00:00 *** Pony_96754 is now known as Cepheid
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00:11 * Cepheid just spent 15 minutes carefully, explicitly writing the restrictions regarding room connections.
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00:14 <Cepheid> "A doorway shall not connect to either edge of the room that contains the doorway. That is, a doorway in room A shall not connect to the left-hand or right-hand side of room A. Let's not break people's brains too much."
00:14 <Schism> Where's that from?
00:15 <Cepheid> That's a rule I defined for my editor and game.
00:15 <Cepheid> I'm not going to allow obtuse connections like that.
00:16 <Cepheid> Meanwhile, a connection from the left-hand side of room A to the right-hand side of room A is allowed.
00:16 <Schism> I don't know. That sounds like a fun introduction to the concept. Have a doorway in the middle of a comparatively early room, easy enough to get to, which shows off that it's something the player might hvae to get used to.
00:16 <Schism> have*
00:16 <Cepheid> Mmm.
00:16 <Cepheid> I'll mull it over.
00:16 <Schism> Maybe even have a puzzle in said room which changes the target of the doorway.
00:16 <Cepheid> But one thing I am absolutely not allowing, is connections that originate and terminate at the same edge or doorway.
00:17 <Cepheid> That is, a connection originating from the left-hand edge of room A terminating at the left-hand edge of room A.
00:17 <Cepheid> Though even that has it's uses, in a weird way, so maybe I should allow it.
00:17 <Schism> What about two very subtly different rooms, connected by a doorway? Like, really subtly, like a bat appearing in room B which isn't in room A.
00:18 <Cepheid> That's allowed.
00:18 <Cepheid> It's just worth noting that a connection that originates and terminates at the same edge of a room will have some... complications.
00:19 <Schism> That's true.
00:19 <Cepheid> Namely, unless handled properly, it's possible that the player may continuously transition unless they let go of the control.
00:19 <Cepheid> And I mean in a buggy way.
00:19 <Schism> Makes sense.
00:20 <Cepheid> It'd have to be something like "Player walks off screen, fade out, fade in, game takes control of player and walks them in the opposite direction a short distance before giving control back."
00:20 <Schism> Yeah, anything that breaks player agency like that doesn't seem conducive.
00:20 <Cepheid> With doorways, it's easier.
00:21 <Cepheid> The animation of walking into a doorway, and then showing the player walking out, locks the controls temporarily.
00:21 <Cepheid> Also, I absolutely, positively refuse to allow situations where walking off the left- or right-hand edges results in appearing on the top- or bottom-hand edges.
00:22 <Cepheid> This is because the top and bottom edges are wider than the sides.
00:23 <Schism> What about rooms set up so that walking off the lower right edge of one results in the player appearing on a higher level of the next room?
00:24 <Schism> The vertical/horizontal bit makes sense, tho.
00:25 <Cepheid> So long as the edges are of the same size, and follow a basic rule of "must connect to the opposite side of the same room or another room" it's acceptable.
00:25 <Cepheid> So, yes, going off the bottom edge of the room, and appearing at the top of the room directly to the left or right is allowable.
00:26 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
00:26 <Schism> "Three goddesses are needed to weave the fabric of life; the first, to measure out the strands, the second, to entwine them, and the third, to cut them to the right length." *image of five strings in a braid*
00:27 <Cepheid> Heh.
00:28 *** Quits: Arkomeda (Arkomeda@Pony-vc3760.ti9c.n0qi.0587.2a02.IP) (Ping timeout: 121 seconds)
00:28 *** locodash11[server] is now known as locodashie11
00:28 <PinkieShy> Got some allergy eye drops..
00:29 <PinkieShy> The true test is now.. If it doesn't help in the course of a fwe days.. Eye exam :/
00:29 <Schism> Well... hope it does. ._.
00:29 * PinkieShy licks Schism
00:29 <Schism> "The shortest of all threads is our birth; the second, our childhood; the third, our old age; the fourth, our early adulthood; and the longest, that interminable passage of middle age."
00:31 <Cepheid> I'll allow doorway A -> doorway A connections, but I'm not going to allow left-hand room A -> left-hand room A. It's just rife with problems.
00:31 * Schism then creates a set of three rooms with five paths on each, and then five doors at the end.
00:31 <Schism> (And a series of ladders in the second room.)
00:31 *** Quits: Schism (Schism@royalkitchen.canterlot.equ) (Connection closed)
00:31 <Cepheid> Gah, what's up with the server tonight?
00:31 *** Joins: Schism (Schism@royalkitchen.canterlot.equ)
00:31 * Schism boops the Colgate?
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00:34 <Schism> Weirdest thing is, I'm connected to Cadence.
00:35 * DashedRainbows licks PinkieShy
00:36 <Schism> I'm probably overextending my conceptualization in turn. I kinda want to see multiple exits on the same cardinal direction, such that exiting a room at the top of the right side through the 'default' method would lead to a different room than doing so on the bottom. But the easiest way to pull that off are through doors, like in La*Mulana.
00:36 <PinkieShy> Heeey DashedRainbows :)
00:36 <Schism> s/are through/is through
00:36 <Cepheid> That's a bit too much, if you ask me.
00:37 <Schism> Yeah, and it'd probably be better reserved for a Metroidvania which isn't set in single-room affairs.
00:37 * DashedRainbows squees PinkieShy
00:37 <Cepheid> Although, LM2 pulls it off.
00:37 <Schism> Weirdest part of LM2 so far was when I went through the Mausoleum of the Giants and the corridor actually /extended./
00:38 <Cepheid> However, it's still limited.
00:38 <Cepheid> It only scrolls in one direction.
00:38 <Schism> Yeah.
00:38 <Cepheid> Really, it's not a hard change to make in that regard.
