into an IEEE subscription.

15:55 <Alice> $18/yr for a student in IEEE itself, the Computer Society is $8/yr for a student.

15:55 <Schism> Rather inexpensive.

15:56 <Alice> Yeah, as a professional it's worse.

15:56 <Alice> $60 for the society, $96 for IEEE.

15:56 <Alice> I'm a student, so I'll abuse that fact.

15:58 * Alice sets his security question to a misleading question.

15:59 <Alice> The question provides the hint still, but it has an added detail that, if someone tried to include that detail, they'd always get it wrong.

16:04 <Alice> Fun thing, these paywalls don't really pay money towards the article writers, from what I understand.

16:05 <Alice> Many publishers apparently do not pay the people who write the articles all that much, if anything.  As a result, many individuals who write articles, you can just ask them for a copy of a specific article and they'll just hand it over.

16:06 <Schism> Huh.  Actually, I've heard that from a lot of medical groups too.  Like, JSTOR is great, but here you go, and if you fork me a buck for coffee I'd appreciate it.

16:07 <Alice> Yep.

16:07 <Alice> Apparently, in many fields, this is commonplace.

16:08 <Alice> If you want to make money from articles, you publish a book, instead.  Or work with an organization that collects articles for textbook publication under a specific theme, like say, Graphics Gems.

16:09 <DerpyBot> New post on Equestria Daily by Makenshi: Pony Concept Music: RedSpark - A Tale of Starlight - Opening and Main Theme [Orchestral/Soundtrack] [ http://tinyurl.com/y3pzeylu ]

16:19 <Alice> Let's see, let's define NaN as "Closed cell."  Unit for "Jm" is meters, and has a fractional component accurate to 1/100th of a meter.  Use strict IEEE-754 layout of single-precision floating point numbers in the file format.

16:25 <Alice> Initial implementation should use a static map size for ease of implementation.  256x256 cells seems reasonable.

16:26 <Alice> Alternatively, use the piss-poor solution of only storing the non-zero-height cells, using a pair of two 16-bit integers to specify coordinates, followed by 5 floats.  Increases the size in the worst case a bit, but...

16:33 <Alice> Internal details are more fun.

16:35 * Schism considers watching some episodes of She-Ra. She's heard it is quite good, and also so very, very gay. <3

16:38 <Alice> Yeah, that's what I heard too.

16:39 <Alice> Also, Azul updated again.

16:41 <Schism> I should follow her.  Also, Cheryl is an adorable egg.

16:42 <Schism> Also also, double-length comic is perfectly reasonable after Monday's slump.

16:43 <Alice> Guh, I definitely have a sinus infection.  It's starting to show itself physically now that the antibiotics are fighting back.

16:43 <Alice> It's not gonna win this fight, though.  Never does.

16:43 * Schism ... just passes Alice a box of tissues. "Guh."

16:44 <Alice> This is the other reason I prefer Aleve.

16:44 <Alice> Propranolol does not reduce inflammation.

16:45 <Alice> Leads to my nose being a biome of horror and constantly feeling closed up.

16:45 * Alice suggests to the Satisfactory devs to implement a nuclear bomb item to destroy entire bases for purposes of "starting over"

16:45 <Schism> "I didn't notice until teeny-tiny birds set up nests in my fillings..."

16:46 <Alice> That said, I am experimenting with the Aleve.

16:46 <Alice> Testing to see the effects of the minimal dosage.

16:47 <Alice> Basically, if one tablet's enough to stave off the effects, stick to that instead of taking two a day.  Less hard on my body that way.

16:47 <Alice> Hell, if one's enough, I'll try splitting a tablet to see if half of one works.

16:51 * Alice simplifies the game design further.

16:52 <Alice> I'm just gonna use a simple integer height map that creates completely flat platforms, no angled slopes or anything.

16:52 <Alice> Start simple, build onto it.

16:53 <Alice> Hum.  Okay, I really need to look into something with this laptop.  I'll BRB.

16:55 <Alice> Okay, I can't change that via BIOS.  So it has to be done through remapping in the OS.  Hum.  How would I do that..?

16:57 <Lumindia> meow

17:01 <Lumindia> Schism: https://twitter.com/MEMI_MEMI06/status/1288825147198070790

17:03 <Schism> Heehee.  Alexander, too, is cake.  TIME ITSELF IS CAKE

17:04 * Schism whispers to Lumindia, "Step back, the cake's about to push you under."

17:04 <Lumindia> It's all cake? "Always has been"

17:05 <Lumindia> A to the L to the E X Ander

17:06 <Alice> Hum...

17:06 <Lumindia> de dum...

17:06 <Schism> Hm~

17:06 <Alice> Does the system pick up on Fn + Non-FN keys, I wonder...

17:06 <Lumindia> whatcha workin' on now?

17:07 <Alice> Trying to reconfigure my laptop's keyboard for my own purposes.

17:09 <Alice> Dang.

