00:00 <Schism> Di-imide, H-N=N-H, would be a wonderful propellant if you could only make the stuff.
00:02 <Schism> Certainly producible, but stability is another question.
00:02 * PinkieShy nomfs on homemade fried chicken
00:02 * DashedRainbows noms on PinkieShy's tail
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00:09 *** Quits: RedHelper (PinkieP@The.Pony.That.Makes.You.Smile) (Ping timeout: 121 seconds)
00:11 <Schism> Adra: Oh, I should mention that the author of this book was a noted inspiration on the works of Asimov, L. Sprague de Camp, and others.
00:11 <Schism> (Also Robert E. Howard.)
00:13 *** Joins: Persona (Tilde@Pony-m33cmo.dgbc.9fgu.6000.2605.IP)
00:13 <LibrarianofHope> i feel very tired , the aches got worse
00:14 <LibrarianofHope> its an up and down thing, im confused
00:15 <PinkieShy> Gross..
00:15 <PinkieShy> A small piece of chicken got caught in the top of my mouth and almost made me puke..
00:15 <PinkieShy> got it out of course.
00:18 <DerpyBot> New post on Equestria Daily by Sethisto: Discussion: How Did You Discover Pony? (2019 Edition) [ http://tinyurl.com/y5p9vo6d ]
00:18 * Filly_Nightmares sneezies at PinkieShy
00:26 * Schism plunges frozen broccoli into salted, boiling water, waits for it to boil again, drains, then makes up a cheese sauce.
00:33 <PinkieShy> first real thing i ate today and now i feel like i need an hour or two of a nap.
00:35 <PinkieShy> Might just go lay down for 30 minutes.. Ugh.. :/
00:35 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Connection closed)
00:37 <LibrarianofHope> i had a simply check up from the small clinic doc
00:37 <LibrarianofHope> im stress up the wazoo
00:37 <LibrarianofHope> hence the pain
00:38 <LibrarianofHope> seems stress at this grade hurts, heck me
00:43 <Schism> Pff. "The nineteen guests comprised eighteen PhD's and one drunken genius."
00:47 <LibrarianofHope> sounds fun
00:53 * Schism sneezes repeatedly. @_<
00:57 <LibrarianofHope> salud
01:00 *** Quits: LibrarianofHope (Librarianof@Pony-lbn.rs9.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
01:07 * DashedRainbows ponies hard
01:07 * Schism eats tomato with spinach.
01:17 * DashedRainbows offers some hay for the horsey
01:26 * Cepheid flops.
01:27 * Cepheid is studying while drugged after a nap.
01:34 *** Quits: Stormspark (stormspark@Pony-25m.dcd.98.172.IP) (Quit: Leaving)
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02:08 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1745 [ http://tinyurl.com/yxdqnu8d ]
02:28 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
02:33 *** SilentVigil is now known as Padallia
02:45 <Schism> Snrk. Dr. Langeskov, the Tiger, and the Terribly Cursed Emerald is a fine little game. I think everyone should give it a try! It's free.
02:46 <Schism> Surprised I'd not played it before, as it was released back in 2015.
02:53 <PinkieShy> Fighting off sleeping seems like its becoming pointless..
02:53 *** Quits: Nedemai (Nedemai@Pony-f3d.g65.158.104.IP) (Quit: Leaving)
02:53 <PinkieShy> Gonna just if come monday its still there.. Tell my Dr and get an appointment in..
02:53 <DashedRainbows> it usually is
02:54 <PinkieShy> Sleepiness after eating that becomes all day long sleepiness is annoying very annoying..
02:54 <PinkieShy> Even my mum agrees i should go if it continues.
02:59 <DashedRainbows> good idea
03:08 <DerpyBot> New post on Equestria Daily by Sethisto: Starlight Glimmer: Open Art Compilation! [ http://tinyurl.com/y4rea6z2 ]
03:16 * Schism pulls a ham out of the freezer. It's not steamed, thankfully.
03:22 * PinkieShy licks Schism slowly and confused like
03:22 * DashedRainbows licks PinkieShy
03:22 * Schism offers PinkieShy some coffee. "Bleh."
03:25 <PinkieShy> Coffee doesn't help me lately.. again nothing does lol
03:27 * DashedRainbows hugs PinkieShy and hums
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04:06 * DashedRainbows wags her tail to the music
04:08 <DerpyBot> New post on Equestria Daily by Sethisto: Starlight Glimmer Day - 20 of the Best Glimmy Songs! [ http://tinyurl.com/y292ctk7 ]
04:39 *** Joins: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com)
04:39 *** ChanServ sets mode: +o ConfusionRift
04:39 <ConfusionRift> Hello everypony.
04:39 * DashedRainbows sniffs ConfusionRift and wags harder
04:40 * ConfusionRift pets DashedRainbows. :P
04:41 * DashedRainbows licks ConfusionRift repeatedly and chews on his hooves
04:42 * ConfusionRift continues petting.
04:58 * ConfusionRift gives DashedRainbows a chew toy. :P
05:08 <DerpyBot> New post on Equestria Daily by Sethisto: After the Fact: The Cutie Re-Mark [ http://tinyurl.com/y4t9o5ph ]
05:08 * DashedRainbows chews on the toy and barks
05:12 * DashedRainbows rolls over beside ConfusionRift and falls asleep
05:13 * ConfusionRift patpats DashedRainbows. "Have a good one."
05:31 <Schism> Ah, new chapter of the Wandering Inn will finally post on Saturday. Yay.
05:32 <Schism> The conclusion of that latest book was quite something.
05:43 * ConfusionRift watches someone play BoI and they just destroyed Hush in a single frame. 0_0
05:47 <Schism> BoI?
05:47 <ConfusionRift> Binding of Isaac.
05:47 <Schism> Aha.
05:47 <ConfusionRift> ...I'm gonna stop using those initials. (sighs)
05:48 <Schism> Heh, sorry, there's just a lot of games which use them.
05:48 <Schism> Oh, ConfusionRift. I recently found a fun, free game by one of the developers of the Stanley Parable.
05:48 <ConfusionRift> It's more of people using that to sound funny. (shrugs)
05:49 <ConfusionRift> Hmm, really?
05:49 <Schism> Yup! Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist.
05:53 <ConfusionRift> Downloading!
05:53 *** Quits: Filly_Nightmares (Surreal_Nig@Cutest.Floofy.Changeling.Batpone) (Ping timeout: 121 seconds)
05:53 <Schism> It's short, too. :D
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06:02 <ConfusionRift> Gonna check it out real quick.
06:04 * Schism nodnods.
06:04 <ConfusionRift> Love the graphical quality options. :P
06:04 <Schism> Yah. :P
06:05 *** Quits: Pony|72353 (Pony72353@Pony-i454b4.cable.virginm.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
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06:08 <DerpyBot> New post on Equestria Daily by Sethisto: 10 Fun Videos for Starlight Glimmer Day! [ http://tinyurl.com/y5fcfsqc ]
06:20 *** Joins: Quill-Swirl (Nyah@Pony-jaks4r.res.rr.com)
06:21 <ConfusionRift> Schism: That was REALLY short. It was free at least. :P
06:21 <ConfusionRift> Yeah, the humor is still there and intact.
06:21 <Schism> Yup, about 20 minutes. But at least it was funny!
06:22 <Schism> And well worth the price.
06:24 <ConfusionRift> I also love the achievements. :P
06:24 <Schism> I've only gotten the first one, so I'll have to replay it. :P
06:24 * Schism boops Filly_Nightmares with a terribly cursed emerald.
06:41 <Schism|Adagio> Ooh. You can pick up the tape recorder.
06:43 *** Quits: Filly_Nightmares (Surreal_Nig@Cutest.Floofy.Changeling.Batpone) (Ping timeout: 121 seconds)
06:45 <ConfusionRift> There are some numbers on a piece of paper. I wonder if they can be used on the keypad.
06:50 <Schism> I don't think so -- I think that might be a callback to a puzzle which was part of the game's release.
06:51 <ConfusionRift> You can also collect coins and miscellaneous around the area. Hmmmm. Also, tape recorder? I know I found a pretzel behind the curtains.
06:52 <Schism> Yeah, in the first room you can pick up a tape recorder, and then listen to all those tapes that are scattered around.
06:52 <Schism> Hmm. The Stanley Parable: Ultra Deluxe edition? Another ton of storylines and choices?
06:53 <ConfusionRift> Excuse-a me? o_0
06:53 <Schism> They'll be releasing an extended edition this year.
06:54 <ConfusionRift> Nice.
06:56 <Schism> With, of course, the tongue-in-cheek announcement. https://youtu.be/SLOP7xTyUA8
06:57 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Quit: Leaving)
06:58 <ConfusionRift> "...Stanley?" | (hmm?) | "Stanley?" | (waaait...) | "Stanley!" | (Nopenopenopenopenope!) | (locks door) "Gotcha!"
06:59 <Schism> Poor, poor Stanley.
07:00 <ConfusionRift> I see I wasn't the only one upset about The Last of Us. :P
07:01 <ConfusionRift> "I wonder if The Stanley Parable Adventure Line™ will make a comeback." I hope so! :P
07:03 <ConfusionRift> Hmm, any ideas about the tape recorder?
07:05 <Schism> Oh, just click on it a few times in the first room, it'll eventually get picked up.
07:06 <ConfusionRift> I got it. Just wondering if it had a function.
07:06 <Schism> Sure, listening to all those tapes!
07:07 *** Quits: Personifire (Tilde@Pony-igd5n8.dgbc.9fgu.6000.2605.IP) (Ping timeout: 121 seconds)
07:07 <ConfusionRift> Aaaaah. Thankies! :P
07:08 <ConfusionRift> Pretzel behind the vending machine.
07:08 <Schism|Adagio> And under the first sign.
07:09 <ConfusionRift> And... on the door knob? Was it always there?
07:10 <Schism|Adagio> I have no clue!
07:10 <ConfusionRift> 0_0
07:11 <ConfusionRift> Okay, I'm just spotting pretzels on a lot of spots.
07:12 <Schism|Adagio> Same here!
07:12 <ConfusionRift> Okay. Now I spot three in the publicist's room.
07:12 <Schism|Adagio> Hehe. Doorknob, chair...
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07:13 <Schism|Adagio> And under the sign.
