00:06 <DerpyBot> New post on Equestria Daily by Sethisto: Discussion: Do You Consider "Brony" to be Furry? [ http://tinyurl.com/yccct2s2 ]
00:06 <Cepheid> Basically the entire front of my face feels about ready to explode.
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00:07 <ADragonDreaming> oof
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00:18 <Cepheid> So gaming it is.
00:18 <PinkieShy> Switched my dog to all canned food dog food Thursday.
00:19 <Cepheid> My body is telling me to take it easy, so maybe I should listen.
00:19 <PinkieShy> The chihuahua with no teeth.. She seems to love the beef and gravy :3
00:20 <Cepheid> I'm also kind of concerned about the weird bubbling noise/sensation in my chest.
00:21 <Cepheid> Kill a bunch 'o vespoids? Sure, why not.
00:23 <Schism> Cepheid: At some point we simply must play Hedgewars against one another.
00:24 <Schism> Bazookas and grenades only. o3o
00:24 <Cepheid> Heh.
00:25 * Cepheid shoots down vespoids with extreme precision.
00:25 <Cepheid> Seriously, Mouse + Keyboard makes gunning SO GREAT.
00:26 <Schism> A common statement... actually, Cepheid, how about a round or two of Quake 3?
00:27 <Cepheid> I don't own it.
00:27 <Schism> Awr.
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00:33 *** DashedRainbows is now known as DerbyFloat
00:33 * Cepheid wanders off to capture a Kula Ya-Ku
00:41 <Cepheid> Aaaand done~
00:44 <Cepheid> ... Oh, hey. ADragonDreaming, you can enable shortcut keys for items.
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01:05 <Finwe> o3o
01:05 <Finwe> Good evening, everypony!
01:05 <Finwe> Messrs Cepheid, PinkieShy and Schism.
01:05 * Finwe doffs his hat.
01:06 <DerpyBot> New post on Equestria Daily by Sethisto: My Little Pony Speedpaint Compilation #72 [ http://tinyurl.com/y8hdsodq ]
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01:15 <Samurai_Shippo> Evening
01:15 <Samurai_Shippo> Didn't hear the ding
01:18 <Cepheid> Evening.
01:18 <Samurai_Shippo> Evening,
01:24 <Samurai_Shippo> Place is quiet tonight. I'll have to jump off in a minute to head home from where I'm at. Not a far drive
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01:35 <Cepheid> So someone in Ontario is missing their "Mr Sexy" vanity license plates.
01:46 <Cepheid> Time for beds and readings.
01:46 *** Joins: Nedemai (Nedemai@Pony-f3d.g65.158.104.IP)
01:47 <Nedemai> Good evening~!
01:53 <Cepheid> Hey Nedemai.
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02:06 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1699 [ http://tinyurl.com/y7dlmz6a ]
02:29 * DerbyFloat pokes Pony_97455
02:32 * Stormspark is playing Luigi's Mansion
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03:11 * Cepheid sets alarm for 6 AM. Tomorrow, he starts work on breaking a habit of waking up at unusual times. Supposedly it takes about 30 days to form a habit, so let's see if he can manage 6 AM for 30 days.
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03:59 * Pony_97455 waves hello to everypony
03:59 <Pony_97455> Oh! I'm a pony!
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04:06 <DerpyBot> New post on Equestria Daily by Makenshi: Royal Guard Music: Black Electric - Guardians [Metal] [ http://tinyurl.com/y9z56vn5 ]
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04:16 * DerbyFloat licks thelema5 and chews on his 5
04:23 * thelema5 giggles
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04:42 <DerbyFloat> how's the thelema5?
04:55 <Starlight_Glimmer> On the /lower/ side of things this morning? :P
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05:09 * DerbyFloat goes to her cot to sleep
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05:44 *** ChanServ sets mode: +o ConfusionRift
05:44 <ConfusionRift> Hello everypony.
05:50 * PinkieShy licks the Rift
05:51 * ConfusionRift pets PinkieShy. :P
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07:12 <Finwe> o3o
07:12 <Finwe> Good morning, everypony!
