00:00 * Filly_Nightmares purrs and clutchies Schism
00:03 <DerpyBot> New post on Equestria Daily by Sethisto: Fanfiction Updates - March 7th [ http://tinyurl.com/vfb94z6 ]
00:04 * Schism provides the Filly_Nightmares wif a dessert taco! Has mango, strawberry, and vanilla ice cream in a waffle cone coated on the inside wif chocolate, and some vanilla-soaked walnuts candying the rim!
00:05 * Filly_Nightmares sniff sniffs da taco! She eees at Schism and starts to roll around da taco! She kneads it too
00:05 * Schism boops it into the Filly_Nightmares' mouf.
00:07 * Filly_Nightmares nom nom nom nom nom nom nom nom nom nom nom da taco and then rolls onto her back for belly rubs!
00:08 * Schism turns the Filly_Nightmares over to Adra for some wubs.
00:08 * Filly_Nightmares floofs up belly_
00:14 * Schism grumbl, and rubs belly. "I am slightly annoyed by some news today."
00:15 <Schism> When it comes to customer satisfaction, to quality, to proper handle time, and to the like, I am at the very forefront of my workplace. I'm rather surprised, but it turns out that when I apply myself, I'm not all that bad at what I do.
00:17 <Schism> But because I regularly keep myself in ready mode before my breaks, lunches, and end of shift, at least when I don't have any (active) chats, I'm frequently go over my scheduled periods, and this has dropped me down the ladder because I regularly get a ping 30 seconds before break.
00:18 <Schism> Because, you know, I have a work ethic and staying in idle mode constantly, 5 minutes before the schedule, is not looked down upon as heavily as being a little late.
00:20 <Schism> At least my supe is going to have words with them.
00:46 * Filly_Nightmares suckles on Schism nosie
00:53 * Schism patpats the filly and provides a burrito blanket.
01:03 <DerpyBot> New post on Equestria Daily by Sethisto: New Cover Revealed for My Little Pony Comic #88 [ http://tinyurl.com/uy262g5 ]
01:27 * Ali flops back over Schism
01:33 * PrincessRainbows flops on Ali and makes extremely upset little horse noises
01:33 * Ali brushies the PrincessRainbows to calm her down.
01:34 <PrincessRainbows> I don't know if it was even worth it
01:35 <PrincessRainbows> what's the point of formalizing your knowledge if by then you hate it
01:47 * PrincessRainbows tears up. I just don't know anymore, I don't expect it to get better once I work
01:49 <Schism> The funny thing about some knowledge is that it applies to other fields...
01:50 <Schism> What would you like to do next, with the knowledge you have?
01:50 <Schism> You have another tool in your box. What can you do that would make use of it?
01:50 <Schism> Or doesn't, if you prefer to let it go.
01:56 * PrincessRainbows hides under Ali
01:56 * Ali brushies the PrincessRainbows
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02:15 * Jackie pets Filly_Nightmares
02:23 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #2093 [ http://tinyurl.com/vrpx8gj ]
02:25 * PrincessRainbows also hugs Jackie and whimpers
02:29 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
02:29 *** Joins: Jackie2 (Jackie@demon.maid.pone.offers.cookies)
02:35 *** Jackie2 is now known as Jackie
02:35 * Jackie pets PrincessRainbows
02:36 * PrincessRainbows curls up still
02:37 * Jackie nuzzles PrincessRainbows
02:52 * PrincessRainbows pants
02:54 * Jackie scratches PrincessRainbows' chij
02:55 <Jackie> *chin
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03:23 <DerpyBot> New post on Equestria Daily by Makenshi: Compilation Album: A State of Sugar - Brownie [ http://tinyurl.com/uh5od6v ]
03:25 *** Joins: AppleDash (appled@Gladiolus.Rocks)
05:09 <Cepheid> Morni ng.
05:14 *** Quits: Pony|92999 (Pony92999@Pony-i454b4.cable.virginm.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
05:14 *** Joins: Pony|92999 (Pony92999@Pony-i454b4.cable.virginm.net)
05:14 *** Quits: Pony|92999 (Pony92999@Pony-i454b4.cable.virginm.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
05:16 * Ali wavies to Cepheid.
05:17 * Ali also shows Cepheid her shiny Lazy Bastard achievement
05:21 <Cepheid> Nicely done!
05:22 <Ali> Also!
05:22 <Ali> I got the under 15 hour achievement
05:25 <Cepheid> Starting to get the idea of how speedrunners work to a degree?
05:34 <Ali> Yeah a bit
05:34 <Ali> You skip Military completely
05:34 <Ali> But right as I was 80% done with the rocket built, bugs started attacking
05:41 <Cepheid> Huh.
05:46 <Ali> I set the starting area to 600%
05:46 <Ali> But I was making so much stink, it eventually got to them
05:52 <Ali> Though I was having problems with green circuit production Cepheid
05:53 <Ali> It couldn't keep up and there wasn't much I could do to make it better.
05:54 * PrincessRainbows flops on Ali again and covers her little pony ears
05:55 * Ali eeps?
05:56 <Cepheid> It helps to know little details like how many items a belt can move per side, and base your consumption of materials on that.
05:57 <PrincessRainbows> The house behind us is blasting noise to the point I can hear the lyrics
05:57 <Cepheid> For example, if a line of furnaces can consume say, 8 copper ore a second, and you feed it copper ore from one side of a yellow belt, it isn't gonna work. Even at full saturation.
05:58 <Ali> Yeah I was up to red belts
05:58 <Cepheid> Fortunately the math for belts is easy. Just take the listed speed, divide by 2.
05:58 <Ali> and had a massive long line of copper and iron
05:58 <Ali> But one or the other would petter out.
05:58 <Cepheid> Yellow handles 7.5 per side. Red, 15 per side. Blue, 22.5 per side.
05:59 <Cepheid> It becomes less of a problem when you go from burner furnaces to electric.
05:59 * PrincessRainbows curls up in the corner with her pacifier and plushie anyway
06:00 <Cepheid> Electric runs at the same speed as the second tier furnaces, but doesn't require coal. So you can do a full feed of input ore.
06:01 <Cepheid> Of course, if you are splitting the feed like we do in our usual setups, that won't necessarily work. You're still limited to the speed of the input.
06:03 <Cepheid> Hum. Spitfire likes the new blanket.
06:09 <Cepheid> I'll likely be back to Factorio after I finish up with LM2. I caught up to where I was last, and now I feel compelled to finish it, so... in a few days?
06:12 <Ali> That's fine
06:12 <Ali> And Cepheid it could be the line is too long
06:12 <Ali> I don't know, but it worked for the run
06:13 <Schism> Cepheid: So, the trap in the first part of the game, with the pillar. The fact that it can't be solved properly means that it can be broken as early as act 1?
06:15 <Cepheid> More or less.
06:15 <Cepheid> It could be solved from the get-go.
06:15 <Cepheid> Since it doesn't work right, even with the correct tools.
06:15 <Schism> Loverly.
06:15 <Cepheid> You just need to break it, rush in, hit a few times, warp out at the last moment to the local warp point.
06:15 <Cepheid> Repeat until the spot breaks.
06:15 <Cepheid> Then one last time, break the pillar, jump into the spot.
06:16 <Cepheid> That said, it's a good idea to hold onto that golden rock spot for as long as possible.
06:16 <Cepheid> It makes a good Thor's Hammer charger.
06:16 <Schism> Aye. I'd ask for a video, but I"m sure there are plenty.
06:17 <Cepheid> Seriously though, if you plan to play the game, I do advise one thing.
06:17 <Cepheid> Get used to lots of enemies.
06:17 <Cepheid> I really, really don't know what Naramura was thinking.
06:17 <Cepheid> But every soul gate you open(Gates with glowing dots on them) spawns more enemies.
06:17 <Cepheid> I think it's the gates, anyways. It could be tied to the times you beat up Ratatoskr.
06:17 <Schism> I did get that far in LM2, but I think I stopped when it began overheating things.
06:18 <Schism> And never really went back.
06:18 <Schism> I should get the most recent patch from my brother, who has purchased the game, but never actually played it.
06:19 <Cepheid> That is literally my biggest gripe with the game.
06:19 <Cepheid> The enemies just become overwhelming.
06:19 <Cepheid> There are rooms with 9+ enemies on the screen.
06:19 <Cepheid> Well, no.
06:19 <Schism> Sheesh. I mean, we don't have to kill them all, but that's just another frustrating obstacle.