07:13 <Schism|Adagio> "If you don't know what it's for, don't touch it!" Ooh, a pretzel. *touch, nom*
07:13 <Koopz> man i watched the trailer without sound but with subtitles and had his voice in my head
07:15 <Schism|Adagio> C to crouch, ConfusionRift.
07:15 <ConfusionRift> There was a hint about that. :P
07:17 <ConfusionRift> Aand you can stand on the tables, and he gets... a bit upset about it. :P
07:21 * Schism|Adagio is chased by giant pencils.
07:23 * Ali sniffs Schism|Adagio
07:26 <Schism|Adagio> Ali: There's a game! It involves tigers. And giant pencils.
07:26 * Ali headtilts to Schism|Adagio
07:28 * Ali instead though, passes out on Schism|Adagio cause tired mare
07:28 *** Quits: Ali (Ali@Pony-cvibue.iplsin.sbcglobal.net) (Quit: Leaving)
07:32 <Finwe> Good morning, everypony!
07:32 <Finwe> Lt Cdr ConfusionRift, Mr Schism|Adagio.
07:32 <Finwe> o7
07:33 <ConfusionRift> RAdm. Finwe. (salutes)
07:33 <ConfusionRift> Huh, Key Storage sure looks weird. :P
07:35 <ConfusionRift> Wait... I don't cast a shadow... I'm NOT real!
07:35 *** Joins: [AFK]_ (Bat@Squeaky.Cuddly.Batpony)
07:35 <Schism|Adagio> Pretzel storage.
07:36 <ConfusionRift> Well, got that achieve.
07:37 <Schism|Adagio> Shadows?
07:38 <ConfusionRift> When you pass the lamp with the fan and look back, the fan is casting a shadow, but you aren't.
07:38 <Koopz> RAdm. Finwe o7
07:39 *** Quits: PurePurple (Bat@Squeaky.Cuddly.Batpony) (Ping timeout: 121 seconds)
07:40 <Schism|Adagio> Caution: Steam May Gate Player. :P
07:40 <Finwe> Capt Koopz.
07:40 <Finwe> o7
07:47 *** Quits: mattshadowman (mattthesha@Pony-p7k.0ec.238.89.IP) (Quit: I will return to the shadows)
07:47 *** Joins: matttheshadowman (mattthesha@Pony-p7k.0ec.238.89.IP)
07:51 <ConfusionRift> That was still pretty good. Now, to check if I got paid.
07:52 <ConfusionRift> And that's a noooo.
08:00 *** Quits: danwellby (danwellby@The.lone.griffon) (Connection closed)
08:26 * Finwe hats on Schism|Adagio.
08:34 <Schism> rAdm. Finwe.
08:34 * Schism doffs his pretzel.
08:43 <ConfusionRift> Now I wonder about the other achievements.
09:23 *** Quits: CyberJacob (CyberJacob@Pony-8adl2m.bluesapphiremedia.co.uk) (Quit: Bye Bye)
09:25 *** Quits: Quill-Swirl (Nyah@Pony-jaks4r.res.rr.com) (Ping timeout: 121 seconds)
09:28 *** Joins: CyberJacob (CyberJacob@Pony-be9ch9.compute.amazonaws.com)
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09:42 *** CyberJacob_ is now known as CyberJacob
09:49 <ConfusionRift> That's it, the deed is done.
09:50 <Schism> Yay, 150 TT cards.
09:51 * Schism continues to fill his deck.
09:56 * ConfusionRift hears his wallet explode, making a hole in the wall. 0_0
09:56 <Schism> Buwar?
09:56 <ConfusionRift> Let's just say the new system is coming real soon.
09:57 <Schism> Ah, I see.
09:58 <ConfusionRift> And I do have someone to give the current system to.
10:09 <Cepheid> Morning.
10:10 <Finwe> Mr Cepheid.
10:10 * Finwe doffs his hat.
10:10 <Schism> Hoihoi.
10:10 * Schism offers the Cepheid a slice of apple streusel.
10:12 <Finwe> You cannot slice streusel.
10:12 <Finwe> It's just a mass of crumps.
10:13 <Schism> You can -- if the streusel is atop a dessert cake in general.
10:13 <Finwe> crumbs, even
10:13 <Finwe> Schism: Yes, but that would be considered a slice of streusel-topped cake, not a slice of streusel itself.
10:13 <Schism> I imagine one can slice streusel if it's a compressed mass. o3o
10:14 <Finwe> The very name comes from "streuen", to strew.
10:14 <Cepheid> https://twitter.com/m_yosry2012/status/1107269142976053249?s=19
10:15 <Finwe> Strö in Swedish.
10:16 <Cepheid> Time for shower.
10:16 <Finwe> There's a similar Korean concept known as soboro. o3o
10:16 <Finwe> Cepheid: Indeed.
10:16 * Finwe just returned from a run.
10:40 * ConfusionRift jumps in with cheese and broc soup.
10:41 <ConfusionRift> I can't believe the canned soup tastes better than the "homemade" stuff we bought last time.
10:43 <Schism> I can. o3o But ah, cheese and broccoli. I made that myself earlier.
10:46 <Finwe> Broccoli gratinated with cheese?
10:46 <Finwe> o3o?
10:46 <Finwe> Sounds delicious.
10:47 <Schism> Broccoli florets, with a cheese sauce over them, in my case. o3o
10:47 <Finwe> Likewise delicious, no doubt.
10:50 <ConfusionRift> I would take that any day. :P
10:59 * DashedRainbows licks ConfusionRift and resumes chewing on her chew toy
10:59 * ConfusionRift pets DashedRainbows. :P
11:00 <Finwe> Miss DashedRainbows.
11:00 * Finwe doffs his hat.
11:01 <Finwe> I will have to content myself with pollock in mustard and leek sauce.
11:02 <Finwe> Or pease porridge, or beans dal makhani.
11:02 <Finwe> Or pork and vegetables in sweet and sour sauce.
11:03 * DashedRainbows sniffs Finwe
11:03 * Finwe pets DashedRainbows.
11:06 * DashedRainbows wishes everyhorse a happy winter wrap up and wags her tail
11:07 <Cepheid> On the way to school now. o3o
11:08 <ConfusionRift> Hopefully all goes well.
11:08 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1518 [ http://tinyurl.com/yyj8gf6g ]
11:13 *** Joins: pony_123 (texasboykc0@vampire.bat.nest)
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11:21 <Cepheid> Well I remembered to take my meds today at least.
11:22 * ConfusionRift patpats Cepheid.
11:22 <Cepheid> Though I did not take my aleve. Good thing I got some on me.
11:22 <Schism> There is that. o.o
11:25 <Cepheid> One thing I'm gonn have to take into consideration for my game is that all weapons are ranged. It's set in the future. Melee weapons make less and less sense the more I think about it.
11:26 <ConfusionRift> They might still have some use in... I have no idea of the premise or background. (shrugs)
11:29 <ConfusionRift> Short range weapons have little to no range, so attacks of longer distance are impossible or unfeasible. But they would be most effective in close quarters. Long range weapons have greater coverage overall, but makes them harder to use in close quarters.
11:30 <Cepheid> I suppose. Wider area of attack, shorter range.
11:30 <ConfusionRift> ^ That could work too.
11:30 <ConfusionRift> Oh wait, it's an RPG, right?
11:30 <Cepheid> But at the same time, it makes no sense to exclude ranged weapons in such an era.
11:30 <Cepheid> Nah.
11:30 <Cepheid> Metroidvania.
11:31 <ConfusionRift> Yeah, if we use a similar strategy from the other Metroidvania games, melee weapons are much faster in order to compensate for their lower damage and range.
11:32 <ConfusionRift> Of course, it would come at the cost of being real close.
11:32 <Cepheid> True.
11:33 <Cepheid> And in this case it can make sense for the weapons to be lighter. Futuristic lightweight materials. Energy weapons.
11:34 <ConfusionRift> Put that unobtanium to some good use. :P
11:35 * Schism makes a sword out of buckministerfullerine!
11:35 <Cepheid> Heh.
11:35 <Cepheid> It's already well into the realm of fantastical, so why not?
11:38 <Cepheid> Meanwhile I've decided on a common trope for the reason thr main character goes into the jaws of hell. Parents were living at the place where everything went to hell.
11:38 <ConfusionRift> "Who the heck thought of using thermathium for a blade?!" | Someone who wants to cauterize, and make their target explode... and themselves in the process.
11:40 <ConfusionRift> Oh yeah, and the new system is underway... aaaah.
11:42 <Cepheid> More the question: why did that weapon do nothing to that monster?
11:43 <ConfusionRift> Because it exploded. :P
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11:53 <Cepheid> Rrrgh. Gonna be one of those days isn't it?
11:54 <Cepheid> An idea I came up with for thr group project I am doing is 100% valid according to project spec document written by the professor.
11:55 <Cepheid> She's saying it isn't valid. I'm gonna argue the fact. And tell her to just deal with it.
11:56 <Schism> This the professor who's trying to use her students as a valuable resource?
11:58 <Cepheid> I'm tired of this university. I'm tired of their bull****. I'm tired of this annoying back-and-forth. I no longer want to attend, but I have no choice. So if the University is gonna push my buttons, I'm gonna push back. If I have to go through hell, then I'll make the University go through hell myself.
11:58 <Cepheid> Yes, Schism.
11:59 <Cepheid> I am just so incredibly tired of being thrown under a bus all the time by people at this university.
12:00 <Schism> Yeah. ._.
12:01 *** Quits: mattshadowman (mattthesha@Pony-p7k.0ec.238.89.IP) (Quit: I will return to the shadows)
12:01 *** Joins: matttheshadowman (mattthesha@the.shadowy.corners)
12:02 <Cepheid> So eff it. I'm gonna try to do the same in return. It might hurt me mentally, but I'm also tired of being walked over due to my inability to speak up for myself. I need to learn to stand up for myself.
12:04 <Schism> Just as long as you don't go full Iron Will, heh.
12:06 <Cepheid> I won't. Though I won't deny that going far enough that, while I'm not breaking any laws, I get expelled is tempting. It's one way out of this whole disaster.
12:08 <DerpyBot> New post on Equestria Daily by Sethisto: Cathy Weseluck Heading to BronyCon [ http://tinyurl.com/y2x4725t ]
12:10 *** Joins: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long)
12:11 <Schism> Yeah, but that's cutting off your nose to spite your face...