07:13 <Finwe> Messrs Starlight_Glimmer, PinkieShy and Schism, Miss DerbyFloat.
07:13 * Finwe doffs his hat.
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07:19 <ConfusionRift> RAdm. Finwe. (salutes)
07:21 <Finwe> Lt Cdr ConfusionRift.
07:21 <Finwe> o7
07:26 <Starlight_Glimmer> I'm playing the Resident Evil 2 remake
07:26 <Starlight_Glimmer> It's great!
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07:41 * Finwe noms on Starlight_Glimmer.
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08:49 * Finwe irrepressibly hats on Ali.
08:49 * Ali squeaks
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08:53 <Finwe> o3o
08:54 * DerbyFloat chews on ConfusionRift's hooves
08:55 * DerbyFloat drools on Finwe
08:57 * ConfusionRift pets DerbyFloat. :P
08:57 * Finwe hugs a DerbyFloat.
09:00 * DerbyFloat smiles and babbles
09:02 <Finwe> Hmm, you need capers for fish grenobloise. o3o
09:03 <Finwe> Also, breadcrumbs.
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10:42 * Finwe noms on pollock grenobloise served with potato and broccoli mash.
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11:06 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1474 [ http://tinyurl.com/ydffjkkr ]
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11:31 * Finwe listens to the prelude to Act 1 of Lohengrin by Richard Wagner.
11:37 *** Joins: Lumindia (Lumindia@is.a.miner.pony)
11:39 * Schism wakes up. Listens to the Pedlar's Song from the opera Lohenshaak.
11:41 *** Quits: Lumindia (Lumindia@is.a.miner.pony) (Ping timeout: 121 seconds)
11:42 <Finwe> How about the Barber of Pseudopolis?
11:42 <Finwe> Or Il Truccatore. o3o
11:43 <Schism> Cepheid: https://twitter.com/ASmallFiction/status/1091952818007662592
11:43 <Schism> Also quite excellent, Finwe. o3o
11:44 <Schism> And The Enchanted Piccolo.
11:45 <Finwe> And the rather trivial La Triviata.
11:46 * Schism in particular listens to the song "Questa Maledetta Porta".
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11:48 <Finwe> Questa maledetta porta si blòcca comunque diàvolo lo faccio.
11:49 <Finwe> This accursed door is stuck regardless of what the devil I do to it.
11:49 *** Quits: Taoki (MirceaKitsu@Pony-7ul.gjo.113.93.IP) (The TLS connection was non-properly terminated.)
11:52 <Schism> "I thought it was all romantic and stuff!" "It was. It is. But..."
11:53 * Finwe offers some pollock à la grenobloise to Schism.
11:54 * Schism returns some honey and herbed romano-stuffed tortellini.
11:54 <Finwe> Served with broccoli and potato mash in addition to the traditional garnish.
11:55 <Finwe> Beetroot, capers and red onion.
11:55 <Finwe> I also added some diced gherkin and stir-fried red and yellow pepper.
11:56 <Schism> Ooh.
11:56 <Schism> Very nice indeed. o3o I should cook something like that sometime.
12:01 <Finwe> It was quite delicious.
12:16 <DerpyBot> New post on Equestria Daily by Calpain: Comic: Shard 75 / Dopple / High Society / Hero's Trap 5 / Life's a Party 1 / I Fear 22 [ http://tinyurl.com/ybpsylet ]
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12:55 *** ChanServ sets mode: +o SunsetShimmer
13:01 <Cepheid> Morning.
13:07 <Schism> hOi!!1
13:07 <Finwe> Messr Cepheid and SunsetShimmer.
13:07 * Finwe doffs his hat.
13:14 * Cepheid stretches and yawns repeatedly.
13:21 * Sleeping_Nightmares sick sleepies on Finwe and uses Cepheid as a blanket
13:21 <Sleeping_Nightmares> Nini
13:21 <Sleeping_Nightmares> I wuv you
13:21 * Schism pours some chamomile tea into floof.
