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00:03 <Schism> "Self," I says to myself, "Please don't stand in the fire."
00:06 <Schism> Brilliant, Jennifer. That piece of meat you cooked has turned to coal.
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01:19 <DerpyBot> New post on Equestria Daily by Sethisto: Say Something Nice About Sunshine Petals [ https://tinyurl.com/y3ngx2qm ]
01:24 <Dappled> http://imgur.com/a/kTEgRXY
01:24 * Dappled has pretty nails now.
01:28 <Schism> Ooh! Those are indeed pretty.
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01:35 * Dappled got his first manicure today.
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01:38 * Ali flops over the Dappled and yawns loudly.
01:39 * Dappled hugs Ali. Hello!
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01:40 <Dappled> BRB
01:49 * Dappled is back.
01:50 * Ali curls into Dappled
01:50 * Dappled brushies Ali.
01:54 * Ali leans hard into the brushies of Dappled.
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01:55 * Dappled 's reading Nightwing comics. Cause he's the pretty boy hero.
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02:09 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #2545 [ https://tinyurl.com/y467ko5q ]
02:21 * Schism Valheims.
02:21 <Dappled> Okay, but... Halo?
02:21 * Ali chews on Dappled's Halo
02:22 * Dappled hugs Ali
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02:43 <Schism> ow.
02:43 <Schism> Wandering into the Black Forest this early is not a good idea.
02:49 * Dappled 's going to take a nap.
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02:57 * Schism builds s'more beehives. Because honey is very, very useful.
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03:51 <DerpyBot> *derp*
04:01 <Schism> Lumindia: Mmm. Chocolate-coated plant.
04:05 <DerpyBot> New post on Equestria Daily by Calpain: Newbie Artist Training Grounds XI: Day 5 [ https://tinyurl.com/y6m4j5u6 ]
04:07 * Ali flops over the Schism and noms ear
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04:25 * Schism boops the Ali with a valkyrie.
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04:26 <DerpyBot> *derp*
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05:20 <RazorSharpFang> Today, I'm going to see if you can reasonably have many styled windows and elements in WPF where each Window is running on its own Thread and Dispatcher.
05:21 <Cepheid> I think that is feasible. How is it done? Not a clue!
05:21 <RazorSharpFang> I do know that the ResourceProvider that provides resources like StaticResource is NOT thread-safe.
05:22 <RazorSharpFang> I believe Converters from StaticResource are okay, but Styles are not.
05:35 <RazorSharpFang> The hardest part about functionality test projects is deciding the details, like what data context to use, what windows should look like.
05:48 <Schism> Crumbs, that pea soup fog in Valheim.
05:53 * Schism cooks some roasted meat, while powerleveling her Run skill by doing laps around the camp.
05:53 * Ali flops about, bored and can't find anything anymore
05:59 <RazorSharpFang> Ah it's raining
06:02 <Finwe> Good morning, everypony!
06:02 <Finwe> Mlles Ali and Schism; Messrs Cepheid and RazorSharpFang.
06:03 * Finwe doffs his hat.
06:03 <RazorSharpFang> Hey heys
06:06 * Ali flops on RazorSharpFang and grumps as unicorn can never get a Factorio world worth a darn anymore.
06:06 <RazorSharpFang> It is hard yeah
06:06 <Ali> Well most maps so far, spawn with like 200% oil
06:06 <RazorSharpFang> We're still working on the space exploration server
06:06 <Ali> I can't rejoin that, I'm so far behind...
06:07 <RazorSharpFang> We've lowered the UPS to 50 because it was too much for my machine.
06:07 * Schism peers at what she'll need for teleportation. "Fine wood and Surtling cores, eh?" She already has a Greydwarf Eye or two.
06:07 <Ali> UPS?
06:07 <RazorSharpFang> Updates Per Second. Game-update, different from frame-update (FPS)
06:08 <Cyan_Spark> United Postal Service
06:09 <Ali> RazorSharpFang, I have multiple problems with Factorio. I love the hell out of the game
06:09 <Ali> But playing it alone causes me a few mental issues of minor things
06:09 <Ali> I stress out over things, feel like I've done something wrong
06:09 <Finwe> Also United Parcel Service and Uninterruptible Power Supply.
06:09 <Finwe> Mr Cyan_Spark.
06:09 * Finwe doffs his hat.
06:09 <Cyan_Spark> The Finned We
06:09 <Ali> I haven't played with the bugs on in a long time due to their annoyance factor
06:09 <RazorSharpFang> Ali, Yeah, that's tough.
06:10 <Ali> I tend to have ore spawn too far away, or not exist at all it feels like
06:10 <Ali> And if its too far away from main base when I'm still barely holding on, I just feel like I can't keep going..
06:10 * Finwe noms on Ali's factory.
06:11 <Ali> Or I take on projects too large for what I'm about to thruput
06:11 <RazorSharpFang> And you tried Seablock, but that's a whole another level of complexity.
06:11 <Ali> Seablock screwed my mind up
06:11 <Ali> That space one hurt my head too
06:11 <Schism> Seablock is evil, tis true.
06:12 <Ali> You can't rush space, and seablock is just so many mods crammed together it brought about the one thing I hate about factorio. Its crappy power system
06:12 <RazorSharpFang> Yeah, you'll find yourself continually out of power until you can make use of waste products well.
06:12 <Ali> You have three choices, stinky coal eating boilers, solar panels that need accumulators or the factory runs at 50% along with the high mat costs
06:13 <Ali> Or the nuke plant, that without proper wiring and stuff, will just chow down all your U235s before you knew what happened to them all
06:13 <Ali> And is a heavy cost to set up
06:14 <Ali> RazorSharpFang, I've had to rush Coal Liquidification now so many times its just common practice to me now
06:14 <RazorSharpFang> Nuclear power in seablock is great, but it's really difficult to set up.
06:15 <Cepheid> My recommendation at this point is to use RSO, but decrease the settings so much that it ends up adding MORE ores to the world rather than spreading them out further away.
06:16 <Ali> I'm not upset with the lack of oil at the start
06:16 <Ali> It makes me shift to using more coal, and I'm fine with that
06:16 <Ali> But sometimes the vanilla settings tend to dick you over on what ore is going to be harder to come by
06:16 <Ali> And I know the further you get into the game, copper is more needed than iron
06:17 <Finwe> Coal, foal, what's the difference?