12:13 <ConfusionRift> Time to hydrate!
12:14 * Finwe waters ConfusionRift.
12:14 *** Joins: FoxesFurever (Mibbit@Pony-5ke.lhm.225.104.IP)
12:14 <FoxesFurever> hello
12:17 <FoxesFurever> i am following 666 people on Twitter
12:17 <Finwe> Greetings, Mr FoxesFurever.
12:19 <Cepheid> Perhaps, Schism, but I'm tired.
12:19 <Cepheid> I want out of this.
12:20 <Cepheid> The only reason I'm still in university is because my parents won't let me stop.
12:20 <Cepheid> They know I want to, and sometimes hint at it, but whenever it comes time to make any decision, they always rebuff my choice.
12:20 <Schism> I understand. And I take it they know how much the university's been... well, simply put, screwing you over. Gah.
12:20 <Cepheid> I'm just sick and tired of it all.
12:20 <Finwe> Gah indeed. Mr Schism.
12:21 <Cepheid> I want to vomit so badly right now.
12:22 <Cepheid> It's not worth the cost, and now that my mental health is better, I can think up some application ideas, implement then cleanly, and add them to my portfolio, then try applying for jobs again.
12:22 <Cepheid> I have the 3-year diploma. If I can show, with backing, that I know my ****, I'd be able to find work, I'm certain.
12:22 <Cepheid> I mean for heavens sake, Microsoft interviewed me.
12:22 <Schism> I have to agree.
12:22 <Cepheid> In person.
12:23 <Cepheid> The only reason I didn't get the job was because I panicked.
12:23 <FoxesFurever> I have a crush on an African-American girl at school, but I'm way too nervous to ask her out
12:23 <Cepheid> Had I been on my meds back then, I'd have done much better.
12:23 * Finwe patpats FoxesFurever.
12:23 <Cepheid> But of course, this would have meant moving to the US, and, well, the health stuff down there, even with insurance from Microsoft, would bankrupt me.
12:24 <ConfusionRift> Heh, you're not wrong there.
12:24 <ConfusionRift> At least, with how things are managed at the moment.
12:24 <Schism> "Crap, I'm screwed either way." -the sysadmin's motto
12:25 <ConfusionRift> You either go broke by paying for medical insurance, or go broke for not paying for one.
12:25 <Finwe> It's more important to build a wall on the Mexican border than to further wellfare of the people.
12:25 * DashedRainbows screams internally
12:25 <Finwe> Some day we shall see the wisdom in this.
12:25 <Finwe> Or not.
12:25 * ConfusionRift patpats Finwe. "Let's not go there, please."
12:26 <ConfusionRift> I get what you're saying, not saying you're wrong, just that... not at the moment, please.
12:26 *** Quits: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net) (Ping timeout: 121 seconds)
12:27 <Cepheid> I honestly am really, really annoyed at a lot of stuff now, and ironically, my project has a lot to do with it.
12:27 <ConfusionRift> The team project, or the game?
12:27 <Cepheid> Game.
12:28 *** Quits: FoxesFurever (Mibbit@Pony-5ke.lhm.225.104.IP) (Quit: http://www.mibbit.com ajax IRC Client)
12:28 <ConfusionRift> I would give it a bit of a break. I mean, it seems other things are starting to stack on top of it.
12:28 <Cepheid> No no.
12:28 <Cepheid> You misunderstand.
12:28 <Cepheid> It's not frustrating me because it's hard or that I can't do anything.
12:28 <Cepheid> It's frustrating me because *I CAN DO IT*.
12:29 <Cepheid> I graduated from college back in 2011, and all through college I had my episodes and temper problems.
12:29 <Cepheid> They sent me to a psychiatrist, and I never got a definitive result out of it.
12:30 <Cepheid> And now, you're telling me, five + three years later, that the sole reason I couldn't focus, that I couldn't bloody friggen do anything, was because of a MISDIAGNOSIS!?
12:30 <Cepheid> I wasted five years of my life, sleeping because of constant depressive episodes and sinus infection bullcrap.
12:30 <Schism> Ah, that... makes sense, frustration-wise, yeah. And now... yes.
12:30 <Cepheid> Those five years, I could have been working on stuff, had I only been able to get a proper diagnosis and treatment.
12:30 <Cepheid> And now?
12:30 <Cepheid> Now?
12:30 <Cepheid> I can't get the bloody time to work on anything important to me.
12:31 <Cepheid> Because I am stuck in a dead-end, garbage university, and I have no bloody choice but to put up with it.
12:31 <Cepheid> I want to get better, but everyone around me in person is intent on ensuring that doesn't happen.
12:31 <Cepheid> It is taking everything I have right now to not curse and swear, for the record.
12:32 <Cepheid> Because I am absolutely livid, enraged, and in reasonable amount of control for a change.
12:32 <Cepheid> I have never felt like this without getting upset at myself.
12:32 <Schism> And now you have a reasonable target, no less.
12:32 <Cepheid> I want to move out of my house, but I have no job, and I have no one to stay with.
12:32 <Cepheid> Much as I love my parents, I can't stay with them anymore.
12:33 <Cepheid> They run my life through indirectly not realizing that they are projecting their desires on me, while giving me some illusion of choice.
12:33 <Cepheid> And any attempt to point this out to them would just be met with flat-out-denial.
12:33 <Cepheid> And an argument between me and them.
12:33 <Cepheid> I am thirty-bloody-fucking-two years old. Why the hell am I still living with my parents/
12:33 <Cepheid> Guh... sorry.
12:33 <Schism> It's alright.
12:34 * Cepheid takes some deep breaths.
12:34 <ConfusionRift> It's okay. You needed that out.
12:34 <Cepheid> I don't want to attend this university anymore for one particular reason.
12:34 <Cepheid> Because I know how it works, and I don't want to contribute further money to it as a result.
12:34 <Cepheid> Universities are big business. They aren't in it for the education of students, they're in it for the gouging of students.
12:35 <Cepheid> And as it is, I don't want my debt getting any larger.
12:36 <Schism> It's impossible to blame you there. This nonsense with your professor just puts a cap on it.
12:36 <Cepheid> There are decent professors here, I'll admit that much.
12:36 <Cepheid> And honestly, I feel bad for them.
12:36 <Cepheid> Having to deal with such a broken system must be so incredibly frustrating.
12:36 <Cepheid> Now I'm starting to understand why Edmund Strange insisted on not retiring before the CEO of the college while I was attending it was still around.
12:37 <Cepheid> https://i.imgur.com/wVU7M7N.gifv
12:37 * Schism nods. ._.
12:38 <Schism> Yes, tha tis a good way to relax.
12:38 <Schism> that is*
12:38 <Schism> Heh, that cat.
12:39 <Cepheid> https://www.reddit.com/r/MadeInAbyss/comments/b3f5ua/crocheted_nanachi/?st=jtimgbzm&sh=e2a05d6f
12:39 <ConfusionRift> I have never seen a cat with narcolepsy. :P
12:40 <ConfusionRift> Actually, that's nice. Very well made.
12:40 <Cepheid> Yep.
12:42 <ConfusionRift> Wait....
12:42 <ConfusionRift> Rare is releasing games on the Switch!
12:42 <Cepheid> Hmm?
12:43 <ConfusionRift> Microsoft is allowing Rare... to release on the Switch.
12:43 <ConfusionRift> Oh wait no, it's a full on partnership.
12:44 <ConfusionRift> Oh man. Why the heck did that make me that happy?
12:44 <Schism> Could we see a rerelease of Donkey Kong Country?
12:44 <ConfusionRift> Hopefully. DKC1-3, and probably DK64.
12:44 <Schism> Perhaps on Virtual ConsOHWAIT.
12:45 <ConfusionRift> I wonder if all those games would run smoothly on the new hardware. And hope they don't try to emulate it.
12:46 <ConfusionRift> And a cat for Cepheid. :P https://pbs.twimg.com/media/D2JE9B8X4AURhDk.jpg:large
12:46 <Cepheid> It's likely going to be emulation.
12:47 <Cepheid> It's less costly at this point to emulate, than to re-code the underlying graphics engine to work on new hardware.
12:47 <ConfusionRift> Yeah, you're right.
12:47 <Cepheid> Especially when the specs of the hardware and the underlying instruction sets are so wildly different.
12:47 <Schism> Wonder how the speedrunning community will react if the emulation's not up to snuff.
12:48 <Cepheid> Anything from before the PS3 is basically wildly different from conventional computer hardware.
12:48 <Schism> Not that DKC has a particularly big speedrunning community or anything.
12:49 * Schism reheats this sludge.
12:49 <Cepheid> For example, I'm pretty sure the gamecube for example, uses a shader system not unlike modern day fragment and vertex shaders, but it's still so wildly different that it'd be a pain to recode.
12:50 <Cepheid> It is probably easier to actually code a barebones emulator designed to emulate one, and only one game.
12:51 <ConfusionRift> I should point out that to this day the Gamecube and Nintendo 64 are still the greatest of pains in terms of emulation.
12:51 <Schism> My memory is a bit faulty, but I seem to recall circumstances where 'professional' emulators reused code from open-source ones.
12:51 <Schism> Also, yes. Dolphin is /still/ nowhere near perfect.
12:51 <Cepheid> They are, Rifty.
12:52 <ConfusionRift> And they are still resource heavy.
12:52 <Cepheid> Even the PS2 was apparently easier.
12:52 <Cepheid> And PS3 seems to be coming along, too.
12:52 <Cepheid> And that thing uses a wildly different CPU architecture.
12:52 <Schism> Hm, my tea is attempting to climb up the sides of the cup and escape.
12:53 <ConfusionRift> I was able to emulate PS2 on this system no problem. Gamecube still has its coughs, even at low settings. Actually, some low settings makes it all worse in general.
12:53 <Schism> Also, yeah. o.o I mean, I guess Nintendo wanted the Gamecube to be really tough to emulate? Or it was just a peculiarity of their design decisions.
12:53 <Cepheid> Peculiarity
12:54 <ConfusionRift> I believe the Gamecube was one of those Frankenstein systems.
12:54 <Cepheid> It was designed with certain functionality in mind.