13:24 <Finwe> Miss Sleeping_Nightmares.
13:24 * Finwe hugs Sleeping_Nightmares goodnight.
13:34 <Cepheid> Today, get a bit of coding done. I need to test the performance impact of changing a 3072-doubleword buffer by completely re-uploading the data to the GL. Then after that, the impact of doing the same via mapping/unmapping the buffer to main memory first. Then finally, the impact of changing only a small portion of the buffer via mapping/unmapping small sections.
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14:04 * Schism decides to make some turkey pot pies.
14:14 <Schism> Must say, I do appreciate these subversions of the Magical Girl genre. First Nanoha, then Madoka, and now Asuka.
14:16 * Schism peers at a mention of Ilmarinen.
14:17 <Schism> An artifact from his forge -- thankfully not the Sampo. o3o
14:33 <Finwe> https://upload.wikimedia.org/wikipedia/commons/thumb/d/d4/Robert_Stigell_Ilmarinen_1888.jpg/800px-Robert_Stigell_Ilmarinen_1888.jpg
14:34 <Schism> Precisely! o5o
14:34 <RazorSharpFang> Hey heys
14:34 <Finwe> A statue of Ilmarinen on the facade of the Old Student House in Helsinki.
14:37 <Cepheid> So, the secret to the Witch in Dragon Marked For Death is how you cast your various bits of spells.
14:37 <Cepheid> Well, prepare, not cast.
14:37 <Cepheid> When you prepare a component, a bar pops up above your head. It drains over time. If it drains completely, the spell fizzles.
14:37 <Cepheid> Still causes minor damage if it fizzles. Spits out 3 blobs that do 1 damage on hit.
14:38 <Cepheid> Anyhow, each component causes the bar to drain progressively faster and faster.
14:38 <Cepheid> And the draining speed appears to be some sort of product of all the drain factors of each component.
14:39 <Schism> Ah, so set up the first half of the spell, and then cast the latter when you're ready?
14:39 <Cepheid> Thus, if you do a slow-drain component first, followed by a fast-drain component, it'll drain quite rapidly. You have about a second or less(Or more, if you have high piety) to cast the spell.
14:39 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (Quit: September Blue, Thy sorrows be forgotten...)
14:39 <Cepheid> It's a weird product of the factors, I'm not sure of the exact rates, but..
14:40 <Cepheid> If you're casting for an immediate effect, it's better to do a faster-drain component, then an element.
14:40 <Cepheid> Because the two combined will be so fast that you can't get any further effects. If you start with the fast drain first, you can add another component in, and still get an element.
14:40 <Schism> Hmmm. NATO troopers using 99mm oriclalcum rounds to take down rogue magical girls. Interesting.
14:40 <Schism> Also, hmm.
14:40 <Cepheid> Elements are simply hit <Button for element> 4 times.
14:41 <Cepheid> While enhancers are some weird combos.
14:41 <Cepheid> Like power up is B, X, B, X, B, X, B, X, B, X.
14:41 <Cepheid> The more buttons you have to press, the harder it is to input in time.
14:41 <Cepheid> So going with the more complicated effects first, then adding in the element last provides a reasonable chance to get some good effects.
14:42 <Cepheid> I can't do Heal + Power Up + Power Up, but I can do Power Up + Power Up + Heal.
14:43 <Cepheid> Heal + Power Up drains so rapidly that I can't get another Power Up in time.
14:43 <Cepheid> While I can do Power Up + Power Up + Heal with some relative difficulty.
14:45 <Schism> That does make sense.
14:49 <Cepheid> Average 3,500 using a simple "replace the entire buffer with new data" approach..
14:50 <Cepheid> ~3,660 for a scenario where the buffer is *NOT* replaced every frame.
14:50 <Cepheid> ... For a total impact of...
14:50 <Cepheid> 4.4% performance drop.
14:51 <Cepheid> ...
14:52 <Cepheid> And that's assuming changing every single frame.
14:52 <Cepheid> I don't ever expect that to be the case with the scenery.