06:19 <Cepheid> My biggest gripe is The Climb.
06:19 <Schism> Tower of Goddess, mk. 2?
06:19 <Cepheid> Worse than that.
06:20 <Cepheid> The problem is, again, too many enemies. Plus, some bull**** on the dev's part.
06:20 <Cepheid> There's this one place where, when you initially enter it, you lose the ability to use the grail. It's temporary, up until you get to the grail point.
06:20 <Cepheid> But the path to it is fraught with traps, spikes, and lots of enemies, and... The Climb, and the most infuriating "puzzle" in the game.
06:21 <Cepheid> It's not so much a puzzle. Are you familiar with The River Styx and Charon?
06:21 <Schism> Sure, give the guy an obol, you can pass.
06:21 * PrincessRainbows whimpers and covers her ears more
06:21 <Schism> That would be a coin placed under the tongue of a dead man.
06:22 <Cepheid> In this case, I really don't mind spoiling the "puzzle" because it's just... gah.
06:23 <Schism> I'm not as averse to spoilers, considering that LM2 took the first game's puzzles and drove them to purest stupidity.
06:23 <Cepheid> Basically, you have to go through the entire area carrying *EXACTLY* 1 gold. If you mess up and collect any more gold you have to start over from the last save.
06:23 <Schism> That's not
06:23 <Cepheid> If you arrive at Charon with more than 1 gold, he refuses to accept your gold.
06:23 <Schism> What.
06:23 <Cepheid> You have to have *EXACTLY* one gold coin.
06:23 <Cepheid> And along the way, all the enemies have a small chance to drop more coins, as do the pots.
06:24 <Schism> I was thinking that you'd get the single piece of gold from, oh, let's say A FREAKING ITEM.
06:24 <Cepheid> And there's spikes, slippery slopes, and jumps that require the feather or extremely skillful use of the backjump.
06:25 <Cepheid> And this is just to get to the grail point, by the way. That is, IT IS REQUIRED.
06:25 <Cepheid> The rest of that damned pit is... It's about what I expect for a place that's supposed to be literal Hell.
06:25 <Schism> "I will never require the player to carry arbitrary amounts of currency, unless there is some way to dispense with said arbitrary amounts ahead of time."
06:25 <Cepheid> So I don't mind it's traps and such.
06:25 <Schism> Er, dispense with any extraneous amounts.
06:25 <Cepheid> It's just that damned "puzzle"
06:25 <Cepheid> Most infuriating thing of the entire game, for me. By far.
06:26 <Cepheid> Even moreso than a broken puzzle.
06:27 <Cepheid> Right, so I need... 1000 gold for that.
06:27 <Schism> I'm sure that NIGORO and the folks therein thought it was clever, but that honestly sounds completely wretched.
06:30 <Cepheid> I honestly think Naramura was drunk when he made most of LM2. As DC puts it, the game is a difficulty spike in the eye. The three biggest mistakes were the number of enemies that spawn over time, the damage pinballing, and that "puzzle".
06:30 <Cepheid> Essentially, LM2 feels more like an expansion or extension of LM1, rather than a distinct game. It expects prior knowledge of the game.
06:31 <Cepheid> And, to some degree, even understanding of the lore of entities in the game.
06:31 <Schism> I guess he did technically provide players with LM1, but more. But even then, by the Nine...
06:32 <Cepheid> Yeah, it's a learning experience for me, alongside being a fun-ish game.
06:32 <Cepheid> That said.
06:32 <Schism> Not something you'd suggest to new players.
06:32 <Schism> It is, also, a textbook example of Things Not To Do When You Develop Your Game.
06:33 <Cepheid> 001: Lumisa Kosugi. Age, 21. Female. Race, Modern Human. "Lemeza Kosugi's daughter Lumisa isn't very interested in archaeology, but loves adventure. *HER AGE DOESN'T SEEM TO MATCH UP WITH HER FATHER'S, LIKE, AT ALL...* But let's leave that to the complicated circumstances of the Kosugi family." Emphasis added.
06:34 <Schism> I'm just going to assume it was 10 years, an orphan, and a lot of ninja training.
06:34 <Cepheid> The game even implies that she's unusual.
06:34 <Schism> That or Shawn/Shorn using the treasure of life.
06:35 <Schism> I think Xelpud comments on that one or two times near the start.
06:35 <Cepheid> He doesn't directly reference her about it, but he does bring it up.
06:35 <Cepheid> I'm still of the belief that Lumisa was created from that Treasure.
06:36 <Schism> A perfectly reasonable assumption to make.
06:36 <Schism> Admittedly, we're never going to get an answer, because Lumisa's existence is a deeper secret than anything in Eg-Lana.
06:38 <Cepheid> Hum, money fairy can get me about 450 or so gold a run. I'll need... 2-3 more runs for everything I want to buy.
06:38 <Schism> Hey, Cepheid, do you intend to lock anything lore-wise behind hard mode? Nothing that would depreciate the original storyline, but maybe a few more answers to a couple strings brought up in logs.
06:38 * Cepheid manipulates the game to giving him money fairies.
06:38 <Schism> Never done that in LM1 a million times. :P
06:38 <Cepheid> I'm not sure that'd be fair, to be honest.
06:39 <Schism> Mm, that's reasonable.
06:39 <Cepheid> If I was gonna do something like that, I'd expand ON the lore, but not explain new things critical to it.
06:39 <Cepheid> Say, cover characters daily lives in a logbook type thing.
06:39 <Schism> Maybe a 'ghost assist' hard mode, where the enemies aren't really there but the logs can be read anyway, which can be toggled?
06:40 <Schism> I'm not sure if I'm making sense here.
06:41 <Schism> Admittedly, turning half the enemies into phantoms might be a little difficult for some people.
06:47 <Cepheid> Mmhmm.
06:47 <Cepheid> As is, I already plan to have difficulty modes.
06:48 <Cepheid> I want accessibility. So, easiest difficulty is "Puzzle" mode. All enemies have 1 HP and die in one hit. (Maybe also deal only 1 damage. That is, retain platforming difficulty, but no combat difficulty.)
06:48 <Schism> Start with the regular, and dial down from there.
06:48 <Cepheid> Then "Easy", which cuts enemy HP in half.
06:48 <Cepheid> Then "Normal", which is baseline.
06:48 <Cepheid> Then "Hard", which doubles enemy HP.
06:49 <Schism> Hmm. I'd suggest taking a page from CrossCode, and making a modifier which adjusts puzzle speed -- but also allows said speed to be increased at a whim. And an option to display speeds at the top or bottom of the HUD.
06:49 <Cepheid> Hmm.
06:50 <Cepheid> Or do something akin to Silent Hill 2.
06:50 <Cepheid> Or was it 1?
06:50 <Cepheid> In any case, Puzzle and Combat difficulty modes.
06:50 <Schism> 3 is the one I remember having that.
06:50 <Cepheid> Pretty sure 1 had it too, actually.
06:50 <Schism> Easy, you'd get the key straightaway. Normal, you'd get a decent puzzle. Hard, you'd get Blue Eyes and a diatribe on the wonders of Shakespeare.
06:51 <Schism> Kinda hard to do that when your puzzles are the point of the game, though.
06:51 <Cepheid> That, and it requires testing multiple sets of puzzles.
06:51 <Cepheid> Which increases development difficulty.
06:51 <Cepheid> I'd prefer to avoid that. Much as a good idea as it is.
06:51 <Schism> Yah.
06:52 <Cepheid> One core feature that comes to mind though, unrelated to puzzles and all that..
06:52 <Cepheid> Any exploitable bugs, glitches and the like.
06:52 <Cepheid> When I fix them, they become switches in the options menu
06:52 <Cepheid> Or, for the start of the game.
06:52 <Cepheid> That is, exploitable functions remain as features you can enable.
06:52 <Cepheid> I don't want to screw the speedrunners out of features that they used in the past versions.
06:53 <Schism> Puzzle -speed-, though -- that is a possibility.
06:53 <Schism> Also, hm! Good idea.
06:54 <Schism> That's a little more complicated, admittedly. Sometimes those bugs are such a core part of the engine that you'd have to rely on older versions of the executable.
06:54 <Cepheid> I just shared a screenshot on Steam for LM2, Schism. That's an example of one problem I had.
06:54 <Cepheid> Bug switches can have dependencies, Schism.
06:55 <Schism> True. I'm just thinking of the differences between types of bug, whether it's an engine problem or a scripting problem.
06:56 <Schism> Which... are pretty much differences in dependencies.