06:17 <Ali> But I've got like 40M worth of copper on the map compaired to like 5M or Iron
06:17 <AppleDash> Shoving one of them into a furnace is generally frowned upon.
06:17 * Finwe hats on AppleDash.
06:17 <Cepheid> But they still burn to provide energy.\
06:18 <Finwe> Except the bones, tricalciumortophosphate doesn't burn very well.
06:19 <Ali> WIth coal liquidification, you can turn coal into solid fuel/rocket fuel
06:19 * Ali flops over the RazorSharpFang and her head hurts
06:19 <Cepheid> ... Hum, did we lose power today or something?
06:19 * RazorSharpFang hugs Ali
06:20 <Finwe> Ali: Or you can use false morels. The poisonous substance in them, gyromitrine, can be refined into rocket fuel.
06:20 <Cyan_Spark> Razor the sharpest fang
06:20 <Cepheid> Nope. Server locked up doing an autosave..?
06:21 <RazorSharpFang> Cepheid, so far the test has worked. Multiple windows pointing to a single collection on different threads no problems. The problem exists solely on the ResourceProvider for StaticResources delineated by Key
06:21 <RazorSharpFang> Hey Cyan_Spark
06:21 <Cepheid> Mmm.
06:22 <RazorSharpFang> The solution? Don't use Keyed static resources, use your own classes that extend the WPF classes.
06:22 <RazorSharpFang> Either that, or use a single style for each WPF class, but that's limiting.
06:22 <Cepheid> Or create instances of the widgets and such within the new thread explicitly.
06:22 <RazorSharpFang> Either that, or have all styles declared inline in XAML.
06:22 <Cepheid> Oh right, styling is different.
06:23 * Schism pokes Cepheid in case she has any Surtling cores.
06:24 <Cepheid> I don't. I do own the game, but I haven't played it yet.
06:24 <Schism> Hmm. Oh well.
06:25 <RazorSharpFang> Next thing I want to test is a UI-customizable setup, where the user defines the rows/columns and selects the Widget(s) to display.
06:25 <Schism> I've found two Burial Chambers, so once I get the first boss down I should be good to proceed to the Bronze Age.
06:26 <Finwe> Schism: Which game might this be?
06:26 <Schism> Valheim.
06:27 <Schism> Nomming down upon some roasted tails, roasted meat, and honey should get me in the right setup for the boss.
06:27 <Finwe> Hmm, that's a Swedish game.
06:28 <Finwe> Schism: So "att tugga på rostade svansar och kött samt honung borde få mig i passligt läge för chefen."
06:29 <Cepheid> I have no idea what you just said.
06:29 * Schism goes derp.
06:29 <Schism> That was just a translation, Cephy.
06:29 <Cepheid> That what I figured.
06:29 <Finwe> Then you go och dödar chefen and are done with it.
06:29 <Cepheid> But I wanted to be sure!
06:30 * Schism blinks, suddenly. "Oh, right." She takes her other girlpill. Late, but eh.
06:31 <Finwe> "Rostad" and "honung" should be easily recognisable.
06:32 <Finwe> Apart from those, English has deviated quite far from Swedish.
06:32 <Cepheid> To you perhaps.
06:33 <Finwe> Comparing e.g. Icelandic and OE should reveal more similarities.
06:33 * Ali noms on Schism's tail
06:33 <Finwe> o3o!
06:33 <Schism> PinkieShy: https://twitter.com/calybird/status/1401415517202620416
06:33 * Schism boops the Ali. She tastes of spicy curry!
06:34 * Finwe obtaims his free copy of Frostpunk.
06:34 <Cepheid> Heh, that is pretty impressive for an AFK animation.
06:35 * Schism goes AFK in Prontera by the simple expedient of putting up a shop labeled "heal plz ;-;".
06:35 * Ali gives Schism the bottom of a shoe~
06:36 <Schism> Cepheid: Behold the worst sidewalk in existence. https://twitter.com/TBSkyen/status/1400660081268645890
06:38 <Cepheid> That's... actually pretty impressive.
06:38 <Schism> Technically impressive, yeah, but ow.
06:39 * Ali feels like it looks like the yard of bricks for the start/finish line at the brickyard
06:41 <Cepheid> The issue with it is that the designers blended the colours, so it looks blurrier and blurrier the further away from you the pattern gets.
06:41 <Cepheid> What I find impressive about it is that they maintained the pattern for so long.
06:42 <Cepheid> https://twitter.com/FreyaHolmer/status/799602767081848832
06:42 <Cepheid> This one is of interest to Razor, probably, if he ever gets into graphics programming. :P
06:43 <RazorSharpFang> Pfft
06:44 <Cepheid> Z-fighting is a visible example of accuracy issues with floating-point numbers.
06:45 <Finwe> “Eric gave the world a critical examination. He wore the expression of someone who knows that all the best gifts in life seem to require the psychic equivalent of two U2 batteries and the shops won’t be open until after the holidays.”
06:45 <RazorSharpFang> I had issues with Float32 myself, because our UTM coords often have numbers like 5956000.15 as its X-Pos (Easting)
06:47 <Cepheid> Basic, shortest gist of the issue is "The math for both surfaces keeps spitting out 0.9999998 or 0.999999, flickering rapidly between the two based on camera angle, and one of them "has to win" so to speak."
06:48 <Cepheid> Ah, yeah, that would cause problems Razor. You'll want to swap to a Float64 or higher for that, or even Decimal.
06:48 <Cepheid> Float32 is only accurate to about 7 digits.
06:49 <RazorSharpFang> Yeah, we're using Float64 for now. I have the notation of MapCenterNorthing, MapCenterEasting and draw the offsets using Float32 which works so much better.
06:51 <Cepheid> In other words, you've split the map up into small chunks, and each chunk has a central point from which you can use as a reference point for relative positioning.
06:55 * Cepheid flops off in need of a shower to wake up. Cold shower.