14:53 <Cepheid> Or at least, the whole scene.
14:55 * ADragonDreaming stretches
14:57 <Schism> Hmm. The antagonist of this manga uses her powers to trap her enemies in a slowly-condensing cube of death. Where have I seen that before...?
14:58 * Cepheid greets ADragonDreaming.
14:58 <ADragonDreaming> Yo
14:58 <Cepheid> How goes it?
14:58 <ADragonDreaming> I wound up napping a bit yesterday, and then it was time for to go to my brother's birthday dinner
14:58 <ADragonDreaming> it goes well
14:59 *** Quits: Bubs (crap@Pony-uh4.o2r.127.80.IP) (Ping timeout: 121 seconds)
15:00 <Cepheid> ADragonDreaming, are you aware that MHWorld PC allows setting quickuse keys for 1-5, etc?
15:01 <ADragonDreaming> probably!
15:01 <Cepheid> You enable a couple of options in the configuration, then go to modify your radial menu.
15:01 <Cepheid> Instead of the radial menu, you set keyboard shortcuts for sets of items.
15:01 <Cepheid> The end-result is that if you press the specified button, your character immediately sheathes their weapon and uses the item.
15:02 <ADragonDreaming> nice
15:02 <Cepheid> This even works for crafting.
15:02 <ADragonDreaming> I've also found that the whetstone doesn't require sheathing.
15:02 <Cepheid> You can set shortcuts to craft a recipe.
15:02 <Cepheid> Yeah, you basically just auto-sheathe and use it.
15:03 <Cepheid> Slowly starting to get the hang of Hunting Horn, too.
15:03 <ADragonDreaming> nope. don't even sheathe, if you do it via shortcut
15:03 <Cepheid> Mmm. I may just not have noticed then, yeah.
15:03 <Cepheid> I keep forgetting to use my whetstones, especially mid-battle.
15:05 <Cepheid> Finally got the Barroth Armor.
15:05 <ADragonDreaming> excellent
15:05 <Cepheid> I'll be on in a little bit, when I start taking a break from coding.
15:06 <ADragonDreaming> aight, let me know
15:06 <Cepheid> Maybe sooner, because I've hit a rut for the moment. I need to design something.
15:07 <Cepheid> Basically, while it's not required *NOW* it will be later. I need to figure out how I'm going to implement basic animation for tile elements on the screen.
15:08 <Cepheid> Such animation is usually just implemented by simply translating a tile index stored in a buffer to that of one of the tile indices of the animation, based on timing information.
15:09 <Cepheid> Problem is, 3D rendering engines are a pain to handle drawing of 2D graphics.
15:10 <Cepheid> In OpenGL, much like Direct3D, any changes to a model result in changes to an internal buffer held in GPU memory. Even a simple pair of triangles is such a model subject to this.
15:11 <Cepheid> And those changes are relatively slow, since it involves synchronization of CPU and GPU, followed by a data transfer from slow system memory to fast GPU memory.
15:12 <Cepheid> So simply drawing a pair of triangles for one tile, then changing the data, then drawing the next tile, and so on until the screen is filled would be slow.
15:12 <Cepheid> Unless..
15:12 <ADragonDreaming> Unless!
15:12 <Cepheid> I wonder what the impact of changing an integer uniform over 3,072 drawing calls is.
15:13 * Cepheid spends the next 30 minutes testing. After this, he's gonna stop for a bit and hunt.
15:13 <Cepheid> So you have plenty of time to eat, drink coffee/whatever it is you drink, have a shower, use the toilet, etc.
15:13 <ADragonDreaming> heh
15:15 <Cepheid> I'm not forcing you to come hunt though, if you don't want to. :P
15:15 <ADragonDreaming> I'm already in the game
15:15 <Cepheid> Oh. Heh.
15:16 <Cepheid> I need to do Tobi. I'm thinking we should probably power me through a few key quests quickly, then stop and grind some higher-up armour.
15:16 <ADragonDreaming> aye
15:16 <Cepheid> I can go back on my own time and get the stuff I missed.