00:39 <Cepheid> The restriction is that the "room" must be an exact multiple of a single screen size.
00:39 <Cepheid> So if I limit it to 64x48, then you can do 128x48, or 64x96, or 128x96.
00:40 <Cepheid> Or any multiple of the dimensions.
00:41 <Schism> Sounds like an excellent idea for boss chambers. Come to think, that minecart boss almost certainly had something similar going on.
00:41 <Schism> And, of course, Viy.
00:41 <Cepheid> In those cases, it's a specialized scenario.
00:41 <Cepheid> The game simply stops rendering the game's default world.
00:42 <Schism> Huh. That makes a strange sense.
00:42 <Cepheid> You stop rendering the game world, then render a specialized scenario for the boss.
00:42 *** Joins: Shed-34046 (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
00:42 <Schism> Sounds like makework in some cases. Palenque could have been done on one screen, and now that I think about it, so could Ellmac.
00:43 <Schism> You just cycle through assets which behave differently.
00:43 <Cepheid> Mmhmm.
00:44 <Cepheid> In the case of Ellmac and Viy, they're just scrolling everything in the background, and the collision stuff.
00:44 <Schism> Like the minecart rails, which are actually randomized.
00:44 <Cepheid> Mmhmm.
00:44 <Cepheid> It's all pretty straightforward, really.
00:45 <Schism> And of course, the transitions for the Mother are pretty clearcut.
00:45 <Cepheid> Just stop processing the game world and rendering it, and then start rendering a new "scene" which does stuff not seen in the game's world, etc.
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00:47 <Schism> Hmm. Well, all that stuff was pretty much done in the game's world. Those platforms for Viy, for example, aren't anything peculiar now that I think about them.
00:49 <Cepheid> Mmhmm, it's basically repurposing of effects implemented in the engine, usually. The most extreme case if you ask me is bahamut.
00:50 <Schism> Nah, the boat with Bahamut was just a visual effect, like the minecart. Palenque's the most unique, as a platform which rose and fell as well based on which direction you moved.
00:50 <Cepheid> Bahamut's is just a custom background rendering system. And yeah, Palenque's is unique with the flight function.
00:52 <Schism> For rendering purposes, yeah, Bahamut was unique, but it was still the same mechanics. Granted, I only know this by way of comparison. In the original, the boat moved on its own, and Bahamut would quite happily dunk you.
00:53 <Cepheid> Yep.
00:54 <Cepheid> I'll allow a doorway connecting to the left or right edges of a room that it's contained within.
00:54 <Cepheid> But be warned it's gonna screw with players. :P
00:55 <Cepheid> I am also allowing doorway-to-same-doorway.
00:56 <Schism> I suggest you add one near the start, so that players are warned that yes, this is what they're getting into. Maybe a few more in a few puzzle rooms which are specifically about that sort of distortion. Gotta have 'em sparingly.
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00:56 <Schism> I think it'll help to internalize that knowledge that no, things aren't going to make sense at first.
00:56 *** OctaveSymphony is now known as Pony_90371
00:57 <Schism> Plus, players will probably be more forgiving of that if you use them that way, as opposed to, you know, at the end of a dead-painful puzzle chamber.
00:58 <Cepheid> Heh.
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00:59 <Schism> Of course, when you do the inevitable bonus area, you should add a friendly, inviting-looking door next to an open exit, such exit leading back a few rooms. The door would, of course, be the right way to go.
00:59 <Cepheid> Heh.
01:00 * Cepheid goes to take meds.
01:00 <Schism> Sorry. This kind of *yay* comes readily to me, it seems. X3;
01:06 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Plushie Compilation #304 [ http://tinyurl.com/y777p4ye ]
01:07 <Colgate> Schism: /late, someone has been ddosing for the past 5 hours or so, it's only really been affecting discord as cadance and derpy's ddos protection has been mitigating it
01:08 <Schism> Ugh, lovely. I had a feeling it had to be something like that. Still, good to know that there's mitigation, and thanks for the heads-up.
01:09 <Schism> Botnets being a thing, I take it there's no knowledge of the DDOS' provenance?
01:09 <Colgate> I bet it has to do with this large Pakistani channel that showed up today here :P
01:10 <Colgate> I've been out doing rerack work for work all day though, so haven't had much time to investigate
01:10 <Schism> hm. ... I have absolutely no idea what that would imply, but probably nothing good. Showed up, as though out of the blue?
01:11 <Colgate> Those kind of channels tend to attract a certain audience
01:11 <Colgate> To say the least
01:12 * Cepheid returns.
01:13 <Cepheid> Schism: For the record, don't go designing traps until story has been determined, and, well, you know, the editor and engine are running. :P
01:13 <Schism> I won't bother asking about the nature of the channel, then. Hope the work went well enough, then...
01:13 <Schism> And hopefully you won't get completely entangled in whatever the heck this is. :P
01:14 <Schism> Cepheid: Oh fine. Storywise, at least. If you finalize that one before the editor and engine, I reserve my right to add my own little tripwires.
01:14 <Cepheid> Fair enough.
01:15 <Schism> For now, I'll just have to content myself with the fact that I've added one or two.
01:15 <Cepheid> Though truth told, devising traps would allow me to get an idea as to what I'll need to implement engine-wise.
01:15 <Cepheid> I know for a fact that I'll need a basic scripting engine.
01:15 <Colgate> Schism: well, we got all the server management lan connected and all of the Infiniband network, just need to run power now
01:17 <Schism> Oh nice. I want to say that you're 90% of the way there, but I don't want to jinx things.
01:18 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
01:19 <Colgate> More like 80-85%
01:19 <Colgate> But yeah
01:19 <Schism> Cepheid: I don't want to go right out there and suggest Lua, but there are probably worse options, especially for modability if you intend to release the engine.