06:58 *** Quits: cabbage (cabbage@Pony-dt90ps.dynamic.sonic.net) (Connection closed)
07:03 <Finwe> “The Tezuman Empire in the jungle valleys of central Klatch is known for its organic market gardens, its exquisite craftsmanship in obsidian, feathers and jade, and its mass human sacrifices in honor of Quezovercoatl, the Feathered Boa, god of mass human sacrifices.”
07:07 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Quit: Leaving)
07:07 <Schism> A rather cute demigod, it is. https://wiki.lspace.org/mediawiki/File:Overcoatalmine.jpg
07:08 <RazorSharpFang> Cepheid, not really, I calculate the offset from the center for all drawable entities, and draw the offset position.
07:10 <Cepheid> Ah, that approach.
07:11 <Cepheid> "Idirium Plates, but again!"
07:11 <Cepheid> Really man?
07:11 <RazorSharpFang> We needed more plates.
07:12 <RazorSharpFang> A well designed train grid can handle multiple blocks producing the same type of item.
07:12 <Cepheid> Yeah, I was more commenting on the naim.
07:12 <Cepheid> Er, name*
07:13 <Cepheid> This block is getting...
07:13 <Cepheid> Small Electric Motors.
07:14 <Cepheid> The one next to it, Big Electric Motors.
07:14 <Cepheid> Then next to that, batteries.
07:15 * Cepheid is working to automate a science that we need.
07:15 <RazorSharpFang> Sounds good. The heat shielding is working well, central bus isn't making green or red circuits anymore freeing up space.
07:16 <Cepheid> In this case, the science I'm automating would clear up the very tail end of the bus.
07:16 <Cepheid> The more of the bus we get onto the grid, the better off we'll be, I think.
07:17 * Ali wouldn't know, that mod really mucks with the unicorn's brain and has been out of it for far too long.
07:18 <Cepheid> Trust me.
07:18 <Cepheid> It's been mucking with mine, too.
07:18 <Cepheid> The sciences get really complicated.
07:19 <Cepheid> The complicated part about the sciences isn't putting it all together.
07:19 <Cepheid> It's that it is DEPENDENT on earlier forms of sciences.
07:20 <Cepheid> So for example, Astrometrics Science Pack 2 is dependent on having two Astrometrics Science Pack 1. And this is just the tip of the iceberg there.
07:21 <Cepheid> Astrometrics Science Pack 2 is dependent on Broad Astrometrics Catalogues, which themselves are dependent on the SAME MATERIALS used to produce Astrometrics Science Pack 1.
07:22 <Cepheid> Routing becomes a royal pain in the ass if you just try to spaghettify everythi- Wait, why is my spell checker saying "spaghettify" is a word?
07:23 <RazorSharpFang> Which is why our solution is the train bus - providers and requesters.
07:23 <Cepheid> Mmhmm.
07:23 <Cepheid> At least, why I'm trying to expand to it, anyway.
07:29 <RazorSharpFang> So I can traverse my own assembly, pull out the list of classes that extend a base class, and then list them as "Available Widgets". Good progress.
07:29 *** Joins: ConfusionRift (ConfusionRi@Pony-omm.ofe.132.45.IP)
07:29 *** ChanServ sets mode: +o ConfusionRift
07:29 <ConfusionRift> Hello everypony.
07:30 *** Quits: Ali (Ali@Pony-78rhl5.4nua.5fca.1702.2600.IP) (Quit: Leaving)
07:30 <Cepheid> Hey Rifty.
07:30 * ConfusionRift waves.
07:32 <Cepheid> Schism: ... Wait, that video you showed me ages ago of MHRise, where the elder was congratulating a hunter on saving the village, and the hunter had a dog's head... That was a legitimate piece of layered armor you can wear?
07:33 <Schism> I don't know.
07:33 <Cepheid> It was.
07:33 <Cepheid> It's a DLC layered armor you can purchase.
07:33 <Schism> Huh. Well then!
07:33 * Schism also sleeps.
07:36 <RazorSharpFang> And there we go. I can theoretically have a list of widgets, you select one and now that one is displayed. Perfect.
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07:39 * Cepheid meanwhile instantiates a copper wire block, since while it seems silly in retrospect, it frees up space in individual blocks from having to do inline production.
07:41 * Cepheid hums. Space Exploration update.
07:43 <Cepheid> Guess I'll update.
07:47 <RazorSharpFang> Shower time, then I'm off.
07:47 <Cepheid> Oh? Where are you headed today?
07:47 <RazorSharpFang> Out with friends for dinner. No Covid around here, so we can do that.
07:48 <Cepheid> Ah.
07:48 <Cepheid> Yeah, that'd be nice here. Lockdown until end of next week I think?
07:48 <Cepheid> Assuming it doesn't get extended.
07:49 <Cepheid> Let's see how the cases are doing in Ontario.
07:50 <Finwe> Mr Golden.
07:50 * Finwe doffs his hat.
07:50 <Cepheid> Seems probable we may re-open. New cases seems to have a downward trend, especially in Ottawa.
07:51 <Finwe> 1753 infections here during the last two weeks.
07:53 * Dappled flop horse as he awakens much later than intended.
07:54 <Finwe> Mr Dappled.
07:54 * Finwe doffs his hat.
07:54 <Finwe> !hug
07:54 <DerpyBot> Hugtiem? :3
07:54 * DerpyBot wraps her front hooves around Finwe in a tight embrace
07:54 <Finwe> Lunchtiem as well. :3
07:55 <Cepheid> We're at less than 1000 cases/day apparently in Ontario.
07:55 <Cepheid> There was an uptick in new cases thanks to Victoria Day Weekend, though.
07:57 <Finwe> You should play Europa Universalis instead.
07:58 <Dappled> 1, 2, or 3?
08:00 <Finwe> 4, of course. o3o
08:02 * Dappled weirdly enough wishes that they made more games in the time line. I like the idea of following the world from one game to the next. Can't you go, CK2 - EU4 - HOI?
08:02 * Dappled imagines it going all the way to Stellaris.
08:03 * Dappled also giggles at the idea of porting a save where you conquered the world to HOI to see how it reacts.
08:06 <Finwe> Hmm, that would be quite interesting indeed.
08:07 <Finwe> Dragon Age used a system called Dragon Age Keep where you answered some questions in order to determine the state of the world for the sequels.
