00:00 <Cepheid> Possible. I don't recall the story around it. I do recall it sharing the name of the ship in one dialog.
00:00 <Cepheid> Anyway I'll be back in a bit. Shower time.
00:03 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3168 [ http://tinyurl.com/upd3y4a ]
00:08 *** Quits: darkdoomer (kayanamasha@nowhere.eq) (Connection closed)
00:08 *** Quits: danwellby (danwellby@The.lone.griffon) (Connection closed)
00:17 * Cepheid returns.
00:17 <Cepheid> I have a few theories regarding how the data is actually linked together, etc.
00:19 <Cepheid> 1) There's a tree structure at the top of the IDX file that describes the directory/file structure, identically to the NDX format. Instead of names, though, the entries in the table are offsets to the relevant inode entry in the IDX file.
00:19 <Cepheid> 2) There's something in the code of the game that connects the two.
00:20 <Cepheid> 3) It's a hash table, in which case I'm screwed.
00:21 <Cepheid> All 3 present their own problems.
00:25 <Cepheid> If a table is used, then the inode structure can't be more than 9 bytes.
00:25 <Cepheid> ... Actually, no, 8 bytes.
00:33 <Cepheid> ... It's #1.
00:33 <Cepheid> I know how many entries are in the last directory. So I did a search for a 2-byte value of the number of entries in LSB order. I found it. Then I extracted the bytes following it, and separated them into groups of 3.
00:34 <Cepheid> All pairs of 3 bytes end in 00(with 1 exception, which ends in 01), indicating that these are LSB-ordered numbers, smaller than the size of the IDX file.
00:34 <Cepheid> These are offsets.
00:35 <Cepheid> Look for a number where the second byte is F2 or F1..
00:35 <Cepheid> None. So this may not be the right folder.
00:37 *** Quits: RyuImperator (RyuImperato@Pony-gvc1sl.dip0.t-ipconnect.de) (Quit: Leaving.)
00:49 <Cepheid> Or not.
01:05 * Cepheid sighs. "Atlus..."
01:07 * Schism reads a story about Applejack looking for a salad spinner.
01:08 <Cepheid> Here's an example of the problem I'm having. I know the location, and size, of the first file in the archive. It's offset is 00 00 00, and size is 31 90 in hex. Guess what I cannot find in the index file?
01:09 <Cepheid> I can't find a file at offset 0, and with a size of 3190 bytes in hex.
01:10 *** Parts: MaredoggieRainbows (dashedrhg1@Winged.Horsey.Dog.Thing) ("User left")
01:10 <Cepheid> Even better, I can't find any indication that a file exists at offset 00 31 90, either.
01:11 <Cepheid> Hmm.
01:18 <Schism> "What do you figure for the odds of [Little Libraries] summoning a monster which tries to destroy the world?" "We're keeping the trial gallop in Canterlot, and out of Ponyville. That should halve the odds." "So, fifty percent." "Generously."
01:20 <Cepheid> ...
01:20 <Cepheid> And yet, this FBIN file I'm looking at?
01:20 <Cepheid> I found an entry in the index for it.
01:21 *** Joins: Stormspark (stormspark@Pony-25m.dcd.98.172.IP)
01:21 <Cepheid> Exact offset, exact size. It's not a coincidence. So why am I able to locate some files, but not others?
01:24 <Cepheid> Like, the second file. I know it's offset, I know it's size. But I can't find it in the index.
01:32 *** Joins: Reia_Hope (Reia_Hope@TheCowPony)
01:33 <Schism> *dies at day 3* https://www.fimfiction.net/story/445189/1/dead-giveaways/worth-exactly-what-he-paid-for-it
01:33 <Cepheid> Only two instances of the relevant offset in the file. If I follow the designated specification of the format that I've determined, of offset followed by size..
01:33 <Cepheid> Then both instances are incorrect.
01:34 <Cepheid> Because they specify a size in the thousands. The file size I calculated, and verified, is 272 bytes.
01:36 *** Joins: Pony|77998 (Pony77998@Pony-i454b4.cable.virginm.net)
01:39 <Schism> "Okay. So bigger diet bars. Because what's the point of eating low-calorie food if you can't have a lot of it? Bye!"
01:44 <Cepheid> I wonder if, when the size is small enough, they use some sort of "compression"
01:46 <Cepheid> It's not a case of "Tell the software to calculate the size manually through reading the file itself." That offers absolutely no benefits, complicates programming, and doesn't account for when some files of the same type don't appear in the index.
01:47 <Cepheid> The index data itself isn't compressed either. I know they use weird mathematics for file offsets, though. All file offsets are stored as the actual offset into the binary archive, divided by 4.
01:47 <Cepheid> Why they do this, I don't know, as they store the offset as 4 bytes, and the archive file is more than small enough for every byte to be directly addressable with 4 bytes.
01:49 <Cepheid> I've also ruled out file-within-files.
01:50 <Cepheid> ... Well, sort of.
01:50 <Cepheid> The FBIN files actually contain unnamed files within them.
01:52 <Cepheid> ...
01:52 * Cepheid checks something.
01:52 <Cepheid> How many of these binary files are there..?
01:55 <Cepheid> 28 FBIN files. 18 ".bin" files in the directory tree. Missing 10 files.
02:03 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1987 [ http://tinyurl.com/ttx3mnc ]
02:10 <Schism> CNN headline: "A Florida dog put a car into reverse and drove it in circles for nearly an hour"
02:16 * Cepheid decides to stop this madness for now. Been working on it non-stop for last day and a half now. Likely that is impacting his ability to analyze it. Instead, goes to actually play the game instead.
02:16 <Cepheid> Just wish I knew what those 5 missing quests were, and what that floor 26 is all about.
02:17 <Cepheid> Likely the quests are quests limited to one side of the storyline, that is, I choose side in the conflict, I get some extra quests.
02:18 <Cepheid> Plus, you know. Cut enemies, etc.
02:21 <Cepheid> Schism: Man who warned employer of construction shortfalls and problems is to be deported.
02:22 <PinkieShy> I'm sleepy.. :3
02:27 *** Joins: jimm (horse@Pony-92d52s.dyn.optonline.net)
02:28 <Cepheid> Oh, hey. Grim Dawn and ONI got an update.
02:37 *** Quits: Bubbles (EvaSh@Pony-1t0s0g.cable.virginm.net) (Connection closed)
02:38 <Cepheid> So, Schism.
02:38 <Cepheid> Something occurred to me.