01:19 <Colgate> https://matrix.minuette.net:8448/_matrix/media/r0/download/minuette.net/nxUaWZTZVcFBiNXmbBoWalUK
01:20 <Schism> Ooh.
01:20 <Colgate> Picture of it from the front, there's a 2nd cabinet almost identical to that one
01:20 <Schism> Yeah, I can see why the power and the last part is going to be a headache.
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01:21 <Schism> Still, very nice.
01:21 <Colgate> Only 28 devices to power there :P
01:22 <Schism> Heh, and then one last port reserved for debugging.
01:22 <Cepheid> Lua might be too much for the game. Anyhow..
01:22 <Cepheid> That's more consideration to consider tomorrow. Now? I need to get into bed.
01:22 <Schism> I don't know... it depends on what you want the various assets to actually do.
01:22 <Schism> Anyway, yeah. Take care, rest well.
01:22 <Cepheid> Will do.
01:23 <Cepheid> That said, go nuts in designing traps. We can just pick and choose whichever will fit the theme of the storyline later. :P
01:23 <Cepheid> Or adjust them to fit the storyline.
01:23 <Schism> I'm kind of imagining a single coin dropping from the ceiling. When the protagonist picks it up, a pile of gold coins immediately crushes them.
01:24 <Cepheid> It'd need a warning about greed.
01:24 <Schism> Just call it the 'chamber of sins' on the map, probably easier.
01:24 <Cepheid> Heh.
01:24 <Cepheid> "Room of Greed"
01:25 <Schism> Exactly. X3
01:25 <Cepheid> Anyways, laters.
01:25 <Schism> Ciaociao.
01:28 *** Joins: Reia (Reia_Hope@TheCowPony)
01:31 <Schism> Colgate: So, what'll be the procedure for switching a client from one side to the other as necessary?
01:34 <Colgate> switching?
01:35 <Colgate> both cabinets are part of the same system
01:35 <Colgate> they're connected together and run a database
01:37 <Schism> Mleh. That is the obvious solution. For some reason the idea of switching out cables physically stuck in my head and I don't know why.
01:39 <Schism> Well. I know why, I overcomplicate things unjustly.
01:41 <Colgate> maybe I'll show you a picture of the back once that is done :P
01:41 <Colgate> anywho, back to driving for me, whee
01:41 *** Quits: Mpon_ (Mpon@Pony-ukh.gld.8.79.IP) (Client exited)
01:41 <Schism> Take care!
01:41 *** Joins: Mpon (Mpon@Pony-ukh.gld.8.79.IP)
01:49 * PinkieShy nomfs on Schism
01:49 * Schism considers, then offers a slice of banana bread to PinkieShy, with melted butter.
01:52 * DashedRainbows nibbles on Schism
01:52 <PinkieShy> How's it going DashedRainbows :)
01:54 <DashedRainbows> Good good nowadays
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02:02 <DashedRainbows> How's the PinkieShy today?
02:06 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1676 [ http://tinyurl.com/y9p2h633 ]
02:06 <PinkieShy> I'm doing great :D
02:06 <PinkieShy> hbu
02:06 <PinkieShy> err xD
02:06 <PinkieShy> I just noticed force of habit
02:06 <PinkieShy> You already told me XD
02:11 *** Sleeping_Nightmares is now known as Surreal_Nightmares
02:17 *** Joins: Lumindia (Lumindia@is.a.miner.pony)
02:21 <DashedRainbows> Aside from having the same size bladder as when I was 4 I mean
02:21 <DashedRainbows> It is so annoying
02:26 <Thelema5> Hi everypony
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02:29 * PinkieShy hands Thelema5 a root beer and some chips
02:36 <Thelema5> Thanksie!
02:36 * Thelema5 hugs PinkieShy
02:39 *** Cyan|Desktop is now known as Cyan_Spark
02:44 * DashedRainbows licks Thelema5
02:50 * Thelema5 tastes of a BBQ Chick'n sandwich with cole slaw
02:52 <DashedRainbows> Meh fake meat
02:53 <DashedRainbows> How's you?
02:53 <Thelema5> Pretty ok.
02:53 <Thelema5> You
02:54 <DashedRainbows> "good good nowadays aside from having the same size bladder as when I was 4 I mean"
02:56 <Thelema5> smol
02:56 <DashedRainbows> So much disuse
02:57 <Thelema5> Will it readjust?
02:58 <DashedRainbows> Yeah
03:00 <Thelema5> Well's good
03:03 *** Quits: Reia (Reia_Hope@TheCowPony) (Connection closed)
03:22 <DashedRainbows> My sister got me a pinkie pie ornament unfortunately I wasn't home til much after. Next year it goes on my tree
03:23 <Thelema5> Aww, that was sweet of her though
03:25 <DashedRainbows> https://usercontent.irccloud-cdn.com/file/6x3qEvKS/irccloudcapture1789831446075599997.jpg
03:26 *** Joins: Reia (Reia_Hope@TheCowPony)
03:27 <Cyan_Spark> Reia a moo
03:27 <Reia> Moo
03:28 <DashedRainbows> We don't even have an actual tree. I had won a mini tree with little lights
03:29 <Thelema5> Adorabru
03:30 <DashedRainbows> Anyway I got a kidney so it was all good
03:31 <Thelema5> yay!
03:31 <DashedRainbows> https://twitter.com/rhg135/status/1081340116369592320?s=19 one small thing
03:32 <DashedRainbows> And I already bought my pass
03:40 <DashedRainbows> Also https://twitter.com/rhg135/status/1083567916312870913?s=19
03:42 <Thelema5> :(
03:42 <Thelema5> When is
03:42 <Thelema5> @HarmonyPonyCon
03:50 <Thelema5> I wish I had chocolate chip cookies
04:00 <DashedRainbows> In a month
04:01 <Thelema5> Hmm. Are your recovery time?
