00:00 <Ali> And the inserter would NOT move items from the furnace to the assembler
00:00 <ADragonDreaming> difficult to say what problem was without being able to see it
00:01 <Cepheid> Aye.
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00:01 <ADragonDreaming> is this a singleplayer world or a server
00:02 <ADragonDreaming> mostly what I can say is I've had inserters appear to be broken but then I find out I derped it somehow
00:03 <Ali> Singleplayer
00:04 <Ali> I've stopped making walls for now that I'm kinda safe and and with effiecent modlues going in I should pollute less
00:06 <ADragonDreaming> factorio-wiki, y u no give crafting recipe
00:06 <Ali> For what?
00:07 <DerpyBot> New post on Equestria Daily by Sethisto: You Decide - What Should We Do With Reviews?! [ http://tinyurl.com/ycxue7qa ]
00:07 <ADragonDreaming> modules
00:07 <Ali> Which one?
00:07 <Ali> Effie is 5 normal and 5 advanced
00:08 <Ali> Oh they're all the same ADragonDreaming
00:08 <ADragonDreaming> ah
00:08 <Ali> 5 Normal Circuts 5 Advanced Circuts
00:08 <ADragonDreaming> I've been playing too much minecraft
00:09 * Ali gives ADragonDreaming redstone instead
00:09 * SunsetShimmer snerks
00:10 <Cepheid> If the inserters are held up it is possible they are holding something the assembler cannot use. Happens if the input belt gets contaminated with a different item by mistake.
00:11 <ADragonDreaming> that's possible. is the inserter stuck in the insert or pick-up position?
00:11 <Ali> Its was pulling direct from the furnace
00:13 <Cepheid> Check every item along the line of production. Belt carrying ore. Inserter inserting ore to furnace, furnace input and output. Inserter extracting from furnace.
00:13 <ADragonDreaming> the current one
00:13 <ADragonDreaming> the one putting adv. circuits into efficiency module maker
00:15 <Ali> I just added a chest to extract the modules
00:15 <Ali> Then it started working normally again
00:16 <ADragonDreaming> hmm...
00:16 <ADragonDreaming> assembler logic might also not let it build up a stack in the output, I'm not sure
00:16 <Ali> Pft, you know its funny when a radar is your most energy draining thing on your grid
00:17 <Cepheid> Assemblers can only hold a certain number of items. Not a stack worth. You need to extract the items crafted for it to keep working.
00:18 <Ali> Also sad that cargo cars only hold 2k coal
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00:20 <Ali> What's different about stack inserters?
00:20 <Ali> Will they scoop up to the limit then insert or are they only good working from chests?
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00:21 <Cepheid> Scoop up to the limit, though if no activity occurs for a small time frame, it'll drop off whatever it has.
00:22 <Cepheid> Stack inserters also have a huge capacity. Up to 14 items with research.
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00:25 <Ali> So is it better for assemblers that need more than one item?
00:26 *** Joins: FreezeFrame (Dani@Pony-95rqkk.fios.verizon.net)
00:27 <ADragonDreaming> when you need to move large amounts of material
00:27 <ADragonDreaming> train stations, for example
00:28 <ADragonDreaming> with belts the stack inserter grabs the items as they arrive at the arm, with an inventory they grab the whole maximum stack instantly
00:28 <ADragonDreaming> they don't grab more than one TYPE of item, iirc
00:29 <ADragonDreaming> you use them where you find yourself bottlenecked, even with a fast inserter
00:30 <ADragonDreaming> for example there are some assembler recipes where you might find it starting, then stopping, then starting, then stopping, because of higher volume input needs compared to a lower overall time to craft
00:31 <ADragonDreaming> OR because of a high-volume output that takes the inserters time to off-load
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00:31 <ADragonDreaming> slap down a stack inserter, no more worries.
00:38 <Cepheid> Mmhm. Whether you use them for assemblers is dependent on the recipe. Those that take several seconds will do fine with regular or fast inserters. Those that have half-second crafting times and output more than one product are good candidates for multiple fast inserters or stack inserters. Either inserting or extracting.
00:39 <Cepheid> Examples of such being copper wire. One plate produces two wires, and has a craft time of 0.5 seconds. An assembler 3 with speed modules may need stack inserters to handle the input and output.
00:40 <ADragonDreaming> that said I usually slap down wire assemblers with direct output into the assemblers that are using them
00:41 <ADragonDreaming> generally speaking 3 wire assemblers to 2 green circuits gets the job down with faster inserters and little fuss
00:41 <ADragonDreaming> *done *fast
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00:56 <Devil_Hunter> Woah. Wires 'n stuff. I is no good at that.
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00:59 <Devil_Hunter> Hola!
01:01 <Rarity> Halo!
01:03 <Devil_Hunter> Heh. You're not even the pony that "hola" was directed towards! Not like I care!
01:03 * Cepheid sneaks away from the devil hunter.
01:04 <Rarity> I chose to intercept it. And yes, the conversation in here for the last while has been.... prplexing
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01:05 <Devil_Hunter> Eh. Life can be perplexing. I'm sure you've got your hooves full running so many boutiques.
01:06 <Cepheid> We were discussing Factorio. A game of automation and madness.
01:07 <DerpyBot> New post on Equestria Daily by Sethisto: Rainbow Falls Episode 3 Releases - SFM Project [ http://tinyurl.com/y7bsg9uu ]
01:08 <Devil_Hunter> Interesting... would you care to tell me a little more?
01:11 <ADragonDreaming> Belts, mines, furnaces, trains, with walls and laser turrets to defend the infrastructure from the endless hordes of alien life! The glorious efforts of the colonization forces against the ever-present threat of the bugs is something we all should aspire to! See your local recruiter to sign up today!
01:11 <ADragonDreaming> Would you like to know more?
01:13 <Devil_Hunter> "The bugs"? That reminds me of an Hour of Code game I saw at school once...
01:14 <Cepheid> Really man? You're gonna try that kind of reference? Isn't that a little old for today's youths?
01:14 <ADragonDreaming> No.
01:14 <Rarity> Service does guarantee citizenship
01:14 <SunsetShimmer> o.o
01:14 <ADragonDreaming> See?
01:15 <Cepheid> Curse you and your proof.
01:16 * Rarity is probably older than most of you, though
01:16 *** Rarity is now known as Fall
01:16 <ADragonDreaming> oh hai Fall
01:16 <SunsetShimmer> Oh hai mark
01:16 <ADragonDreaming> So anyway
01:17 <Fall> Forgot I was using that nick
01:17 <Cepheid> I'm gonna be 32 next month, Fall. Plus I'm pretty sure the "oldest" title goes to Thelema5.