12:54 <Cepheid> Extremely specific functionality.
12:54 <Cepheid> Plus, again, as stated.
12:55 <Cepheid> Well, I didn't state it.
12:55 <Cepheid> But basically..
12:55 <Cepheid> The N64 and Gamecube, and pretty much everything 3D prior to the PS3 were made during an era when 3D gaming was still kind of figuring out how it wanted to work.
12:56 <Schism> PS1, PS2, Saturn (HAH!), Gamecube, N64, Dreamcast... oh lordy, the Dreamcast...
12:57 * Schism looks at his DC. "I should get myself some games for this sometime. Not a chance in the world that I'll find Ikaruga, of course."
12:57 <ConfusionRift> Man, the Dreamcast still doesn't work at the moment.
12:57 <Schism> Oh, and the most profitable system of all time, the Atari Jaguar.
12:58 <ConfusionRift> You mean the toilet console? :P
12:59 <ConfusionRift> Fun fact: After the big flop, they started using the moldings for the Jaguar for dentistry equipment.
12:59 <Schism> Hey now. One does not get to mock the Jaguar's design model when a straightforward black monolith was the next generation's best-selling box.
12:59 <Schism> The controller, of course, one can mock all one wants.
13:00 <ConfusionRift> Thanks, AVGN, for lodging that imagery to my head. :P https://i.pinimg.com/originals/c3/47/44/c347441ecc59c553d9911a37b3087842.jpg
13:01 <Schism> Its appearance always puts me in mind more of an attempt at evoking a spaceship.
13:02 <Cepheid> Told my dad I'm dropping the program. I just can't deal with this. I'm just constantly filled with rage and annoyance, and I can't live like this.
13:02 <Cepheid> I'll find a job somewhere.
13:02 <Cepheid> Working a piss-poor job is better than dealing with this damned university.
13:02 * Schism nods. "With the university doing their best to kill you by inches, and make you pay them for the privilege..."
13:02 * ConfusionRift was about to point something out, but decides to let it be.
13:03 <Cepheid> What, Rifty?
13:04 <ConfusionRift> It was gonna be kind of a smart-butt comment, hence why I decided to veto it.
13:04 <Cepheid> Parents are likely gonna be upset, but honestly, I've had enough.
13:05 <ConfusionRift> I say that your mental health takes priority.
13:06 <Cepheid> I'll finish the semester, for the Japanese course and possibly the Discrete Structures.
13:06 <Cepheid> But after that, I'm done.
13:06 <Cepheid> https://i.kinja-img.com/gawker-media/image/upload/ji1mons8vdbduh87wati.jpg I can't imagine what kind of support is needed for this.
13:07 *** Joins: Coconut_Cider (Coconut_Cid@Pony-euem8d.tukw.qwest.net)
13:07 <Schism> Well, it's not transparent, so any wireframe might work.
13:09 <ConfusionRift> ^ The reflection kinda hides the framework, and it looks like just plastic taped to shape. Still, this looks great.
13:09 <ConfusionRift> I highly doubt she moves too often with that on. :P
13:09 <Schism> Man... the more I look at Google's Stadia, the faster my head shakes.
13:10 <ConfusionRift> Oh wait, you can see the metal bars!
13:11 <ConfusionRift> Oh, that's what they were talking about yesterday.
13:12 * ConfusionRift avoids the first article by the Verge.
13:14 <Cepheid> My parents are fine with me dropping out.
13:14 <Cepheid> They only pushed me because they were hoping the new medication might help me cope with it.
13:14 *** Quits: Coconut_Cider (Coconut_Cid@Pony-euem8d.tukw.qwest.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
13:15 <Cepheid> So, anyone need any specialized tools or apps to perform a task?
13:16 <ConfusionRift> Not at the moment. Thank you though. :P
13:16 <Cepheid> Truth told, I want to make a new Twitter client.
13:16 <Cepheid> I'm getting sick of the standard Twitter client on phones, and the web-based client.
13:17 <Cepheid> So I think I'll make my own.
13:18 <Schism> Cepheid: Ah, I'm glad that they're supportive now -- it's understandable that they wanted you to at least have a good grip on things before making that decision.
13:18 * Schism hrms. "Greg Dean is playing Ragnarok Mobile. Nope, not touching it. I've killed too many porings in my lifetime."
13:19 <Cepheid> Heh.
13:19 <Cepheid> What is the game, even? Gacha type?
13:19 <ConfusionRift> "Let's make sure not to rip-off the controller design from the PS4 and the Xbox." | "Why not both?" | "BRILLIANT!!!"
13:19 <Schism> Not entirely sure. From what I'm given to understand, somewhat similar to what they're going to be doing with Diablo Immortal.
13:20 <Cepheid> ConfusionRift: They also ripped off the Pro controller from the Wii U, and possibly the Switch.
13:20 <Cepheid> Basically, Google managed to frakenstein a controller.
13:21 <ConfusionRift> You're right.
13:21 <Cepheid> Though, I don't think the controller is *THAT* bad.
13:21 <ConfusionRift> That D-Pad looks meeeh.
13:21 <Cepheid> I'm actually surprised they got away with that.
13:21 <Cepheid> Nintendo holds the copyright to a single-piece plus symbol for a d-pad.
13:21 <Cepheid> And the patent, I think.
13:22 <Cepheid> That entire controller is a lawsuit waiting to happen to be honest.
13:22 <ConfusionRift> Wait... WAIT! gIMME A SEC.
13:22 <Schism> Oh, but Cepheid. It's completely different: the X button is on the left.
13:22 <Schism> Oh wait, that's standard XBox. XD;
13:23 * Schism shakes his head, is still used to the X button being on top. So used to it that he remaps button arrangements frequently.
13:23 <Schism> But aye, that is a pretty... well, it's a controller...
13:25 <ConfusionRift> https://images-na.ssl-images-amazon.com/images/I/41dVn2Yh8mL.jpg
13:25 <ConfusionRift> Guh! Really?!
13:25 <ConfusionRift> If that's the case, that controller is gonna suck.
13:28 <Schism> Oh, don't worry. With 150ms+ input lag on games requiring any sort of precision, the suckiness of the controller will just be a cherry on top of a steaming pile of dung.
13:28 <Cepheid> As stated, there are too many variables to consider.
13:28 <Cepheid> Most of them ironically within the homes of people, some between the homes and the data center, and a few at the data center
13:30 <ConfusionRift> Heck, this little console thing they're trying to sell won't work here. With EVERY single device fighting for the WiFi, it would be nothing but a laggy mess.
13:30 <ConfusionRift> Also this "the inputs of the controller go directly to our data center" thing's got me bothered.
13:31 <Cepheid> Well, yeah.
13:31 <Cepheid> They kind of have to.
13:31 <Cepheid> But yes, there is an issue with privacy as well.
13:31 <Cepheid> But the inputs going to the datacenter? THat's kind of a given.
13:32 <ConfusionRift> My bother was more of a secondary bottleneck, but that as well.
13:32 <Cepheid> It's a streaming system, as in, the video output is streamed over the Internet, not that the game is streaming-downloaded to the console.
13:32 <Cepheid> Anyways, I'll be back in a bit, I'm gonna move to where the wifi is more functional.
13:34 <ConfusionRift> And I... oh man, I did NOT notice it was that late. And I still feel awake. But nah, i should rest. We'll talk some more later!
13:34 *** Quits: ConfusionRift (ConfusionRi@Pony-nf551c.res.spectrum.com) (Quit: Recharging the batteries. Laters! *shutdown*)
13:38 <Cepheid> Bah, I missed him running off.
13:39 <Schism> Cepheid: https://twitter.com/doodlebeth/status/1105207849993601024
13:40 <Cepheid> Heh.
13:40 <Cepheid> How adorable.
13:42 <Schism> Aye. Though it's a cat, so that's a given.
13:43 <Cepheid> So yeah, I'm dropping the program. Sorry if any of you had any high hopes of me finishing this madness. If I'm gonna do finish anything at all, it'll be registering for further Japanese language courses and finishing *THAT* at least.
13:43 <Cepheid> Meanwhile, I'll read the rest of my textbooks, learn the material I was supposed to learn on my own time.
13:44 <Cepheid> Discrete structures and mathematics seems to be particularly important in CS, so having at least some background in that is a good idea. Same with HCI, though I'm hesitant to use the textbook for that course.
13:44 <Cepheid> It advertises a marble-based machine as a good replacement for a phone-based answering machine.
13:45 * Schism raises an eyebrow.
13:45 <Cepheid> It is supposed to work in that when a message arrives, a marble rolls out onto the exterior. It gives you an at-a-glimpse view of the answering machine state.
13:45 <Cepheid> You take a marble, drop it somewhere, it wasn't specific *WHERE*, and it'd play back the message.
13:45 <Cepheid> The contrast to this was a phone-based answering machine that required step-by-step instructions to work out.
13:46 <Cepheid> Both terrible designs.
13:46 <Schism> That... strikes me as yeah.
13:46 <Schism> Any engineer knows that if you give an end user a letter opener, an envelope, and instructions to use one on the other, they'll stab themselves in the hand.
13:47 <Cepheid> Basically, HCI and UX design encourage principles that, on the front, make sense.
13:47 <Cepheid> But in the back, are probably bad ideas.
13:47 <Cepheid> At least, from a financial standpoint.
13:48 * Schism nods. "Or from a sensical standpoint -- ideas which are close enough to 'what people are already doing' that it's simpler for the end user to learn, but push problems further down the line in terms of implementation and future work."
13:48 <Cepheid> Yeah, use metaphors in designs, that's fine and dandy. But you do realize that to replicate say, a radio system with a dial for volume or radio station tuning involves a lot of work, right?
13:48 <Cepheid> That dial doesn't exist as a standard UI element.
13:49 <Cepheid> That means it has to be coded from scratch.
13:49 <Cepheid> And in the world of time-is-money, we don't have the time to implement that.
13:49 <Cepheid> Sure, we can make use of an existing library that implements it.
13:49 <Cepheid> Same problem. Time-is-money. We use a library that implements it, we have to spend time learning to use it.
13:49 <Cepheid> Anyways, BRB.
13:49 <Schism> And work around the bloat that it introduces.
13:49 * Schism nods.
13:56 <Cepheid> Anyhow, yes. The idea's sound in nature, it's a good idea to use metaphors, receive input from users, and so on.