04:01 <Thelema5> *and
04:01 <DashedRainbows> Six months
04:01 <Thelema5> Oi vey
04:06 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Bonus Music #161 [ http://tinyurl.com/y9ckyrws ]
04:06 <DashedRainbows> Things happen I guess
04:08 <Thelema5> Such is the nature of nature
04:12 * DashedRainbows sniffs Thelema5 then sits on him
04:16 * Thelema5 offers everypony some cheese and crackers
04:16 <DashedRainbows> Yummy
04:16 <Thelema5> It's an extra sharp aged vermont cheddat
04:16 <Thelema5> *cheddar
04:18 <DashedRainbows> Giddy up horsey!
04:19 * Thelema5 gallups over the horizon
04:21 <DashedRainbows> Wee!
04:26 <Thelema5> Schism, if you're around? I know you're a fan of Mrs. Renfro's ghost pepper salsa- so you may be interested to know that they now offer an even hotter carolina reaper salsa
04:26 <Thelema5> O.o
04:27 <Thelema5> I've not had it yet
04:27 <Thelema5> Emphisis on yet
04:28 <Thelema5> Hmm, I retract that. Seeing several accounts, it's not as hot as the ghost pepper variety
04:37 <Thelema5> ... why do I have a crush on Chris Griffin when I'm not even gay?
04:37 <DashedRainbows> Lol
04:37 <Thelema5> IKR
04:38 <DashedRainbows> Apparently I have a crush on kook of all people lol
04:38 <Thelema5> I miss KooK
04:39 <Thelema5> I think we're still facebook friends...
04:39 * PinkieShy makes an eye joke "Eye see you"
04:40 <Thelema5> Heh
04:40 <Thelema5> At any rate I have his mobile number
04:40 <DashedRainbows> https://usercontent.irccloud-cdn.com/file/QSuvZYeM/Screenshot_20190110-223906__01.jpg
04:41 <DashedRainbows> I mean what...
04:42 <Thelema5> What's that from?
04:42 <DashedRainbows> His discord
04:46 <Thelema5> Weird
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04:58 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Connection closed)
05:10 * DashedRainbows barks and runs off to bed
05:18 <Thelema5> G'night
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06:35 *** Joins: cabbage (cabbage@Pony-ftdnse.dynamic.fusionbroadband.com)
07:06 <DerpyBot> New post on Equestria Daily by Algernon97: My Little Pony: Equestria Girls Season 2 Episode 1 - Discussion/Youtube Link [ http://tinyurl.com/y7fbhakh ]
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08:27 *** Joins: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com)
08:27 *** ChanServ sets mode: +o ConfusionRift
08:27 <ConfusionRift> Hello everypony.
08:36 * Ali licks ConfusionRift
08:36 * ConfusionRift pets Ali. :P
08:36 * Ali yays and leans into pets
08:43 <Schism> aaaaaaaaaagh.
08:43 <Schism> I suck at Mahjong. :P
08:43 <Schism> aaaaaaaaa *repeat ad nauseum*
08:48 *** Quits: Reia (Reia_Hope@TheCowPony) (Quit: Bye)
08:49 * Ali ad victoriums on Schism
08:49 <Schism> Ali: I'm still having fun with it, despite the fact that I'm terrrrrriiible at it.
08:50 * Ali nibbles on Schism
08:59 * Schism flailyhooves! And pets the cute unicorn. And flailyhooves again!
09:07 * Ali ish not cute Schism
09:09 *** Quits: JonTheVGNerd (JonTheVGNer@Pony-48j.p7d.45.70.IP) (Quit: Leaving)
09:09 *** Quits: Ali (Ali@Pony-npnv32.4nua.5fca.1702.2600.IP) (Quit: Leaving)
10:14 <Finwe> Good afternoon, my tiny pastel-coloured equines.
10:14 <Finwe> Lt Cdr ConfusionRift, Mr Schism.
10:14 <Finwe> o7
10:23 <ConfusionRift> RAdm. Finwe. (salutes)
11:06 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1451 [ http://tinyurl.com/y8qg56fl ]
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11:56 <DerpyBot> New post on Equestria Daily by Algernon97: My Little Pony: Equestria Girls Season 2 Episode 1 - Discussion/Youtube Link [ http://tinyurl.com/y7fbhakh ]
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12:20 * Surreal_Nightmares uses Schism as a bed and Finwe as a blanket and goes sleepies!
12:20 <Surreal_Nightmares> Nini!
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12:31 * Lumindia boops everypony!
12:31 <Lumindia> Snoot boops!
12:34 <Cepheid> Morning.
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12:59 <DashedRainbows> Good morning horseys
13:18 <Cepheid> Dagnabbit, it's a sunny day.
13:22 <Cepheid> Dah dah dah daaaaaaaahhh~ Dah dah dah daaaaaaahhh~ Daaaaahhh dah dah dah dah dah dah daaaaaah daaah daaaa~~~ *Puts on Fearless Challenger.*
13:24 * DashedRainbows licks Cepheid
13:27 * Cepheid pets DashedRainbows.
13:27 <DashedRainbows> How's it going?
13:28 <Cepheid> Okay. Little chilly today.
13:30 <DashedRainbows> It is winter. That's good
13:30 <Cepheid> Yeah.
13:30 <Cepheid> But moreso than it has been this Winter. Let's see..
13:31 <Cepheid> -21C, -34C with wind.
13:34 <Finwe> Whee. It's only -0.1°C here.
13:35 * Finwe hugs a Lumindia and a DashedRainbows.