01:18 <SunsetShimmer> Aye
01:18 <Fall> I think Thelema is a bit older than I am, yeah
01:18 <ADragonDreaming> Wait...
01:18 <ADragonDreaming> Am I 30 or 31..
01:18 <Devil_Hunter> I feel like I might be the youngest. I'm 15.
01:19 <ADragonDreaming> I am 31.
01:19 <Cepheid> We have someone who proclaims to be 13 or so.
01:20 <ADragonDreaming> I had to go calculate that
01:20 <Cepheid> As you get older your age means less and less.
01:20 <ADragonDreaming> yeh, until it starts meaning more
01:20 <Cepheid> So you don't bother to remember it.
01:20 <ADragonDreaming> and then less and more
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01:21 <Cepheid> Geezus it got windy outside. Also everything is covered in thick ice. Reminds me of 1998.
01:21 <Devil_Hunter> Oopsy-daisy. I've gotta go. You guys keep having fun without me.
01:21 <ADragonDreaming> okay
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01:21 <ADragonDreaming> also, yes, car was coated in ice this morning
01:24 <Cepheid> My nasal cavity whistles in pain and agony. Also Spitfire what the hell are you doing man? Why the dominance act again?
01:24 <Cepheid> Is this punishment for me cleaning your butt again?
01:25 <Cepheid> .... Spring is about the time when female cats go into heat, right?
01:33 <GalaxyNight> most mammals go in heat in spring
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01:37 <Cepheid> I wonder then if the reason Spitfire likes to do this little dominance dance of his has anything to do with it being spring time.
01:43 <Schism> What's this 'spring' of which you speak?
01:43 * Schism looks outside at the white.
01:43 <Fall> Here in Ireland, it's when the rain seems to get slightly warmer
01:44 * Ali drags Fall to the US so she has a MTG pony
01:46 <Cepheid> Right now in Ottawa, we are suffering an ice storm. Reminds me of 1998. Eh Schism?
01:46 * Fall drags Ali to here.... wait would that wash all the signatures off
01:46 <Ali> Probably
01:46 <Ali> That and I don't drink so I can't fit in with Ireland Fall
01:47 <Fall> I don't either :p
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01:59 <Cepheid> Gods I hope there are no cats locked outside. The wind out there is terrible.
02:07 <DerpyBot> New post on Equestria Daily by Calpain: Nightly Discussion #1411 [ http://tinyurl.com/ycl9obuo ]
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02:29 <Ali> Sigh, why are these inserters not working
02:29 <Ali> Cepheid, I have an inserter set to take solid fuel out of the chem factory
02:29 <Ali> But it doesn't work
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02:34 <Thelema5> Hello everypony
02:38 <Schism> Hihi.
02:39 * DashedRainbows flops on Thelema5
02:39 <Thelema5> I went to brooklyn for a memorial service today. I must reiterate once again that I HATE New York City
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02:52 <Thelema5> Have any of you used a weighted blanket before?
02:52 <ADragonDreaming> don't think so
02:53 <ADragonDreaming> I'm pretty late, but can you screenshot it Ali?
02:53 <Ali> I changed the stuff around ADragonDreaming
02:53 <ADragonDreaming> figure out the issue?
02:59 <Ali> Nope!
03:00 <PinkieShy> Got me a Granola bar.
03:00 <PinkieShy> Oats and honey :D
03:02 <Thelema5> PinkieShy, enjoy!
03:02 <ADragonDreaming> what's up with weighted blankets, Thelema5?
03:03 <DashedRainbows> What's shaking Thelema5
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03:06 <Thelema5> I suffer from extreme anxiety when traveling at high speeds, at night, and in the rain. Today I traveled on highways for many hours at high speeds, but tried using a blanket (and a double dose of anti-anxiety pills) and found that the combination helped significantly. Weighted blankets are reputed to help anxiety by triggering the release of the neurotransmitters dopamine and serotonin, so I thought that using one instead of the standard blanke
03:07 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Daniel Ingram - Open Up Your Eyes (174UDSI Remix feat. Wubcake) [House] [ http://tinyurl.com/y77ejm8m ]
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03:19 <DashedRainbows> I won't get prescribed those pills so that may help
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03:22 * Thelema5 lost internet
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03:23 <DashedRainbows> I'm starting to really consider going down south
03:26 <Thelema5> Mexico?
03:26 <DashedRainbows> Yeah
03:27 <Thelema5> I don't know much about it except that Librarian didn't really like Mexico City
03:27 <Thelema5> He told me not to go
03:27 <DashedRainbows> I thought that too until yesterday
03:28 <DashedRainbows> Then today
03:28 <DashedRainbows> Now it's between a rock and a hard place
03:30 <Thelema5> What happened today?
03:31 <DashedRainbows> Politics stuff I'd rather not discuss here
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03:32 <Thelema5> Ah. I've been out all day so haven't heard any news
03:35 <DashedRainbows> Oh
03:35 <PinkieShy> DashedRainbows same here
03:36 <PinkieShy> But if i would leave the USA i would go to the land of my ancestors.. Ireland or Scotland.
03:37 <PinkieShy> Got some family that has lived in Scotland recently for about 5 years.
03:37 <PinkieShy> They say its beautiful there.
03:42 <Thelema5> The land of my ancestors is still recovering from communist rule, and its people eat a lot of cabbage and potatoes. They also drink a lot.
03:44 <PinkieShy> Thelema5 my Ancestors came from.. Germany, Ireland, Scotland, and Great Britian :P
03:45 <Thelema5> Slovakia here
03:48 <Thelema5> Not exactly the land of enchantment
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04:06 * Thelema5 waves hi to Starlight_Glimmer
04:06 <Thelema5> Oh!
04:07 <Thelema5> *Starwatcher-,
04:07 <Thelema5> Stupid tab-complete
04:13 * DashedRainbows licks Starwatcher
04:28 <Thelema5> DashedRainbows, you still online?
04:28 <DashedRainbows> Yeah Thelema5
04:30 <Thelema5> Oh, okay. Your PM settings report you as away
04:32 <DashedRainbows> Oops
04:35 <Thelema5> I saw 5 teslas today while traveling to and through brooklyn... felt good man
04:37 <Thelema5> but anxiety wise I spent most of the trip with my head hidden under the blanket while sucking my thumb... I experience a lot of anxiety, so I do whatever I have to do to make things okay.
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04:38 <Thelema5> this was maybe the easiest of major metro area trips I've done
04:40 <DashedRainbows> It gets easier
04:43 <Thelema5> In my experience, it gets easier with medication and lifestyle alterations...
04:43 <Thelema5> hence the weighted blanket idea
04:54 <DashedRainbows> Good night horses
05:03 <PinkieShy> So something is wrong with my brother..
05:03 <PinkieShy> I went over to visit today
05:04 <PinkieShy> and he was asleep in bed with a mask on.. He has the flu.