08:08 <Finwe> Like "Did this character get killed," "Did you meet this character at all," and so on.
08:08 <Cepheid> Yeah, Bioware games have been designed like that for a while now.
08:08 <Cepheid> Even in Mass Effect that was the case.
08:09 <Cepheid> And The Witcher, though that wasn't Bioware.
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08:29 <ConfusionRift> ...conditional conditions?
08:30 * Dappled chews on these to determine what they are.
08:31 <Finwe> Lt Cdr ConfusionRift.
08:31 <Finwe> o7
08:31 <ConfusionRift> Events that change a world's behavior, or how other events develop.
08:31 <ConfusionRift> RAdm. Finwe. (salutes)
08:32 <ConfusionRift> There aren't that many games that do that, much less have multiple endings or have various ways to achieve them.
08:33 * ConfusionRift thinks Steambot Chronicles destroyed any curiosity he gets with any sort of bad ending.
08:37 <Cepheid> Heh.
08:37 <Cepheid> The Witcher 3 ruined me with the bad ending.
08:38 <Dappled> Paragon for life.
08:38 <ConfusionRift> Oh, and the true bad ending of OneShot, but that got removed in the Steam version... thankfully.
08:39 <Cepheid> Was it that negative?
08:43 <ConfusionRift> In the RPGMaker original, you can only save and exit when Niko goes to sleep. If you close the game without going to sleep... well... every time you do that in the Steam version, they say that everything goes dark and silent, and are afraid of each time you do. In the RPGMaker one... it's implied they drop and break the bulb, destroying them and the world.
08:43 <Cepheid> Ah.
08:44 <Cepheid> Not quite as bad as the bad ending of Disgaea 2. I had to get that one intentionally.
08:44 <Cepheid> Bad endings in Disgaea occur from doing too many team-kills.
08:44 <Cepheid> In Disgaea 2's case, your main character gets possessed, and then the screen goes black, followed by noises and commentary that imply that he has eaten his cohorts.
08:45 <Cepheid> In Disgaea 3... it's less... distressing, but still somewhat disturbing.
08:45 <ConfusionRift> The title screen changes, and when you start... "You killed Niko." pops on a window, and you can only see their room in the dark, with heavy rain in the back.
08:45 <Cepheid> Fun.
08:45 <ConfusionRift> Yeah, Disgaea 2's true bad ending is... something else.
08:47 <Cepheid> I knew about the bad endings from Disgaea 1, and the conditions for them, so in future games, I managed to avoid them.
08:47 <Cepheid> In order to get them, I had to intentionally do another cycle and meet the conditions.
08:47 <Cepheid> Alternatively just Youtube the ending.
08:48 <ConfusionRift> My issue with Disgaea 2 is having too high of a level party. If you do, there are certain events you have to fail in some way.
08:48 <Cepheid> Yeah, the special battles with cameo characters, especially in the main story.
08:48 <ConfusionRift> Makes it harder, unless you make a brand new party, and get them axed.
08:49 <Cepheid> Can happen in Disgaea 1 too.
08:49 <ConfusionRift> Yep.
08:49 <Cepheid> I think it can happen in every game.
08:49 <Cepheid> That said, speaking of Disgaea, I really need to play through Disgaea 4. I'm considering just doing it with a standard progression of level, instead of using the boosting system that's in place.
08:49 <Cepheid> Save that for after the story, where it is critical.
08:50 <Cepheid> Especially since by that point, the functionality will be so OP it's not even funny.
08:51 <Cepheid> As the story progresses, it gets more and more powerful. Letting you increase the percentage of EXP, Mana or HL you get.
08:51 <ConfusionRift> Haven't played Disgaea in a loooong time.
08:52 <Cepheid> It's basically a function you can unlock from Disgaea 3(At least, it's remake for the PSVita) onwards. It initially started in 4, I think.
08:52 <Cepheid> It's a special "cheat" shop that you can unlock, that lets you do all the basic "boost/weaken monster level" of the first two games in a much easier manner.
08:53 <Cepheid> While also allowing you to spend points to increase EXP, Mana or HL by X% points.
08:53 <Cepheid> The latter 3 are new to it, but the monster level thing is just a simplification of the original approach, wherein you had to pass 1 to 20 bills to get maximum monster strength.
08:54 <Cepheid> If you were lucky to do it in 20, anyway.
08:57 <Cepheid> Hell with it, I'm gonna switch over to Disgaea 4 for a bit. Start over, make an appropriate squad, go through the game as expected instead of power-leveling.
08:57 <Cepheid> Even if the power-leveling thing is POTENTIALLY expected as well.
08:58 <ConfusionRift> Indeed, which is why enemy levels increase overtime...
08:59 <ConfusionRift> Aside from the boost
08:59 <Cepheid> Let's see, ConfusionRift was a prinny. That much I remember of the old crew.
08:59 <ConfusionRift> Of course. :P
08:59 <Cepheid> Ye know.
09:00 <Cepheid> I should just use my existing save, and re-incarnate everyone back to low level, then work from there. That way, I get all the unlocked classes and such.
09:01 <ConfusionRift> And, if I remember correctly, later reincarnations are stronger than the original.
09:01 <Cepheid> Yeh, but not by much.
09:01 <Cepheid> Better growths, but that's about it.
09:01 <Cepheid> Unless you select a high-point reincarnation.
09:01 <Cepheid> Which gives you a boost of 10 points to spend, still not sufficient to change the game drastically.
09:01 <ConfusionRift> Better growth, and (unless it changed) higher affinity.
09:02 <ConfusionRift> Sorry, proficiency.
09:02 <Cepheid> Reincarnate as a standard prinny for the color, then promote to the higher variant...
09:02 * Cepheid wants to keep the blue color. It's traditional.
09:03 <Cepheid> Ah, yeah, that left a significant boost in stats. Still.
09:03 * ConfusionRift nods.
09:03 <ConfusionRift> It's not WOW, but it's still a boost.
09:03 * Cepheid selects Rogue - Cute Rogue voice for Ali.
09:04 <Cepheid> Oh. I also got overpowered gear. *Fixes that*
09:06 <Cepheid> Ah to hell with this. New save.