15:16 <ADragonDreaming> anjanath armor is a good set
15:16 <Cepheid> Indeed.
15:25 <Cepheid> Ow.
15:25 <Cepheid> The alternative approach dropped performance to almost 900 FPS.
15:26 <Cepheid> However, is that because of the uniforms, or just the use of a small VAO?
15:26 <Cepheid> Mixture of both.
15:27 <Cepheid> If I set the uniforms once per frame, I gain about 600+ FPS. If I change them 3072 times, I lose that 600 FPS gain.
15:27 *** Joins: Fn (Eogan@Pony-uko0s6.dip0.t-ipconnect.de)
15:27 <Cepheid> Meanwhile, drawing 3072 tiles, even solid colour tiles, drops performance from over 3,300 FPS to nearly half.
15:27 <Cepheid> Not a viable approach, since I'll need to do this multiple times.
15:28 <Cepheid> Looking like modifying a backing buffer, and then re-uploading the data is a better approach. 'Course, I haven't tried the map/unmap approach.
15:30 *** Quits: FruitNibbler (Eogan@Pony-c98kpj.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)
15:31 <Schism> Moose war. https://www.cnn.com/travel/article/moose-jaw-canada-norway-statue-scli-intl/index.html
15:31 <Cepheid> Which is pretty much the same thing. Apparently it has better performance though, if done right. On top of that, it allows me to only modify small sections instead of simply re-uploading the entire buffer.
15:32 <Cepheid> Schism: Those are the best kind of "wars".
15:32 <Cepheid> Arguments over who have the largest X.
15:32 <Schism> Yea, and all in good fun.
15:33 <Cepheid> Until some a-hole shows up and starts getting all violent over disagreements anyways.
15:34 <Schism> Hmmm. All natural numbers are the sum of at most four natural numbers whose base-2 representation is a palindrome.
15:34 <Cepheid> Heh.
15:34 <Cepheid> Schism, do me a favour. Sum all the integers from 1 to 1000.
15:35 <Cepheid> It's 500,500.
15:35 <Schism> Indeed...
15:35 <Cepheid> You know how to do it quickly?
15:36 <Schism> Sure, take the half of the largest number, multiply by the largest, and add it again.
15:36 <Cepheid> Mmm.
15:36 <Cepheid> Try n(n + 1) / 2
15:36 <Schism> Oh right. XD;
15:36 <Cepheid> Fun little formula.
15:38 * Schism makes the rest of these turkey pies. o3o
15:39 <Cepheid> What is the number of all bitstrings of length 10 that have exactly 5 1 bits?
15:39 <Cepheid> This one's a tad trickier.
15:40 <Schism> I... want to say 22.
15:40 <Cepheid> 252.
15:40 <Schism> Heh.
15:40 <Cepheid> n!/k!(n - k)!, where n is the bitstring length, and k is the number of bits set to 1. n! is n factorial.
15:40 * Schism headshakes, "Not especially awake this morning, it seems."
15:41 <Cepheid> Nah, it's not obvious.
15:41 <Cepheid> And hard to express using text.
15:41 <Cepheid> It's actually better to express it this way: n! / (k!(n - k!))
15:42 * Schism looks at a writer who believes that books are just like computers, saying that the paper, glue and ink are analogous to computer hardware. "..."
15:42 <Cepheid> This is the kind of *YAY* I deal with in discrete structures II.
15:42 <Cepheid> Depends on how you want to interpret that statement, Schism.
15:42 <Schism> Well, the article in question was published by the Discovery Institute, and says that machine learning should be very very simple!
15:43 <Cepheid> A computer is a composite object, comprised of smaller components that are composed in a certain configuration to create a larger whole. A book, meanwhile, is also a composite. It is comprised of numerous components that make up a whole.
15:43 <Cepheid> But outside of that..
15:43 <Cepheid> The analogy doesn't stand.
15:43 <Schism> Well, on second thought -- says that machine learning is impossible.
15:43 <Schism> Misread, heh.