02:39 <Cepheid> In Etrian Odyssey 3, there's a track. Calling that Detestable Name. As far as I know, it's supposed to be a final boss track. But the true final boss, the Abyssal God, does not have it as it's battle theme.
02:39 <Cepheid> Instead, it uses Scatter About.
02:48 <Cepheid> Hmm.. What's up with those FOEs? They run off when I line up with them, making them hard to attack.
02:55 <Cepheid> Interesting map. Only thing of note is the tentacle FOE in the lower-right, the Death Hammer in the upper-right, and the Abyssal God in the center.
02:56 <Cepheid> Knowing the devs, that tentacle FOE probably moves to another spot when it's killed.
02:59 <Cepheid> Despite being a Scatter About themed boss, the Abyssal God makes itself known as a being of utter destruction off the first turn. Magma Ocean, 1000+ fire damage to the party.
03:03 <DerpyBot> New post on Equestria Daily by Sethisto: Holidays Unwrapped: Part 2 "The Thin Red Pie” - Now on Youtube [ http://tinyurl.com/rdkb5dt ]
03:03 <Cepheid> So, first of the three remaining superbosses. The Enemy Anemone.
03:04 <Cepheid> Supposedly, also the weakest of the bunch, too.
03:08 <Cepheid> Anemone. Tentacle Grab, afflicts random binds to the entire party. Tentacle Reap, low random chance of OHKO against each party member. Tentacle Suck, deals massive damage to anyone bound, regenerates boss health based on damage caused.
03:08 *** Quits: Stormspark (stormspark@Pony-25m.dcd.98.172.IP) (Quit: Leaving)
03:09 <Cepheid> No wonder it's so easy.
03:09 <Cepheid> If no one is bound, it just repeatedly spams Tentacle Grab.
03:11 <Cepheid> I've had Luna autobattling the thing for the last 50 turns because it can't bind her. It keeps spamming Tentacle Grab, but it doesn't work on Luna. Occasionally, it switches attacks out, but like, one in every 15 attacks. And even then, it's an attack that does piddly damage.
03:12 <Cepheid> It's Tentacle Suck still works even if no one's bound, though. Granted, it does far less damage. Only problem is, it restores twice the amount of damage it does to each member.
03:15 <Cepheid> This basically reduces the tactic to fighting it down to having Schism spam Unbind every turn, as it's 10 TP, and at max level it works on everyone. So long as he's slower than the Anemone, he'll always ensure the party is never bound at the start of a turn. Meanwhile..
03:16 <Cepheid> Resistant to Pierce damage. Not sure what it's weak to, but bash and slash probably helps a lot. The "Tentacle" attacks, presumably, use arms or legs, so binding one of those will stop all attacks straight-up.
03:17 *** Joins: cabbage (cabbage@Pony-8q0glj.dynamic.sonic.net)
03:24 *** Quits: Dranae (Scootaloo@I.Will.Fly.Higher) (Ping timeout: 121 seconds)
03:25 <Cepheid> Hmm. Fists are apparently piercing weapons.
03:29 * Cepheid tests out Counter.
03:30 * Cepheid watches Schism get hit, then retaliate against one of the Fanged Fish for TWO-THOUSAND, THREE-HUNDRED PIERCING DAMAGE.
03:31 <Cepheid> For rough comparison. Against the Durian Fruit enemy, he deals ~330 or so damage with a regular strike. A counter strike dealt over 1000 damage to it.
03:33 <Cepheid> Meanwhile, his next powerful attack, a usable skill called Kikouken, deals ~540 damage.
03:34 <Cepheid> 315 -> 540 = 1.71x multiplier. 315 -> 1000 = 3.17x multiplier. Counter attacks are apparently crazy.
03:35 *** Quits: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP) (Quit: ZNC 1.7.4 - https://znc.in)
03:35 *** Joins: Fablecrack (lierdakil@Pony-q94.82a.251.213.IP)
03:38 <Cepheid> Alas, I cannot use it with a weapon. He has to be unarmed to use it. That itself presents an issue. His attack power is based entirely on level. At level 70, his attack strength is lower than most characters with their best weapons. At level 99, it'd probably be on par with the rest of the party with their best weapons equipped. Also, Monks are not known for their strength.
03:39 <Cepheid> At level 65, he has 49 STR. For comparison, Luna, an Yggdroid, at level 57, has 59 STR.
03:40 <Cepheid> Highest strength goes to Yggdroids, at 89 at level 99.
03:41 <Cepheid> Hmm. Power Books drop from the Deep Cloistrel. A fourth stratum FOE that I can wreck at this point.
03:42 <Cepheid> Er, Coistrel*
03:44 <Cepheid> Meanwhile, for dealing with stuff like the Pasarans... *Strategizes*
03:45 <Cepheid> Strange Seeds is great for binding, but I'm not sure about it's effectiveness. The higher the LUK the character has, the better the binds. That immediately makes Farmers the best for binding, as they are the only class with high luck.
03:46 <Cepheid> Well, the Wildling's also got high luck, but... not much else, really. It's skills are useful as adding meat shields and for status ailments, as they are the only class with a majority of the ailments available, including some that are exclusive to it.
03:51 <Cepheid> Yeah, Strange Seeds is useless.
03:54 <Cepheid> Kagenui. Leg binder. Uses knives. Let's... try this.
03:57 * Cepheid abuses the Pasaran on the first floor. Gets into a "first strike" battle with it, tests Kagenui once. If it succeeds, writes a note. If it fails, writes a note. Escapes battle. Re-engages from behind, repeat.
04:01 <Cepheid> Out of 13 runs, only 1 failed to bind it's legs.
04:01 <Cepheid> 7.7% chance of failure.
04:04 <Cepheid> For binds, we have Arm Breaker on Gladiator(Arm), Hanging on Buccaneer(Head), Kagenui on Ninja(Legs), Bird pet(Head), Snake pet(Arms), Mole pet(Legs) of the Wildling, Strange Seeds(Arms, Legs, Head, low chance, end-of-turn effect.) and... that's it.
04:06 <Cepheid> Problematic, since all Pasarans have the ability to run, and the ones I want, the blue and red ones, can Self-destruct(Head) and Escape(Legs), preventing any EXP gain. And the Red ones are worth 60,000, while the blue ones can be used to spawn others of any colour except white.
04:07 <Cepheid> So I need high-luck characters, one with a head skill, and the other with a leg bind skill. Encounter a blue pasaran. Bind head, bind legs. Then use the blue pasaran to spawn a red one, bind the head and legs of it, kill it. Repeat, making sure to spawn at least one blue one before I kill the blue one I'm using.