09:06 <Cepheid> There was only 3 characters anyways.
09:08 <Cepheid> Sardines~!
09:09 * Dappled chews on the left over gear.
09:09 <Cepheid> You want a character named after ye, Dappled?
09:09 * ConfusionRift wonders if the other Disgaea games also have them prime cameo fights that hurt like hell.
09:09 <Dappled> Sure?
09:10 * Dappled knows nothing about Disgaea
09:10 <Cepheid> https://disgaea.fandom.com/wiki/List_of_Disgaea_4_Classes These are all the classes available in the game. Anything other than what's under Special Classes is available for picking.
09:10 <Cepheid> I could POTENTIALLY pick them, but I'd have to figure out how to hack save files, and do this on the PC version.
09:11 <Dappled> Medic or Healer.
09:11 * Dappled is the support main.
09:11 <Cepheid> Healer it is.
09:11 * Dappled likes to be at least when playing team games/MMOs.
09:12 <Dappled> "Supposed Final Boss"
09:12 * Dappled giggles.
09:12 <Cepheid> The series is not known for being serious.
09:13 <ConfusionRift> Wait... wasn't Kunoichi a class in D2?
09:13 <Cepheid> It was.
09:14 <Cepheid> I forgot how much was necessary just to unlock the ability to create characters. Ah well.
09:15 * ConfusionRift is a bit upset. "In the DLC/Complete version, Preinair is a playable class."
09:15 <Cepheid> Yeah, I have the Complete version, heh.
09:15 <ConfusionRift> She technically was in the original... but not quite.
09:16 <Cepheid> There we go
09:16 <Cepheid> Unlocked character creation.
09:16 * ConfusionRift moves her to an enemy, gets hit, game softlocks.
09:17 * Cepheid renames one of the starting prinnies. Just easier this way.
09:17 <ConfusionRift> Yes, I cheated a bit in the original, just to mess around with the game. :P
09:17 <Cepheid> Meanwhile, I myself need a specific character. I want to go for Star Mage in the future, so, let's work on a mage class. Fire is typically the most frequent weakness, so... Red Mage it is.
09:18 <ConfusionRift> Interestingly, all characters have stats and are playable, except for a couple that don't have attacks or animations.
09:18 <Cepheid> Heh.
09:19 <Cepheid> Maybe cheating/hacking then would have been dangerous. No idea what the game would do if I assigned an unselectable class to someone.
09:19 <Cepheid> Hookay.
09:19 <Cepheid> Now then, I need new characters.
09:20 <Cepheid> I got Valvetorez, Fenrich by default, but alongside that I also have Dappled the Healer, ConfusionRift the Private Prinny, and Cepheid the Red Mage.
09:20 <Cepheid> Oh, right, Ali the Cute Thief.
09:21 * Dappled huzzahs at being helpful!
09:21 <Cepheid> It'd be nice to have at least one fighter of some sort.
09:21 <Cepheid> So, let's make Schism the Lady Fighter. Cool-and-cute Personality.
09:22 <Cepheid> Now to get everyone to level 3.
09:24 <Cepheid> Oh, and armored/weaponed up.
09:25 <Finwe> Going to visit the railway museum today.
09:25 <Finwe> See you later, everypony!
09:25 <Cepheid> Take care.
09:25 <ConfusionRift> If it's like the previous game, don't think much will break. The game broke with characters with unique classes that had no animations or assigned attacks. Many NPCs are just uniquely named common classes, or unique classes that are fully assigned. The only exceptions are characters that really don't have any. For example, the original Prenair.
09:26 <ConfusionRift> And laters, Finwe.
09:26 <Cepheid> Did they finally settle on the name for her? I was always under the impression it was Plenair, not Prenair.
09:27 <ConfusionRift> Plenair, my bad.
09:27 <Cepheid> Heh.
09:30 * Cepheid replaces ConfusionRift's Sardine Bone with a Hawk Claw.
09:30 * Cepheid makes not to remember DO NOT THROW THE PRINNIES.
09:32 <ConfusionRift> Oh, the Complete version of D1 has a side story covering Etna's side events before finding Laharl.
09:32 <Cepheid> Mmhmm.
09:34 * ConfusionRift might go back to it... hopes they kept the original voices.
09:35 <Cepheid> There was one change that didn't sit well with people.
09:35 <ConfusionRift> Hmm?
09:35 <Cepheid> They removed the song by Tsunami Bomb that plays only in the English PS2 version.
09:35 <ConfusionRift> Ah yeah, I remember you mentioning that.
09:36 <Cepheid> There were also some changes with regards to spritework and textures if I recall.
09:36 <Cepheid> Hum, I need 3 more characters.
09:36 <ConfusionRift> Probably made them look a tad more vivid or changed the resolution.
09:38 <ConfusionRift> I know there was some bullhockey with them not porting the PS3 remake sprite to PC.
09:38 <Cepheid> There was that. It seems anything related to the PS3 or PSVita, including Disgaea 3 in it's entirety, is verboten for any other platform.
09:39 <ConfusionRift> So stupid.
09:39 <Cepheid> Indeed, because it kind of means that game is dead in the water, and impossible for future gamers to play.
09:40 <Cepheid> Until emulation improves anyways.
09:43 <Cepheid> Huzzah for Dappled, they're level 5, higher than anyone else.
09:44 * ConfusionRift sees something in the suggested videos.
09:45 <ConfusionRift> Getting to Baal... in 3 hours and a half.
09:45 <Cepheid> If using a pre-existing save, possible.
09:46 * ConfusionRift sees Laharl on Lv. 1. "Nah, new save."
09:46 <Cepheid> Impressive, then.
09:47 <ConfusionRift> They only have Laharl and Etna.
09:47 <Cepheid> I mean, if you know exactly how to fight each battle, and skip every cutscene..
09:47 <Cepheid> It can be done.
09:47 * Dappled shall heal the world!
09:48 <Cepheid> Healing gives EXP, that's why Dappled's higher level right now.
09:48 <ConfusionRift> Oh, and a couple of Prinnies.
09:48 <Dappled> Makes sense.
09:49 <ConfusionRift> Yep. Using specific class skills and weapons give EXP. Which was something... that wasn't in D1 original. Not sure if that changed in Complete.