06:57 <Schism> I'm sorry, I'm tired. I went to sleep last night and I woke up this morning and I am nowhere near 8 hours of sleep, but it's my weekend and this is going to buck my head for the next two hours etc. etc.
06:57 <Ali> But its DST day
06:58 <Ali> Meaning you'll lose an hour in about three to five minutes
06:58 <Schism> Yes, so we get a 47-hour weekend.
06:58 <Cepheid> I know the feeling, Schism. I didn't sleep well the last few days myself.
06:58 <Ali> I hate Daylight Savings
06:58 <Schism> I'd grumbl at that, but we get another 49-day weekend in a few months.
06:58 <Schism> ... hour
06:58 <Ali> Few? That's like 8 months away
06:59 <Cepheid> https://twitter.com/LuminousOcean/status/1236547025963036673
07:00 <Ali> This reminds me of Castlevania
07:00 <Schism> Huh, it is in November.
07:00 <Ali> Needs more mobs
07:00 <Cepheid> There, 1,400 gold. Enough to buy all that I need.
07:01 <Schism> Ali. The Tower of the Goddess in La-Mulana really is the Clock Tower. Complete with semi-invisible enemies who'll stab you in the back, and LOADS OF MEDUSA HEADS
07:01 <Cepheid> Yeah, fortunately there's no medusa heads anywhere in this game as far as I can tell.
07:01 <Cepheid> I haven't run into any, YET.
07:02 <Ali> YAY FLOATING HEADS
07:02 <Schism> Oh, and bats.
07:03 <Schism> Can't forget the bats!
07:03 <Cepheid> Key Fairy Acquired.
07:03 <Cepheid> Now then, where to take her..?
07:06 <Ali> This is it, the final door before the boss
07:06 <Ali> Bat attacks falls into pit
07:07 <Ali> GAME OVER
07:08 <Ali> And now its 3am
07:09 <Cepheid> Gods, yes! The perfume!
07:09 <Cepheid> Now I can kill the invincible skeletons!
07:10 <Schism> Wait, they're invincible now?
07:10 <Cepheid> There are some that are invincible, yeah.
07:10 <Cepheid> Blue Skeletons.
07:10 <Cepheid> They take damage, and will fall over as a result.
07:10 <Cepheid> But won't die.
07:10 <Schism> Lovely.
07:10 <Cepheid> You need the Perfume to hurt them.
07:11 <Schism> Well, I suppose that's better than the other ten alternatives.
07:11 <Cepheid> This should lead to... Yeah.
07:12 *** Joins: ConfusionRift (ConfusionRi@Pony-il7.irn.56.193.IP)
07:12 *** ChanServ sets mode: +o ConfusionRift
07:13 <ConfusionRift> Hello everypony.
07:13 <Cepheid> Hum, I can activate this area, now. Not sure I want to until I've explored it completely when it's inactive.
07:13 <Cepheid> But I got little else I can do, so...
07:13 <ConfusionRift> Hall of Malice?
07:13 <Cepheid> Oooh, upgraded computer.
07:13 <Cepheid> And yeah.
07:13 <Schism> I love horror microfiction. https://twitter.com/theogrin/status/1236548900800077824
07:13 <Cepheid> Mmm, that music change. I prefer the new music over the old one.
07:14 <ConfusionRift> Yeah, most of the info logs are on its inactive state.
07:14 <ConfusionRift> Seems to be a bit of a remix from its original form.
07:14 <Cepheid> It's better.
07:14 * ConfusionRift nods.
07:14 <Cepheid> The inactive theme seems a little too "loud"
07:15 <Schism> Also, hiyas, ConfusionRift.
07:15 * Schism offers a tortilla wrapped a batpone, with extra cheese.
07:15 <Cepheid> If I was a smart man, I'd buy a bunch of ammo before going here.
07:15 * Schism boops the Filly_Nightmares too.
07:16 <ConfusionRift> Also... (whispers) Remember, you can actually leave when you can, restock, and save while active. The "children" don't respawn.
07:16 <Cepheid> Yeah, I know.
07:16 <ConfusionRift> Also, once you unlock the ankh pedestal, you can use the grail.
07:17 <ConfusionRift> Yeah, that .700 NE does a number to Echidna. :P
07:18 <Cepheid> That first one I fought. There's a spot where I can stand and the enemy just goes into an endless attack loop. Gotta be careful, since it "creeps" forward a slight bit per attack, but... it's enough that I can kill it without taking hits. o3o
07:18 <Cepheid> ...
07:18 <Cepheid> That stretch of song.
07:18 <Cepheid> That... I recognize it.
07:18 <Cepheid> That's from the Corridor.
07:19 <ConfusionRift> Dimensional, or Endless?
07:19 <ConfusionRift> Guessing dimensional.
07:19 <Cepheid> Dimensional.
07:19 <Cepheid> Seriously, listen to the changed version. You'll hear a small section of Dimensional Corridor.
07:22 <ConfusionRift> ...I think it's the same tempo. Also... yeah, there's a riff there that's similar to it.
07:24 <ConfusionRift> Then again, if I remember correctly, Tiamat and Echidna followed the same path. Tiamat was supposed to be part of the plan, but she ran away with her children, and sealed herself using her dimensional powers. Equidna was supposed to be "Plan B".
07:24 <Schism> oh, I think I get it. Cepheid, for your question about all the mobs, it's like the Dimensional Corridor ALL THE TIME.
07:25 <Cepheid> Yeah, Echidna and the Hall of Malice are literally the Dimensional Corridor, stripped from LM1 and remasked.
07:25 <Cepheid> That's probably why the theme has a riff from it.
07:26 <Schism> Didn't Tiamat go just a little bit nutball and start thinking of herself as a replacement Mother?
07:26 <Cepheid> More or less.
07:26 <ConfusionRift> Eeerm, Hall of Malice IS a Dimensional Corridor. You can only go certain paths at a time, you have to kill "the boss' children", children represent specific aspects, etc.
07:26 <Schism> Nuwa was the tool she used to create all those, if memory serves.
07:27 <Cepheid> Nuwa is actually described as a failed attempt of Tiamat.
07:27 <Schism> Yay. More DC shenanigans.
07:27 <ConfusionRift> Tiamat was the closest to being Mother. She was the only capable of creating life without Mother, which were her children.
07:27 <Schism> The first, but the helixes she throws at the player, and the allen key in her hand, imply something meant to adjust beings on a molecular level.
07:28 <Schism> helices*
07:28 * Cepheid goes "Eff this", grabs the Flame of Time from somewhere, then goes to murder three bosses.
07:28 <ConfusionRift> Oh yeah, Viy Lite.
07:28 <Schism> She's one of those two bosses I really dread facing.
07:28 <Schism> Minibosses*
07:29 <ConfusionRift> I had a bit of trouble with Phaias, but it was due to the damage.
07:30 <ConfusionRift> If you don't have the STUPID COAT, she and her hog hurt.
07:31 * Ali licks ConfusionRift
07:31 <Cepheid> One path down.
07:31 <Ali> Factorio server should be startin up again soons.
07:31 <Cepheid> The Colchean Dragon's the worst so far, for me.
07:31 <Schism> Nuwa is... different. I appreciate her existence, I can't say I like her pattern, but at least it is a pattern. And her whole being is... peculiar. I don't think I've ever seen a god subcontract the creation of life to another being before.
07:31 * Ali swishietails, at least she's done with the Lazy Bastard run.
07:31 <ConfusionRift> ...that's the easiest!
07:32 <Cepheid> It depends on people, I guess.
07:32 <Cepheid> Also, annoyingly I cannot recall where the key fairy locations are. I know I've run across a few. I just can't recall WHERE.
07:32 <Cepheid> ... Oh, wait. I remember one now.
07:32 <Schism> I've also never done a run yet without Nuwa beating my head into the pavement.
07:32 <Cepheid> Wish I had Miracle Witch.
07:32 <Cepheid> Ah well, fairies are deterministic.
07:33 <Schism> It's under the waohright.
07:33 <Cepheid> Yeah, try to avoid spoilers for *ME* please. :p
07:34 <Cepheid> But yeah, fairies are deterministic. If you go to the fairy spot 2 left, 1 up from the Immortal Battlefield's upper grail point, you can manipulate that spot into giving you a fairy.
07:34 <Cepheid> From a fresh load, it's always Life, Life, Weapon, Life, Money, Life, Key.