04:08 <Cepheid> Apparently, this is the "proper" way to grind.
04:08 <Cepheid> With a farmer on the team, each red one would be worth 78,000 EXP. I'd need to kill 13 of them to max out the EXP counter.
04:13 *** Joins: MaredoggieRainbows (dashedrhg1@Winged.Horsey.Dog.Thing)
04:16 <Cepheid> ... I don't even know why Atlus does that. Why even bother with a drop that results in the most powerful weapon in the game. From the most powerful boss in the game?
04:16 <Ali> So Cepheid, ready for .18?
04:16 <Cepheid> By the time you can kill it, you've likely killed at least one of everything else.
04:16 <Cepheid> Mmhmm.
04:16 <Ali> They're fixing one of my big isses
04:16 <Ali> issues
04:17 * MaredoggieRainbows licks Ali a lot
04:17 * Ali squeaks at MaredoggieRainbows
04:18 * MaredoggieRainbows boops Ali with her Ali squeaky toy she's chewing on
04:18 * Ali squeaks again
04:19 <Cepheid> The performance with updating entities, yeah.
04:19 <Cepheid> I saw.
04:19 * MaredoggieRainbows shrugs and squeaks it more
04:19 <Cepheid> There was a way to handle that without drastic changes to the code. I don't know why they didn't bother.
04:20 <Cepheid> Let's see then...
04:21 <Cepheid> Interesting. The attack forge has no visible statistical difference on the status screen. Okay then.
04:22 * Cepheid goes to do statistics.
04:23 * Cepheid needs repeatable data. Goes to poke one of the sea quest bosses.
04:25 <Cepheid> A small part of me also wants to do one other thing. Hack a save file, see if it's possible to make a character with an Yggdroid subclass.
04:30 <Cepheid> Hmm. 176.833 damage over 12 hits.
04:32 <Cepheid> Annoyingly, with such a low number of samples, I can't get the distribution.
04:35 <Cepheid> ... Cepheid, stop getting critical hits.
04:36 <Ali> Sounds like my problems in Pokemon
04:36 <Ali> You want to catch that mon?
04:36 <Ali> Nah you'll land a critical everytime
04:38 <Cepheid> In this case, I just wanted crits to not happen as I'm trying to calculate the average basic damage.
04:38 <Cepheid> That said, I am not impressed.
04:39 <Cepheid> Average damage without the +ATK forge is 176.83 against Saeno. With a +ATK forge, it's 181.16.
04:39 <Cepheid> After 12 samples of each. That amounts to...
04:39 <Cepheid> A 2% increase.
04:39 <Cepheid> Or 2.25%, if you want to be somewhat more accurate.
04:40 <Cepheid> Which means a second forge should increase the damage to an average of approximately 185.
04:41 <Cepheid> Man, if I had access to the data, I'd be able to figure all this out without statistics. Stupid Atlus and their stupid file formats.
04:44 <Cepheid> The probability of that is near nil. 3 critical strikes in a row.
04:45 <Cepheid> Though, based on what I've been reading lately, probably better than getting a shiny pokemon. Or a square shiny pokemon.
04:45 <Ali> Cepheid, I doubt that
04:45 <Ali> I caught Pokerus
04:45 <Ali> For the first time in 15 years
04:45 <Ali> I see shinies more than Pokerus...
04:46 <Cepheid> Heh.
04:46 <Cepheid> The thing about the square shiny pokemon is it's new to the most recent game. It's chance is even lower than a standard shiny, and apparently, it has a condition involving it.
04:46 <Ali> Eeyup
04:47 <Ali> But I rarely even see a shiny mon even in the game
04:47 <Cepheid> Yeah. That's why I said getting 3 critical hits in a row probably has a higher chance than getting a shiny pokemon.
04:47 <Ali> Not really
04:48 <Ali> Depends on if you're using Gen 1 mechanics first
04:48 <Ali> Cause if so, there were moves that were 99% crit rates
04:48 <Cepheid> Hmm. The average damage with two forges is higher than I expected.
04:49 <Cepheid> It's not 2.25% higher than the single-forge. It's 4.5% higher.
04:49 <Cepheid> And 6.7% higher than the no-forge case.
04:49 * Cepheid adds another forge
04:54 <Cepheid> Average of... 192.60 damage.
04:55 <Cepheid> Over 2 forges, 3.2% better. Over 1 forge, 7.7% better. Over 0 forges, 10% better.
04:59 <Cepheid> Hum. Numbers don't add up. Must need more samples to get a better average.
04:59 <Cepheid> In any case, each forge seems to add more of an increase over the previous one.
05:01 <Cepheid> The best weapons for forging are the Dragonbane and the Ameno Habakiri. The latter's kinda pointless though, since that'd require killing the Abyssal God a staggering 8 times.
05:02 * MaredoggieRainbows offers the Ali some hay
05:03 * Ali noms MaredoggieRainbows tail instead.
05:03 <Cepheid> The Dragonbane has 8 slots. Assuming that, 3 forges is 10%, and each forge adds an average of 3.33%, that's... 13.33%, 16.66%, 20.00%, 23.33%, 26.66%.
05:03 * MaredoggieRainbows tasted of flying pony dog
05:03 <Cepheid> Of course, since it's not an average of 3.33%, it'll be higher than that.
05:03 <Cepheid> Still, that's a significant increase.
05:04 <Cepheid> Up next I guess then, is testing crit chance.
05:05 <Cepheid> Interestingly, crits are a finicky thing.
05:05 * MaredoggieRainbows chews on Ali's hooves then
05:06 <Cepheid> First off, they're affected by luck. Secondly, affected by skills(and any active skills with a "hits with higher chance of crit based on some condition"). Thirdly, by "CRIT" forges.
05:06 <Cepheid> The first and last one are the problem.
05:07 <Cepheid> Which is better, increasing one's luck using a luck forge? Or using a crit forge?
05:10 <Cepheid> And then there's the crit increasing skills. There's two. Buccaneer's crit increasing skill increases normal attack crit chance. No description of how significant it is. While the Arbalist has one that "significantly increases critical chance at night."
05:10 <Cepheid> Also, the Yggdroid by itself has a skill that increases crit during any time, period.
05:10 <Cepheid> But it can't be subclassed to. That's... impossible, I think. Might be possible through savefile hacking. o3o
05:11 *** Joins: Golden (uid250033@Pony-360sli.charlton.irccloud.com)
05:12 * Golden flops.