15:43 <Schism> ( https://recursed.blogspot.com/2018/09/i-did-warn-you.html )
15:44 <Cepheid> I don't consider it impossible, I just consider it untrustworthy to handle various situations.
15:44 <Cepheid> Until such a time that machine learning can take into consideration scenarios where logic isn't the be-all-end-all that it is...
15:44 <Schism> Indeed.
15:44 <Cepheid> For example, the whole save-one-person-over-another.
15:45 <Cepheid> Even in such a situation, humans do not factor logic in such a situation.
15:45 <Cepheid> Plus, probability becomes a concern as well.
15:45 <Schism> Yah.
15:45 <Cepheid> You could choose to save either person, even under the most logical conclusions that saving one over the other is the better choice due to say, higher chance of survival.
15:46 <Cepheid> But in the end, it doesn't matter if that higher chance of survival doesn't amount to a significant difference. And even if it does..
15:46 <Cepheid> There is no guarantee the individual would have survived.
15:46 <Cepheid> It is entirely probable that the person with the lower chance to survive based on examination could survive, while the other person who has the higher chance to survive based on examination doesn't survive.
15:47 <Schism> Indeed. Because that's how random chance works.
15:47 <Cepheid> Supposedly, quantum computing can help with that, but there are still too many variables to consider.
15:47 <Cepheid> A human being will make a decision based not just on logic, but emotion. Who are they more attached to?
15:48 * ADragonDreaming forges the dragonbone cutter
15:48 <Cepheid> Anyways, this is getting too deep for me, so I'm gonna stop and go cave some skulls in.
15:48 <Schism> Always a good idea.
15:49 * Schism blinks. "In French, the Sorting Hat from Harry Potter is called the "Choixpeau"."
15:49 <ADragonDreaming> choice hat!
15:49 <Cepheid> Out of curiousity, what is such awareness of the above implications and problem called?
15:49 <Cepheid> It isn't philosophy, but it must have some sort of term that describes such thinking and analysis.
15:49 <Schism> Ethics? Heh, good question. Self-awareness is of course sentience.
15:50 <Cepheid> Ethics is..
15:50 <Cepheid> More what's right and wrong with certain scenarios.
15:50 <Cepheid> Not so much making the right choice based on input information.
15:50 <Cepheid> Ethics is more "Is it right to cut this person open to perform an experiment on them?"
15:51 <Cepheid> The answer to that being "It depends on the local ethics board's opinion, whether the individual consented to the experiment, and other factors."
15:51 <ADragonDreaming> Sentience / 1: a sentient quality or state / 2: feeling or sensation as distinguished from perception and thought
15:52 <Cepheid> ADragonDreaming: You running a private session at all?
15:52 <ADragonDreaming> whereas Sapience is the quality of having wisdom
15:52 <ADragonDreaming> one can argue that a dog, for example, is sentient ... but not sapient.
15:52 <ADragonDreaming> yes, I'm currently in a private session
15:53 <Cepheid> Pray tell, what is the ID for it? You can copy it to the clipboard using the menu, under communication. Copy Session ID.
15:53 <ADragonDreaming> can't find it under Friends Sessions?
15:53 <Cepheid> You're not logged into Steam Friends, or invisible, so it won't show.
15:53 <ADragonDreaming> ah
15:54 <Cepheid> Thar we go.
15:55 <Cepheid> Let's see, sparky is thunder-based, and weak to water.
15:56 <Schism> That seems backwards.
15:56 <Cepheid> Arguable.
15:56 <Cepheid> If a creature conducts electricity through various hairs, spines, etc..
15:56 <ADragonDreaming> one could argue that electronics are "thunder" based, and weak to water
15:57 <Schism> Good point.
15:57 <Cepheid> It's probable that the creature has fine control over all the electrical sources in it's body.
15:57 <Cepheid> But if a circuit were to complete..
15:57 * Cepheid makes a *FOOMF* sound.
15:57 <Cepheid> Short-circuit.
15:58 * Schism reads about the discovery of what causes 'pokkuri'.