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05:14 <PinkieShy> The flu has finally found its way into affecting my family..
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05:57 <Cepheid> Hum. Much better. My nose and forehead don't feel like a furnace about to explode.
05:59 <Ali> Bah Cepheid I let my base run out of coal.
05:59 <Ali> And now there's red dots everywhere on the map
06:00 * Ali is slowly trying to bust out the tank. If and when her factory recovers from her derp
06:01 <Cepheid> Usually when coal hits 20,000 units left, I leave to find some more before it runs out.
06:02 <Ali> Cepheid, do you know why an inserter won't remove solid fuel from a chem factory?
06:05 <Cepheid> Can you show me a screenshot of the setup?
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06:13 <Ali> Apperently it would export from a pipe input
06:13 <Ali> I moved the inserter to a side of it and now its working
06:15 <Cepheid> It should. Are you sure you just didn't have the inserter facing the wrong way?
06:16 <Ali> I'm sure
06:16 <Cepheid> Anyways, off I go to study. Even though I think I am screwed. I reeeaallly wish I hadn't boosted my meds over the semester.
06:31 <Cepheid> Yep. I'm screwed.
06:34 <Cepheid> It has been nearly 9 years since I did any amount of calculus work. I've forgotten most of the identities and such. Its no wonder my studies of it have been fraught with difficulties.
06:37 <Cepheid> Would have served me better to take the starts from a beginning stream of this program. But noooo had to go get transfer credits. I was stupid.
06:39 * Ali hugs the Cepheid
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06:43 <Pony_1833> hello
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07:52 <Cepheid> Interesting observation. When I look directly at my cat in the dark, I have a hard time seeing him. But if my eyes are focused on something else nearby, such that he is in my peripheral vision, I can see Spitfire more easily.
07:54 <Ali> Cepheid, I haz tanks
07:55 *** Joins: RazorSharpFang (DefinitelyN@Pony-0dl0di.tpgi.com.au)
07:56 <Cepheid> Fill it with solid fuel and ap ammo and go hunting.
07:57 <RazorSharpFang> For bases tho, explosive cannon ammo's amazing. Usually one-shots them when you upgrade them.
07:57 <RazorSharpFang> Bam, and the base is gone.
07:58 <Cepheid> More or less. But AP or Uranium is also pretty good. Less chance of self-injury too until you get used to driving it.
07:58 <RazorSharpFang> I find AP loses effectiveness against Big Biters, even with all the upgrades available.
07:59 <RazorSharpFang> Well, on a hand-held machine gun.
07:59 <Cepheid> Indeed.
07:59 <RazorSharpFang> For some reason the tank's gun does more damage per bullet.
07:59 <Cepheid> Tank gun brings it up to spec until behemoths. At which point uranium ammo is needed.
08:00 <Ali> Sadly Cepheid my little base can't do a lot of AP rounds right now
08:00 <RazorSharpFang> Speaking of, I just unlocked Uranium Ammo. I finally got myself a centrifuge. I've got 1000 U-258 and 0 U-255.
08:00 <Cepheid> Increased speed and presumably more oomph behind the explosive that launches the bullet.
08:00 <Ali> My power is capped hard and everything on the first part is completely drained
08:01 <Ali> I've just set up trains to help me mine farther away iron and copper to start a 2nd mini factory at the base
08:01 <Cepheid> Razor, the wiki estimates that you would get 40 U-235 after 5,700 or so cycles with a 52% confidence rate.
08:02 <RazorSharpFang> I know U-255 is rare, but how many churns am I going to have to do to get enough to... oh. 5700 huh?
08:02 <RazorSharpFang> RNG plz spare me.
08:02 <Cepheid> It has a 0.07 probability of being created from refinement.
08:03 <RazorSharpFang> I have 5 U-255 after churning through a thousand so far.
08:03 <RazorSharpFang> That's not THAT off from 0.07.
08:03 <Cepheid> Oh. Wait. 0.007
08:04 <RazorSharpFang> That's what I thought you meant.
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08:04 <Cepheid> Confidence level 99% is...
08:04 <Cepheid> 8015 cycles.
08:04 <Cepheid> Good news though. Uranium ammo uses 238. Not 235.
08:05 <RazorSharpFang> I've got productivity modules on both the drills and the centrifuges, so I shouldn't run out of ore before I get enough U-255.
08:05 <RazorSharpFang> I'm also using a beacon with speed modules on it too.
08:05 <Cepheid> How much ore is in the patch?
08:05 <RazorSharpFang> 67K
08:06 <Cepheid> More than enough for 40 units. After that the kovarex process can be used.
08:06 <Ali> I have a 400k patch of uranium b ut its surrounded by bugs
08:06 <RazorSharpFang> There's a 6.1M patch a bit futher out, but it's surrounded by bugs.
08:06 <RazorSharpFang> Ey
08:07 <Cepheid> But yeah. 1 AP clip + 1 U-238 = 1 Uranium clip.
08:07 <RazorSharpFang> I'm going to make explosive uranium cannon shells. :3
08:08 <Cepheid> That works too. I like to have both though.
08:08 <RazorSharpFang> I already have 200 U ammo
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08:08 <Cepheid> When I have a small swarm following me I don't like using explosive rounds. Too much risk of accidental suicide.
08:08 <Cepheid> And don't even think about using a nuke up close.
08:09 <RazorSharpFang> I've got personal lasers too, so if they get close they get shot without me having to do anything.
08:09 <RazorSharpFang> Mind you, I'm so OP at the moment that I can just tank entire bases with worms with just my shielding and lasers.
08:09 <Cepheid> Heh.
08:10 <RazorSharpFang> The power armor MK2 was totally worth the hours.
08:10 <Cepheid> Yeah multiple PLDs are nice in that regard.
08:10 <Ali> Is wood only used like for power poles and that's it?
08:10 <Ali> And the rare shotgun
08:11 <RazorSharpFang> I think you can burn it too.
08:11 <Cepheid> Its usable as a fuel. Other than that, just wooden poles and shotguns.
08:11 <Cepheid> It tends to pile up as a result.
08:12 <RazorSharpFang> 180 --> 350. Wow, the difference a little bit of uranium makes.
08:13 <Cepheid> Yep. Turns out increasing the density of a material and then firing it at roughly the same speed as less dense materials is painful.
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08:14 <Cepheid> Difference between getting run over by a bike and getting run over by a train.
08:14 <ConfusionRift> Hello everypony.
08:14 * Cepheid falls into a rift.
08:15 <ConfusionRift> The person in the bike also gets part of the hit?
08:15 * Cepheid appears inside the closet. He is confused as to how he got there.
08:16 * RazorSharpFang is tempted to make a "out of the closet" joke.