09:49 <Cepheid> It's not 10 characters, but there, I got a squad of 9 characters to level 4. That should be good for starting.
09:51 <Cepheid> Ah, poor Axel.
09:58 <Cepheid> "Warden Axel joined the party. But he's so weak and usless he won't join in fights!"
09:59 * Dappled gigglesnorts at that.
09:59 <ConfusionRift> Pffthehehe.
10:00 *** Quits: Bloodrose (Bloodrose@Pony-0jfibs.by.lunarbnc.net) (Quit: Free ZNC ~ Powered by LunarBNC: https://LunarBNC.net)
10:13 <Cepheid> I have a craving for sardines now.
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10:16 *** Bloodrose is now known as Pony_86883
10:21 * Dappled just got to add another shiny to his collection.
10:21 * Dappled holds up Liepard.
10:22 <Dappled> Hilariously enough though, it has 4 Best IVs and 2 No Good. The No Good are both in Attack and Special Attack.
10:25 * Cepheid places a sardine head on Dappled's pokemon.
10:25 <Dappled> It is a cat.
10:27 <Cepheid> Then at least the sardine head's going to good use.
10:29 *** Quits: Golden (uid250033@Pony-sd90bk.tooting.irccloud.com) (Quit: Connection closed for inactivity)
10:29 <ConfusionRift> This is so jarring.
10:30 <ConfusionRift> The sprites are the original sprites, but everything else is nice and sharp. Oh yeah, and it's the original PS2 music. :P
10:30 <Cepheid> Ah, yeah, the resolution thing will be a bit jarring.
10:30 <Cepheid> I wonder if Disgaea 1 PC saves are encrypted/compressed like in Disgaea 4.
10:32 <Cepheid> Wait, it's encryption. I forgot, two separate saves, at nearly the same time(off by a second or two), are different. So it's encryption possibly keyed by time.
10:33 <ConfusionRift> Wait... Plenair is already in the party?! Oh... okay.
10:38 <Cepheid> Normally I'd call that comment a low blow, but... Nail Bat weapon, it's a baseball bat with nails in it. "Will this enhance your performance...?"
10:46 <Dappled> Original sprites? Doesn't that mean it'd be best to throw a filter over it to match the old tube TVs for the graphics?
10:47 <Dappled> Like, Graphics aged rather poorly in part to the way TVs/Monitors have changed over the years, not just the improvements to console hardware.
10:53 * Cepheid feeds Rifty some kills. Gotta make that prinny the strongest ever.
10:53 <ConfusionRift> By original, I meant the original pixelated sprites from PS2/PSP versions. Rather than the sharp HD sprites from the PS3 Complete version.
10:55 <ConfusionRift> ...Plenair is a gunner. :P Well, she's proficient with melee and spears. But she starts with a .35.
11:04 * Dappled quietly grumbles that he needs a Ditto with the Modest Nature. Has an Adamant one, but a modest would be excellent to have as well.
11:10 <Cepheid> On my end, things are going okay. Though I need to slow down and level characters up a bit.
11:14 * Lumindia boops Dappled
11:14 * Dappled falls over.
11:14 * Lumindia snugs
11:15 * Dappled snugs Lumindia as he works on getting a perfect IV Adamant Nickit.
11:15 <Lumindia> Dappled is a good pony
11:15 * Lumindia brush
11:15 * Dappled pony purrs.
11:20 * Lumindia wiggle waggles
11:29 <Cepheid> https://imgur.com/gallery/ZS8gLxW Wild ride, this.
11:30 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #2317 [ https://tinyurl.com/y4zfzvy5 ]
11:32 <Dappled> Oh my god, that is a ride.
11:32 <Dappled> I love it.
11:38 * Cepheid picks "I wanna cheat!" on the senate, activates the monster boosting. Intends to use it primarily to keep the team evenly leveled.
11:39 <Dappled> Healing Magic. It makes the blood go back in.
11:44 <Cepheid> It does, but this just lets me keep everyone at an average level, assuming I maintain self-control and don't abuse the hell out of it.
11:55 <Cepheid> Hum that prinny's name was Garland. I knocked him down pretty hard.
11:57 <Cepheid> There we go, everyone's up to speed. Now to reset the changes to normal.
12:10 * Dappled go bed horse. See you all later.
12:31 <ConfusionRift> Wait... oh no. They didn't change that. So... the healer gains no EXP from healing. Blarg.
12:32 <Cepheid> Meanwhile I've hit a brick wall that requires grinding a bit. Mostly for money.
12:34 <Cepheid> I need armor, as the defenses of my characters is getting a bit low.
12:38 <Cepheid> ...
12:39 <Cepheid> I suspect this weapon is a reference to Strong Bad, somehow.
12:39 <Cepheid> Strong Bat "Wpn-Axe: Hey Sdeve!"
12:40 <DerpyBot> New post on Equestria Daily by Sethisto: <unspecified> [ https://tinyurl.com/y33uyv9f ]
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13:22 <Cepheid> Confusion's holding his own pretty decently for a prinny.
13:22 <ConfusionRift> :P
13:25 <Cepheid> ... I see kanji I want to translate.
13:27 <Cepheid> But I have not the time for this. Especially trying to read the writing.
13:28 <Cepheid> Senate choice: "Meaver's Swimsuit: Get Meaver to wear a swimsuit." 99% approval rate.
13:30 <ConfusionRift> ...huh.
13:41 <Cepheid> Aahahahaha
13:41 <Cepheid> "Change Meaver Back: Get Meaver to wear her regular outfit." Approval rate: 6%
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13:47 <ConfusionRift> Hehehe.
13:47 <ConfusionRift> Welp, sleep time. Laters!
13:47 <RazorSharpFang> I'm still of the opinion that UI animations should only be reserved for loading spinners to indicate that the app has not crashed.
13:47 *** Quits: ConfusionRift (ConfusionRi@Pony-omm.ofe.132.45.IP) (Quit: Recharging the batteries. Laters! *shutdown*)
13:49 <RazorSharpFang> For instance, I care not for the fade-in and fade-out of MenuItems, Popups, etc.
13:49 <Cepheid> Mmhmm.