17:09 <Alice> Apparently it doesn't pick up Fn+Left or Fn+Right

17:09 <DerpyBot> New post on Equestria Daily by Gameleon: GalaConline 2020 Announced For August 1 [ http://tinyurl.com/y4azr867 ]

17:09 <Schism> "Crystals are my metier.  And you've decided to face me in a field filled with snow."

17:09 <Alice> Only keys that are explicitly defined as Fn+<KEY> are reported.  The rest are ignored.

17:09 *** Joins: Tinaaa (Mibbit@Pony-g9n.87b.92.172.IP)

17:10 <Alice> And because the keyboard controller is responsible for emitting the appropriate events, it doesn't emit keypresses for the Fn key.

17:13 <Alice> I am used to Fn+Left being Home, and Fn+Right being End.

17:14 <Alice> I guess I could just use the Windows key instead.

17:15 *** Parts: Tinaaa (Mibbit@Pony-g9n.87b.92.172.IP) ()

17:17 <Schism> I can't help but feel that would be a Bad Idea.

17:17 <Schism> Maybe shift?

17:17 <Schism> Though that possibly might have its own issues.  :P

17:21 <Alice> I'm using Alt, in this case.

17:21 <Alice> It's more closer to the position of the Fn key on my old laptop.

17:21 <Alice> So it works.

17:21 <LibrarianofHope> tinaaaa!

17:21 <LibrarianofHope> ahhhhh

17:21 <LibrarianofHope> owo

17:21 <Alice> On the other hand though it kinda blocks special functions in apps, but honestly...

17:22 <Alice> Not many applications use Alt+Arrows for anything.

17:24 *** Joins: Ali (Ali@Pony-o4v00d.4nua.5fca.1702.2600.IP)

17:24 *** ChanServ sets mode: +qo Ali Ali

17:24 <LibrarianofHope> Ali!

17:25 * LibrarianofHope glomps ali

17:29 *** Joins: TwilightSparkle (Ali@Pony-n3j093.iplsin.sbcglobal.net)

17:31 * Schism snuggles the cute unicorn hiding under TwilightSparkle's fur.

17:32 <TwilightSparkle> I wish it would stop doing this

17:33 *** Quits: Ali (Ali@Pony-o4v00d.4nua.5fca.1702.2600.IP) (Ping timeout: 121 seconds)

17:33 <Schism> Ali: You can always /ghost yourself!

17:33 <Schism> Er, /msg nickserv ghost.  Whatever.

17:35 <TwilightSparkle> I know, just lazy

17:35 *** TwilightSparkle is now known as Ali

17:35 *** ChanServ sets mode: +qo Ali Ali

17:35 <Ali> But it only does it once

17:35 * Schism provides headpats to the unicorn, too.

17:36 * Ali flumps all over Schism

17:36 * Schism snuggles Ali. :>

17:37 *** Joins: FruitNibbler (Eogan@Pony-rfph3a.dip0.t-ipconnect.de)

17:37 *** Quits: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

17:39 *** Quits: Fn (Eogan@Pony-6pjll8.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)

17:39 * Alice sighs as she looks at the documentation for xkb.

17:40 * Schism keeps mixing up Ali and Alice. However, that's better than at least one chat she's on, which has three Lilies, two Doves, and many a Rose.

17:41 <Schism> Not in sincerity, but I have to blink about who's saying what.  ^^;

17:42 <Alice> Heh.

17:43 <Schism> Naming schemae are odd.

17:43 <Schism> Alice, I'm still amazed that you didn't name your computers after types of cat.

17:46 <Alice> Heh.

18:06 <Alice> xmodmap documentation is very lacking.

18:12 *** Quits: OctaveSymphony (OctaveSymph@Octave.fluffy.pegasi.mare) (Ping timeout: 121 seconds)

18:34 <Alice> Gaaaaaahhhh.

18:34 <Alice> I'm shaking uncontrollably, this sinus headache is agfdfgkjsdfhg.  My blood sugar is in range, so it's not low or high blood sugar.

18:34 <Alice> I suspect the shaking is from the sheer pain of the headache.

18:35 <Alice> So, time for tylenol to kill it.

18:36 * Nedemai cuddles up beside Ali and starts reading stuphs

18:36 * Ali snuffles Nedemai

18:42 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)

18:44 <Alice> Shaking's stopped, but guh.

18:47 * PinkieShy hands out flaming out cheetos

18:47 <Schism> Guh...

18:48 <PinkieShy> *hot

18:48 * Schism hugs Alice some of those cheetos, and a very spicy beverage.

18:48 <Schism> (Though those are not hot.  We know from hot.)

18:48 <Schism> PinkieShy, we nom down on ghost pepper salsa aaaaaalll the time.

18:57 <PinkieShy> I've had hotter than those cheetos before tbh..