13:35 <DashedRainbows> Cold it never g goes negative in the day
13:35 * DashedRainbows licks Finwe
13:37 <Cepheid> Thoughts: I am designing an editor for a game. This editor however, requires metadata to be saved with the data that it edits. This metadata is only relevant to the editor. Do I save the metadata to the game's data, or should the editor work on an XML-like(or just XML period) data file that is later "compiled" into the game data file, with metadata stripped?
13:37 <Finwe> Without warm air and water constantly flowing here from the Atlantic and Gulf of Mexico, I think it would be something like -30°C or below.
13:37 <Finwe> It was -10°C before the cyclone hit us.
13:38 <Cepheid> Benefit of saving the metadata to the game data file: The editor works directly with the game files, so there's no need to compile. Downside: It can increase the data file size, and if the metadata includes notes and such, may spoil stuff if players begin to examine it. Of course if they reach this point, spoiling may not be an issue.
13:41 <Cepheid> Ah hell with it, I'll just use XML for now. If I see a need to convert to a binary format for performance, I'll implement it later.
13:41 <DashedRainbows> Finnish!
13:48 * Finwe noms on a Dracula pill and turns into a vampire pony!
13:48 <Finwe> :F
13:48 * Finwe bites DashedRainbows.
13:49 <Cepheid> Sometimes, I despise the lack of English terminology to describe what I need. And my useless vocabulary for not having such words in the first place, because I'm sure some exist.
13:50 <Finwe> For what?
13:50 <Cepheid> Well, with the words I know, the best way to describe it is "a collection of one or more tiles(2D square images) arranged in a grid with specific positioning."
13:51 <Cepheid> I guess I could just define such a term in my documentation.
13:52 <Finwe> The collection could be called ensemble.
13:53 <Finwe> Every branch of science seems to have own terminology.
13:53 <Cepheid> Indeed.
13:54 <Finwe> In mathematics, an ordered collection of n objects is usually called an n-tuple.
13:55 <Finwe> An unordered collection, on the other hoof, would be a set of cardinality n.
13:55 <Cepheid> I've decided to just use ensemble to describe a collection of one or more tiles arranged to create a complete image.
13:55 <Cepheid> The only reason I'm not going with the phrase "sprite" is because the term should be somewhat general, as not everything created in such a way is going to be a sprite.
13:57 <Cepheid> !link https://www.youtube.com/watch?v=W9Yi6wDIIU4
13:57 <DerpyBot> I need to ask Twilight about that one.
14:00 <Cepheid> If I'm at a wall on how to describe what type of objects are supported, then it means that I don't know what type of objects I need, therefore, list the object types I'll need, and then work from there.
14:00 <Cepheid> ...
14:00 <Cepheid> This medication is too dangerous in me.
14:01 <DashedRainbows> Which?
14:01 <Cepheid> Vyvanse.
14:01 <DerpyBot> Twilight told me this video is about La-Mulana OSV - Giant's Rage
14:02 <Cepheid> It shuts up the voice in my head that holds me back.
14:02 <Cepheid> Rather than thinking "I can't do this" all the time, it's just not there. I go "Okay, this isn't working, so let's try something else."
14:06 <DashedRainbows> Odd. I'm just on an antidepressant and antipsychotic. I'm much less depressed.
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14:41 <Cepheid> ... This setup is going to be a [EXPLETIVE REDACTED] to design and implement.
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15:03 <Schism> "How did you find us?" "You overengineered that tracker of yours. With a ping like that, I could track a falcon on a cloudless day." "Should never have shown you that movie. Alright, fine. /Why/ did you find us?" "Storm like this, odds were that /something/ weird was going on, and two gets you three you had something to do with it. We were right in the wrong way." "Buck."
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15:04 * Schism deals Adra a set of tiles, then immediately goes into tenpai.
15:06 * ADragonHoarding stares blankly, then plays a 128 point bingo with the word MUZJIKS.
15:07 <Schism> Snrk. Not quite those tiles. Played too much mahjong last night.
15:07 <ADragonHoarding> Ah.
15:07 * ADragonHoarding does not know mahjong.
15:07 <Schism> It's rummy.
15:07 <ADragonHoarding> I don't really know rummy, either.
15:08 <ADragonHoarding> unless it's anything like Maize.
15:08 <Schism> Maybe? Well, that's an oversimplification. Easy game to pick up in general: you discard and pick up tiles to make a set of runs and triplets (and one pair) in your hand.
15:09 <ADragonHoarding> ah.
15:09 <ADragonHoarding> then it is somewhat like Maize in end goal. probably quite different in execution.
15:09 <ADragonHoarding> Maize has 7 hands with differing goals.
15:10 <Schism> Only in the scoring rules. There are a _lot_ of winning hands in Mahjong.
15:10 * Cepheid analyzes. Determines that bosses of La-Mulana do not follow the multiples-of-10 rule for their graphics.
15:10 <ADragonHoarding> Hand 1: two sets of at least three. Hand 2: one set of least three, one run of at least 4. Hand 3: Two runs. Hand 4: three sets. Etc.
15:11 <Schism> Yeah, uh... https://en.wikipedia.org/wiki/Japanese_Mahjong_yaku
15:11 <Schism> Yaku being a classification of score.
15:12 <Schism> Well. Not quite. Han is a classification of score.
15:12 * Schism never wins on a riichi. Grump.
15:12 * ADragonHoarding goes cross-eyed at the lingo
15:12 <Cepheid> That said, the PNG images have an alpha component, implying that the game uses alpha blending. Hum.
15:12 <Cepheid> They have a good graphics packer, though.
15:13 <Cepheid> Appears to ensure there are no duplicate graphics.
15:13 <Schism> Adra: An 'open' hand is one where the player steals a tile from someone else on a discard, meaning that a set is shown to the rest.