05:12 * Cepheid picks something a bit more... resistant to damage this time for testing, as crit is random chance, and he wants at least 20 samples.
05:12 <Cepheid> Or 30.
05:13 * MaredoggieRainbows licks Golden
05:13 * Golden pets MaredoggieRainbows
05:14 * MaredoggieRainbows barks and wags her tail
05:18 <Cepheid> 36 attacks over two battles. 8 critical hits.
05:19 <Cepheid> 22.2222% repeating
05:20 <Golden> Hehe
05:20 <Cepheid> That's actually a pretty decent crit rate.
05:21 <Golden> Yeah it is
05:22 <Cepheid> Next up, forge 3 crit forges into this weapon. Max it can take. Then let's see the effect. After that, create another weapon, but with 3 luck forges instead.
05:28 <Cepheid> 36 hits, 11 critical strikes. 30.55% repeating chance. A nearly 38% increase. This is, admittedly a bit interesting.
05:28 <Golden> Nice
05:29 <Cepheid> Alas, I made a mistake, so the battle will go on for much longer than it should. So I'll be getting more data points. A final chance will be calculated when this boss finally dies from a thousand cuts.
05:32 <Cepheid> 29.23%
05:32 <Golden> Hm
05:33 <Cepheid> Next up, luck weapon.
05:37 *** Quits: JonTheVGNerd (VGNerd@Pony-9bc.rqg.139.24.IP) (Quit: Leaving)
05:37 <Cepheid> Actually to heck with this, I'm gonna do this is a somewhat easier manner.
05:39 <Cepheid> Virus scanner max, to reduce poison chance. Accessory to resist poison. Let's go poke a poison lizard 'til it dies. And repeat it with other lizards after.
05:39 <Cepheid> This way I don't have to wait through the NPC attackers.
05:40 <Cepheid> Right then, let's start over, in case level difference affects stuff.
05:41 *** Joins: ConfusionRift (ConfusionRi@Pony-mng.irn.56.193.IP)
05:41 *** ChanServ sets mode: +o ConfusionRift
05:41 <ConfusionRift> Hello everypony.
05:42 <Cepheid> Hey Rifty.
05:42 <Cepheid> 28 attacks, 7 crits. 0.25 probability.
05:42 <Cepheid> Wondering if I should repeat with the non-boosted weapon again to get a second probability sample.
05:43 <Cepheid> Eh.
05:44 <Cepheid> ... wut.
05:44 <Cepheid> With the crit dagger, 28 attacks, 7 crits. 0.25 probability.
05:45 <Cepheid> Okay, yeah, I'm gonna have to take multiple samples of the probability here. At least 3 for each.
05:45 <ConfusionRift> First half of the shift: https://www.youtube.com/watch?v=oyAP6PpAzK8 | Last half of the shift: https://www.youtube.com/watch?v=iYRV-CjeBEg
05:47 <Golden> ???
05:47 <ConfusionRift> Black Friday week has truly started. (sighs)
05:47 <ConfusionRift> The two tracks that played in my head during work. :P
05:50 <Cepheid> Right. Three runs of 30 attacks, and the probability is... 0.234
05:50 <ConfusionRift> Cepheid: That's kinda the norm for criticals... then again, you mentioned this was supposed to be the critical heavy weapon. Sooo... huh?
05:51 <Cepheid> The above probability is the normal weapon. I redid all the calculation.
05:51 <Cepheid> And tallying.
05:51 <Cepheid> Next up is the crit weapon, same kind of runs.
05:54 * MaredoggieRainbows sits in front of ConfusionRift and pants
05:54 * ConfusionRift pets MaredoggieRainbows. :P
05:57 <Cepheid> With the crit dagger...
05:57 <Cepheid> 0.322
05:57 <Cepheid> Next up, luck dagger.
05:57 <ConfusionRift> That's... kinda bogus.
05:57 <Cepheid> 0.322 = probability.
05:57 <Cepheid> That is, 32.22%
05:57 <Cepheid> You multiply probability by 100 to get the percentage chance.
05:58 <Cepheid> Thus, I went from 23.4% to 32.2% with a crit-forged dagger.
05:58 <ConfusionRift> I know, but still. That's not that big.
05:58 <Cepheid> That was only 3 forges. A dragonbane can have 8 forges.
05:58 <ConfusionRift> Neeeever mind.
05:59 <Cepheid> On top of that, it isn't an optimized crit build either.
05:59 <Cepheid> An optimized build would combine crit skills from multiple classes, alongside, presumably luck, if it does affect crit rate.
06:02 <Cepheid> Haven't calculated yet, but it's worth noting that I got 4 crits in a row.
06:04 <Cepheid> 0.244
06:04 <Cepheid> So slightly higher than the normal dagger.
06:04 <Cepheid> But not by much.
06:05 <Cepheid> Set subclass... Let's do Buccaneer, first.
06:06 <Cepheid> We also know the crit dagger is more effective, so throw that on.
06:06 * ConfusionRift finishes eating. Hears the phone. Picks up. "Hey man, do you wanna get somethin' to eeeaaaat?!" ...hangs up.
06:06 <Cepheid> Hey, wanna go bowling?
06:07 <ConfusionRift> Not now, Roman!
06:07 <Ali> Going out with people? What's that?
06:08 * ConfusionRift hangs up, has the police on his rear. And here comes the tank.
06:09 <Cepheid> ... Uhm... Holy hell.
06:09 <ConfusionRift> Ali: It's a strange ritual some people do in order to peace the god of extroversion.
06:10 <Cepheid> I haven't finished collecting data yet, but the first set of data, 30 attacks?
06:10 <Cepheid> She got a staggering 17 critical hits.
06:10 <ConfusionRift> That is more than half!
06:11 * MaredoggieRainbows stands on her hind hooves and scratches at ConfusionRift
06:13 * ConfusionRift grabs MaredoggieRainbows and ruffles.
06:14 <Cepheid> I think she got lucky on the first set of data. Subsequent data averaged out to 10 crits per 30 attacks. Probability comes out to 41.11%
06:15 * MaredoggieRainbows wags her tail. Is good maredoggie
06:15 <Cepheid> Next up, Crit Knife + Nighttime Crit Boost.
06:15 <ConfusionRift> Remember, the gods of RNG are... finicky.
06:16 <Ali> Unless you're Gen 1
06:16 <Ali> Then Razor Leaf always crits
06:16 <Cepheid> That's why I do 3 sets of 30 attacks, to see if there's any weird RNG stuff going on. Plus, it balances out a bit better.