18:58 <PinkieShy> Like something that was so spicy i poured me a glass of milk and just chugged

19:03 <Alice> This isn't a headache.  This is a migraine.  I'm gonna go lay down in the dark with a fan on me to cool me down because hot damn I am burning up in every possible way.

19:04 <PinkieShy> >_> Woke at 12 today Kept going back to sleep

19:05 <PinkieShy> I was still tired at that tme so just got green tea to see if it would help and my sleepiness broke and i was wide awake.

19:09 <DerpyBot> New post on Equestria Daily by Calpain: Comic: Game Night / Stable Shorts 69 / A(pple)ffection 125 / Ponies and DnD 90 / Continuity / AoS 6:6 / Lullaby 111 [ http://tinyurl.com/y2whtm55 ]

19:09 <Alice> Schism, if I don't make it...  Tell the cats I love them.

20:09 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3416 [ http://tinyurl.com/yxejpc46 ]

20:46 <Ali> Man...why is it so dead here now.

20:48 <Alice> Because most of us are busy, at work, or out of commission.

21:09 <Starlight_Glimmer> Probably also has something to do with that grey horse going around murdering ponies I've heard rumors about. Too bad I'm color blind. Could have helped spotting suspicious creatures.

21:23 *** Joins: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP)

21:40 *** Quits: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

21:40 *** Joins: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP)

21:42 *** Quits: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

22:00 *** Joins: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP)

22:08 <Alice> Mmm.  That was a nice, spicy soup.  Even alleviated the headache a bit.

22:09 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Plushie Compilation #419 [ http://tinyurl.com/y6ny4rro ]

22:10 *** Quits: LibrarianofHope (Librarianof@Pony-hda.mce.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)

22:18 <Alice> https://www.sockdreams.com/ Interesting store.

22:23 <Schism> ... damnit, Alice.

22:24 <Alice> Heh.

22:24 <Alice> Blame reddit.  It was linked in a screenshot of a discord discussion posted on reddit.

22:25 <Schism> Alice: And so of course I shared the link on the Discord...

22:26 <Alice> Same.

22:26 <Alice> The cycle shall continue.

22:27 <Schism> Ah, others highly suggest them.  This is good news!

22:29 <Alice> Even better!

22:33 *** Joins: Jackie (Jarva@Pony-s4l.qa5.105.130.IP)

22:33 <Alice> Almost gone...

22:33 <Schism> A shame the sizing for these ones is so small... https://www.sockdreams.com/black-cat-opaque-sheer-anklet.html

22:34 * Schism imagines Alice would wear them all the time.

22:36 *** Joins: Jackie_ (Jarva@Pony-9mh.omc.105.130.IP)

22:36 *** Quits: Jackie (Jarva@Pony-s4l.qa5.105.130.IP) (Connection closed)

22:37 *** Quits: Jackie_ (Jarva@Pony-9mh.omc.105.130.IP) (Connection closed)

22:41 <Alice> Heee

22:42 <Schism> Lots of cats here... https://www.sockdreams.com/shop-collections/shop-by-theme/animal-socks.html

22:44 <Alice> Yerp.  Cats are popular.

22:51 <Schism> Sadly, foxes nowhere near as much.  *runs off to store for a moment*

22:58 *** Joins: AppleDash (appled@Gladiolus.Rocks)

22:59 *** Quits: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP) (Quit: http://www.furaffinity.net/user/mircea/)

23:00 *** Joins: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP)

23:01 <Nedemai> you know, Im not normally this person, but fuck CAMH, Im happy they had this happen to them

23:01 <Nedemai> https://www.ctvnews.ca/business/at-least-two-canadian-organizations-affected-by-ransomware-attack-on-blackbaud-1.5045844?taid=5f234d749139ad0001b9b333&utm_campaign=trueAnthem%3A+Trending+Content&utm_medium=trueAnthem&utm_source=twitter

23:01 <Nedemai> shows thier ineptitude

23:03 <Nedemai> ... I've got a lot of shade for them

23:03 * Nedemai flops and sighs, I gotta stop being so reactive

23:05 <AppleDash> ...what's wrong with CAMH?

23:06 <AppleDash> Oh, they are different from CMHA

23:08 <Nedemai> I've had some issues with their staff, personal issues

23:08 <Nedemai> mostly I've had issues with them being less than professional with my medical needs.

23:09 <Nedemai> and im considering taking legal action for it

23:09 <DerpyBot> New post on Equestria Daily by Sethisto: Gameloft MLP Game Releases Power Ponies Update  [ http://tinyurl.com/y25hn43q ]

23:13 <Lumindia> the gameloft game is STILL going?

23:17 <Alice> Yes.

23:39 *** Quits: coppertiger (coppertiger@Pony-u7oomq.md.comcast.net) (Quit: @coppertiger on telegram)

23:51 <Schism> ... did th...

23:52 * Schism shakes her head slowly. "Just following orders. Yeah." She coughs.

23:53 <Schism> Alice: Yea, Azul Crescent's comics have gone from just cute to "Oh, right, that's me."

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