07:34 <ConfusionRift> The rapier minces it fast. Remember that it always dives from the middle of the stage. You can keep reasonable distance when it starts firing, get close to its head, and mash with the rapier. Do NOT run towards its tail. If you go near it, it will swing it towards you. Otherwise, it will move on a worm pattern with its head.
07:34 <ConfusionRift> I still need to find the key fairy.
07:36 * ConfusionRift boops Ali. "Niiice." :P
07:36 <Cepheid> Ah, Ring.
07:36 <Cepheid> Want a hint, Rifty?
07:36 <ConfusionRift> Sure.
07:37 * Ali cuddles into ConfusionRift and hugs tight
07:38 * Cepheid thinks for a moment.
07:39 <ConfusionRift> The last thing I did was fill Equidna with lead, and destroy the machine. The rest is a blank to me.
07:39 <Cepheid> Don't quote me directly on this. My memory is a bit flakey, but I'm almost certain that you walked by it a few times, climbing up somewhere. I say "almost certain" because I'm also pretty certain you need to walk by it to learn the solution to a puzzle that is along the way to the Cog.
07:40 <Cepheid> Long story short. You likely walked/climbed past it a number of times.
07:41 <Cepheid> The key word, and hint here, is climbed. Think of all the infuriating places you have to climb up somewhere.
07:42 <ConfusionRift> There are two, which are in the same place.
07:42 <ConfusionRift> Technically.
07:43 <ConfusionRift> We could say it was old and chaotic.
07:44 <ConfusionRift> I know there was something in a room that... hmmm, I forgot about that. I didn't even scan that room.
07:45 <Cepheid> Want a more concrete hint?
07:45 <Cepheid> You have to fall very far to enter it.
07:45 <Cepheid> Down. Go down.
07:46 <ConfusionRift> That one sounds familiar.
07:49 <ConfusionRift> Will get to it in a bit. I'm just... not feeling it at the moment.
07:49 <Cepheid> Blacksmith's Room... I know there's a puzzle here. Thought the Key Fairy was the answer, she's not.
07:50 <Schism> Do you have an item which is broken?
07:51 <Schism> I haven't even looked up a walkthrough, that just seems... yeah.
07:51 <Cepheid> Nah, it's nothing like that.
07:51 <Schism> of course it's not.
07:52 <ConfusionRift> There are some areas where it's hinted to use "a small key", or "person with a key", or "small hands with a key", or some such.
07:53 <Cepheid> Yep.
07:53 <Schism> What the hell, DA? Why would-- WHAT would?!
07:53 <ConfusionRift> I should have noted those areas. (sighs)
07:53 <Cepheid> Same.
07:54 <Cepheid> Meanwhile, I just realized I can get the secondary meanings of all the mantras, now.
07:54 <Cepheid> Which is useful for the Dark Star Lord stuff.
07:55 <Cepheid> Should go do that now, actually.
07:56 <Cepheid> At this point, I'm less interested in progress and more in powering myself up.
07:56 <Cepheid> With all the enemies, I need more power. I've already maxed out the sacred orbs.
07:56 <ConfusionRift> Don't forget your coat.
07:57 <Cepheid> Yeah, that I don't know the location of.
07:57 <ConfusionRift> I don't even remember where it was... screw it. Jumping in.
07:57 <Cepheid> I'm at about the point where I quit, so anything beyond here is "new" to me.
07:59 <ConfusionRift> The only hints I can give is "by the halls of those with false guilt of dissonance", and "this wall isn't real".
08:00 <Cepheid> Heh.
08:00 <ConfusionRift> You NEED the lamp of time.
08:00 <Cepheid> Right, Dark Star Lord time..
08:01 * Cepheid grabs his notes.
08:05 <Cepheid> ... This should be Screams, Sea, Sea, Wind, Sea..
08:07 <ConfusionRift> Wait... huh?!
08:07 <ConfusionRift> After killing Equidna, the hall goes back to its inactive state. Why is it active again?
08:08 <Cepheid> No idea.
08:08 <ConfusionRift> Also, found the room.
08:08 <Cepheid> Can you warp?
08:08 <ConfusionRift> RAWR. That is all.
08:09 <ConfusionRift> Yes, warp is still active. Her ankh pedestal is still gone, and the chest is open.
08:09 * ConfusionRift shrugs.
08:09 <Cepheid> Likely the effect was never meant to dissipate.
08:09 <Cepheid> Hum. This *SHOULD* be correct, but it's not. Fine.
08:09 * Cepheid goes to check all the footprints.
08:13 <Cepheid> Hum. Four of them are right.
08:13 <ConfusionRift> Oooh waaait. The hint from earlier. Is in relation to another corridor? One that one takes to other areas? One that one can shift in direction with a certain mask?
08:14 <Cepheid> Yes.
08:15 <ConfusionRift> Why am I speaking so cryptic? Yes, the Blood Corridor.
08:16 <Cepheid> Hmm.
08:17 <Cepheid> That did nothing. o3o
08:17 <Schism> "Fixed some small bugs"... thanks, NIGORO, for that statement which means NOTHING WHATSOEVER.
08:18 <ConfusionRift> Hmm, it's empty. Also, seems the hourglass has some layering issues at the bottom.
08:18 <Schism> I swear, by the way, that I'm going to rip WFM up and down the walls.
08:18 <Cepheid> Schism: Hmm?
08:19 <Cepheid> I am missing something with this..
08:19 <Schism> Okay, so catch this. I am the only person who has an absolutely perfect record in terms of signing in and out of my shift. So far so reasonable, right?
08:19 <Cepheid> Yes.
08:20 <Schism> It so transpires that management has a particular skew when it comes to breaks and lunches.
08:21 <Schism> If you're dealing with a customer and you have to work 10 minutes past your scheduled break, that gives you a ding on your record.
08:22 <Schism> As anyone who's worked customer service knows, you will frequently get a ping RIGHT before the scheduled time.
08:22 <ConfusionRift> Yeah, some places are like that.
08:23 * ConfusionRift notices his inventory has plenty of gaps. He's worried.
08:23 <Schism> Yeah. We aren't supposed to do that. Tis what's called 'avoidance'.
08:24 <Schism> That is, we're not supposed to go into away mode long before a break.
08:24 <Cepheid> ... Naramura, you arsehole.
08:24 <Schism> Except that there are folks who are, and now instead of being #1 on the chat shift bid, I'm #8.
08:25 <ConfusionRift> Oh, feeling it now? :P
08:25 <Cepheid> I got killed by a trap.
08:25 *** Quits: jimm (horse@Pony-fr7.dqo.55.45.IP) (Ping timeout: 121 seconds)
08:25 <ConfusionRift> Can you feel the sunshine?!
08:26 <Cepheid> Not falling for that again...
08:26 <Cepheid> ... You son of a bi-
08:27 <Cepheid> Oh my gods, Naramura. What is your problem?
08:30 <Cepheid> Did your parents not love you enough as a child?
08:33 <Cepheid> Time to ascend this danged place. I don't see anything else I can do in this room.
08:35 <Cepheid> Hello thar, midboss.
08:35 <ConfusionRift> Excuuuuuse me?! Since when did the flamers in Valhalla jumped?!
08:38 <Cepheid> Honestly?
08:38 <Cepheid> When they got replaced with new enemies.
08:38 <Cepheid> That happens.
08:39 <Cepheid> I need the armor.
08:39 * Cepheid goes to think.
08:39 <Cepheid> False guilt of dissonance.
08:39 <Cepheid> Only thing that comes to mind is Frost Giants.
08:40 <ConfusionRift> "By the halls of those with false guilt of dissonance", "this wall isn't real", and "RAWR" are related.
08:40 <Cepheid> Truth told, the increase in enemies wouldn't be so bad were it not for the pinballing.
08:41 <Cepheid> ... This Rawr, it wouldn't by chance be [REDACTED] down in the [REDACTED], would it?
08:41 <Cepheid> Who waits for the spinner [REDACTED]?
08:41 <ConfusionRift> No. You recently left this area.
08:42 <Schism> Those who felt guilty for something they couldn't do...
08:42 <Cepheid> ...
08:43 <Cepheid> I think I know what you refer to.
08:43 <Schism> Way too many possibilities.
08:43 <Schism> Aha.
08:44 <ConfusionRift> Maybe too cryptic?
08:44 <Schism> Dissonance typically refers to two contradictory ideas existing alongside one another.
08:45 <Schism> Once you grok that, a lot of puzzles might become clearer. I don't know for sure, I've yet to really play the game.