13:56 <Cepheid> But at the same time, I feel like the field is slightly out of touch with real-world situations.
13:56 <Cepheid> But then again, that doesn't shock me.
13:57 <Schism> There's something to be said here about Plato's Cave, as it relates to computer science and the design of interfaces.
13:57 <Cepheid> More I get into the field of CS, the more it feels like everyone is either an introvert, keeps to themselves, or doesn't want to interact with other people.
13:57 <Cepheid> Meanwhile, when I get around to the UI of my game, I plan to ask you guys regarding your thoughts on existing metroidvania game UIs.
13:57 <Schism> That's more than a bit self-perpetuating, to boot. The idea that CS is full of introverts means that introverts will seek out CS as an option.
13:58 <Cepheid> La-Mulana's a great game, but it has it's flaws, UI-wise. La-Mulana 2 didn't really improve them much.
13:59 <Cepheid> I'd prefer to make a game where a manual, while helpful, is not required.
13:59 * Schism nods, "I'll take a look around as well. And yup."
13:59 <Cepheid> Thus, there should be stuff like on-screen indicators to indicate what the buttons do on a given UI screen.
14:00 <Schism> Hint systems are a good choice.
14:00 <Schism> At least for opening stages of the game.
14:00 <Cepheid> Mmhmm.
14:00 <Cepheid> Though at a certain point, those systems should be turned off on the grounds that by that point, the user's understood the controls.
14:00 <Cepheid> I see games where I'll approach an early game room, and tutorial UIs still pop up.
14:01 <Cepheid> But in regards to issues with Metroidvania UIs and such..
14:01 <Cepheid> Simplest question. What do you want visible on the main screen at all times? Obviously, health is a given. It has to be clear, readable and at-a-glimpse understandable too.
14:02 <Schism> I take it Axiom Verge's tiny little 'heartbeat' bar doesn't qualify.
14:03 <Cepheid> Mmm, it's not a bad start, but at the same time, people are picky about details.
14:03 <Cepheid> The health value has to be expressed numerically, with current and maximum amount visible.
14:03 <Schism> Yeah. Numeric values are usually a good idea.
14:03 <Cepheid> Meanwhile, subweapons.
14:03 <Schism> Subweapons are a bit of an oddity. What I'd suggest there is a kind of wheel, with the subweapon of choice displayed and how much ammunition remains underneath it.
14:04 <Cepheid> Yeah, but at the same time, a user might want to know how much of each subweapon they have left. Again, at a glimpse. But then, that adds to clutter.
14:04 <Schism> To the left and right, the previous and next subweapon could be shown, kind of faded or distorted -- as though on a large wheel.
14:05 <Cepheid> At a minimum, the needed things would be health bar, health in numerical form, and a map of surrounding rooms.
14:05 <Cepheid> Even if the rooms are just indicated as boxes.
14:06 <Cepheid> Subweapons, yeah, there'd have to be a visible indicator of how much is left.
14:06 <Schism> Ah, one thing. This is kind of an odd UI decision, but one thing I never see in a Metroidvania...
14:06 <Cepheid> Oh?
14:06 <Schism> You know how when you have L/R to switch weapons, it always cycles through /all/ the subweapons?
14:06 <Cepheid> Yes.
14:07 <Cepheid> De-activate certain subweapons, and re-order them, right?
14:07 <Schism> Perhaps have something on the pause menu which lets certain subweapons be selected or deselected for that rotation, yeah.
14:07 <Cepheid> I had considered that myself.
14:07 <Cepheid> It'd be easy to implement too.
14:07 <Cepheid> Meanwhile, La-Mulana's item grid, yay? Nay?
14:07 <Cepheid> I find the setup works really well.
14:08 <Cepheid> Everything you have is visible at a glimpse.
14:08 <Schism> Hmmm. It does, yeah, and it certainly beats the pants off, say, Pokemon's inventory.
14:08 <Schism> (To use an example.)
14:09 <Schism> The grid system works well so long as everything fits there.
14:09 <Cepheid> Indeed.
14:09 <Cepheid> That said, I have a question for you.
14:10 <Cepheid> When playing La-Mulana and metroidvanias, where did you happen to find your eyes resting most of the time during gameplay?
14:11 <Schism> In most cases, right on the character or the targeted foe. However, I'll say right now that I am /not/ a good example of design there. I play healers in MMOs with an unmodded UI.
14:11 <Cepheid> No, that's kind of what I was looking for.
14:11 <Schism> My eyes are constantly roving around the screen, too.
14:11 <Cepheid> Because in regards to subweapon stuff, an idea, if I choose not to let the game pause while swapping subweapons..
14:12 <Cepheid> Monster Hunter, when you switch items, will overlay the icon of the item above the character's head, because your eyes are more focused on the character and monster in front of you, usually in the center of the screen.
14:12 <Schism> Right, I think you got that with Cave Story, too.
14:12 <Cepheid> Basically, the idea in mind is that, if it's common for the eyes to drift to the player, then perhaps have the subweapon menu pop up above their head.
14:13 <Cepheid> It'll still be visible at the top, but it allows you to avoid having to move your eyes around too much.
14:13 <Cepheid> So long as it's done non-intrusively.
14:13 <Cepheid> Which means no background that the icons rest over, and only one icon visible at a time.
14:14 <Cepheid> Maybe even make the icon transparent so that any projectiles and such that fly around can still be visible.
14:14 <Schism> I almost want to say that the icon should be /below/ the character.
14:15 <Schism> It depends on which is more likely to contain useful information, the tile above or the tile below.
14:16 <Cepheid> The problem there depends on how combat is being handled. Boss battles can be from any side, or within the center of the screen.
14:16 <Cepheid> Perhaps set it up so that it is situational, or even configurable?
14:17 <Cepheid> I'm thinking configurable would be better.
14:17 <Cepheid> User can choose where it appears with the options menu, or default to situational.
14:17 * Schism nods, "Probably that way. Let the players decide how they prefer it... or even let the visual display be disabled, if they can remember the rotation."
14:18 <Schism> Here, have another cat. https://twitter.com/AMAZlNGNATURE/status/1108379472384786433
14:18 <Cepheid> Mmhmm.
14:19 <Cepheid> Ah yes, pallas cat.
14:19 <Cepheid> I wonder if cats can feel or sense anything from electronics.
14:20 <Cepheid> There's some claims that they can feel electromagnetic waves from wiring, and that's what causes them to chew or lay down to such wiring.
14:20 <Schism> I have little doubt that they constantly hear the high-level hums.
14:20 <Schism> ( https://xkcd.com/1590/ )
14:21 <Cepheid> Heh.
14:21 <Cepheid> I don't hear that noise, amazingly.
14:22 <Cepheid> Seems to be outside my range of hearing, or it's one of the things I learned to tune out. Not sure which.
14:22 <Cepheid> I can still hear the hum of computer fans, though.
14:22 <Schism> Probably a little of both.
14:22 <Cepheid> Anyways, for the near-player display, I've decided on the following: 8 possible locations, in a grid around the player. Disabled. Situational.
14:23 <Cepheid> Situational works by a screen-based flag.
14:23 <Cepheid> Situational isn't hard to implement, but it will be the hardest of the 10 to tweak.
14:23 <Schism> Hm, wonder if that could be used for a puzzle. Probably not, if it's a UI matter.
14:24 <Cepheid> Because situational implies that it is situational to a given scenario, and any feedback regarding it is going to come from the players.
14:24 <Cepheid> For example, I might decide a screen's situational positioning should be above the player.
14:25 <Cepheid> But it turns out that the screen in question has a lot coming from above, which gets blocked by the user switching subweapons frequently.
14:25 * Schism nods. "So that would be filed as a request to change."
14:25 <Cepheid> One final approach I can think of in that area is "opposite player movement."
14:26 <Cepheid> Really, situational approaches are entirely dependent on simply being able to draw the icons in one of 8 positions around the player, so they're relatively easy to implement.
14:26 <Cepheid> Meanwhile, the map. I realized a problem with implementing one.
14:27 <Cepheid> I'm going for non-Euclidean, non-sensical geometries.
14:27 <Cepheid> That is, two rooms can physically co-exist in the same grid location.
14:27 <Cepheid> For example.
14:27 <Schism> Ah, yeah. So there's no real means by which to have a straight map layout in that manner...
14:27 <Schism> I know the issue.
14:27 <Cepheid> I have one idea right off the bat on how to solve it, technically.
14:28 <Cepheid> Comes from a game I used to play a while back. Valkyrie Profile.
14:28 <Cepheid> Game was 2D, but had a 3D layout, in a sense.
14:28 <Cepheid> Doorways connect to rooms "in the foreground" or "in the background"
14:28 <Schism> Hmm. https://i.ytimg.com/vi/RxbQImmfb4Q/maxresdefault.jpg
14:29 <Cepheid> The in-game map to look at was 3D in respect to this.
14:29 <Cepheid> Yeah.
14:29 <Cepheid> When two rooms overlap, the rooms can be shown, horizontally and aligned to the screen to be in the same spot.
14:30 <Cepheid> But when the player rotates the map, it becomes apparent there are two rooms overlaid atop one another. But then..
14:30 <Cepheid> It kind of destroys the confusing illusion.
14:30 <Cepheid> That said, I have considered one idea that I want to run by you.
14:30 <Schism> Hm. What about only offsetting the rooms on the map from one another once the applicable puzzle is solved?
14:31 <Schism> (This might take some time depending on the situation.)
14:31 <Schism> But alright, go ahead?
14:32 <Cepheid> World is three-dimensional, in the sense that when the player enters a doorway visible on the screen, the world is "rotated" 90 degrees.
14:32 <Cepheid> In other words, when the player enters a door, the view switches to a 90-degree rotated, still-side-scroller view of the passage or room the door leads to.
14:33 <Schism> Hmmm, well, I can see several uses for that, certainly...
14:33 <Cepheid> Akin to games like the Legend of Zelda 2, or Paper Mario games.
14:34 <Cepheid> Where the perspective aligns with the area you enter.
14:34 <Schism> Ah, gotcha.
14:34 <Schism> Sorry, I'm kind of out of it; been trying to adjust myself back to diurnal, so I'm kind of half-asleep.