06:17 * ConfusionRift watches a video, they play the conversation bgm from Quackshot. "You know my childhood too well."
06:18 <Cepheid> Right, right. Needs to be evening for this to work.
06:18 <Cepheid> Right, it says "significantly increased"
06:18 <Cepheid> Let's see how much "significantly" means.
06:20 <Cepheid> ...
06:20 <Cepheid> Uh...
06:20 <Cepheid> She just got 7 criticals IN A ROW.
06:20 <Ali> That IS significant~
06:21 <Cepheid> In the first set of 30 attacks, 25 of them were criticals.
06:23 <Cepheid> ... What is this? Second set, 20 out of 30 were crits.
06:25 <Cepheid> ... 71.11%
06:26 <Golden> Doot
06:27 <Cepheid> I'm gonna retest the benefit of luck again, just to make sure. I got a character with low luck, and a character with high luck. Gonna put them both to the test with the same weapon.
06:28 <Cepheid> Crit knife by itself, character with 20 luck, no crit boosts other than the knife.
06:29 <ConfusionRift> Urgh, why does Steam create so many instances of Web Helper processes?
06:30 <Golden> Shrug
06:33 <Cepheid> With 20 luck, no boosts of any kind other than the knife, 0.267.
06:36 <Cepheid> Next character, 65 Luck, let's see what happens.
06:36 *** Joins: RazorSharpFang (RazorSharpF@Pony-cuflpv.tpgi.com.au)
06:37 *** Quits: Fablecrack (lierdakil@Pony-q94.82a.251.213.IP) (Quit: ZNC 1.7.4 - https://znc.in)
06:37 <RazorSharpFang> I worked 59 hours this week.
06:38 <Cepheid> Hum. First 30 attacks, 12 of them were crits. Compared to 8 for the 20 luck character.
06:39 *** Joins: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP)
06:42 <Cepheid> 40% chance of crit.
06:42 <Cepheid> So luck does factor into crit rate.
06:43 <Cepheid> That means, for critical hit purposes, the absolute best character is an Yggdroid, with maxed out Data Mining, subclassed as an Arbalist, with maxed out Night Vision, and 99 luck.
06:43 <Cepheid> With a max-forged crit weapon.
06:44 *** Quits: cabbage (cabbage@Pony-8q0glj.dynamic.sonic.net) (Connection closed)
06:44 <Cepheid> Problem there is the 99 luck.
06:45 <Cepheid> Yggdroids have the luck of a man who slips on a banana peel, stabs a mafia leader through the chest with a blunt spoon, and every attempt on his life in retaliation fails, but leaves him in critical condition, and in excrutiating pain.
06:47 <Cepheid> That was fun to write out.
06:48 <Cepheid> Anyways, what it basically means is at level 99, they have 34 luck. The lowest of all classes.
06:48 <Cepheid> And, by default, Yggdroids, *DESPITE* this, are still the best class for a crit build.
06:48 <Cepheid> They get a skill that increases their critical hit damage by 90%.
06:48 <Cepheid> No other class has that.
06:49 <Cepheid> Otherwise, if we want highest luck, we go to Farmers. Highest luck, but lowest strength. Thus, it invalidates the benefit.
06:49 <Cepheid> Plus I lose out on the 90% increase in crit damage.
06:50 <Cepheid> That said, I'm not completely screwed over.
06:50 <Cepheid> There's an enemy on the 3rd floor, it drops something called a Luck Book. No guesses for what it does.
06:52 * Cepheid brings a full squad of farmers, all with Waste Not maxed out.
06:52 <Cepheid> Let's see if the effect stacks.
06:55 <Cepheid> Not sure it does.
06:58 <Cepheid> That said, a party of level 60 farmers has no problems killing one. o3o;
07:01 <Cepheid> It most definitely does not stack.
07:01 <Cepheid> That's... a problem.
07:02 <Cepheid> Sort of.
07:02 <Cepheid> I can use this to my advantage, sort of.
07:03 <Cepheid> Formaldehyde is the best way to get all drops of a monster. Best way to get formaldehyde in EO3? Kill Dreamsmashers. They're FOEs in the final stratum. They can stone the party, but otherwise aren't anything special.
07:04 <ConfusionRift> "Oh no! There's the alpha of the pack! Be care-" | (shoots with a rocket, dies gloriously) | "-fuuuuul... How did you get this powerful?" | Got tired of going through the same section 12 times, so I got a bit of an advantage now. | "...huh?" | Don't worry about it.
07:04 *** Quits: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net) (Connection closed)
07:04 <Cepheid> Heh.
07:04 <Cepheid> Basically, the goal here is to kill dreamsmashers. A lot of them. At 18600 EXP(24180) per, I'll get a lot of EXP in the process.
07:05 <Cepheid> The stone ailment can be nullified through Rock Amulets, which provide +5 resist against stone.
07:05 <Cepheid> It's unlikely it'll ever get through. And even then, with Schism there..
07:06 <Cepheid> First though, if I'm gonna be farming items, I need restoratives to lengthen my survival time down in those depths.
07:07 * Cepheid wanders off to collect a bunch of herbs from the realm of an abyssal, eldritch horror deity.
07:07 <Cepheid> Safe Stroll is the most broken skill ever for harvesting.
07:07 <Cepheid> Prevents combat altogether.
07:12 <Cepheid> Also trivializes making money. Combine with a party of 5 farmers, all decked out with the requisite harvesting skills, you can fill your pack anywhere without risk of combat(Other than trying to harvest for rare items when it prompts you. If you don't, and get the right skills, you're better off just not doing it. Cancel out, restart harvesting again.), you can make a few hundred thousand in a few minutes.
07:13 <Cepheid> The intended end-game farming method doesn't even remotely compare.
07:13 <Cepheid> The blue pasarans on floor 24 can be abused to spawn gold, red, or blue pasarans. Kill the gold ones, they drop an item worth 50,000. You can make 50,000 in no time.
07:14 <ConfusionRift> Hehehe. Whoops.
07:15 *** Joins: luckyspirit (luckyspirit@pony.poni.pony)
07:15 <Cepheid> Harvesting has had an interesting life in the series.
07:15 <Cepheid> In the first game, it was the defacto way to make money. It was practically risk free, no matter what stratum you were on.
07:16 <Cepheid> In the second game, they just moved the spots around.
07:16 <Cepheid> Made them trickier to get to, basically.
07:16 <Cepheid> Then in the third game, knowing people did the whole "Press A repeatedly to harvest 60 items" thing, they added a prompt case.