08:45 * ConfusionRift sighs. "They were made up. I'm terrible at this."
08:46 * Cepheid shrugs.
08:46 <Cepheid> I'll find it sooner or later.
08:46 <Cepheid> Wait, what the hell am I doing?
08:46 <Cepheid> I got the lamp of time.
08:46 <Schism> Dissonanace might also be a musical term, referring to a set of notes.
08:46 <Cepheid> I can just beat this boss using that.
08:47 <Schism> We're way to used to beating ZU the hard way, aren't we?
08:47 <Schism> too*
08:48 <Cepheid> ...
08:49 <ConfusionRift> Yeah, I didn't think this through. Someone somewhere mentions they were accused to bringing dissonance, which wasn't true. There's a wall in one of the rooms which is fake. And lion goes rawr.
08:49 <Schism> I know that ellipsis. Something obvious just came to light, didn't it?
08:49 <Schism> Obvious in retrospect, anyway.
08:50 <Cepheid> ... Well, I got it.
08:51 <Cepheid> But it took me two tries, 'cause the first try, an enemy decided it was gonna stun-lock me inside the boss, which hurts like hell to touch.
08:51 <Schism> Oh, I was absolutely wrong then. That was a 'throw your computer out the second-floor window' ellipsis.
08:54 <Cepheid> There's this wall, I can't figure out how it opens. I wonder...
08:54 * Filly_Nightmares haz cold hoovesies
08:55 <ConfusionRift> Where?
08:55 <Cepheid> Yep, key fairy.
08:56 <Cepheid> ... No idea how to open this block. Key fairy responded, but none of my weapons do anything to it.
09:06 <ConfusionRift> Hmmm. Gonna shoot and check them prophecies.
09:08 <ConfusionRift> Guh, it still kills me they used the original US box art Megaman for Megarock. :P
09:09 * Cepheid gets the flail whip!
09:09 <Schism> <Dubious> ... MegaRock.
09:09 <Schism> Yay!
09:10 <Schism> Flail will.. help.
09:11 *** Joins: RyuImperator (RyuImperato@Pony-o527to.dip0.t-ipconnect.de)
09:12 <ConfusionRift> Schism: There are some references from other games in this one, much like the first game. In an area somewhere, there's a shop NPC that's obviously a Megaman reference, but they based the artwork of the character on one of the old US box art. I would say, almost ripped put. :P
09:14 <ConfusionRift> Hmm, why is the lokapala guarding the tablet?
09:17 * Cepheid needs to wander around and find a certain tablet.
09:21 <Cepheid> I'd incant the words of awakening if I knew what they were game.
09:22 <Cepheid> Which I might be able to find if you'd stop [REDACTED] THROWING ME IN THE LAVA!
09:26 <Ali> But that's the /challenge/
09:27 <Ali> #NESHARD
09:27 <ConfusionRift> Fobos... I... (sighs)
09:27 <ConfusionRift> FOUND IT!
09:34 <Cepheid> Right. Cleared that place.
09:34 <Cepheid> No hints there.
09:34 <Cepheid> Now to NEVER GO BACK until I figure out the rest of the sigils.
09:38 <ConfusionRift> Okay, I think I got this.
09:39 * Cepheid is gonna regret this. Goes to Ancient Chaos.
09:48 <Cepheid> ... Okay, that was not what I was expecting to happen here.
09:49 <Cepheid> ... That was even less expected.
09:59 *** Quits: Ali (Ali@Pony-114edl.4nua.5fca.1702.2600.IP) (Quit: Leaving)
10:04 <Cepheid> Fun note, Lokapala bombs are treated as if they were player bombs when it comes to divine retribution stuff.
10:09 <Cepheid> There! That's what I needed.
10:09 *** Quits: cabbage (cabbage@Pony-8q0glj.dynamic.sonic.net) (Connection closed)
10:10 <Cepheid> Yeah, not falling for that.
10:15 <Cepheid> I know what's in that sealed weapon spot. And I need it.
10:17 <Cepheid> ...
10:17 * Cepheid double-checks what he just found.
10:18 <Cepheid> ...
10:18 * Cepheid goes into maniacal laughter mode.
10:18 * Cepheid found La-Mulana.exe
10:20 * PrincessRainbows looks up at ConfusionRift with teary eyes and makes grabby hooves at
10:27 * ConfusionRift grabbies and pets PrincessRainbows. :P
10:28 <Cepheid> Hum, where else did I encounter bombable walls..?
10:28 <ConfusionRift> And I think I know what you mean. Just gonna... put this off for a bit. Getting a bit tired anyways.
10:29 <Cepheid> I'm assuming your "RAWR!" comment was in respect to the music of the Dark Star Lord's mausoleum?
10:30 <ConfusionRift> I kinda explained the riddle earlier.
10:31 <ConfusionRift> Sorry, "riddle". More like mental combolution that probably made no sense.
10:32 <ConfusionRift> And no, it's not the Dark Star Lord's mausoleum. It's the hall of malice.
10:33 <ConfusionRift> "Yeah, I didn't think this through. Someone somewhere mentions they were accused to bringing dissonance, which wasn't true. There's a wall in one of the rooms which is fake. And lion goes rawr."
10:34 <ConfusionRift> No bombs required. Hell, still don't have the bombs.
10:34 <ConfusionRift> Keep that lamp lit.
10:35 <Cepheid> ... Oh.
10:36 <Cepheid> ... Geezus, where's the hint to find *THIS*?
10:37 <ConfusionRift> Not a clue. As I mentioned before, I got bumped into it.
10:37 <Cepheid> Hmm.
10:37 <Cepheid> Yagoo Maps, + La-Mulana 2 will unveil hidden rooms, apparently. This probably counts as one.
10:38 <Cepheid> Yeah, it's not on the map.
10:40 <ConfusionRift> You know what? I wanna check on this.,
10:41 <Cepheid> You know...
10:41 <Cepheid> I'm just gonna leave that be, and wait until *AFTER* I defeat Echidna.
10:41 <ConfusionRift> ...okay.
10:43 <Cepheid> I'm just not fond of having to escape *TWO* very fast instant death traps.
10:44 <ConfusionRift> Death traps? If you're talking about the platforms... this may sound weird... they don't crush you.
10:45 <ConfusionRift> They DO, but it's not OHKO.
10:45 <ConfusionRift> At least it didn't on my failed attempts.
10:46 <ConfusionRift> Not sure if it was "fixed".
10:46 <Cepheid> Oh, it was fixed.
10:46 <Cepheid> They kill.
10:47 <ConfusionRift> Oh... wonderful. Of COURSE it was fixed!
10:48 <Cepheid> Anyhoo..
10:48 <Cepheid> That's six down.
10:51 <Cepheid> Geeze dragons, *BREATHE*
10:52 <ConfusionRift> Ooooooh! Actually, yeah, you do get squashed. But if you use the left one, and hit the spikes on the way up, you just get ejected.
10:52 <ConfusionRift> Wyverns suck.
10:52 <ConfusionRift> Also, hint. You only need the left one.
10:52 <ConfusionRift> There's a reason why they added spikes.
10:57 * Cepheid has enough of this. Buys ammo for the pistol.
10:57 <ConfusionRift> I think it took two boxes?
10:58 <ConfusionRift> And the shop by the Dark Star Lord's Mausoleum sells them for 400, instead of the 500 by the local shop.
10:59 <Cepheid> Greaaaat, it's not enough.
11:02 <Cepheid> Oh my gods, that sound is annoying.
11:02 * Cepheid mutes audio.
11:04 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1865 [ http://tinyurl.com/t3kxcwu ]
11:04 * ConfusionRift makes laser and energy orb noises.
11:05 <Cepheid> Tallcrap dead.
11:05 <Cepheid> Er, crab*
11:06 <ConfusionRift> Oh yeah, you can cheese that one with the lamp.
11:07 <Cepheid> That's... 9?
11:13 * Cepheid escapes with 11 health left after defeating the last one.
11:14 *** Quits: Angeline (kacyr@I.Will.Fly.Higher) (Ping timeout: 121 seconds)
11:15 <Cepheid> All I rmeember of Echidna was "Screw this I'm going somewhere else."
11:16 <ConfusionRift> I just loaded with two boxes of ammo, jumped on the highest platform, and unloaded. Was left with no ammo, but took her out.
11:16 <ConfusionRift> She's not fun, even with the fur coat.
11:17 <ConfusionRift> Hope you at least have the angel shield.
11:17 <Cepheid> She is literally Tiamat 2.0. Only a bit easier to dodge.