08:16 <ConfusionRift> That's the rift effect for ya.
08:16 <Cepheid> Wouldn't be much of a joke, Razor.
08:16 <Cepheid> Making jokes about the truth is rtricky.
08:17 <RazorSharpFang> Well, it's said that in the King's court, only the Jester can tell the truth, because he's beyond contempt.
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08:18 <Cepheid> Heh.
08:18 <RazorSharpFang> Mind you, that's the King. The Tyrant wouldn't think twice about taking off the Jester's head.
08:20 <Cepheid> Queue "Off with his head!" from the local Queen of Hearts. Followed by pardons for all from the King.
08:24 <ConfusionRift> "Sorry for cutting your head off. ~The King~" | Huh. No hard feelings. Now, as for her... (takes a blade out) I can't see where I'm going, but by darn I will cut HER head off! (trips and falls) .......heeelp...
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08:26 <Cepheid> In the book, the queen regularly calls for beheadings. Usually before they take place the king pardons the person. Otherwise everyone would be dead within a day.
08:26 <RazorSharpFang> Maybe I should grab another beacon... chuck them both full of speed3 modules.
08:29 <RazorSharpFang> I just realised that if the bugs stopped getting collision-blocked by each-other and all moved as a single cohesive group, they'd be several times more effective.
08:30 <Cepheid> I once surrounded a trio of assemblers with something like... 12 or so beacons with speed3. With speed3 in thee assemblers.
08:30 <RazorSharpFang> What was it crafting?
08:30 <Cepheid> I managed a crafting speed of over 4.25 in one of the assemblers.
08:30 <Cepheid> More speed3 modules.
08:31 <RazorSharpFang> Thonk.
08:31 <Cepheid> It produced so much pollution. Sooooo much.
08:32 <RazorSharpFang> Okay, but imagine if they were all production 3 modules - they increase pollution after the increase in energy consumption increases the pollution. Not that you can use productivity modules on end-products but still.
08:35 <Cepheid> Mmhmm. It did the job though. Got me two sets of power armor mk2.
08:37 <RazorSharpFang> I'm just researching everything in order now, since I've gotten everything I really want.
08:39 <RazorSharpFang> I eventually need to set up a rocket silo and launch a rocket.
08:40 <Cepheid> Yep.
08:41 <Cepheid> The silo is no issue. Rockets though...
08:41 <Cepheid> You need to ramp up production of a lot of materials to make a dent in the required resources.
08:41 <RazorSharpFang> I started processing my solid fuel into rocket fuel, and my trains go so fast now.
08:41 <Cepheid> Yep. Works in tanks and cars too.
08:42 <RazorSharpFang> It only stacks up to 10 tho. Weird.
08:42 <Cepheid> Nuclear fuel increases the acceleration even further.
08:42 <Cepheid> But that stacks up only to 1. That said it lasts in a train for an hour or so.
08:42 <RazorSharpFang> Nuclear fuel doesn't even stack. :(
08:43 <Cepheid> So it isn't exactly troublesome to keep a train stocked up. It isn't like a train takes over an hour to reach a station. The stations would have to be like... 292KM apart for that.
08:44 <RazorSharpFang> I'd totally forget to refuel my car/tank though.
08:44 <Cepheid> That is an issue yes.
08:45 <Cepheid> It is primarily for trains I think. Otherwise I prefer solid fuel for tanks.
08:46 <RazorSharpFang> Tanks do have a trunk that you can store fuel in.
08:46 <Cepheid> And cars.
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08:47 <RazorSharpFang> I feel like the ore veins get less and less frequent the further out you go, but they get bigger too.
08:47 <Finwe> o3o
08:47 <Finwe> Good forenoon, my small equines.
08:47 <Cepheid> Some people even abuse cars and tanks with that knowledge.
08:47 <Cepheid> Tanks and cars move on belts. And can be loaded by inserters.
08:48 <ConfusionRift> ;P
08:48 <RazorSharpFang> So it's like a big mobile chest?
08:48 <Cepheid> With a bit of effort and stack inserters you can put a car or tank on a belt, have the inserters stuff it full of stuff, then let it go on the belts to a destination.
08:49 <ConfusionRift> Yep. I believe the tank's inventory is bigger than the higher tier chests.
08:49 <Cepheid> It is. same for cars.
08:50 <RazorSharpFang> I have 8 U-255 now. Only 32 to go. :3
08:50 <ConfusionRift> You can't place the tanks/cars automatically. That would be awesome, having an actual assembly line.
08:50 <RazorSharpFang> Alternatively, have a chest that can be pushed around and moves on belts, that can be placed by special inserters.
08:51 <Finwe> Lt Cdr ConfusionRift, LR Cepheid, Mr RazorSharpFang.
08:51 <Finwe> o7
08:51 <RazorSharpFang> o7
08:51 <Cepheid> Not possible in game though. Well... Sort of. Modding trickery could potentially pull it off. But it would be very tricky.
08:51 <ConfusionRift> RAdm. Finwe. (salutes)
08:52 <Cepheid> Closest I've seen is item stacking mods.
08:53 <Cepheid> You build a structure that takes in items, "stacks" them in units of 5 of something, then outputs them to a belt.
08:54 <Cepheid> You then use a separate building to receive these stacks, then unstack them and output the individual items onto a belt.
08:54 <ConfusionRift> The stack and crating mods?
08:54 <Cepheid> Used for high density belts and such. Yeah.
08:54 <Cepheid> The idea of a chest on a belt though...
08:54 <Cepheid> That is dependent on a few things.
08:54 <Finwe> Actually, I see it fit to promote Cepheid to the rate of Petty Officer.
08:55 <Finwe> Congratulations, Petty Officer Cepheid.
08:55 <Finwe> Now, carry on.
08:55 <Cepheid> Uhm. Okay then!
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08:56 <Cepheid> Anyhow, the chest-on-belt idea would be dependent on whether unplaced structure items have unique IDs maintained between save-load cycles. There is also the issue of hjow to access the contents.
08:57 <Cepheid> Saving the contents is no issue. A mod can write to the LUA global table associated with each mod. When this is done, the game saves any modifications to the table.
08:57 <RazorSharpFang> Well, you just copy the car entity, take out its ability to drive/move, remove its fuel capabilities, reduce its size. Tada.
08:58 <ConfusionRift> That means that the entity's properties have to be modified. Chances are they're global properties, so every car spawned will have that issue.
08:58 <ConfusionRift> Unless...
08:58 <Cepheid> That works too. I was thinking on a "can be manipulated by inserter" approach but yes, that works too.
08:59 <ConfusionRift> An assembly mod. It would have other tiers of cars and tanks, but the later tiers have to be assembled in parts.