07:17 <Cepheid> If you selected yes on it, it'd roll some dice, and either give you a guaranteed rare item from the spot, or send you into combat with a team that'd wreck your harvester team.
07:17 <Cepheid> Then in EO4, they changed it drastically.
07:18 <Cepheid> Ever since then, when you use a harvest point, the game rolls some dice, and, depending on your skill level in the relevant harvesting skills, you would get some items. And then the harvest spot would be "dried up." The amount you got was small in comparison to the earlier games. Up to about 10 items total.
07:18 <Cepheid> This forced you to visit all the spots in a dungeon.
07:18 <Cepheid> Then came the later games that added onto this setup.
07:19 <Cepheid> Mostly in the form of "You now have a small chance to get a random battle that'll wreck harvesting teams." to every single harvest point, regardless of skill.
07:19 <Cepheid> To balance it all out though, money became somewhat easier to come by through combat.
07:20 *** Quits: luckyspirit (luckyspirit@pony.poni.pony) (Ping timeout: 121 seconds)
07:20 <Cepheid> Among other things, enemies could drop multiple instances of items, and the rare drops were guaranteed if you met the condition to get them.
07:21 <Cepheid> Unlike in the earlier games, in which the rare drops were *NOT* guaranteed, unless it was a boss.
07:24 <Cepheid> Right, time to hunt these FOEs to extinction and beyond.
07:25 <Cepheid> 10 of 'em on the floor. So a good run will get me 10.
07:25 <Cepheid> I only need...
07:25 <Cepheid> 70
07:26 <Cepheid> Hum. Not a lot of EXP, assuming best case. Only 1.69 million.
07:27 <Cepheid> Still, better than nothing I suppose.
07:27 * Cepheid throws ConfusionRift at the monsters.
07:27 <ConfusionRift> Hyaaaaaa!!!
07:28 <Cepheid> And *THAT*, is why I used Bunshin first thing.
07:28 <Cepheid> Despite accessories, stone got through and hit my healer.
07:29 <Cepheid> Hmm. No weakness. So I'll just have to burn my way through the hard way.
07:34 <Cepheid> Huh. This party wrecks these things. Not very fast, mind, but their effectiveness is distressing.
07:36 <Cepheid> Cepheid's Protect order undoes any and all damage it deals. Schism's ability to duplicate himself increases the chance of stone not screwing us over. If it does, I just escape and start the battle over after healing.
07:36 <Cepheid> Etheric Charge + Any Star eats through their health.
07:38 <Cepheid> In fact, the party kinda beats them up before Protect Order wears off. They leave no lasting damage.
07:44 <Cepheid> Things might go faster if I bothered to set and use limit skills. o3o
07:57 *** Joins: JuicyLips (uid405928@Pony-sjikfj.charlton.irccloud.com)
08:11 <Cepheid> Hum.
08:11 <Cepheid> 80% chance to get the Atrocity Sigh, which I need.
08:11 <Cepheid> Not bad.
08:12 <Cepheid> So about 87.5 of these FOEs.
08:12 <Cepheid> Also, I need a strong melee character. Who wants to be that?
08:12 * Cepheid debates making Rifty it.
08:13 <Golden> I finally shut one of my friends up about "Half Life Alyx is Half Life 3" by saying HL:A is the Rogue One of the Half Life Series.
08:14 <Cepheid> Huh. Just enough spaces for the name "Confusion"
08:14 <Golden> He was so insistant of "well Half Life Alyx is the third game in the series so it must be Half Life 3"
08:14 *** Quits: Reia_Hope (Reia_Hope@TheCowPony) (Connection closed)
08:14 <JuicyLips> Isnt it a prequel to HL2?
08:15 <Cepheid> It's set between HL1 and HL2, yeah.
08:15 <ConfusionRift> In between HL1 and HL2.
08:15 <JuicyLips> Taking place after the seven year war
08:15 <JuicyLips> Yea
08:15 <Cepheid> Or os some websites say.
08:15 * ConfusionRift shrugs. "Odd for them to go the VR route."
08:16 <Golden> That's why I said it's the rouge one of half life!
08:16 * Cepheid makes ConfusionRift a Shogun.
08:16 <ConfusionRift> You know me too well. :P
08:18 * Cepheid tests to see just how effective these "<Weapon> Training" skills are at improving damage.
08:20 *** Quits: Pony|77998 (Pony77998@Pony-i454b4.cable.virginm.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
08:22 <Cepheid> Max out Katana Mastery..
08:23 * Cepheid keeps killing test subjects.
08:24 <Golden> Cephbis Glados. Got it
08:25 <Cepheid> It amounts to... a 10% increase.
08:25 <Golden> ...the fact you said nothing to deny that worries me a little.
08:25 <Cepheid> They're monsters trying to kill me. I could care less if they survive.
08:26 <Golden> If they are monsters then fair enough
08:29 * Cepheid abuses an RNG glitch.
08:30 <Cepheid> Basically, save after selecting "Solo" in Inver Port's sea quest. Then do a soft-reset(R+L+Start+Select), load, select sea quest, solo, don't save, select the quest with the Scylla. Add one member to the party, no skills, enter battle, select "escape".
08:31 <Cepheid> Scylla will use an attack, it'll always miss. Then the NPC summons a companion pet, which uses an OHKO attack. If done right, the OHKO attack will always succeed, and kill Scylla on the first turn.
08:32 <Cepheid> You get 28000 EXP for it.
08:33 <Cepheid> It happens because either the DS didn't have a properly source to seed the RNG from, or the game developers forgot to seed the RNG from the time the game is loaded.
08:34 <Cepheid> It's good for grinding up to about level 50 or so. Then it kinda slows down considerably.
08:37 <Cepheid> Now, for the tidbit about Shoguns that sucks.
08:38 <Cepheid> I'll never be able to use their best weapon on anything.
08:40 <Cepheid> In a fit of madness that'll continue until the series end, the best katana, the absolute best weapon in the game, is always created from an item dropped by the true final boss. And the kicker? There's nothing more powerful than said boss.
08:40 *** Joins: RyuImperator (RyuImperato@Pony-trb5lu.dip0.t-ipconnect.de)
08:43 <Golden> ._.
08:43 <Cepheid> Right, I don't care whether he can get anything from it or not, but I'm subclassing Confusion to Hoplite so he can equip a shield. Cloth armor isn't armor.
08:45 <Cepheid> But yeah, the katana you get for killing the true final boss is basically a badge of honor.
08:45 <Cepheid> Or a sign of proof that you were insane enough to kill it.