14:34 <Cepheid> Of course, this complicates design a bit, and the map as well.
14:34 <Cepheid> Nah, I understand. My mother's trying to do the opposite now.
14:35 <Cepheid> She got a job, but Thursday and Friday are night-time shifts.
14:35 <Cepheid> She would have gone back to her previous employer, but they've been doing everything they possibly can to avoid getting her back in her previous job.
14:35 <Schism> Augh... shifting to and fro is always a massive pain.
14:35 <Cepheid> They don't want her there because she tells people to do their danged jobs.
14:36 <Cepheid> They also don't like that a woman is in the top spot, giving orders.
14:36 <Cepheid> It's a good-old-boys club, effectively.
14:36 <Schism> That's still the RCMP, right?
14:37 <Schism> (Also, apropos of nothing: Oxygen Not Included will be launching soon!)
14:37 <Cepheid> Core Comissionaires, actually.
14:37 <Cepheid> Or whatever they're called these days.
14:37 <Cepheid> They're an employer who primarily employs people who are vets, have security backgrounds, or are retired.
14:38 * Schism nods, "Makes sense then. As does their particular level of workplace frustrations."
14:38 *** Joins: FoxesFurever (Mibbit@Pony-j48.r63.225.104.IP)
14:38 <FoxesFurever> hello
14:39 <Cepheid> Mornin'
14:39 <FoxesFurever> i wrote six Green Day parodies last night
14:39 <Cepheid> Schism: But yeah, if I use that approach, then it'd be doubly-important to implement the Valkyrie Profile-style map.
14:39 <Cepheid> It's simple, straightforward, gets the point across.
14:40 <Cepheid> Regarding the non-euclidean stuff, we'll figure something out.
14:40 * Schism nods, "A lack of confusion really is the primary goal. Even if it will inevitably turn into some monstrous tesseract."
14:41 <Cepheid> That said, I do have to ask one thing.
14:41 <Cepheid> Should I stick to just single-screen rooms, or should I have a scrolling aspect to it? Single-screen rooms are easier to manage, but scrolling rooms allow for more complex puzzles.
14:42 <Cepheid> La-Mulana pulled off the concept wonderfully. Barely touches it in La-Mulana 2, though.
14:43 <Cepheid> That said, La-Mulana 2 does use it. Primarily for tower climbing.
14:43 <Cepheid> Or for boss arenas.
14:43 <Cepheid> So I'm thinking maybe I should implement it.
14:43 <Schism> Mm. I'd implement it so that you don't have to go back and do it later if you come up with a good puzzle.
14:43 <Cepheid> True.
14:44 <Cepheid> It's not difficult to implement in any case.
14:44 <Cepheid> I say as I'll probably spend several hours on it.
14:44 <Schism> Heh, but several hours /is/ 'not difficult', when it comes to this sort of thing.
14:44 <Schism> Hm. These look delicious. https://twitter.com/PopTartADay/status/1107459900349825024
14:44 <Cepheid> It's not difficult in relation to some situations.
14:44 <Cepheid> It's relative.
14:45 <FoxesFurever> i decided i didn't want to wait for a new season or a new series to start writing the brony music, so i wrote six Green Day parodies last night
14:45 * Schism nods.
14:45 <Cepheid> Heh.
14:45 <Cepheid> Good on you, FoxesFurever.
14:45 * Cepheid is already working on the implementation details in his head.
14:45 <FoxesFurever> i'll try to write some more tonight
14:46 <Cepheid> Basically, I just need to cut up the room into a collection of smaller chunks.
14:46 <Cepheid> And render only the chunks that are "visible".
14:46 <Cepheid> That is, the viewport intersects with.
14:46 <Schism> But why not have the whooooole map in memory at one time?
14:47 <FoxesFurever> the next song i'm gonna write a parody of is "Welcome To Paradise"
14:47 * Schism coughs. "But yeah, better to keep things small."
14:47 <Cepheid> Having the whole map in memory is fine and dandy.
14:47 <Cepheid> And actually not a bad idea.
14:47 <Cepheid> The problem is rendering it in such a way that doesn't kill performance.
14:48 <Schism> Mmm.
14:48 <Cepheid> Honestly, it'd be cool to do a metroidvania that has one large connected map, with no screen transitions. But...
14:48 <Cepheid> ... Actually, I can't think of any real counterarguments to doing it.
14:49 <Cepheid> Since even in conventional metroidvanias, the whole disconnect of stylistic changes between rooms is a thing I think about anyways.
14:49 <Schism> Heck, you can take games like Starbound as an example of that.
14:49 <Schism> Admittedly, the different planets qualify as screen transitions, but they're all one big map.
14:49 <Cepheid> Yep.
14:50 <Schism> Would make non-Euclidian stuff even harder, tho.
14:50 <Cepheid> This is true.
14:51 <Schism> Hm. I forget, did you ever play Antichamber?
14:51 <Cepheid> I have.
14:51 * Schism nods; should try that again. "It's fun..."
14:52 <Cepheid> Also, the open-world metroidvania idea breaks the ability to create a tesseract world. :P
14:52 <Cepheid> So I'll stick to room-based.
14:53 <FoxesFurever> brb
14:53 <Schism> I could think of a few ways to do it. :S But they're all a bit tricky in that regard, especially when you're looking at a 2D world.
14:53 <Finwe> o3o
14:53 <Cepheid> Mmhmm.
14:53 <Finwe> Good afternoon, everypony.
14:53 <Schism> Ostensibly 2D, at least.
14:53 <Cepheid> Finwe, I am a failure.
14:53 <Finwe> Messrs Cepheid and Schism.
14:53 * Finwe doffs his hat.
14:53 <Finwe> Cepheid: How so?
14:53 <Cepheid> I've decided to drop out from university. Can't cope with it.
14:53 <Cepheid> For a myriad of reasons.
14:54 <Cepheid> Schism: In any case, stick to room-based. I don't want to stray too far away from the homage-like nature.
14:54 <Finwe> Cepheid: That does not make you a failure, though.
14:54 <Cepheid> Finwe: I know. I'm just being silly.
14:55 <Finwe> If you feel like the university is not for you, then it might be a good idea to try something else.
14:55 <Cepheid> Indeed.
14:55 <Cepheid> As it is, I'm already working on stuff outside of the university anyways.
14:55 *** Quits: FruitNibbler (Eogan@Pony-o0bgm0.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)
14:55 <Finwe> You can always return to the university if you feel like it later.
14:55 <Cepheid> At the moment, I just need to build a portfolio to back my college diploma.
14:55 *** Quits: Fn (Eogan@Pony-o0bgm0.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)
14:56 *** Joins: LibrarianofHope (Librarianof@Pony-vl1.kl5.207.187.IP)
14:56 <LibrarianofHope> sup
14:57 <Finwe> The only issue is that because of quite a many getting a master's degree these days, it's difficult to get to certain jobs without a degree.
14:57 <Cepheid> So basically, in order to implement large rooms, I need to split up the room data into small chunks, and render only the chunks that intersect with the viewport.
14:57 <Finwe> I just read an article on this topic.
14:57 <Cepheid> Heh.
14:59 <DashedRainbows> Hoi LibrarianofHope
14:59 <Finwe> Miss DashedRainbows, Mr LibrarianofHope.
14:59 <FoxesFurever> do any of you like Green Day
15:00 * DashedRainbows raises hand
15:00 * DashedRainbows licks Finwe
15:00 <FoxesFurever> reason i'm asking this is because i've written some Green Day parodies
15:00 <FoxesFurever> i've completely written six, and i'm working on a seventh
15:01 <Cepheid> Meanwhile, I need to look into the scaling stuff a bit. The current scaling approach I had in mind doesn't quite seem to work.
15:02 <Cepheid> Schism, would you have issues with bars on the top and bottom, as well as the sides, so long as the image being scaled looks "correct" in terms of scaling?
15:02 <Schism> Not at all.
15:02 <Cepheid> Or would you expect it to be scaled properly up to the correct aspect ratio?
15:02 <Schism> Bars would work for these purposes.
15:03 <Cepheid> Because when I tried the framebuffer scaling approach, it kind of came out distorted. Not sure if it was something I did or not.
15:03 <Cepheid> But in the fallback case, I'm thinking of scaling up to the largest integer factor that the resolution chosen supports. Any empty space will be filled with themed imagery.
15:04 * LibrarianofHope dances funky
15:04 <Schism> That seems like a saner option than driving yourself mad, yes.
15:04 * DashedRainbows dances funky in this unfunky world
15:05 <Cepheid> Truth told, it's not difficult to use any different approaches, so perhaps I can just leave it in.
15:05 <Cepheid> 'Sides, I think I have an idea as to what's wrong.
15:12 <Cepheid> Hmm.
15:14 * DashedRainbows sighs, probably need a distraction
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15:17 <Cepheid> Yeah, there's something wrong in my code somewhere, I think.
15:17 <Cepheid> I need to do some debugging in the form of writing out the image data, to see what I'm dealing with here.
15:27 <Cepheid> Right.
15:27 <Cepheid> It is definitely something I am doing.
15:27 <Cepheid> Mmm. I think I know what it is.
15:28 <Cepheid> Yeah, it's me being stupid.
15:28 <Schism> Bleh. I should get a nap now. Been feeling half-asleep for the last couple hours, now it's finally settling on me like a lead weight.
15:29 <Cepheid> Still not quite there...
15:32 <Schism> Ah. Afore I go, Cepheid: https://imgur.com/t/cats/nofEPaf
15:33 <Cepheid> Hum..
15:34 <Cepheid> Heh.
15:34 <Cepheid> Cute.
15:34 * Cepheid examines image.
15:34 <Cepheid> In 120 pixels out of 480, there should be 12 tiles. I'm counting 8.
15:34 <Cepheid> So already, it's getting scaled by something when drawing into the framebuffer.
15:39 *** Joins: Quill-Swirl (Nyah@Pony-jaks4r.res.rr.com)
15:40 <Cepheid> Ooooh yeah, something's off
15:42 <Cepheid> Ah.
15:43 <Cepheid> It scales the stuff to the viewport size, even if it's offscreen rendering.
15:43 <Cepheid> That's better.
15:46 <Cepheid> Anyways, off I go to the interview I didn't really prepare much for. Wish me luck.
15:47 <Cepheid> I'm going to bomb this.