09:00 <Cepheid> Viable. Tricky but viable.
09:00 <ConfusionRift> Chassis, tires/threads, engine, fuel tank, and seats(?).
09:01 <Cepheid> It is in fact possible to place buildings via mods. As well as movable entities. So it can be faked in a way.
09:03 <ConfusionRift> I know there are mods that actually add buildings, more carriages, vehicles with changeable weapons, etc. So yeah, maybe there's a way as such.
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09:04 <Cepheid> The biggest issue with modding is in the entities. They aren't like in Starbound where traits can be adjusted at runtime or entirely new items created at runtime. I know this because a mod idea I have would work better with dynamic object instantiation and configuration.
09:05 <Cepheid> The only time this can be done is during startup of the game and/or loading of a save file.
09:06 <Cepheid> So you want combinatorial setups, you have to create a prototype for every possible combination of items and their expected output.
09:06 <Cepheid> Can get a little out of control. 8 items times 8 other items leads to 64 combinations and 64 new prototypes.
09:07 <RazorSharpFang> Are there better beacons? Or are they fixed at 0.5 efficiency?
09:08 <Cepheid> You're stuck with the 0.5 efficiency beacons. Mods exist to add new versions, but yeah. Mods.
09:08 <Cepheid> Also in other factory news, I had to hand craft one new item in my challenge save.
09:09 <Cepheid> Assembler 2 can't craft Refinery. And research for Assembler 3 needs plastics.
09:10 <Cepheid> So one refinery needs to be handcrafted. Up now to 107 out of 111 items. But it should be the last. The remaining intermediates can be done with Assembler 2.
09:10 <Cepheid> And once Assembler 3 is done, everything can be automated. Assembler 3 supports recipes with up to six items.
09:12 <Cepheid> Which apparently covers everything that can be crafted.
09:13 <RazorSharpFang> 8 U-255 so far. :3
09:13 <RazorSharpFang> Er, 235.
09:14 <RazorSharpFang> I keep expecting 255 now, since comp-sci.
09:14 <RazorSharpFang> Darn network masks.
09:14 <Cepheid> Heh.
09:14 <Cepheid> How many centrifuges are you running?
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09:15 <RazorSharpFang> 3 so far, they all have speed modules on them, with a single speed beacon.
09:15 <RazorSharpFang> They're annoying to craft, they need concrete.
09:16 <Cepheid> Yep. Myself I tend to produce enough materials to make 10 centrifuges.
09:17 <Cepheid> Even that takes a few hours to get 40 235 from.
09:17 <RazorSharpFang> Is nuclear power even worth this?
09:18 <Cepheid> As a more compact and nonpolluting solution to solar, yes. Plus if you store excess steam produced in tanks...
09:18 <RazorSharpFang> Maybe I'd be better off just using the U-238 to make uranium ammunition.
09:19 <Cepheid> A single tank of nuclear-level steam holds 2.4 gigajoules of power.
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09:19 <RazorSharpFang> Hmm. My continent of accumulators only holds 37.9 GJ
09:19 <Cepheid> Hence the compactness.
09:20 * Ali is working on her 3rd substation of solar panels T.T
09:20 <Cepheid> The trouble is setting up a reactor such that it doesn't waste fuel.
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09:20 * ConfusionRift still has to move to solar.
09:21 <Cepheid> Nuclear reactors consume fuel at a rate of one cell every 200 seconds. This doesn't increase or decrease based on load.
09:21 <RazorSharpFang> I don't actually use substations myself. I just deploy tonnes of medium poles.
09:21 <Cepheid> It is constant. So if your steam is backed up and not being used, the fuel will continue burning.
09:22 <Cepheid> So setting up a reactor solution based on the amount of steam you have stored is ideal.
09:23 <RazorSharpFang> Hmm, sounds problematic.
09:23 <Cepheid> Circuit network and other fun is needed.
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09:25 <Cepheid> Spitfire. Stop trying to mount my arm.
09:25 <Cepheid> I feel sorry for him. He keeps trying but he is not sure WHY he is trying.
09:25 <Cepheid> He looks confused as hell.
09:33 <RazorSharpFang> 9 U-235 :3
09:33 <RazorSharpFang> (This is gonna take a while)
09:36 <RazorSharpFang> I think I need a train-line that goes around my base. It's quite cumbersome to walk around all the time.
09:37 <Cepheid> Outside of combat, use a group of six exoskeletons. The effects stack.
09:37 <RazorSharpFang> Oh, really? I've got to try that. I'm back to basic fuel processing, now that I have a use for heavy oil (flamethrowers)
09:38 <Cepheid> I switch between 4 fusion reactors and combat gear, and 2 fusion reactors and six exoskeletons and roboports.
09:38 <RazorSharpFang> I have 2 fusion reactors and 2 MK2 batteries, which seems to be enough energy for combat.
09:39 <Cepheid> Fair enough. Different approaches all around.
09:40 <RazorSharpFang> That's a lot of electric engine units needed.
09:41 <Cepheid> At the time I had them automated for research so it was no issue.
09:42 <RazorSharpFang> I'm just commenting on it. Dayum I'm fast now.
09:43 <RazorSharpFang> Really consumes a lot of energy though, battery doesn't seem to charge while I'm moving.
09:44 <Cepheid> That is why I used four fusion reactors. But yeah you go fast. Faster than "gotta go fast".
09:45 <Cepheid> You can outrun biters and spitters with ease. You still slow down to molasses if you fire a weapon though.
09:45 <RazorSharpFang> Productivity modules can't be used in a beacon??? :(
09:45 <Cepheid> Nope.
09:45 <Cepheid> Only speed and efficiency.
09:45 <RazorSharpFang> A sad day indeed.
09:47 <RazorSharpFang> If I chuck a few MK2 batteries in there, I think it discharges very slowly whilst moving, but that's fine.
09:47 <Cepheid> By the by an unusual occurrence.
09:47 <Cepheid> You recall how I mentioned making a geothermal power mod?
09:48 <Cepheid> Turns out the next day a geothermal power mod popped up.
09:48 <RazorSharpFang> Vaguely, you mentioned volcanos.
09:49 <Cepheid> https://mods.factorio.com/mod/Geothermal
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09:56 <Ali> Cepheid, do all the tank weapons work at the same time or do you have to tab thru them?
09:56 <ConfusionRift> Tab.
09:56 <ConfusionRift> Tab to change between guns and cannon.
09:57 <Cepheid> Tab through em. Though it would be cool if we could fire the flamethrower, the minigun and the cannon all at once on an unsuspecting small biter.
09:57 <Ali> Snerk
09:58 <Cepheid> "It's the only way to be sure."
09:58 <Cepheid> We can't nuke it from orbit, so might as well nuke it from point-blank.