11:18 <ConfusionRift> Tiamat 2.0, with a bit of Baphomet.
11:21 <Cepheid> Almost had her.
11:23 <Cepheid> It's really hard for me to be quiet with this damned boss.
11:23 <Cepheid> *Really loud BWEEENG!* *Over and over*
11:24 * Cepheid takes a break to go eat something. He's shaking, as is.
11:26 <Cepheid> Plus, look into T4 stuff.
11:30 <ConfusionRift> Hence the pistol for me.
11:30 <ConfusionRift> It was either a "that was way too close" or "I haven't done anything to this thing".
11:31 <ConfusionRift> Got tired, grinded gold, bought a few boxes of ammo, and the rest is history.
11:31 *** Quits: Bubs (crap@Pony-uh4.o2r.127.80.IP) (Ping timeout: 121 seconds)
11:35 <Cepheid> Admittedly, it's tempting, but I'm pretty sure I can kill her. It'd be easier if I had the armor.
11:36 <Cepheid> In fact, it'd be a foregone conclusion if I had it. Guess I'll just give it another shot.
11:43 <Cepheid> https://www.nwitimes.com/news/local/lake/lake-newsletter/man-draws-gun-in-bar-after-becoming-upset-with-karaoke/article_e8e31cf1-f72e-5c37-b947-640ea582c2f5.html People really need to be given an exam on handling a gun before they can get one. It should ask questions like "Which of the following is an appropriate reason to unholster your gun?"
11:43 <Cepheid> Of course, the guy was intoxicated, so such exams and questions are moot in the face of alcohol.
11:45 <Cepheid> Hum.
11:45 <ConfusionRift> Really? A survey to read an article? Okay.
11:45 <Cepheid> It may have been the result of PTSD.
11:47 <Cepheid> Basic gist: Apparently something happened between a guy and a singer of a karaoke song. He drew his gun, and a thing went down.
11:48 <Cepheid> According to the rest of the article, the guy's cousin intervened, explaining he was an ex-marine and "had an issue." Apparently the guy used karaoke as a way to handle his PTSD.
11:48 <Cepheid> But it seems one choice of song got to him.
11:48 *** Quits: RyuImperator (RyuImperato@Pony-o527to.dip0.t-ipconnect.de) (Quit: Leaving.)
11:48 <Cepheid> I dunno. PTSD seems like one of those red flags that should decide whether a person can have a gun or not. Too much risk associated with it, and not with respect to other people.
11:49 <ConfusionRift> Hmm, I do agree.
11:51 <Cepheid> It's one of those conditions that's a little too volatile. It's like my depressive and anger issues. It can just suddenly pop up out of nowhere, or from a specific trigger. And what happens after that is basically left up to chance.
11:52 <Cepheid> ... Naramura responded to my Twitter post about the Golden Rock puzzle, but I can't make heads or tails of the response.
11:52 *** Joins: Jackie (Jackie@demon.maid.pone.offers.cookies)
11:52 <Cepheid> https://twitter.com/naramura/status/1236616794757976064
11:53 <Jackie> Bat ponies are the japanese equivalent
11:53 <Jackie> and Kirins are the chinese equivalent
11:53 * ConfusionRift sighs. "I think I get it, but it's still one of those."
11:54 <Jackie> Can say that Filly_Nightmares is Japanese lol
11:54 <ConfusionRift> I think the jest of it is "we ain't fixing it".
11:56 <ConfusionRift> I find it funny that they basically have no issues with this, but "fixed" the fur coat puzzle to make it more irritating.
11:56 <Cepheid> That's what it looks like to me, yeah.
11:57 <Cepheid> "It's still solvable, so we're gonna leave it."
11:57 <ConfusionRift> "I guess it now has two solutions."
11:57 <Cepheid> ... Wait, what? You can warp out before you kill Echidna?
11:57 * Cepheid can now get the coat the easy way.
11:57 * ConfusionRift thuds.
11:58 <Cepheid> Apparently the warping limit is only when the children are alive.
11:58 <ConfusionRift> I did say that you can use the grail once all the children are dead.
11:58 <Cepheid> I misinterpreted the statement.
11:58 *** Quits: ArchPegasusMichael (Poni@Keep.In.A.Friendly.And.Pony.Place) (Quit: Leaving)
11:58 <Cepheid> I thought you meant that I could just leave through a doorway after killing them, etc.
11:59 <ConfusionRift> You can leave through the doors at any time, and the children will remain dead.
11:59 <Cepheid> Yeah, like in the Corridor with the Key active.
11:59 <Cepheid> But I assumed it was like the Corridor.
11:59 * ConfusionRift nods.
11:59 <Cepheid> In that warping isn't allowed until Tiamat is dead.
12:00 <Cepheid> There we are. Fur acquired.
12:00 <ConfusionRift> Nice.
12:01 * Cepheid goes to murder Echidna. Doesn't even go in with full health(~90%)
12:01 <ConfusionRift> Okaday. At least the fur coat should help.
12:02 <ConfusionRift> Also found that the lamp doesn't freeze Echidna, but does freeze all projectiles, which renders her defenseless.
12:04 <ConfusionRift> Problem is, if she remain in the middle, she can still kinda defend herself.
12:04 <DerpyBot> New post on Equestria Daily by Sethisto: Episode Rewatch - MLP Season 2 Episodes 11-12 - Hearth's Warming Eve / Family Appreciation Day [ http://tinyurl.com/ulhcjqy ]
12:04 <Cepheid> Beam at the end killed me one hit from winning.
12:04 <Cepheid> Third time this has happened. o3o
12:05 * Filly_Nightmares licks Jackie
12:05 <ConfusionRift> Beam HUUUURTS. I think it's worse than Tiamat, because you have a shorter frame of invincibility.
12:05 * Filly_Nightmares licks ConfusionRift
12:05 * Jackie pats Filly_Nightmares
12:05 <ConfusionRift> So the bump trick doesn't quite work.
12:06 <Cepheid> Gotcha that time.
12:06 * ConfusionRift plays victory song.
12:08 <Cepheid> Ah. Rifty, the place stays "active" even after Echidna dies. Just need to look closely. :P
12:08 <Cepheid> Hmm.
12:08 <ConfusionRift> But... it wasn't for me. Like, the old wall full of Gigas figures was there.
12:09 <ConfusionRift> Maybe my eyes playing tricks, but I strictly remember that.
12:10 <ConfusionRift> Sometimes, I wish I was recording.
12:11 <ConfusionRift> There's this .gif of Zinogre breakdancing, while others watched. Wish someone would make one of Sekhmet dancing, and Lumisa and Aten-Ra staring.
12:14 <Cepheid> Yep.
12:15 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
12:15 *** Joins: Jackie2 (Jackie@demon.maid.pone.offers.cookies)
12:16 *** Jackie2 is now known as Jackie
12:16 * Jackie sews a Filly_Nightmares plush
12:20 <Finwe> o3o
12:21 <Finwe> Good afternoon, my pastel-coloured equines of considerably small spatial extent.
12:22 <ConfusionRift> RAdm. Finwe. (salutes)
12:22 *** Joins: ArchPegasusMichael (Poni@Keep.In.A.Friendly.And.Pony.Place)
12:22 <Finwe> Lt Cdr ConfusionRift, Capt Koopz; Messrs ArchPegasusMichael, Cepheid and Schism, Mlles Jackie and Filly_Nightmares.
12:22 <Finwe> o7
12:23 <ConfusionRift> RAdm. Finwe. (salutes)
12:23 * Jackie ali
12:23 <ArchPegasusMichael> o/
12:23 *** Joins: Bubs (crap@Pony-uh4.o2r.127.80.IP)
12:24 <Finwe> Mijnheer Bubs.
12:24 * Finwe doffs his hat.
12:24 <Bubs> Mister Finwe.
12:24 <ConfusionRift> Oh, and Cepheid. Sorry for the wild goose chase.
12:24 * Bubs takes a bow
12:25 <Jackie> Bubs the sourdough thing
12:28 <Cepheid> 3 down, 2 more to go.
12:28 *** Joins: Jackie2 (Jackie@Pony-632.lm3.9.61.IP)
12:28 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
12:29 *** Jackie2 is now known as Jackie
12:29 * Jackie boops Bubs
12:29 * Bubs giggles
12:30 <Cepheid> Next boss... Ancient Chaos.
12:31 <ConfusionRift> How did... I guess we went different paths. This one's interesting.