15:58 * Cepheid will be right back.
16:00 <Cepheid> ADragonDreaming: Voice chat or no?
16:00 <ADragonDreaming> sure
16:00 <Cepheid> Gimme a call when yer ready.
16:01 *** Quits: RyuImperator (RyuImperato@Pony-4puurs.dip0.t-ipconnect.de) (Connection closed)
16:01 *** Joins: RyuImperator (RyuImperato@Pony-4puurs.dip0.t-ipconnect.de)
16:04 *** Quits: Crimson_Tail (zeta@batpones.are.for.snuggles) (Quit: WeeChat 2.3)
16:31 *** Joins: Arkomeda (Arkomeda@Pony-k6p1jp.6dve.u6pf.0587.2a02.IP)
16:36 <Schism> "This survey has more loaded questions than a pub giving free drinks to questions on questions' night."
17:02 *** Joins: thelema5 (Thelema5@is.a.curious.pone)
17:03 <Schism> Hmm. Deactivating Facebook is healthy and beneficial.
17:04 <Schism> http://web.stanford.edu/~gentzkow/research/facebook.pdf
17:06 *** Quits: totient (quassel@Pony-aibh1l.qiab.vj8s.004a.2601.IP) (The TLS connection was non-properly terminated.)
17:06 <DerpyBot> New post on Equestria Daily by Makenshi: Fanfic Music: Vylet Pony - Square One (feat. Slyleaf & FlyoverRob) [Indie Pop] [ http://tinyurl.com/yak479d2 ]
17:21 *** Joins: Crimson_Tail (zeta@batpones.are.for.snuggles)
17:30 *** Joins: Tempo (SamShmuck@Pony-0854uq.fios.verizon.net)
17:33 * Schism coughs, "This company seems... familiar." https://www.fimfiction.net/story/430728/1/surge-protectors/minimum-wage-maximum-damage
17:35 <Schism> "Your uniform is made from our usual product. This means it can fall apart under undue strain, which we have defined through previous lawsuits as 'Anything a pony might do while wearing it, including existing.'"
17:41 * Schism reads The Daily WTF for a bit.
17:42 <Schism> wh... https://thedailywtf.com/articles/Uppity
17:47 <RazorSharpFang> Why.
17:48 <Schism> I don't even.
17:50 <Schism> Oh gods. https://thedailywtf.com/articles/relative-versioning
17:52 <Cepheid> Geezus, 21 minutes for Zora.
17:53 <Cepheid> Commander, tone down the roughness of your voice please. And PLEASE, for the love of Zorah Magdaros, stop yelling!
17:57 *** Joins: FallSilently (isainmdom@Pony-535.9lm.228.37.IP)
17:58 <Cepheid> Schism: Heh.
17:59 <Cepheid> Yeah, I usually use Major.Minor.Patch. Major is a considerable change, it isn't compatible with previous releases AT ALL. Minor breaks a few APIs, but can be "repaired" easily. Patch fixes bugs.
17:59 <Cepheid> Unfortunately, even a patch can have ramifications.
17:59 <Cepheid> If it turns out that a commonly-used function, used in an extremely common manner, was actually bugged when used in that manner, things will break when it's fixed.
18:00 <Schism> Yup.
18:00 <Schism> It's a truism that every change, no matter how minor, will disrupt someone's workflow.
18:01 *** Quits: RazorSharpFang (RazorSharpF@Pony-sq2v4f.tpgi.com.au) (Connection closed)
18:06 <DerpyBot> New post on Equestria Daily by Sethisto: Last Call for Video Game Pony Art for the Event! [ http://tinyurl.com/yc8gw67g ]
18:06 *** Joins: Bubs (crap@Pony-uh4.o2r.127.80.IP)
18:07 <Cepheid> Fortunately, the patch changes are usually so minor that it won't impact you *THAT* much.
18:07 <Cepheid> Just means you need to adjust the parameters, or ensure they're correct.