08:50 <ConfusionRift> "You did the thing! Conflaturations!" (puts a gold star sticker on his chest) | 0_0
08:51 <Cepheid> I've got two of 'em, myself. I killed the true final bosses of EO4 and EO5.
08:51 <Cepheid> Even better than that, I 100% the games. Thus, there's nothing else for me to do in them.
08:53 <Cepheid> And in the case of EO5, I did it twice.
08:53 <Cepheid> There's two endings to the game. One if you kill the true final boss before reaching a certain point. One if you reach said certain point, but don't kill the boss.
08:54 <Cepheid> It amounts to different text spoken by one of the key characters in the game. I was hoping for a bit more, like said character helping in the battle. EO4 and beyond introduced the concept of a sixth character helping for certain bosses on your first kill.
08:55 <Cepheid> Basically they had the character play the fearful princess type trope.
08:55 <Cepheid> That is, helpless, unable to fight, unable to speak, and you need to protect them.
08:56 <Cepheid> Right, Rifty's level 50 now. Time to bring him to the Depths.
08:59 * Cepheid introduces ConfusionRift to a dark pit of what appears to be mutated lily pads floating on air, and walls of overgrown jungle plantlife intertwined with throbbing tentacles.
09:11 <Cepheid> While his melee damage isn't anything to write home about, his Blitz Command is... something else.
09:11 <Cepheid> It forces every character in the party to attack, alongside their standard attack.
09:14 <Cepheid> Only issue is though, their TP amount is... yeah. It doesn't allow for frequent use of the skill. Seems like one of those skills that'd be better suited mixed with Yggdroid's Sleep Mode + Core Dump, even with their limited TP(Which can be increased in other ways.)
09:16 <Cepheid> I now have enough items for 13 formaldehydes. That alone would get Luna's low luck to surpass her maximum luck at level 99, at level 60.
09:17 <JuicyLips> V:
09:26 <Cepheid> Aaand Schism's the first to exceed level 70.
09:31 *** Quits: Ali (Ali@Pony-cvibue.iplsin.sbcglobal.net) (Quit: Leaving)
09:37 <Cepheid> Meanwhile, most OP skill goes to Ninja with it's Bunshin skill. In battle, it consumes half your TP and HP to create an exact duplicate in the sixth party combat slot. This duplicate is, in every way, identical to the original. Same skills, stats, equipment.
09:45 <Cepheid> 23 down, 53 to go.
09:45 <Golden> Nice
09:50 <Cepheid> I wonder if I should just go crazy and make Luna, the yggdroid I'm working on, a perfect character, stat-wise.
09:51 <Cepheid> STR would only take 10 books. TEC would require 41 books. VIT, 12 books. AGI, 54. This assumes I manage to get her to level 99.
09:58 <Cepheid> Hmm.
09:58 <Cepheid> A smarter idea actually, rather than collect all these items for luck books, would be to use them on items that would help increase my overall damage output. Then I can speed the process up, etc.
09:59 <Golden> Hmmmm
10:00 <Cepheid> ... However, it seems that the FOE that drops the requisite item is the Divine Judge, a not-insignificant enemy to kill.
10:04 <ConfusionRift> Huh. Okay. So this mod changes the starting quests in Starbound. Do like how they did it, treating modules and upgrades you find, and later on earning/preparing the others.
10:14 <Cepheid> Right, so I just found an insanely broken physical combination.
10:15 <Cepheid> Zodiacs have a skill, Dark Ether. It allows a row, for that turn, to not consume any TP when using skills. It costs the Zodiac all of 10 TP.
10:25 *** Quits: RyuImperator (RyuImperato@Pony-trb5lu.dip0.t-ipconnect.de) (Quit: Leaving.)
10:30 <Cepheid> Quintessence is an awesome limit. Guaranteed to do 500 damage at the end of the turn. It synergizes with the Formaldehyde.
10:34 *** Quits: JuicyLips (uid405928@Pony-sjikfj.charlton.irccloud.com) (Quit: )
11:01 <ConfusionRift> Nice.
11:01 <ConfusionRift> Blarg. Have to sleep for woooork. Laters!
11:01 *** Quits: ConfusionRift (ConfusionRi@Pony-mng.irn.56.193.IP) (Quit: Recharging the batteries. Laters! *shutdown*)
11:03 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1760 [ http://tinyurl.com/udrcsdr ]
11:13 <Cepheid> Whee, 85 TEC. 14 more to go.
11:22 * Cepheid goes to see what kind of destruction that Ali can wreak at 87 tec, and 92(Wisdom Earing buffed) tec.
11:23 <Cepheid> Right, so on a Deadly Durian(First floor enemy), at 92 tec, with Etheric Charge in factor, and using Fire Star(Maxed out), she dealt 7,555 damage.
11:27 <Cepheid> Apparently they are now terrified of me, as I haven't encountered another one since.
11:29 <Cepheid> There we are. Seems for these durian, 1 point of TEC amounts to an extra 100 damage.
11:34 <Cepheid> Down below, in the depths, the jump to 87 tec amounts to a few hundred more damage per blast.
11:35 <Cepheid> Almost ready to start fighting the dragons en-mass, too.
11:39 <Cepheid> Alas, I'll have to stop here for the day. Exhausted. Need sleep. o3o;
11:39 <Cepheid> But know that Ali is on her way to becoming an elemental goddess. o3o
11:46 * Schism awakens, has shower, blows noisemaker for Cephy.
11:46 <Schism> That's right, it's Saturday, isn't it.
11:46 *** Joins: RyuImperator (RyuImperato@Pony-trb5lu.dip0.t-ipconnect.de)
11:50 <Cepheid> Ah hell with it, one more round of Divine Judges.
11:50 <Cepheid> I want to see Ali at 99 TEC.
11:50 <Cepheid> ... At level 58.
11:54 <Cepheid> Was wondering if these stat boosts stick behind even after retirement. Apparently they do.
11:58 <Schism> On the one hand, that's broken; on the other, it's the endgame.
11:59 <Cepheid> Also, you have to argue that it'd be mean to strip away all those boosts.
11:59 <Cepheid> Especially if you use books found throughout the game as you progress.
12:06 <Schism> Diabolical. http://maximumble.thebookofbiff.com/comic/1923-forgot/
12:06 <Schism> And ah, true.
12:06 <Cepheid> Heh.
12:08 <Cepheid> 90...
12:10 <Cepheid> Man I remember when these monsters were tough.
12:12 <Schism> I see that Elan Musk has settled on a sleek design with an ultra low polycount.