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10:04 <RazorSharpFang> I actually have a surplus of petroleum gas now, which is weird.
10:05 <ConfusionRift> So much coppeeeeeer!!!
10:06 <RazorSharpFang> Mining productivity 13, requires 1300 of all research types less the rocket ones.
10:06 <Cepheid> Yep.
10:06 <RazorSharpFang> All for that sweet +2% productivity.
10:06 <Cepheid> After that the cost increases exponentially.
10:06 <Cepheid> 2000, 4000, 8000..
10:07 <Cepheid> Also fun note, but iron and copper on the ground are coloured incorrectly.
10:07 <RazorSharpFang> Iron ore is brown right?
10:08 <Finwe> Reddish brown. o3o
10:08 * Finwe noms on Ali's tail.
10:09 <RazorSharpFang> Is it just me or does the numbers of an attack increase with how much you pollute?
10:09 <Finwe> Or golden brown, actually, now when I think of it.
10:09 <Ali> Probably cause your range is within many bases RazorSharpFang
10:10 <Finwe> Depends on what mineral you have in it.
10:10 <Finwe> Hematite is reddish brown, magnetite is golden brown.
10:13 <RazorSharpFang> Ali, I can count 9 bases, all of which have over 8 spawners.
10:13 <RazorSharpFang> That are within the pollution range.
10:14 <RazorSharpFang> Beheamoths are going to start spawning pretty soon. I'm at 86% evolution factor.
10:19 <RazorSharpFang> https://i.imgur.com/4ooGpY6.png - my Iron Mine. Just this huge plume of red pollution.
10:19 <Cepheid> Iron is reddish-brown due to oxidation. Copper should be greenish for the same reasons.
10:19 <RazorSharpFang> Game's gotta have clarity though.
10:20 <Cepheid> Yeah.
10:20 <Cepheid> We know iron to be a greyish metallic colour because when we usually see it, it hasn't oxidized enough yet. Same with copper. We see the orange colour. That said...
10:21 <Cepheid> Copper is quite common place in its greenish colour in Ottawa.
10:21 * Ali is manual driving trains cause she's nuts
10:21 <Cepheid> Driving trains to speed rail placement is a valid technique.
10:22 <Cepheid> That said it is hard for me to tell what is going on with your rail due to tablet stuffs, razor. Looks like its a single line of rail going in 3 directions with loops and such.
10:23 <RazorSharpFang> Yeah, it is. The loops let the train go "backwards" with a single locomotive.
10:23 <RazorSharpFang> So you can just keep going forward and you'll loop around.
10:26 <Cepheid> Surprised you don't suffer any deadlocks from trains going down the same path from different directions.
10:30 <RazorSharpFang> I have only one train.
10:30 <Cepheid> That explains it.
10:31 <Cepheid> I usually have about three or four by the time I reach even close to the rocket silo. So I design in anticipation of that usually.
10:32 <RazorSharpFang> My furnances can't handle a single train running all the time; I have to add additional wait to let the furnaces cope.
10:32 <RazorSharpFang> I blame the productivity modules on the furnaces.
10:32 <Cepheid> I use two rails. RSSR. R indicating a rail, S indicating a space. One goes in one direction, the other goes in the opposite direction.
10:33 <Cepheid> With that and some fun usage of signals, I can have as many trains on the rail as desired.
10:33 <Cepheid> I usually implement stations as terminus or RORO setups. I rarely use bypass setups.
10:33 <ConfusionRift> Trains, or cars? Hmmmmm. Gotta have that buggy!
10:36 <Cepheid> Huh. So that's who left all those notes in the game. *is reading the prologue book for a game he has.*
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10:43 <RazorSharpFang> My furnaces are using 37.3 MW all by themselves.
10:44 <RazorSharpFang> I think I need to redesign my furnaces.
10:46 <Cepheid> Efficiency modules man.
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11:00 <RazorSharpFang> I gotta conserve the iron though, productivity modules on multiple productions multiply their effects. So If I have +20% production on 3 separate steps, that's a 78% total productivity bonus.
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11:02 <RazorSharpFang> Oh man, I actually lost some turrets in that attack.
11:07 <DerpyBot> New post on Equestria Daily by Calpain: Morning Discussion #1184 [ http://tinyurl.com/y92kowpj ]
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11:14 <RazorSharpFang> Maybe I would be better off with efficiency modules... I'm not sure these defenses would hold up that well to beheamoths.
11:24 <RazorSharpFang> But... I think I need to redesign the way I've been doing my bus.
11:25 <RazorSharpFang> It's just not efficient when it comes to component items that are used for everything (Gears, copper wire, circuits)
11:31 <ConfusionRift> Holy moley. What balancers can do.
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11:43 <RazorSharpFang> That good, huh?
11:46 <Cepheid> Time for bed methinks. I'm hallucinating it seems. Noises and shadows.
11:46 <RazorSharpFang> So you've finally seem the shadow creatures of the outer realm.
11:47 <RazorSharpFang> Better restore your sanity, lest they realise you can see them
11:47 <ConfusionRift> Half my assemblers were overloaded, and half were depleted. Balancer system helped a lot with that.
11:47 * ConfusionRift patpats Cepheid. "Methinks it's a good idea as well."
11:48 <Cepheid> The shadows are commonplace to me. The noises are new.
11:51 <RazorSharpFang> First was sight, then was sound. Next, is touch.
11:53 <RazorSharpFang> So yeah, get some sleep, probably.
11:54 <Cepheid> Nah. Next is dreams. The more tired I am, the deeper the sleep. The deeper the sleep, the weirder the dreams. Also I think I am slowly going insane anyways so sooner or later touch will happen.
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12:03 <Cepheid> What I do know is that my brain is acting weird. Unusual thoughts and imagery going through it. Weird fascinations with things all of a sudden.
12:07 <RazorSharpFang> I think I need to change my bus radically. It's just too slow.
12:07 <DerpyBot> New post on Equestria Daily by Sethisto: Equestria At War - High Qualityh Mod for Hearts of Iron IV [ http://tinyurl.com/y7fyuabp ]
12:07 <RazorSharpFang> In fact, I might need to re-do my entire smelting system as well.
12:10 <RazorSharpFang> Actually, what's the normal thing to do when you run out of all local mine sites? Do you just set up a rail network and have these huge travel times?
12:14 <Cepheid> More or less. Alternatively you dedicate sites to producing certain items to help cope with the main base being insufficient to produce them. For example...
12:15 <Cepheid> You have an iron and copper patch. Rather than mine and send it back to base, you could mine it, process it, then craft it into an intermediate, like green circuits.
12:15 <Cepheid> An entire base dedicated to making green circuits and only green circuits.
12:16 <RazorSharpFang> Would that even scale well? You'd have to have a very complex rail network for something like that.