15:55 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (Quit: Also on Maritx)
16:02 *** Joins: danwellby (danwellby@The.lone.griffon)
16:08 <DerpyBot> New post on Equestria Daily by Makenshi: Tribute Music: Equestria Electric Symphony Orchestra - Vannamelon [Classic Rock/Classic Pop] [ http://tinyurl.com/y6q4b8z8 ]
16:14 * DashedRainbows boops a random horsey
16:19 * LibrarianofHope boop explodes
16:20 * DashedRainbows rebuilds LibrarianofHope as a pony
16:23 * LibrarianofHope tests malfucntion arts
16:24 <LibrarianofHope> my power makes toasty marshmellows
16:24 <LibrarianofHope> im a candy seller now
16:24 * DashedRainbows licks LibrarianofHope
16:29 <LibrarianofHope> my birttday is in 11 days owo
16:30 * DashedRainbows partycannons
16:30 <LibrarianofHope> im either getting a vague happy birthday or an insult from my family and get told to work
16:30 <LibrarianofHope> but i can spend it here, so its good
16:30 * LibrarianofHope uses marshmellow cannon
16:32 * DashedRainbows is starting to feel better
16:32 <LibrarianofHope> yay
16:32 <LibrarianofHope> give new kidney a nickname
16:32 <DashedRainbows> some people are idiots
16:32 <LibrarianofHope> im partial to kidney the kid
16:32 <LibrarianofHope> thats is quite true
16:32 <DashedRainbows> I mean from this morning
16:33 <DashedRainbows> but that too
16:33 <LibrarianofHope> but the great majority are nice
16:33 <LibrarianofHope> idiots are just more flashy
16:33 <DashedRainbows> I guess
16:33 <Cepheid> From here on out, I'll be doing volunteer work and/or part time jobs, with full-time work being working on the game.
16:34 <DashedRainbows> I guess these days being good is being a bigot
16:34 * DashedRainbows grumbles
16:34 <LibrarianofHope> i dont think thats correct
16:34 <LibrarianofHope> what do you think bigot is?
16:34 <DashedRainbows> neither do I
16:34 <DashedRainbows> hence idiots
16:35 <LibrarianofHope> its going to be soul crushing hard Cepheid, but the gloty is worth it
16:35 <LibrarianofHope> glory
16:35 <LibrarianofHope> ill help you as much as i can, pro bono
16:36 <Cepheid> Im gonna see about applying to volunteer at a number of places. Linguistics department at school, since I'll finish my Japanese studies. Animal shelters. Maybe tutor in C or C++.
16:37 <Cepheid> Maybe help Razor out. Seems to need a bit. :P
16:38 <Cepheid> I'm debating the prospect of streaming my gamedev.
16:39 <LibrarianofHope> from my marketing studies it might help
16:39 <Cepheid> The story will remain secret, of course, but the dev work I don't mind showing off.
16:39 <Cepheid> I also set up a ko-fi account earlier. Doubt it'll get use, but ye never know.
16:39 <LibrarianofHope> it can make hype
16:40 <Cepheid> Mhmm. That's what I was thinking. Can also keep me focused a bit more.
16:40 <LibrarianofHope> another thing that might work is giving limited free demo buiulds
16:40 <Cepheid> Think "having someone watch over my shoulder."
16:40 <LibrarianofHope> think of the hello neighbor case
16:40 <Cepheid> Demos, yes. Especially since I'll need feedback on the UI.
16:40 <LibrarianofHope> the final build was considering underwhelming, but it had a fanbase going strong
16:41 <Cepheid> And the smoothness of everything. Control responsiveness is a big deal these days.
16:41 <LibrarianofHope> on the story side it could be used to keep the matpat types guessing
16:41 <LibrarianofHope> with correct dosage it will make them beg for more
16:41 <Cepheid> I'd like to try the idea of getting gamers and speedrunners involved in the development, not just financially.
16:42 <Cepheid> They are the target, after all.
16:42 <Cepheid> Need to make sure what I write works for as many as possible.
16:42 <LibrarianofHope> the idea is not bad, just need thought
16:43 <LibrarianofHope> do remember internet feedback is not practical
16:43 <Cepheid> Depends on the feedback.
16:44 <Cepheid> Story feedback is a bit questionable yes. I'm talking more technical.
16:44 <Cepheid> I want to make sure this runs well, and that the UI and controls are responsive.
16:45 <Cepheid> That said there are some folks I just won't be able to please.
16:46 <Cepheid> Those who for example, want 21:9 support.
16:46 <Cepheid> Not happening unless I radically change the game design.
16:47 <Cepheid> I mean I can do it, I discussed the idea with Schism earlier.
16:47 <Cepheid> But it prevents certain world features.
16:47 <Cepheid> Unless...
16:49 <Cepheid> Raise of hands of everyone here. Simple yes or no answers requested. Would you play a game where your view is limited to what is in line of sight of the character?
16:51 <Cepheid> Hum... There must be ways I can do what I want with an open-world setup..
17:08 <DerpyBot> New post on Equestria Daily by Sethisto: 3D Pony Art Gallery #65 [ http://tinyurl.com/yxst6bgn ]
17:09 <LibrarianofHope> what do you mean by line of sight
17:09 <LibrarianofHope> i put on cream for my muscle pain, it stings so much
17:12 <Cepheid> Look out you bedroom window or door. What can you see? That's basically line of sight.
17:12 <LibrarianofHope> ok
17:12 <LibrarianofHope> in a la mulana style game it might be an asset
17:12 <LibrarianofHope> this hurtsssss
17:13 <Cepheid> Hard to say honestly. It could certainly be put to use for interesting puzzles and such.
17:16 <LibrarianofHope> why the heck does ache cream burns this much,its painful
17:42 *** Joins: ADragonDreaming (IceChat9@Pony-5g6.eoa.56.172.IP)
17:46 *** Quits: ADragonDreaming (IceChat9@Pony-5g6.eoa.56.172.IP) (Ping timeout: 121 seconds)
17:46 <LibrarianofHope> ooook back to normal
17:46 <LibrarianofHope> or bearable level of burn
17:54 <DashedRainbows> that's good LibrarianofHope, I hadn't even heard of that but I never use them
17:57 * DashedRainbows yawns
17:59 *** Quits: LibrarianofHope (Librarianof@Pony-vl1.kl5.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
18:02 *** Joins: LibrarianofHope (Librarianof@Pony-vl1.kl5.207.187.IP)
18:02 <DashedRainbows> wb LibrarianofHope
18:04 <LibrarianofHope> hoi
18:04 <LibrarianofHope> feeling better
18:05 <LibrarianofHope> heck that was painfull
18:07 <DashedRainbows> life tends to be
18:08 <DerpyBot> New post on Equestria Daily by Sethisto: Random Merch: Unicorn Macaroni and Cheese, Knockoff Legos, Pillows, and More! [ http://tinyurl.com/y3gu7tfd ]
18:11 <Cepheid> Hum.
18:11 <Cepheid> 40GB free DLC coming to MHWorld.
18:12 <Cepheid> Ultra-high-resolution texture pack.
18:14 <Cepheid> !log
18:14 <Unixkitty> https://unixkitty.com/logs/EquestriaDaily/latest.log.html
18:20 <LibrarianofHope> big kitty tracks our movements
18:20 <LibrarianofHope> 198meow
18:23 <DashedRainbows> I think half of the channel logs
18:24 *** Quits: LibrarianofHope (Librarianof@Pony-vl1.kl5.207.187.IP) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
18:28 *** Joins: LibrarianofHope (Librarianof@Pony-vl1.kl5.207.187.IP)
19:07 *** Joins: RyuImperator (RyuImperato@Pony-3ernek.dip0.t-ipconnect.de)
19:08 <DerpyBot> New post on Equestria Daily by Sethisto: Wallpaper Compilation #171 [ http://tinyurl.com/y32o2vor ]
19:31 *** Joins: RyuImperator1 (RyuImperato@Pony-ev2od0.dip0.t-ipconnect.de)
19:31 *** Quits: RyuImperator (RyuImperato@Pony-3ernek.dip0.t-ipconnect.de) (Quit: Leaving.)
19:35 <Cepheid> Hmm.
19:36 <LibrarianofHope> wut?
19:36 <Cepheid> Trying to figure out how to do reasonable scaling.
19:40 <LibrarianofHope> with a rope
19:40 <LibrarianofHope> badumtss
19:46 <Cepheid> Heh.
19:47 <Cepheid> Basically, what happens is that if the scaling value is not an integer value, it looks funky in a bad way.
19:48 <DerpyBot> New post on Equestria Daily by Sethisto: New Synopsis from My Little Pony Season 9's Opener Reveals a New Villain! [ http://tinyurl.com/yyjwrcac ]
19:48 <Cepheid> Hum..
19:52 <LibrarianofHope> size thing?
20:02 *** Joins: SilverLining (Fall@Pony-db2.9lm.228.37.IP)
20:11 * Padallia wants to confirm that LibrarianOfHope isn't someone once named LLL, correct?
20:11 <LibrarianofHope> nope
20:11 * Padallia recalls them using a book persona as well.
20:12 <LibrarianofHope> nope, never used nothing like that
20:12 <Padallia> Eh? Wasn't there someone in here an odd persona of a living book or something?
20:13 <Padallia> *using an
20:22 <LibrarianofHope> yep, me
20:23 <LibrarianofHope> but i never had an lll name
20:23 *** Quits: Eternia (coco@Pony-ap8dnm.res.rr.com) (Quit: https://tinyurl.com/ycampat7)
20:24 <LibrarianofHope> everytime i absentmindley remember my coming birthday i get frustrated
20:24 <LibrarianofHope> not going to be much fun
20:45 *** Joins: Ali (Ali@Pony-phm6e7.4nua.5fca.1702.2600.IP)
20:45 *** ChanServ sets mode: +qo Ali Ali
20:48 <LibrarianofHope> ali owo
20:49 * LibrarianofHope gives ghost pig to ali
20:49 * Ali can't hold it as it goes right thru her.