12:13 <Cepheid> He also tried to advertise it as unbreakable. Guess how that went.
12:14 <Schism> Derisive laughter from everybody, I should hope, especially those who have played Battlezone.
12:14 <Cepheid> More along the lines of "They demonstrated it's unbreakability. It broke."
12:14 <Schism> C'est la mort.
12:16 *** Quits: RyuImperator (RyuImperato@Pony-trb5lu.dip0.t-ipconnect.de) (Quit: Leaving.)
12:18 <Schism> To work, to work, I go now. To bring all my paychecks to life.
12:18 <Cepheid> Heh.
12:18 <Cepheid> Take care.
12:20 <Schism> You too.
12:20 <Cepheid> I'll be sleeping soon, so yeah.
12:20 * Schism bundles up in preparation for the -4 weather out there. "Ghn."
12:21 <Cepheid> Aaaand 94. That allows Ali to reach 99 with equipment.
12:23 <Cepheid> 8400 damage to a Deadly Durian at 99 tec with Etheric Charge.
12:24 <Cepheid> Deadly Durian has... 48 HP. I just did 175 times it's health in damage. o3o;
12:30 <Cepheid> Anyways, now is time for me to get into bed. I'll finish this grinding later.
12:44 *** Quits: Fn (Eogan@Pony-m9iilj.dip0.t-ipconnect.de) (Ping timeout: 121 seconds)
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13:39 *** MaredoggieRainbows is now known as PrincessRainbows
13:42 * PrincessRainbows licks everyhorse
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15:33 <DerpyBot> New post on Equestria Daily by Sethisto: Episode Rewatch - MLP Season 1 Episode 9-10 - Bridle Gossip / Swarm of the Century [ http://tinyurl.com/sexqous ]
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17:20 *** ChanServ sets mode: +qo Ali Ali
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18:03 <DerpyBot> New post on Equestria Daily by Sethisto: Pony Plushie Compilation #359 [ http://tinyurl.com/s8q2hbq ]
18:03 *** Quits: Stormspark_ (stormspark@Pony-25m.dcd.98.172.IP) (Quit: Leaving)
18:35 * Lumindia peeeeeeeers into the channel
18:35 * Lumindia pets Ali
18:35 * Lumindia disappears baaaack into the shadows
18:35 * Ali drags Lumindia back into the light.
18:35 <Lumindia> Eep!
18:35 <Lumindia> I've been caught!
18:35 * Lumindia boops the Ali snoot
18:36 * Ali squeaks
18:45 <Starlight_Glimmer> ewh light!
18:52 <Ali> Your name has LIGHT in it!
18:52 * Ali drags Starlight_Glimmer into cuddles
18:53 * Starlight_Glimmer snuzzles Ali
18:54 <Starlight_Glimmer> It's like starlight, from far away, experienced best in darkness
18:55 <Starlight_Glimmer> I do not approve of sunlight, even though the sun is technically a star I do not associate with anything sun
19:01 *** Starlight_Glimmer is now known as Starshadow_Glimmer
19:03 <DerpyBot> New post on Equestria Daily by Sethisto: The FTC Has Released a Response to the COPPA Outrage - Clarified, but Still Vague [ http://tinyurl.com/t3g5wxy ]
19:43 *** Joins: Fn (Eogan@Pony-rna411.dip0.t-ipconnect.de)
19:52 *** Joins: darkdoomer (kayanamasha@nowhere.eq)
19:58 * PrincessRainbows boops Ali with her plushie of rd
20:08 * Ali snuggles PrincessRainbows too
20:15 *** Starshadow_Glimmer is now known as Starlight_Glimmer
20:33 *** Quits: darkdoomer (kayanamasha@nowhere.eq) (Connection closed)
20:33 *** Joins: darkdoomer (kayanamasha@Pony-drmsa3.rev.numericable.fr)
20:35 *** Joins: Golden (uid250033@Pony-360sli.charlton.irccloud.com)
20:57 * Lumindia pets Ali!
20:57 <Lumindia> :D
21:01 * Ali squeaks at Lumindia
21:01 * Lumindia cuddles!
21:01 <Lumindia> o wo
21:02 <Golden> Hm
21:03 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3169 [ http://tinyurl.com/t7pqy6o ]
21:05 * PrincessRainbows sits on the Ali. go horsey go!
21:07 * Ali is out of energy right now for gos, she cuddles PrincessRainbows a lot.
21:08 * PrincessRainbows licks the pretty pony
21:23 *** Joins: Stormspark (stormspark@Pony-25m.dcd.98.172.IP)
21:30 <Starlight_Glimmer> Ali: What have you been up to? Or is it just age? :3
21:33 * Ali boops Starlight_Glimmer with depression, it sucks the life out of a lot of things.
21:37 * Starlight_Glimmer wraps a blanket around herself an Ali.
21:37 *** Joins: RyuImperator (RyuImperato@Pony-trb5lu.dip0.t-ipconnect.de)
21:38 * PrincessRainbows winghugs the pones
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22:12 * PrincessRainbows boops PinkieShy and licks
22:12 * PinkieShy taste of sleepiness
22:21 * PrincessRainbows flops over Ali
22:21 * Ali squeaks
22:24 <PrincessRainbows> Such a pretty pony
23:03 <DerpyBot> New post on Equestria Daily by Sethisto: Fanfiction (Scouted) - Be Good to Your Daughters, For They Become Mothers [ http://tinyurl.com/w4pxhhn ]
23:14 *** Joins: danwellby (danwellby@The.lone.griffon)
23:17 * Schism boops Cepheid with a glass of tomato and clam juice, extra-extra spicy.
23:29 *** Quits: Fablecrack (lierdakil@Pony-fpf.cnp.158.94.IP) (Ping timeout: 121 seconds)
23:31 <Schism> PrincessRainbows, a dog in Florida drove a car in reverse in donuts for over and hour without actually hurting anyone.
23:31 <Schism> almost an hour*
23:32 <Schism> Chyron: "Dog was wagging its tail when it got out."
23:32 <PrincessRainbows> Whoa if only people were that good
23:33 *** Joins: Fablecrack (lierdakil@Pony-q94.82a.251.213.IP)
23:35 <Schism> Poor, poor Urusla Vernon and Kevin. They love animals, you see, and they were approached by wild goats while at home, recently. This is how things get started.
23:36 <Schism> Kevin Sonney*
23:46 *** Parts: darkdoomer (kayanamasha@nowhere.eq) ()
23:48 <Starlight_Glimmer> Only in Florida^(tm)
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