15:14 <ADragonHoarding> I am a visual and kinetic learner.
15:15 <ADragonHoarding> I would need to see/play the game to tie the words to concepts.
15:16 <Schism> Ah, learn by doing. Yeah, that's ... probably the best way to learn mahjong, because of the sheer depth of hands. The manga and anime 'Saki' is ostensibly about mahjong, but it plays by anime rules (and also televised World Series of Poker rules), meaning that you're going to see a lot more high-scoring yaku than anyone would consider likely. And the characters all have some luck manipulation stuff going on.
15:18 <Cepheid> Schism: Editing question, but would you prefer that each graphical tile have an associated collision tile by default, or would you prefer to draw the room, then draw what is actually solid and what isn't separately?
15:19 <Schism> Hrmf. I want to say the former, but then that hogties you into creating another tileset specifically for walls you can pass through.
15:20 <Cepheid> Mm.
15:20 <Cepheid> Or a flag that can be set to "solid or not"
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15:20 <Cepheid> La-Mulana uses the latter, it seems. It has a tileset that defines what is solid and what isn't.
15:20 <Cepheid> And appears to be drawn.
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15:21 <Schism> Best example being in the Chamber of Extinction.
15:21 <Cepheid> Or any area with slopes.
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15:22 <Schism> Or the Temple of the Sun, though that then renders the applicable tiles transparent.
15:22 <Cepheid> Honestly?
15:23 <Schism> Well, I trust you intend to create slopes, so the latter is perhaps best.
15:23 <Cepheid> I think the approach of drawing tiles that represent "solid" "empty space" and "sloped at x, y or z angle of inclination" is best.
15:23 <Schism> Ah, yes.
15:23 <Cepheid> It allows for stuff like in the Heavenly Corridor of the Gate of Guidance.
15:24 <Schism> Makes for a headache where conveyor belts are concerned, but yes.
15:24 <Cepheid> It adds more work, and is probably prone to more mistakes, but it decouples the artwork from solid/not-solid.
15:25 <Cepheid> Actually, that is *ALSO* handled with the image.
15:25 <Cepheid> My guess is, this tileset they use for solid/not-solid is just a visual reference for pre-defined and hardcoded tiles in the engine.
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15:26 <Cepheid> Because there are tiles to represent what is and isn't climbable(Ladders), where fluids are, conveyor belts and their associated direction, etc.
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15:27 <Schism> That does make sense. Of course, they then follow that up by breaking all the rules at various points.
15:27 <Cepheid> Heh.
15:27 <Cepheid> That's kind of the point of the series. :P
15:27 <Schism> If they could've gotten away with it, they'd have added invisible ladders. :P
15:27 <Schism> But that would have probably been a bridge too far.
15:28 <Cepheid> They did, though.
15:28 <Cepheid> Gate of Illusion.
15:33 <Cepheid> Hum, the engine supported flipping graphics, it seems. Used layering excessively, to boot.
15:33 <Cepheid> Layering, I expected, though.
15:44 <Cepheid> I am going to assume a lot of these graphical elements have hard-coded sizes in the engine.
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15:56 <Schism> I should also probably bring up the filmgrain overlay in 'Eden'.
15:57 <Cepheid> Mmhmm.
15:58 <Schism> That was a very cute little illusion, heh.
15:58 <Cepheid> It was, yeah.
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16:04 <Cepheid> I'm gonna wander off and get some food. Back in a bit.
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16:27 <Cepheid> Back.
16:27 <ADragonHoarding> back in black?
16:30 <Cepheid> Sorta?
16:30 <Cepheid> My clothes are kinda dark. Not black though.
16:34 <Cepheid> I want to get started on the coding at some point. Design docs that are a mess is okay, but I want to see something a bit more concrete.
16:37 <Cepheid> No idea why. Internally it feels like I want to prove that I can do this. And making something infinitismally small in comparison to the whole, such as say, rendering an endlessly looping hallway that I can walk through would be cool.
16:37 <Cepheid> Probably because it is literally what most side-scrolling games start with.
16:38 <ADragonHoarding> https://genius.com/Ac-dc-back-in-black-lyrics
16:40 <Cepheid> Yeah I don't get to listen to AC/DC. Ask my dad why.
16:41 <Schism> How about Guns N' Roses? o3o
16:41 <ADragonHoarding> Rolling Stones?
16:41 <Schism> Aerosmith?
16:41 <Cepheid> They are strangely okay.
16:41 <ADragonHoarding> Led Zeppelin?
16:41 <Schism> Def Leppard?
16:41 <Cepheid> My dad specifically hates AC/DC.
16:41 <ADragonHoarding> Lynard Skynard?
16:41 <Schism> Ah.
16:42 <Cepheid> Like, we are talking "he would destroy the media their music is on" hate.
16:42 <Schism> Ah, so you've never gotten to see Megamind.
16:43 <ADragonHoarding> Did Malcom Young kill his dog, or something?
16:44 <Cepheid> I have no idea.
16:45 <Schism> One of these days, Cepheid, you must see Megamind, by hook or by crook. I think the main character would resonate with you a bit.
16:46 <Schism> Buuuut one of the songs played is indeed AC/DC's "Back in Black".
16:47 <Cepheid> Heh.
16:47 <Cepheid> So I risk computer damage then.
16:48 <Schism> It is just for one short scene, but yeah. I'd still call it worth it.
16:49 <Schism> Five gets you ten that someone in college (or an early coworker) refused to stop playing AC/DC at all hours.
16:49 <Cepheid> I feel compelled to murder the person on the MC building piano. He is just striking the keys as rapidly and hard as he can to be obnoxious.
16:50 <Schism> You'd probably get a standing ovation.
16:50 <Schism> That's the same piano you said is dangerously out of tune, right?
16:51 <Cepheid> Yes.