12:32 *** Joins: Jackie2 (Jackie@demon.maid.pone.offers.cookies)
12:32 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
12:34 <Jackie2> is Bubs bread
12:34 *** Jackie2 is now known as Jackie
12:34 <Bubs> Jackie: your connection doin' okay?
12:35 <Jackie> nah
12:36 <Cepheid> ... Scriptures! Scriiiiiptures!
12:37 <ConfusionRift> Huzzah!
12:37 * Jackie throws bread
12:37 <Cepheid> How many bosses was that, now?
12:40 <Jackie> Why eat bread?
12:40 <Jackie> What would life be without bread?
12:41 <Cepheid> Fafnir, Kujata, Vritra, Jormungand, Aten-Ra, Echidna, Anu That's 7. Not enough for the spiral boat gate. I need 9 for that.
12:42 <ConfusionRift> There's where I'm at.
12:42 *** Joins: Jackie2 (Jackie@demon.maid.pone.offers.cookies)
12:42 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
12:43 *** Jackie2 is now known as Jackie
12:44 <Cepheid> Hum, most immediate next puzzle for me would be the Brahma machine.
12:44 <Cepheid> But I appear to be missing one of the lights(?)
12:46 <Cepheid> Purple. Red. Yellow. Green. I got those colors. Hmm.
12:49 <Cepheid> Got the one at the DSL Mausoleom, the one in the Shrine. The one in the Labyrinth. The one in the Icefire Treetop.
12:50 <Cepheid> The only one I haven't found is the one Purple and Chaos.
12:51 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Connection closed)
12:51 *** Joins: Jackie2 (Jackie@demon.maid.pone.offers.cookies)
12:54 <Jackie2> Why is cancel culture so inhumane, barbaric, uncivilized and immoral?
12:55 *** Jackie2 is now known as Jackie
12:55 <ConfusionRift> ...huh?
12:57 <Jackie> I think Cepheid knows what it is
12:58 <ConfusionRift> Hmmmmm. Oh, the gods of creation.
12:59 <ConfusionRift> There's one at Ancient Chaos, from the blood corridor side.
12:59 <Cepheid> I have NO idea what you are talking about Jackie.
12:59 <Jackie> cancel culture
12:59 <Cepheid> I still have no idea what that is.
13:01 <Cepheid> ... Oh, now I get this puzzle.
13:02 <ConfusionRift> From what I've found, it's about people who do what they can to close off promotions, advertising, and try to push off public figures who have controversial or offensive doings.
13:02 <Cepheid> Okay, this is funky.
13:03 <Cepheid> Yay new mantra!
13:03 <ConfusionRift> I just find them irritating.
13:06 <Cepheid> New mantra appears to be... Night.
13:07 <Cepheid> However...
13:07 <Cepheid> I am missing one crystal skull.
13:12 <Cepheid> "Creation is simply floating in the purple darkness." There's only one place I know of that matches that definition. o3o
13:13 <Cepheid> Well, arguably, two places.
13:15 * Lumindia picks up Jackie, hug!
13:15 <Lumindia> Mine
13:16 * Jackie wiggles at Lumindia and purrs
13:17 <Cepheid> Thaaaar we are.
13:21 <Cepheid> This... is not going to be easy to solve.
13:21 *** Quits: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net) (Ping timeout: 121 seconds)
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13:30 <ConfusionRift> Sleep time for meeeee. Laters!
13:30 *** Quits: ConfusionRift (ConfusionRi@Pony-il7.irn.56.193.IP) (Quit: Recharging the batteries. Laters! *shutdown*)
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13:50 <Jackie> um...
13:50 <Jackie> one of classmates just passed away...
13:51 <Jackie> but it's unclear
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13:56 *** Jackie2 is now known as Jackie
14:07 * PrincessRainbows boops Jackie and whimpers
14:07 * Jackie pets PrincessRainbows
14:08 * PrincessRainbows licks and pants
14:09 * Jackie gives PrincessRainbows cereals
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14:16 * PrincessRainbows yays and barks, because is good horse
14:17 * Jackie rubs PrincessRainbows' back
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14:26 * PrincessRainbows licks Jackie till she's dripping and wanders off in search of food
14:27 *** Joins: RyuImperator (RyuImperato@Pony-o527to.dip0.t-ipconnect.de)
14:28 * Finwe sporadically noms on Filly_Nightmares.
14:30 * PrincessRainbows suddenly chews on Finwe's hooves too
14:32 * Finwe hoof-wiggles!
14:32 <Finwe> !plot
14:32 <DerpyBot> *wigglewiggle*
14:32 <Finwe> *wigglewiggle*
14:36 <PrincessRainbows> wigglewiggle
14:37 * Jackie gives PrincessRainbows some cookies
14:41 <Schism> Bleh, how is it already 10:40-- oh, right. Heh.
14:45 <PrincessRainbows> Ooh
14:46 * Finwe hats on Schism.
14:46 <Schism> Yup, we got Daylight Savings Time.
14:46 <Finwe> Schism: Already?
14:46 *** Quits: ADragonDreaming (IceChat9@Pony-tpdjag.livnmi.sbcglobal.net) (Ping timeout: 121 seconds)
14:47 <Finwe> CEST / EEST will not kick in ere the vernal equinox.
14:47 <Schism> Yeah, just this morn. It'll take a little while to manually adjust.
14:48 <Finwe> BST as well.
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14:49 <Finwe> Same nuisance, but it's just called summer time instead of daylight saving time.
14:51 <Schism> I am slightly annoyed that it doesn't follow the equinoces here, too.
14:52 <Schism> Hiya, Adra.
14:53 <Cepheid> Riiiight I need to stop and lay down. First off, getting tired. Secondly my head feels like it is being squeezed.
14:54 * Schism gently pokes Cephy's head.
14:56 * Finwe squeezes Cepheid's head.
14:56 <Finwe> o3o
15:02 * PrincessRainbows flops around
15:02 * Cepheid lays down muttering about snake-women, madness and puzzles of insanity.
15:03 * Schism snrks at Elizabeth Warren having fun dancing on SNL after abandoning her presidential campaign, while someone else dressed as her (in parody) holds the phone. "That's certainly one way of posting a selfie."
15:04 <Schism> Turns out politicians are allowed to have fun: who knew?
15:09 <Cepheid> Everyone not on social media.
15:12 <Schism> Furrfu.
15:13 *** Quits: Jackie (Jackie@demon.maid.pone.offers.cookies) (Ping timeout: 121 seconds)
15:20 <Cepheid> Hmm?
15:23 <Schism> Sheesh, in ROT13.
15:26 <Cepheid> Context?
15:28 <Schism> Oh. Way back in the day, on USENET, a number of folks noticed they were saying 'sheesh!' a lot, and this attracted the wrong sort of crowd who'd just trawl the net and pick up key phrases. So they turned to 'Furrfu' instead.
15:29 <Cepheid> Oh.
15:29 <Schism> I still use it, even if it's gotten out of style, because I'm just that kind of person.
15:30 <Cepheid> So, Naramura knows about the Golden Rock bug. He doesn't intend to fix it. Because the item can be acquired regardless of the bug, he doesn't see it as a problem
15:30 <Schism> This is also why I demand that the plural of 'box' be listed as 'boxen.'
15:30 <Schism> ...
15:30 <Schism> Mod time.
15:31 <Cepheid> This explains why the original La-Mulana still has that bug with the puzzle to this day.
15:31 <Cepheid> He doesn't care if the puzzle can be subverted anyways and the relevant item obtained.
15:31 <Schism> He might as well have crowed to the heavens, "Don't care, I'm too lazy!"
15:32 <Cepheid> Which means this bug likely exists in the Switch port coming later this year.
15:32 <Schism> Admittedly, the hacky solution would have been perfectly La-Mulana if it weren't so obviously a freaking HACK!
15:33 <Schism> I'd ask you to be better than Naramura, but I know you will be, Cephy.
15:33 <Schism> You don't possess the intrinsic amount of sociopathy to be him. *sighs*
15:34 <Cepheid> I've been throwing the idea around in my head to chastise him about it. Too much effort for little benefit or gain though.
15:35 <Schism> Honestly, let it be. He is who he is, and any chastisement really won't help.
15:35 <Cepheid> As it is, my current stance is to leave only the bugs that speedrunners can and will abuse in, and even then, behind on/off switches.
15:35 <Schism> The bastard probably has the same answer for the Dimensional Corridor Sacred Orb.
15:35 <Schism> That's a good plan.