13:49 <Cepheid> Agreed, a UI should be snappy and responsive. Animations just slow it down.
13:49 <RazorSharpFang> Nothing quite like fancy animations causing my integrated graphics card to chug.
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13:51 <DerpyBot> *derp*
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13:52 <Cepheid> Especially since modern-day UIs use graphics card capabilities, yeh.
13:53 <RazorSharpFang> For instance, I disabled animated scrolling at the OS level.
13:54 <RazorSharpFang> Windows has a whole list of checkboxes that you can uncheck to boost performance.
13:57 <Cepheid> Yeah I know.
13:58 <Cepheid> Off-topic, but I'm curious, how's the weather in Australia right now? What's the average temperature down there where you are?
13:59 <RazorSharpFang> It was a maximum of 17C today
13:59 <Cepheid> Nice. Lately it's been getting hot here.
13:59 <Cepheid> 33C today.
14:00 <RazorSharpFang> Yeah, that is a hot day
14:01 <RazorSharpFang> Went to the gym after eating dinner with friends. Muscles tingly now.
14:26 <Cepheid> Yeah, it looks like it's gonna stay hot for a while too. Heat warning from Environment Canada.
14:26 <Cepheid> Great. Just in time for me to develop a mix of a sinus infection and breathing troubles aplenty.
14:27 <RazorSharpFang> China launches three child policy? Interesting.
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14:55 <Cyan_Spark> Razor the sharp fang
14:57 <RazorSharpFang> Hey heys
14:57 <RazorSharpFang> Cyan_Spark, did you see the news about Chinese military aircraft violating Malaysia's airspace?
14:57 <Cyan_Spark> Yes
14:57 <Cyan_Spark> Well, they violated nautical airspace
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15:09 <RazorSharpFang> I don't know what Nautical airspace means
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15:53 <Cepheid> RazorSharpFang, based on the name, I'm assuming airspace over the sea.
15:53 <RazorSharpFang> Isn't most airspace over the sea then?
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16:25 <DerpyBot> New post on Equestria Daily by Penny Wrights: Equestria Girls Five Line You Need To Stand In Follow Up [ https://tinyurl.com/y4r57hp7 ]
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17:35 * Schism takes her second Monster of the day. Vibrates slightly.
17:42 * Ali noms on the Schism tail to keep her from vibrating off.
17:42 * Schism will be vibrating off to work shortly anyway!
17:42 * Ali nuuus
17:45 <Schism> Also, picked up espresso mocha ice cream.
17:47 <Ali> Are you trying not to sleep for the next three days?
17:47 <Schism> Well, I mean, I have a blood draw tomorrow morning at 9:20 AM... and then work at 3 to midnight...
17:47 * Ali boops the Schism for terrible planning
17:50 <Schism> In my defense, when I set up the appointments, I wasn't on night shift. In my other defense, it actually still works out well, I just need to actually sleep after work rather than staying up until 4 AM hunting deer.
17:50 <Ali> And I doubt that will work well :P
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17:51 <Schism> I'll be fine. Worst comes to worst I'll sleep for 5 hours, get my blood drawn, then sleep for another three.
17:52 <Schism> Plus, there's a Tim Hortons next to the blood labs (because there's a Tim Hortons next to every medical establishment), and so I can pick up an XL coffee with double cream and sugar.
18:06 <Ali> The reason for that is every overnight medical person probably needs three cups just to stay up all night, and then for those people that get up at 5am to get them awake and not feel like groggy garbage
18:06 * Ali bleps and snugs on Schism
18:08 <Schism> Ali: We know this. :p
18:11 * Dranae lands on Ali.
18:11 * Ali eeps and is smooshed down by birb Dranae
18:11 * Dranae snuggles smushicorn.
18:12 * Ali snuggles Dranae lots and hugs on
19:17 * Dappled_ awakens
19:19 *** Dappled_ is now known as Shadowed
19:19 * Dranae steals Shadowed for snuggling.
19:19 * Shadowed shows Dranae her painted nails.
19:19 * Dranae reminds Shadowed that ponies have hooves.
19:19 <Shadowed> http://imgur.com/a/kTEgRXY
19:19 <Shadowed> Nya!
19:19 * Dranae does however look at Shadowed's painted hooves.
19:19 <Dranae> those are sparkly and cute
19:19 * Shadowed got her first manicure yesterday.
19:20 * Shadowed snuggles Dranae and Ali.
19:20 * Lumindia boops the Shadowed Pony
19:20 <Lumindia> o wo
19:20 <Lumindia> henlo
19:21 * Shadowed falls over at being booped again!
19:21 <Lumindia> :D
19:21 * Lumindia snugs
19:28 * Schism snugs the Shadowed too! (Is onna first break.)
19:29 * Shadowed pony purrs loudly at all the attention she's getting today.
19:31 <Schism> Should paint my nails again sometime. (And poke my cuticles...)
19:33 * Schism also tries out her exercise mat. She nods. "This will do." Shall let her do crunches, push-ups, et al. without killing herself on the floor.
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19:48 * Shadowed becomes trapped in Sword and Shield's battle tower. Needs mints to fix her shiny pokemon and this is the only reliable way to get them.
19:49 *** Quits: Apple_Jack (Prius@Pony-738fa3.ipv6.telus.net) (Ping timeout: 121 seconds)
19:55 <DerpyBot> New post on Equestria Daily by Sethisto: Everfree Northwest 2021 Will Be In Person This August [ https://tinyurl.com/yxvxde5t ]
21:12 *** Quits: Dawn_Chaser (Prius@Pony-apj20e.ipv6.telus.net) (Ping timeout: 121 seconds)
21:15 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3716 [ https://tinyurl.com/yyllrnvw ]
21:29 * Schism makes herself up some of this leftover tikka.
21:29 <Finwe> Woodpecker? o3o
21:30 <Schism> Chicken tikka masala. o3o
21:30 <Finwe> Mlles Ali and Schism; Messrs AppleDash, Cepheid, Lumindia, Shadowed and uni.
21:30 * Finwe doffs his hat.
21:30 <Schism> rAdm. Finwe.
21:30 * Schism doffs her Earl Blue tea.
21:31 * Finwe doffs his Pepsi Max.