12:16 <Cepheid> And since they stack up to 200, and take multiple plates of iron and copper to make, delivering them has higher density than delivering ore or plates alone.
12:16 <Cepheid> The rail network isn't hard to implement really.
12:17 <Cepheid> Once you got some basic shapes and such designed it is more a case of blueprinting them and then pasting and building.
12:17 <Cepheid> The most complicated part of the rail system is the station design.
12:18 <RazorSharpFang> Ah the blueprints.
12:19 <Cepheid> Meanwhile for power concerns, either blueprinted solar array and batteries, or deliver steam via trains.
12:20 <Cepheid> That's one benefit of steam powered production over solar and accumulators. You can transport the steam to different locations.
12:21 <Cepheid> Set up one large nuclear power plant base around some oil, iron ore and uranium. Have multiple trains arrive to collect 500C steam, then distribute it around to various off-site bases.
12:21 <RazorSharpFang> Why oil, iron ore and uranium?
12:22 <Cepheid> Oil for sulfur, iron for suil
12:22 <Cepheid> Er, sulfuric acid...
12:23 <RazorSharpFang> Maybe I'd be better off just using steam engines. Solar takes so much space.
12:23 <Cepheid> And uranium ore for production of energy all in one place. Course you could just deliver uranium straight to the plant from elsewhere.
12:24 <Cepheid> Once you get uranium up, switch to steam turbines. Similar space as a steam engine, almost 6 times the power, no pollution.
12:24 <RazorSharpFang> Which is more efficient per unit of steam: Steam engines or steam turbines?
12:27 <Cepheid> Officially? It doesn't matter. They use up steam at a rate appropriate for them.
12:28 <Cepheid> If you feed a steam engine 500C steam, it will use it up more slowly while still outputting 900kw.
12:29 <RazorSharpFang> Looks like the turbines are just more expensive and concentrated when used with 165 degree steam.
12:29 <Cepheid> If you feed a steam turbine 165C steam, it will appear to use twice as much as a steam engine, but it also generates twice as much electricity. 1.8MW
12:30 <RazorSharpFang> What's the optimal ratio of boiler to steam engines I wonder...
12:30 <Cepheid> One boiler to two steam engines.
12:30 <Cepheid> 20 boilers to one water pump.
12:31 <RazorSharpFang> Yeah, that looks right.
12:31 <Cepheid> So 1:20:40 pumps:boilers:engines.
12:32 <RazorSharpFang> I need to use landfills to get the water into a more sane shape. It's all over the place.
12:32 <Cepheid> Or 1:20:20 pumps:boilers:turbines. One turbine per boiler.
12:33 <RazorSharpFang> Is there a way to reverse landfill? Ala, dig a ditch/well thing?
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12:34 <Cepheid> Nope.
12:34 <Cepheid> People want it though.
12:36 <Cepheid> Anyhoo. Bedtime.
12:36 <RazorSharpFang> Good night
12:39 <ConfusionRift> I should too... laters.
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12:42 <Cepheid> Oh. Before I go. I was wrong. 500C steam in an engine is consumed at normal rates. Thee energy is wasted.
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12:45 <RazorSharpFang> Ah I see
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12:59 <RazorSharpFang> Ah I see
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13:57 <Schism> Tirek: Dorfs will now have memories.
14:05 <Fn> https://i.redd.it/wbflz3hbu6pz.png
14:05 <Fn> Best design
14:06 <Fn> If you want to confuse the hell out of people
14:13 <RazorSharpFang> That's pretty bad.
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14:53 <Akira> Hm... This place is just how I remember.
14:56 <Fall> Welcome home!
14:58 <Akira> It's been a while. How are things?
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15:07 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: NeverLastStanding - Land Of Harmony [Orchestral] [ http://tinyurl.com/ybnjmtk7 ]
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15:11 <johnsey> slower
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15:23 * Filly_Nightmares sits on johnsey
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16:04 <RyuImperator> hello
16:05 <Fall> Hellew
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16:18 <Fall> 'Allo Ali
16:18 * Ali snuggles into Fall
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17:07 <DerpyBot> New post on Equestria Daily by Sethisto: Grannies Gone Wild - Background Music [ http://tinyurl.com/ycxvlnwc ]
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18:07 <DerpyBot> New post on Equestria Daily by Sethisto: Story: The Fairy Tale Fiasco [ http://tinyurl.com/y7nfe39s ]
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19:07 <DerpyBot> New post on Equestria Daily by Sethisto: 300 Word Challenge: Write a Back Story for Trixie and Jackpot! [ http://tinyurl.com/y74kx8l7 ]
19:08 <Finwe> Mr Tempest-Shadow.
19:08 * Finwe doffs his hat.
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19:29 * Starlight_Glimmer carefully constructs a sundae swirl on Finwe's head
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19:49 <Chocoswirlrazzaroo> :3
19:49 <Chocoswirlrazzaroo> Hi : e
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20:02 * Cepheid flops in.
20:07 <DerpyBot> New post on Equestria Daily by Sethisto: Animation: Tutition Tip [ http://tinyurl.com/y8vhoeu7 ]
20:11 <Cepheid> https://i.imgur.com/D5D0NfW.gif
20:17 <Cepheid> The lights keep flickering.
20:17 <Cepheid> The weather is nutso today.
20:18 <Cepheid> Yesterday we had freezing rain all day, so that created inch-thick sheets of ice everywhere.
20:18 <Cepheid> Today, it's gone above zero, so all the ice is melting. It's raining, too. So all the ice is falling off of everything that hasn't been taken down by the ice.
20:18 <Cepheid> Mini ice-storm.
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20:40 <RazorSharpFang> Good Morning Cepheid
20:42 <Cepheid> Morning.
20:43 <Cepheid> How goes it?
20:43 <RazorSharpFang> I have JUST launched a rocket.
20:44 <Cepheid> Damn man, you beat me to it and I've been playing Factorio for months.
20:44 <Cepheid> Do you not have a job to go to right now? :P
20:45 <RazorSharpFang> It was just the "everything-maker" bus. It did everything.
20:46 <Cepheid> Heh.
20:46 <Cepheid> Truth told, a lot of my lack of progress is because of school, constantly sleeping, and other distractions, like psychotic breakdowns landing me in hospitals.
20:47 <RazorSharpFang> I'm wondering if I should try that rampage mod or whatever it was.
20:47 <Cepheid> Rampant.
20:47 <Cepheid> And it's not a bad idea, but you're gonna want to learn a few starting tricks.
20:48 <Cepheid> The bugs are far more aggressive.
20:48 <RazorSharpFang> Will they attack without provocation by pollution?
20:49 <Cepheid> Based on my observations, yes. Though pollution will accelerate it.