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16:52 <Cepheid> The same one people regularly play out of timing, poorly and so on.
16:52 <Schism> I suggest, if you can wear earphones at this point, playing something from Touhou.
16:52 *** Joins: DashedRainbows (uid13850@is.a.pretty.pony)
16:52 <Schism> And imagining Okyu swooping in to murder him with lasers.
16:52 <Schism> Okuu*
16:53 <Cepheid> Nature of sound prevents that from working in this case.
16:53 <Cepheid> Place has hell of an echo, and sound also travels through bone.
16:53 <Schism> Ouch... anywhere else you can go?
16:54 <Schism> The cafeteria even sounds better than that noisy hole.
16:55 <Cepheid> I moved into an attached building separate from the piano building.
16:56 <Cepheid> Though there appears to be something wrong with this building. Since entering it, my nose has begun to hurt and burn, and my eyes are watering.
16:56 <Schism> Crud. At that point I'd just sit outside, -15 or no.
16:56 <ADragonHoarding> which works until you can't feel your fingers.
16:56 <Cepheid> Yes.
16:57 <Schism> Is there a coffeeshop or something in range?
16:58 <Cepheid> I found a place to rest.
17:03 <Cepheid> I do not consider noise from a piano by itself to be music. It is just loud, disruptive sound.
17:06 <DerpyBot> New post on Equestria Daily by Sethisto: Pirate Ponies Added to Gameloft MLP App [ http://tinyurl.com/ycp3c79t ]
17:06 <ADragonHoarding> well, yeah, music requires order.
17:08 <Cepheid> Even structured and ordered. By itself, a piano does not make music, to me. It just sounds like varying pitch/volume noise to me. No idea why.
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17:14 * Cepheid goes striking walls of the building with a whio he acquired from the archell
17:15 <Cepheid> Archeology department*
17:16 * Cepheid gets zapped by a tazer held by a security guard. "Bloody eyes of retribution!"
17:21 <OctaveSymphony> Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.
17:21 * Cepheid places a weight on an invisible dais in front of Schism's foot.
17:21 * Schism hears the shell horn play, and turns into a door.
17:22 <Schism> (There was the possibility that I would try to impale you with slow-moving spikes, but that never worked on me even once.)
17:22 * Cepheid enters the door.
17:22 * ADragonHoarding blinks at OctaveSymphony.
17:22 <ADragonHoarding> "Duuuuuuude ... ya need to chill, brah."
17:23 <ADragonHoarding> "All that negativity's just weighing you doooooown."
17:23 <OctaveSymphony> Attack is the only order worth remembering
17:23 <Schism> OctaveSymphony: Warhammer, or I Have No Mouth?
17:23 <OctaveSymphony> Warhammer
17:24 <OctaveSymphony> AM is a tad different
17:24 <Schism> True, a bit more dispassionate and clinical in his hate.
17:24 <Schism> Or, at least, how he presents it.
17:29 <Cepheid> I feel like I should have asked if that student who walked by me was okay. She didn't look like she was all there, and was holding her stomach.
17:29 <Schism> Maybe don't eat the fish special at the cafeteria.
17:29 <Schism> But mm.
17:48 * Schism attempts to fill the ice cube trays, then pauses and looks at the water. "Oh, hello burst pipe, how are you today."
17:51 <Cepheid> Fun.
17:51 <Cepheid> Burst pipe in house, or broken watermain?
17:53 <Schism> Eh, apartment building, so even odds of both.
17:53 <Schism> Probably the latter, though. Water's an unhealthy shade of yellowish green, so I'm not going to be drinking it anytime soon.
17:56 <Cepheid> Right.
17:57 <Cepheid> Anyhow, discrete structures time. Gonna put phone away.
17:57 <Schism> Have fuuuuun.
18:06 <DerpyBot> New post on Equestria Daily by Sethisto: Spike Day Arrives on the 16th of January [ http://tinyurl.com/ybd2exoy ]
18:11 * OctaveSymphony prods Schism with a Crozius Arcanum
18:12 * Schism carefully boops OctaveSymphony with the hilt of Grendel's knife.
18:15 <OctaveSymphony> Grendel who though
18:15 <Schism> Castus Grendel. You never read the story of that Dark Heresy campaign?
18:16 * ADragonHoarding lands a hive fleet on the planet.
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18:21 *** ChanServ sets mode: +qo Ali Ali
18:23 <OctaveSymphony> Can't recall it, so don't think I've read it
18:24 <Schism> Warning for most unseemly language, but if you Google the character it'll likely be the topmost link.
18:24 <ADragonHoarding> Your mother was a hamster, and your father smelt of elderberries
18:28 * Ali taunts ADragonHoarding a second time
18:48 * OctaveSymphony boops Ali
18:49 * Ali squeaks and falls over.
18:51 <OctaveSymphony> Quick! Apply the hugs!
18:51 * OctaveSymphony hugs Ali
18:52 * Ali nuzzles into OctaveSymphony and yawnsies. Mare slow to wake up.
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18:56 <OctaveSymphony> Loadsa hugs for the Ali-pone
19:01 <Schism> The kyoot Ali.
19:01 * Ali ish not cute, baconbutt is
19:03 * OctaveSymphony drags SunsetShimmer over for hugs to then!
19:03 <OctaveSymphony> Muahahahaha
19:05 * SunsetShimmer snuggles upon an Alimare!
19:05 <SunsetShimmer> AND an OctaveSymphony
19:06 <DerpyBot> New post on Equestria Daily by Sethisto: Art of THE FUTURE! 360 Virtual Reality Pony Painting [ http://tinyurl.com/y95lb4wf ]
19:20 <OctaveSymphony> I are happeh, my hobby desk now has proper shelves for all my paint pots
19:22 * SunsetShimmer will be revisiting Raccoon City for half an hour in a little bit - so ready for that! <3
19:22 <Schism> Oohh. http://www.technoblogy.com/show?2AEE
19:23 *** nintendo4ds is now known as jimm
19:28 <Cepheid> Bloody hell.