15:36 <Cepheid> Some of those bugs can be annoying after all, in normal play.
15:36 <Cepheid> Like warping to the surface from the Temple of the Moon.
15:36 <Schism> It's always the Temple of Moonlight.
15:36 <Cepheid> Temple of Moonlight, sorry.
15:36 <Schism> For some reason, those jumps are placed _perfectly_ to put you in the right subpixel.
15:37 <Cepheid> There were other such bugs in the Viy fight too. No teleporting though.
15:37 <Cepheid> And it seems they were fixed in the latest version anyhow.
15:37 <Schism> Speedrunners care only about version number for accuracy's sake.
15:38 <Cepheid> Basically, you'd get stuck if you walked off platforms a certain way, or hit the side wall in certain conditions.
15:38 <Schism> Subpixel, as I mentioned.
15:38 <Schism> And from there you'd warp down from that room. Or up, I'm not entirely sure of the details.
15:38 <Cepheid> In this case you just got stuck. In the case of Moonlight, warp to the surface.
15:39 <Schism> When the game caught an exception, like the player being in an undefined room, they'd be moved over to the starting point.
15:39 <Schism> Oh, I remember being stuck. I've thrown that bug a few times.
15:39 <Cepheid> Truth told it is a tricky bug to fix. Collision detection is a paaaaiiiin.
15:40 <Schism> Yes, but what drives my donuts is that it's a collision against a vertical wall.
15:41 <Schism> Sloth may be one of the great virtues of a computer programmer, but I mean come ON.
15:41 <Cepheid> Gonna have to explain what you mean by that particular case.
15:42 <Schism> Oh, right. Vertical wall, horizontal floor. That jumping thing in the Temple of Moonlight.
15:42 <Schism> You'd think that somewhere in beta testing that would have come up, because EVERYONE runs into that damned raindrop.
15:43 <Cepheid> Strangely I only ever encountered the raindrop glitch in my second and third playthroughs.
15:44 <Schism> Lucky you. I caught it the first time, and thought it was a trick of the specific ledges, so I never stayed more than a few frames on any of those out of sheer terror.
15:44 <Cepheid> Heh.
15:44 <Cepheid> The
15:45 <Cepheid> The problem is that horizontal and vertical collisions have to be handled separately. And carefully.
15:45 <Schism> Ohhh, I see it now.
15:47 <Cepheid> Any more than a few pixels of motion can cause issues. You kinda have to go from broad-phase detection to finer and finer detection, then resolution.
15:48 <Schism> I'mma just say that Naramura, you win no points at all for repurposing a bug as a feature. Bill Gates tried that a few years ago. It didn't work.
15:48 <Schism> Subpixel detection is kind of intensive.
15:49 <Cepheid> Heh.
15:50 <Schism> Hm. Leftover burrito sounds good this morning.
15:50 <Cepheid> But yeah. Broad phase is using simple shapes and data structures to determine possibly if a collision has occurred
15:50 <Cepheid> You then go finer. Test using more accurate(or exact) shapes.
15:51 <Cepheid> This is just for detection. Boolean "it collided"/"it did not collide"
15:52 <Cepheid> For resolving collisions, it is much worse.
15:53 <Cepheid> You got your starting position A, and end position B, which is created by applying speed and angular rotation for the current tick to the object.
15:56 <Cepheid> Move it a small bit in one axis. Does it collide? No? Move it a small bit along the other axis. Does it collide? No? Good. Repeat until we reach the new position, or one(or both) axis fail. How do you know if you reached the new position? That's part of the problem. What do you do when that small movement fails? You move it back.
16:06 <Cepheid> The problem primarily lies in doing this efficiently. Do it accurately, performance suffers. Do it quickly, you usually lose accuracy.
16:08 <Cepheid> I have a solution, but it is a tad... Crazy.
16:16 *** Quits: Cyan_Spark (Cyan_Spark@sparks.only.last.so.long) (Quit: sparks only last so long)
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16:20 * Cepheid looks at his right arm. "I swear, that cat..."
16:29 <Schism> I am... dismayed. People who outright say that they're not scared of the pandemic are still buying up all the stocks, in bulk.
16:30 <Schism> for the strangest reason, I suspect a lie.
16:31 <Stormspark> people here are hoarding and scalping lysol
16:31 <Stormspark> and toilet paper for some reason
16:31 <Stormspark> I just find it amusing
16:32 <Schism> It is bleakly amusing, yes.
16:38 *** Quits: Taoki (MirceaKitsu@Pony-7ul.gjo.113.93.IP) (Quit: http://www.furaffinity.net/user/mircea/)
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16:41 <Cepheid> Tizzy. Is there a reason you look sad?
16:42 <Schism> It's a trap!
16:42 <Schism> She wants you to cuddle her so that she can nom down on Cephy.
16:43 <Cepheid> Possibly.
16:44 <Cepheid> She is curled up between a wall and a bag of clothing that is to be donated. She is just squeezed right in there.
16:48 <Stormspark> finding cats in strange locations is pretty normal
17:04 <DerpyBot> New post on Equestria Daily by Makenshi: Fallout Equestria Music: James Kelly, SkyBolt & Inky Notebook - Daunting Future (Fallout Equestria Dead Tree Outro Theme) [Soundtrack] [ http://tinyurl.com/qqzmz97 ]
17:04 <Schism> Cepheid: Behold, the mind of a cat. https://twitter.com/Naomaikyon/status/1235966227190648832
17:08 *** Joins: cabbage (cabbage@Pony-8q0glj.dynamic.sonic.net)
17:12 <Cepheid> Yeah some cats are quite smart.
17:12 <Schism> In a very cat way.
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17:52 * Cepheid sends the Space Core up into space using a pyramid.
18:04 <DerpyBot> New post on Equestria Daily by Sethisto: <unspecified> [ http://tinyurl.com/yx2w6n5p ]
18:10 <Cepheid> https://imgur.com/9ss4Haq
18:13 <Cepheid> https://i.redd.it/dclxu8h6puk41.jpg
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19:04 <DerpyBot> New post on Equestria Daily by Penny Wrights: Equestria Girls: The Art of Friendship Follow Up [ http://tinyurl.com/vwetcjl ]
19:19 *** Pony|18371 is now known as ThatAnonPony
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20:21 *** ChanServ sets mode: +qo Ali Ali
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21:04 <DerpyBot> New post on Equestria Daily by Makenshi: CMC Music: Ponysphere & Unca-Secse - We Are Bad [Hard Rock] [ http://tinyurl.com/yxy7jtra ]
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21:24 <Finwe> Good evening, my perissodactyls of minute stature.
21:25 <Finwe> Mlles Ali, Filly_Nightmares and DashedRainbows; Messrs Cepheid, Schism, Starlight_Glimmer and Stormspark.
21:25 * Finwe doffs his hat.
21:25 * PrincessRainbows chews on Finwe's hat
21:25 <Finwe> D:
21:25 * Finwe shoos PrincessRainbows off his hat.
21:25 <Finwe> !hat
21:25 <DerpyBot> May I take your hat, sir?
21:25 <DerpyBot> May I take your hat?
21:25 <Finwe> Yes.
21:26 * Finwe hoofs his hat over to DerpyBot for safekeeping.
21:26 * PrincessRainbows whimpers
21:52 * Starlight_Glimmer sits on Finwe
21:55 *** Joins: PinkieShy (coolm@Pony-ck81je.67-212-45-net.sccoast.net)
21:55 <PinkieShy> I survived :D
21:56 <PinkieShy> I was only like 30 miles from where Coronavirus was at in Georgia..
21:56 <PinkieShy> I came across like 10 people coughing extremely bad.
22:01 <Stormspark> Not only am I not worried, I'm not even taking any special precautions
22:01 <Stormspark> beyond what I normally do anyway
22:01 <Stormspark> not buying up hand sanitizer and lysol
22:14 <DerpyBot> New post on Equestria Daily by Sethisto: Official 'Cheer You On' Equestria Girls Music Video Now on Youtube [ http://tinyurl.com/t8nd5zu ]
22:16 <PinkieShy> Stormspark Georgia welcome center was giving out that alcohol gel 62% stuff :P
22:16 <PinkieShy> Little travel size bottles.
22:16 <Stormspark> I mean I had some of that at home anyway, but I rarely use it
22:17 <Stormspark> and I'm not using it any more frequently now
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23:24 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #3273 [ http://tinyurl.com/vbhqkab ]
23:41 * PrincessRainbows boops a random pony and giggles
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