18:07 *** Quits: FallSilently (isainmdom@Pony-535.9lm.228.37.IP) (Quit: )
18:09 *** Joins: FallSilently (Fall@Pony-535.9lm.228.37.IP)
18:10 <Cepheid> Hum.
18:10 * Cepheid is looking for a set of on-ear headsets.
18:11 <Cepheid> Er headset with microphone*
18:11 *** Joins: cabbage (cabbage@Pony-qqqjcp.sntcca.sbcglobal.net)
18:32 <Cepheid> I think I nearly short-circuited my computer.
18:33 <Cepheid> Using a USB port.
18:34 <Cepheid> Somehow, despite being in the wrong orientation, the connector slipped into the plug somehow, and suddenly my PC just shut down.
18:36 <Cepheid> Right then, time to open up Coral Highlands.
18:43 *** Tempo is now known as Tempo-AFK
18:49 *** Quits: Night_Blitz (NightBlitz@Of.The.New.Lunar.Republic) (Ping timeout: 121 seconds)
18:49 <Cepheid> Hey Leggy Lagiana.
19:04 *** Joins: Ali (Ali@Pony-cvibue.iplsin.sbcglobal.net)
19:04 *** ChanServ sets mode: +qo Ali Ali
19:18 <Cepheid> Hum, gather 2 wyvern eggs. This was a fun quest, as I recall, as it was trickier than usual.
19:18 <ADragonDreaming> oh that one
19:18 <ADragonDreaming> my solution was to kill the monster.
19:21 <Cepheid> I mean, yeah that works too.
19:21 <Cepheid> Hello Spitfire.
19:21 <Cepheid> Yes, I'll pay you some attention.
19:26 <DerpyBot> New post on Equestria Daily by Gameleon: GalaCon Announces Andrea Libman For 2019 Edition [ http://tinyurl.com/yddh7b5v ]
19:55 * Schism hums, "DeceasedCrab remains a nutball."
20:26 <DerpyBot> New post on Equestria Daily by Makenshi: Applejack Music: Koron Korak - Applejack's Theme (Covering RC88) [Soundtrack] [ http://tinyurl.com/y9mmce7b ]
20:29 *** Tempo-AFK is now known as Tempo
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21:06 <DerpyBot> New post on Equestria Daily by Sethisto: Poll Results: What Do You Like Most on EQD? [ http://tinyurl.com/ycwkpxx8 ]
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21:10 *** ChanServ sets mode: +h Night_Blitz
21:18 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
21:26 * DerbyFloat licks PinkieShy
21:26 <PinkieShy> Hiya
21:26 <DerbyFloat> yo
21:27 <PinkieShy> took a nap on the sofa for an hour :D
21:27 <PinkieShy> Had a weird.. dream
21:27 <PinkieShy> But before i woke up.. It tricked me..
21:27 <PinkieShy> I thought I had woke up and turned the TV on..
21:27 * DerbyFloat drools on Quill
21:27 <Quill> MEEP
21:27 <PinkieShy> But then I woke up and saw the TV was off... I was like.. Didn't i just turn it on..
21:27 <DerbyFloat> ah a false awakening
21:28 <DerbyFloat> those are fun
21:40 * Sleeping_Nightmares clutches DerbyFloat for warms
21:40 * Sleeping_Nightmares is sick floof
21:40 <PinkieShy> Its very annoying and confusing when those happen :(
21:40 *** Sleeping_Nightmares is now known as Filly_Nightmares
21:41 * DerbyFloat hugs Filly_Nightmares
21:41 * Filly_Nightmares mewls
21:42 <Schism> thelema5, https://www.youtube.com/watch?v=VkaSTm0KO6c - microwaveable doner kebab.
21:43 <Schism> Terrible stuff. XD
21:55 * DerbyFloat chews on thelema5's lower-case t
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22:04 * PinkieShy licks Schism
22:05 * Schism tastes of sriracha-infused omelette.
22:06 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2881 [ http://tinyurl.com/ydxol94q ]
22:07 * DerbyFloat also chews on Schism, tasty
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23:59 * DerbyFloat lays down on a random pony
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