19:29 <Cepheid> Bus driver pulls up. Opens doors. I go to board, he immediately closes the door on me.
19:29 <Cepheid> I fell back and accidentally hit someone else trying to grab something.
19:30 <Schism> The hell?
19:30 <Schism> Are you okay, and are they?
19:31 <Cepheid> Yeah. But I felt bad. I apologized profusely. He looked kinda peeved.
19:31 <Schism> I suspect he was more annoyed at the situation than you. Likely saw the situation.
19:32 <Cepheid> Apparently the bus in front of the bus I was boarding had just departed the moment I tried to board. Bus driver wanted to get a little closer to the stop.
19:32 <Cepheid> But to move the bus, the doors all need to be closed.
19:33 <Schism> That... well, explains it...
19:34 <Cepheid> I... Want to give the bus driver shit. But I shouldn't. It won't end well. But damned if I don't feel stressed to hell from it now.
19:35 <Cepheid> I felt like I did something wrong to the person behind me. I know I didn't, but knowing doesn't seem to stop the feeling.
19:38 <Cepheid> I vented to the OCTranspo twitter account with the detaiks of what happened.
19:38 <Schism> Yeah, I know that feels. Still, you apologized, and I honestly do think he was more annoyed at the bus driver (and the bus system) than at you.
19:38 <Cepheid> That gave me feel a bit better.
19:40 *** SunsetShimmer is now known as Sunset-RE2
19:44 <Cepheid> I want to do a boss in my game that accumulates some form of energy(heat?) over the battle, then upon reaching a breaking point, it discharges or vents it as an attack.
19:44 * DashedRainbows licks Ali
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20:06 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Zythiria - Serenity [Orchestral] [ http://tinyurl.com/y6weh4l3 ]
20:27 <Cepheid> Successive goals for the weekend: 1) Get tiles rendering. 2) Get a single room rendering. 3) Get player character rendering. 4) Get room transitions working, using room from 2 as an infinite corridor.
20:30 <Cepheid> 1 and 2 should be relatively easy.
20:33 <Cepheid> 3 will be difficult because it involves implementing collision detection, and basic physics.
20:35 <Schism> "The last time I heard you talk like this was when we had to retrieve those stolen plans from Barbos." "I do believe we got those plans, as I recall." "You opened negotiations by blowing up their moon." "And concluded negotiations successfully the very same day!"
20:35 <Cepheid> 4 is... It *SHOULD* be easier than 3.
20:36 * Schism nods to Cepheid. "Should, of course, being the operative term..."
20:40 <Finwe> o3o
20:40 * Finwe nibbles upon Ali's tail.
20:40 * Ali squeaks
20:41 * Finwe oils Ali.
20:42 * Ali puffycheeks at Finwe
20:56 <OctaveSymphony> Ali is being cutesy
20:57 * Ali is not cute!
21:11 *** Joins: JonTheVGNerd (JonTheVGNer@Pony-48j.p7d.45.70.IP)
21:25 * ADragonHoarding pokes puffycheeks
21:31 <Cepheid> I was gonna code tonight, but the body is saying "No, go lay in bed and get some rest."
21:31 <Cepheid> I feel sore all over, too.
21:32 <OctaveSymphony> I'm glad my ear is finally healing, had a big wound in there for some reason that was starting to hurt real bad during the week
21:35 *** Joins: Tempo (SamShmuck@Pony-0854uq.fios.verizon.net)
21:55 *** Quits: DashedRainbows (uid13850@is.a.pretty.pony) (Quit: Connection closed for inactivity)
22:06 <DerpyBot> New post on Equestria Daily by Sethisto: Friendship is Randomly Musical 1/2 [ http://tinyurl.com/ybvdlc45 ]
22:17 * Sleeping_Nightmares noms Ali cheeks
22:20 *** Joins: DashedRainbows (uid13850@is.a.pretty.pony)
22:25 <Cepheid> Time to get rough with my cat. I'm getting tired of his attempts to punish or control me when I am doing something he dislikes. It hurts, and leaves scars all over my arm. Tapping him on the nose isn't working. So now? Every time he does it, I push him away, using a stern voice to indicate he should stop it.
22:26 <Cepheid> Basically telling him that if he doesn't stop it, I don't want him near me.
22:27 <Cepheid> In other news apparently there has been a considerable accident at Westboro station here in Ottawa. Let's see...
22:28 <Cepheid> https://ottawa.ctvnews.ca/at-least-a-dozen-injured-in-serious-bus-collision-at-westboro-station-1.4250207
22:29 <Cepheid> Geezus cripes. The double decker slammed into the roof of a shelter.
23:06 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2858 [ http://tinyurl.com/ya6jea8u ]
23:10 *** Quits: ADragonHoarding (Mibbit@Pony-krk.qod.41.69.IP) (Quit: http://www.mibbit.com ajax IRC Client)
23:11 *** Quits: danwellby (Daniel_well@when.hell.freezes.over) (Connection closed)
23:12 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
23:12 <PinkieShy> Hi :)
23:13 <PinkieShy> Talked to an eye dr on the phone :3 Got some info from them
23:13 <PinkieShy> How's it going every pony?
23:37 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (The TLS connection was non-properly terminated.)
23:51 *** Sunset-RE2 is now known as SunsetShimmer
23:51 <SunsetShimmer> Omnomnom, good demo....very enjoyable
23:59 *** Joins: Pony|75623 (Pony75623@Pony-i454b4.cable.virginm.net)
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