20:49 <LibrarianofHope> use magic
20:50 * DashedRainbows licks Ali
20:50 * Ali squeaks at DashedRainbows
20:51 * DashedRainbows sniffs Ali. Cute pony smell
20:52 * Ali ish not cute
20:53 <DashedRainbows> Deny til you die as they say
20:53 * Ali will
20:54 <LibrarianofHope> the ghost pig said you are cute
20:54 <DashedRainbows> Hmm. Just horsey smell then
20:55 * Ali ish not cute!!!
20:58 <LibrarianofHope> it was the pig, im just relaying the message
21:04 *** Quits: RyuImperator1 (RyuImperato@Pony-ev2od0.dip0.t-ipconnect.de) (Connection closed)
21:09 * DashedRainbows ponies around
21:15 *** Joins: Fn (Eogan@Pony-75qk9c.dip0.t-ipconnect.de)
21:15 *** Joins: FruitNibbler (Eogan@Pony-75qk9c.dip0.t-ipconnect.de)
21:26 <Cepheid> Hmm.
21:27 <Cepheid> It's clear the bilinear filtering being applied by OpenGL is not the same as the filtering applied by GIMP when resizing an image..
21:40 * DashedRainbows horses instead
21:52 *** Quits: heftig (heftig@soyuz.archlinux.org) (Client exited)
22:03 <Cepheid> There!
22:05 <Cepheid> ..
22:05 <Cepheid> No wonder it wasn't working. o3o
22:07 <Cepheid> Turns out, when blending is enabled, the alpha values are linearly interpolated by OpenGL automatically, which was causing the darkening effect I was seeing.
22:07 <Cepheid> Disable blending before doing the upscaling operation, and everything works fine.
22:08 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2927 [ http://tinyurl.com/y64tsnad ]
22:11 <LibrarianofHope> im just here, building them angels boi
22:18 <Cepheid> Hum, small bug that I'll have to deal with. Nothing difficult, though.
22:30 <Finwe> Good evening, my perissodactyls of minute stature.
22:30 <Finwe> Messrs Cepheid and LibrarianofHope, Mlles Ali and DashedRainbows.
22:30 * Finwe doffs his hat.
22:31 <Cepheid> Finwe.
22:38 * Ali flops over Finwe
22:43 * Finwe is flopped over.
22:46 <Cepheid> Ooooh. Blaster Master Zero 2.
22:52 <Schism> Hm. The adventure game "Tacoma" is free on HB right now.
22:54 <Cepheid> Heh.
23:14 <Cepheid> A 72-year old man thought a ghost was re-arranging his shed.
23:14 <Cepheid> It was a very tidy mouse.
23:17 <Cepheid> Apparently, a guy high on drugs and drunk went on a driving spree around Ottawa U.
23:17 <Cepheid> And apparently the university took it's sweet time responding.
23:19 *** Quits: Bigcheesegs (quassel@Pony-ca7imf.hd7n.ihu1.2e00.2606.IP) (Ping timeout: 121 seconds)
23:19 <LibrarianofHope> i cant get my back to stop hurting for good
23:19 *** Joins: Bigcheesegs (quassel@Pony-ca7imf.hd7n.ihu1.2e00.2606.IP)
23:19 <LibrarianofHope> im getting sick of this
23:19 *** Joins: Eternia (coco@Pony-ap8dnm.res.rr.com)
23:20 * Schism has a pain in the hip, today. "Think I pinched a nerve..." Oh well. He also offers Cepheid a bacon replica of SCP-682, which goes around trying to bite people ineffectually.
23:20 *** Quits: Eternia (coco@Pony-ap8dnm.res.rr.com) (Connection closed)
23:21 * Cepheid unleashes it in the administration building of Carleton.
23:21 <LibrarianofHope> im just stressed off the wazzo
23:21 <LibrarianofHope> wut is 682
23:22 *** Joins: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net)
23:23 * ADragonDreaming wields katanas wildly
23:23 * LibrarianofHope throws pig at adra
23:23 *** Quits: danwellby (danwellby@The.lone.griffon) (Connection closed)
23:23 <LibrarianofHope> iron pig
23:23 <LibrarianofHope> heavyyy
23:23 * ADragonDreaming smelts into more katanas
23:23 <LibrarianofHope> so thats were pig iron comes from
23:24 <Cepheid> http://brechpunkt.de/q2vkpt/ Schism.
23:25 <LibrarianofHope> sekiro comes out tommorow, and they say its goood
23:25 <Schism> Cepheid: Iiiinteresting...
23:25 <LibrarianofHope> i asked for it for my birthday, not realllt expecting jack
23:25 <Cepheid> Videos are misleading about the performance of it. The website suggests that Q2VKPT runs at near-60 FPS at 2560x1440 on an RTX2080Ti.
23:26 <Cepheid> Alas, it requires recent hardware.
23:28 <Schism> Also, SCP-1313 is hilarious. Also also, that does make sense - it's quite a hungry method of lighting.
23:28 <LibrarianofHope> imma just keep throwing pigs around, dont mind me
23:28 <Cepheid> Yeah, in particular right now, it requires an nVidia RTX chipset.
23:28 * LibrarianofHope pigs out
23:28 *** Quits: SilverLining (Fall@Pony-db2.9lm.228.37.IP) (Quit: )
23:28 <Cepheid> AMD doesn't have raytracing yet.
23:29 <Cepheid> ADragonDreaming: Apparently, Capcom is focusing on updating MHWorld PC quite well, now.
23:29 <Cepheid> Their next major patch is going to introduce the ability to download a free 40GB DLC that adds ultra-high-resolution textures. Even with my new video card I can't use 'em. >.>
23:29 <Schism> "Grizzly bears exist within the set of all real numbers, and are not prime."
23:30 <Cepheid> Devs advise 8GB VRAM. My new card has only 6GB.
23:30 <LibrarianofHope> ali
23:30 <LibrarianofHope> have a pestilens boi
23:30 * LibrarianofHope hands ali a stinky mickey boi
23:32 <LibrarianofHope> adra, wut got you in a katana mod anyway?
23:32 <Cepheid> He's playing Way of the Samurai 4, I believe.
23:33 <LibrarianofHope> ahh
23:34 <Cepheid> So that guy playing the Souls series back-to-back, without getting hit once in any of the games, has succeeded.
23:34 <LibrarianofHope> nope
23:34 <ADragonDreaming> that is quite the feat
23:35 <LibrarianofHope> thtas not possible
23:35 <Cepheid> He just did it.
23:35 <Cepheid> 12 hours, streamed it.
23:35 <Cepheid> Every single game, without getting hit once.
23:35 <Cepheid> The ruleset he used was crazy too, because if he got hit once, he had to go back to the first game in the list.
23:35 <LibrarianofHope> not just no kil, no hit?
23:35 <Cepheid> No hit.
23:36 <Cepheid> Get hit even once, he has to start all over.
23:36 <Cepheid> The last I heard of it prior to this, he was close to succeeding, but got hit on the Demon's Souls intro boss.
23:36 <Schism> Considering the nature of the games... yeesh.
23:36 <LibrarianofHope> exactly
23:36 <Cepheid> Dark Souls would have been the trickiest part.
23:36 <LibrarianofHope> i call shenanigans
23:36 <Cepheid> Nah, it can be done.
23:37 <Cepheid> Besides, it's not really the craziest I've seen.
23:37 <Cepheid> I've heard reports of people finishing a Dark Souls game using a DDR dance pad.
23:38 <Cepheid> The biggest difficulty is actually in the first game.
23:38 <Cepheid> There's one area where you're expected to die.
23:39 <Cepheid> It's possible to avoid this by abusing physics, though.
23:39 <LibrarianofHope> was he japanese or korean?
23:39 <Cepheid> Looks American. Possibly half Japanese or half Korean.
23:39 * Schism watches a No Damage (Hard) run of Noah.
23:40 <ADragonDreaming> One of the Souls games was beaten using the Rock Band drum-kit as the controller.
23:40 <Cepheid> There's that too, yeah.
23:40 <LibrarianofHope> beaten i can understand
23:40 <LibrarianofHope> no hit is going against the game design
23:40 <Cepheid> Given in a standard, blind run of Dark Souls you will die, it is.
23:41 <Cepheid> There's an area that has an invincible boss that kills you. The death that results transports you to a different area of the map.
23:41 <Cepheid> Where you can continue moving forward.
23:41 <LibrarianofHope> maybe after dedicating to the games religiosly to get every detail i can grasp no kill, no hit makes no sense
23:44 <Schism> LibrarianofHope, here, have a view of dodging like mad. https://www.youtube.com/watch?v=N1bu5Zl2NLI
23:45 <Cepheid> LibrarianofHope, that's usually what happens.
23:45 <Cepheid> These people are special in their own right.
23:45 <Cepheid> Like, legitimately special.
23:45 <Cepheid> They have mental health problems, and this is their way of coping with them.
23:46 <LibrarianofHope> havent actually seen the footage, and i dont wanna actually prove cheating if it happened
23:46 <Cepheid> The video Schism linked to is a different game.
23:47 <Schism> Just illustrative of what it looks like to have a no-hit run in a game where you're genuinely expected to get hit. Repeatedly.
23:47 <Cepheid> I want to see a no-hit Irisu Special.
23:48 <LibrarianofHope> its either another game or dark souls got kawaii
23:48 <LibrarianofHope> im actually taking a page of that technique, im making actual bunny bunny girls
23:48 <LibrarianofHope> will probably make them sort of an elf ran ger kind of deal
23:49 <Schism> Viera are in the next FFXIV expansion.
23:50 <Schism> I kinda want to play a normal run of Rabi-Ribi at some point. But... I'm not sure I remember how to do so without using RWJ and associated techniques to skip through everything...
23:53 <Cepheid> Heh.
23:53 <Cepheid> To be honest, I'm not sure if a "normal run" of the game exists, except to go to the targets you find.
23:53 <Cepheid> Or are directed to.
23:54 <Cepheid> It's especially not possible with La-Mulana and LM2. I wonder if perhaps I should like, I dunno, add something like a reverse-wall-jump.
23:54 <Schism> Oh, I forget if you're a fan of the Stanley Parable, Cephy.
23:55 <Cepheid> I have not played it.
23:55 <Schism> Ah, pity. Ah well then.
23:56 <Cepheid> Right now my interest in new games is focused on Blaster Mastero Zero 2.
23:58 * Schism also hmms at Special Syaro, then nodnods.
23:58 * LibrarianofHope ignores stuff with outmost purpose
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