20:50 <Cepheid> Let me put it this way: You'll want to research turrets first, and handcraft a lot of ammo.
20:50 <Cepheid> And even THEN...
20:51 <Cepheid> In other, random off-topic stuff, I have to make a confession.
20:51 <Cepheid> Partly because of medicine, partly because of the long(8+ years) period between taking calculus classes, and partly because of procrastination, I am going to fail tomorrow night's math exam.
20:52 <Cepheid> All of my programming classes are fine. But the math class is a wash. Same goes for discrete structures II, which I already dropped out of.
20:52 <Cepheid> I deserve to be yelled at. >_>
20:53 <Cepheid> It will be the first class I have ever gotten an F on, too.
20:53 <RazorSharpFang> Well, it happens. Life goes on, as long as you can afford it.
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20:54 <Cepheid> I can.
20:55 <Cepheid> Turns out that the CGPA, contrary to what I thought, is retroactively adjusted if I take a course over again and get a different mark.
20:55 <Cepheid> Over the summer too, I'll be seeing a psychiatrist, finally. So I'll probably get put on proper medication.
20:56 <Cepheid> Word of the wise: Don't take cymbalta above 60mg. It makes any procrastination or laziness you have that much worse.
20:57 <RazorSharpFang> I don't know what that is.
20:57 <Cepheid> Antidepressant/Antianxiety medication.
20:58 <Cepheid> It works by suppressing the re-uptake of serotonin and norepinephrine in the brain, two chemicals used as neurotransmitters by neurons. By suppressing reuptake, they ensure that the signal from the neuron gets transmitted.
20:59 <RazorSharpFang> I don't know what either serotonin or norepinephrine are, what neurotransmitters are, but I have heard of neurons.
21:01 <Cepheid> When neurons try to contact other neurons, they send a signal down to a synapse. The synapse is comprised of a "button" and a "terminal" with gap in between. The button has numerous sites on it for receiving neurotransmitter chemicals. The button contains all the neurotransmitter chemicals. When a signal is sent, the button deposits these neurochemicals, and they match up with the sites on the button. The button then
21:01 <Cepheid> sends a signal down to the neuron it's connected to in response to the chemical
21:02 <Cepheid> These neurotransmitters and their associated sites are why things like addiction and responses to caffiene or smoking have any effect.
21:03 <Cepheid> Chemicals from these items get into the blood stream, travel up to the brain, and either trigger the sites on the buttons of numerous neurons, causing excitation, or they sit in the sites on the button and block neurotransmitters from activating them.
21:04 <RazorSharpFang> I don't get much of this. There's probably a whole lotta backstory I gotta learn first.
21:04 <Cepheid> Psychology and neurochemistry, yes.
21:05 <Cepheid> I mostly flopped that course, but I was pretty attentive during the brain chemistry stuff.
21:06 <Cepheid> Mostly because brain chemistry is why I'm so bloody messed up.
21:06 <Cepheid> I was hoping I might be able to find something that could help me outside of taking medication.
21:07 <DerpyBot> New post on Equestria Daily by ExplodingPonyToast: Music: Omnipony - Amplifyre (StrachAttack Remix) [Glitch Hop] [ http://tinyurl.com/ya4rcpvm ]
21:08 <RazorSharpFang> I don't know or understand how that could happen, but then again, I don't understand the brain at all.
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21:09 <Cepheid> Yeah, the brain is a fickle thing.
21:09 <Cepheid> I blame the thing called "DNA"
21:09 <RazorSharpFang> Does that make it heridetary ?
21:09 <Cepheid> Yes.
21:10 <Cepheid> My mother has the issue. Her brother and sister have it.
21:10 <Cepheid> My sister also has it
21:10 <RazorSharpFang> Ah, dang.
21:10 <Cepheid> !link https://www.youtube.com/watch?v=a8R3qHKS-dk
21:10 <DerpyBot> I need to ask Twilight about that one.
21:10 <DerpyBot> Twilight told me this video is about Steamed Hams but There's a Different Animator Every 13 Seconds
21:10 <RazorSharpFang> ABS still exists.
21:14 <Cepheid> ABS?
21:15 <RazorSharpFang> Albino Black Sheep. Almost pre-dates newgrounds and Youtube.
21:18 <Cepheid> First I've heard of it, heh.
21:19 <RazorSharpFang> They had a mini-website back in the day, hosted flash games and movies.
21:19 <RazorSharpFang> You know, back in the day when flash in the browser was the norm.
21:20 <Cepheid> Of course.
21:23 <Cepheid> Huh. So this book I've been reading for a game explains where the various protaganist characters "come from" so to speak. It's pretty twisted.
21:23 <Cepheid> Doesn't fully explain things, though. Specifically, their names, or their associated themes.
21:25 <RazorSharpFang> Anyway, I'm off to sleep. Good night.
21:26 <Cepheid> G'night.
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22:07 <DerpyBot> New post on Equestria Daily by Sethisto: Drawfriend Stuff (Pony Art Gallery) #2593 [ http://tinyurl.com/yacw6sfs ]
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22:18 <Cepheid> Got quiet.
22:19 *** Pony|79768 is now known as ThatAnonPony
22:33 *** Ali|AFK is now known as Ali
22:34 * Ali snuffles on Cepheid
22:36 <Cepheid> Morning Ali.
22:37 * Ali finds it to be evening :P
22:37 <Cepheid> I woke up at 3 PM. It's morning to me.
22:40 <Cepheid> How are you today?
22:41 <ADragonDreaming> hi
22:42 <Cepheid> Morning ADragonDreaming.
22:43 <Ali> Well lightly worried about my pc but ok, though trying to set up a 2nd part of a factory and ugh my mind is farting so bad
22:44 <Cepheid> Oh? What's wrong with your PC?
22:44 <Ali> It had a hyperthread error last night
22:45 <Cepheid> Did you get the full error? Also, flukes happen rarely. CPUs aren't perfect.
22:45 <Cepheid> In fact, almost all CPUs we use are flawed to a degree. It's one of the things that determines the maximum speed.
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22:49 * Ali runs around eeeing like a silly pony
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22:59 <Starlight_Glimmer> like a silly pony? Don't have to try hard there, do you? *rolls around*
23:00 <Cepheid> I really got to stop putting effort into trying to understand people. Especially those on the Internet. The more I try to analyze them, the bigger and worse the headache gets.
23:00 <Ali> I got Tempest Shadow Build A Bear
23:01 <Starlight_Glimmer> Got a picture?
23:01 <Starlight_Glimmer> I'm curious
23:02 <Ali> No I just got her!
23:26 <Cepheid> https://i.imgur.com/D5D0NfW.gif Me regarding my exams.
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23:44 <Fn> Calm down, not like your future is at stake.
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