21:32 <Finwe> Canada seems to have won the IIHF World Championships, I cannot hear excessive celebration although I have my window open.
21:32 * Shadowed 's skirt goes spinny.
21:32 <Schism> Finwe: Ah, my drink of choice.
21:33 * Shadowed 's drink of choice is this peach cobbler stuff that just the best soda in the world and I need it all the time, but the only place I can find it is a speciality shop like an hour+ away.
21:33 <Finwe> There were trains and locomotives in the Railway Museum.
21:34 <Finwe> Tracks, too.
21:34 <Schism> There was a wonderful habanero peach soda available up here for some time, but it's sadly defunct now.
21:34 <Finwe> And a railway station.
21:34 <Finwe> Schism: Ooh, sounds interesting.
21:34 <Schism> https://www.amazon.ca/Just-Craft-Soda-Habanero-Flavoured/dp/B07LBMD6Z1
21:34 <Finwe> How hot is it?
21:34 * Shadowed gets cared.
21:34 <Shadowed> scared
21:35 <Schism> Just enough of a bite to be interesting, not enough to really hurt.
21:35 <Finwe> Something like 1000 Scoville?
21:36 <Schism> Sounds about right.
21:36 <Finwe> That's the natural value for bell peppers.
21:36 <Schism> Then not quite that low, maybe more in the 2k-3k scale.
21:37 <Finwe> I mean the wild thing. The cultivated bell peppers have been bred to 0 Scoville.
21:38 <Finwe> Or whatever you do with plants.
21:38 <Finwe> Breeding does sound like something applied to higher organisms.
21:38 <Schism> Ah, I understand.
21:39 <Finwe> Hmm, it's obviously called plant breeding.
21:40 <Finwe> Anyways, the wild ancestor of the modern bell pepper cultivars has 1000 Scoville.
21:40 * Schism goes back in time and demonstrates genetics to a monk.
21:42 <Finwe> Gregor Mendel?
21:42 <Schism> Indeed.
21:43 <Finwe> Schism: What about Lysenkoism?
21:45 * Schism laughs herself right out of the conversation.
21:45 <Finwe> Or Lamarckism, more specificallyt.
21:45 <Finwe> s/t//
21:46 <Schism> Lamarck is all well and good, but the idea of the inheritability of learned traits remains absurd.
21:47 * Shadowed shows that pokemon can learn egg moves and therefore this is not absure. /s
21:47 <Finwe> Not only absurd but it has been proven to be a false assumption.
21:47 <Schism> This is obviously because the Pokemon's sire and/or dam taught them those moves. Somehow.
21:47 <Finwe> o3o
21:48 <Shadowed> While they are in the egg?
21:48 <Schism> Clearly!
21:48 * Schism grumbles, and scrounges in the fridge for some of the mango chutney.
21:51 <Finwe> Lysenkoism was originally promoting Lamarckism on political/ideological grounds, but has been since then been widened to mean anything where you deliberately distort scientific facts towards something more favourable for your religious, political or ideological goals.
21:52 <Schism> As is much of what came out of the Soviet Union at that time.
21:53 <Finwe> E.g. denying that the COVID pandemic exists, a Lysenkoist claim we've heard quite often during the last couple of years.
21:56 <Schism> Or diminishing the impact thereof.
21:57 <Schism> Less recently, the claims that climate change is nonexistent, or not human-created, etc.
22:01 * Finwe nodnods.
22:03 <Finwe> At some point some people tried to promote a theory of "intelligent design" as a pseudoscientific justification to their beliefs, but that's been more or less forgotten.
22:20 * Shadowed feels like they should have given Leon more lines for the battle tower. You're going to fight him every ten wins and he just says the same thing.
22:22 * Dranae flaps at Shadowed.
22:23 * Shadowed is blown over!
22:26 <Shadowed> How have you been, Dranae?
22:26 * Dranae shrugs.
22:27 * Dranae sits next to Shadowed and preens.
22:28 * Shadowed leans against Dranae. She's gotten deep into the pokemon thing again. Working on getting as many pokemon to level 100 and as well trained as possible.
22:28 <Dranae> Hmm.
22:28 * Dranae leans over and rubs beaktip on Shadowed's neck
22:29 * Dranae scritchie scritchie.
22:29 * Shadowed pony purrs even more! That's the good stuff right there.
22:44 * Shadowed quietly grumbles on here but not aloud that she has to deal with crying child. her dad is gone for two weeks for military stuff and she's upset.
22:47 *** Quits: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP) (Quit: http://www.furaffinity.net/user/mircea/)
22:48 *** Joins: Taoki (MirceaKitsu@Pony-sme.fv9.240.188.IP)
23:01 *** Quits: Pony_86883 (Bloodrose@Pony-0jfibs.by.lunarbnc.net) (Quit: Free ZNC ~ Powered by LunarBNC: https://LunarBNC.net)
23:01 *** Joins: Bloodrose (Bloodrose@Pony-0jfibs.by.lunarbnc.net)
23:01 *** Bloodrose is now known as Pony_40023
23:01 * Shadowed can't wait for the new Ratchet and Clank. Wee only one week away....
23:02 * Shadowed ponders grabbing all the PS3 games.
23:03 * Shadowed does that.
23:15 <DerpyBot> New post on Equestria Daily by Makenshi: Luna Music: Harmonic Six - A Symphony for Two Sisters [Orchestral] [ https://tinyurl.com/yyrnkklc ]
23:38 * Ali flops over Shadowed
23:43 * Shadowed hugs the Ali and brushies her. Reads Nightwing comics.
23:44 * Ali tells Shadowed she's down to about 15 mons left for Galar, but is pretty well blocked now. The most annoying one left is Sirfetch'd and Runiwhatever
23:45 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3716 [ https://tinyurl.com/yyllrnvw ]
23:45 <DerpyBot> New post on Equestria Daily by Makenshi: Luna Music: Harmonic Six - A Symphony for Two Sisters [Orchestral] [ https://tinyurl.com/y6rcb8n5 ]
23:45 <DerpyBot> New post on Equestria Daily by Sethisto: Everfree Northwest 2021 Will Be In Person This August [ https://tinyurl.com/yxvxde5t ]
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